mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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212 lines
8.3 KiB
C
212 lines
8.3 KiB
C
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef SYS_DEFINES_H
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#define SYS_DEFINES_H
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/*
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================================================================================================
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Platform Specific ID_ Defines
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The ID_ defines are the only platform defines we should be using.
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================================================================================================
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*/
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#undef ID_PC
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#undef ID_PC_WIN
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#undef ID_PC_WIN64
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#undef ID_CONSOLE
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#undef ID_WIN32
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#undef ID_LITTLE_ENDIAN
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#if defined(_WIN32)
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// _WIN32 always defined
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// _WIN64 also defined for x64 target
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/*
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#if !defined( _MANAGED )
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#if !defined( _WIN64 )
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#define ID_WIN_X86_ASM
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#define ID_WIN_X86_MMX_ASM
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#define ID_WIN_X86_MMX_INTRIN
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#define ID_WIN_X86_SSE_ASM
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#define ID_WIN_X86_SSE_INTRIN
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#define ID_WIN_X86_SSE2_ASM
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#define ID_WIN_X86_SSE2_INTRIN
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// the 32 bit build is now as close to the console builds as possible
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#define ID_CONSOLE
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#else
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#define ID_PC_WIN64
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#define ID_WIN_X86_MMX_INTRIN
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#define ID_WIN_X86_SSE_INTRIN
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#define ID_WIN_X86_SSE2_INTRIN
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#define ID_WIN_X86_SSE3_INTRIN
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#endif
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#endif
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*/
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#define ID_PC
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#define ID_PC_WIN
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#define ID_WIN32
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#define ID_LITTLE_ENDIAN
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#else
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#error Unknown Platform
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#endif
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#define ID_OPENGL
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/*
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================================================================================================
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PC Windows
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================================================================================================
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*/
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#ifdef ID_PC_WIN
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#define CPUSTRING "x86"
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#define BUILD_STRING "win-" CPUSTRING
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#define BUILD_OS_ID 0
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#define ALIGN16( x ) __declspec(align(16)) x
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#define ALIGNTYPE16 __declspec(align(16))
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#define ALIGNTYPE128 __declspec(align(128))
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#define FORMAT_PRINTF( x )
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#define PATHSEPARATOR_STR "\\"
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#define PATHSEPARATOR_CHAR '\\'
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#define NEWLINE "\r\n"
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#define ID_INLINE inline
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#define ID_FORCE_INLINE __forceinline
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// lint complains that extern used with definition is a hazard, but it
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// has the benefit (?) of making it illegal to take the address of the function
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#ifdef _lint
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#define ID_INLINE_EXTERN inline
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#define ID_FORCE_INLINE_EXTERN __forceinline
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#else
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#define ID_INLINE_EXTERN extern inline
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#define ID_FORCE_INLINE_EXTERN extern __forceinline
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#endif
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// we should never rely on this define in our code. this is here so dodgy external libraries don't get confused
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#ifndef WIN32
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#define WIN32
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#endif
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#endif
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/*
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================================================================================================
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Defines and macros usable in all code
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================================================================================================
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*/
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#define ALIGN( x, a ) ( ( ( x ) + ((a)-1) ) & ~((a)-1) )
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#define _alloca16( x ) ((void *)ALIGN( (UINT_PTR)_alloca( ALIGN( x, 16 ) + 16 ), 16 ) )
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#define _alloca128( x ) ((void *)ALIGN( (UINT_PTR)_alloca( ALIGN( x, 128 ) + 128 ), 128 ) )
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#define likely( x ) ( x )
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#define unlikely( x ) ( x )
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// A macro to disallow the copy constructor and operator= functions
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// NOTE: The macro contains "private:" so all members defined after it will be private until
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// public: or protected: is specified.
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#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
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private: \
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TypeName(const TypeName&); \
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void operator=(const TypeName&);
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/*
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================================================================================================
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Setup for /analyze code analysis, which we currently only have on the 360, but
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we may get later for win32 if we buy the higher end vc++ licenses.
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Even with VS2010 ultmate, /analyze only works for x86, not x64
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Also note the __analysis_assume macro in sys_assert.h relates to code analysis.
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This header should be included even by job code that doesn't reference the
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bulk of the codebase, so it is the best place for analyze pragmas.
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================================================================================================
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*/
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#if defined( ID_WIN32 )
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// disable some /analyze warnings here
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#pragma warning( disable: 6255 ) // warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. (Note: _malloca requires _freea.)
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#pragma warning( disable: 6262 ) // warning C6262: Function uses '36924' bytes of stack: exceeds /analyze:stacksize'32768'. Consider moving some data to heap
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#pragma warning( disable: 6326 ) // warning C6326: Potential comparison of a constant with another constant
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#pragma warning( disable: 6031 ) // warning C6031: Return value ignored
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// this warning fires whenever you have two calls to new in a function, but we assume new never fails, so it is not relevant for us
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#pragma warning( disable: 6211 ) // warning C6211: Leaking memory 'staticModel' due to an exception. Consider using a local catch block to clean up memory
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// we want to fix all these at some point...
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#pragma warning( disable: 6246 ) // warning C6246: Local declaration of 'es' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '969' of 'w:\tech5\rage\game\ai\fsm\fsm_combat.cpp': Lines: 969
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#pragma warning( disable: 6244 ) // warning C6244: Local declaration of 'viewList' hides previous declaration at line '67' of 'w:\tech5\engine\renderer\rendertools.cpp'
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// win32 needs this, but 360 doesn't
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#pragma warning( disable: 6540 ) // warning C6540: The use of attribute annotations on this function will invalidate all of its existing __declspec annotations [D:\tech5\engine\engine-10.vcxproj]
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// checking format strings catches a LOT of errors
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#include <CodeAnalysis\SourceAnnotations.h>
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#define VERIFY_FORMAT_STRING [SA_FormatString(Style="printf")]
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// We need to inform the compiler that Error() and FatalError() will
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// never return, so any conditions that leeds to them being called are
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// guaranteed to be false in the following code
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#define NO_RETURN __declspec(noreturn)
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#endif
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// I don't want to disable "warning C6031: Return value ignored" from /analyze
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// but there are several cases with sprintf where we pre-initialized the variables
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// being scanned into, so we truly don't care if they weren't all scanned.
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// Rather than littering #pragma statements around these cases, we can assign the
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// return value to this, which means we have considered the issue and decided that
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// it doesn't require action.
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// The volatile qualifier is to prevent:PVS-Studio warnings like:
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// False 2 4214 V519 The 'ignoredReturnValue' object is assigned values twice successively. Perhaps this is a mistake. Check lines: 545, 547. Rage collisionmodelmanager_debug.cpp 547 False
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extern volatile int ignoredReturnValue;
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#define MAX_TYPE( x ) ( ( ( ( 1 << ( ( sizeof( x ) - 1 ) * 8 - 1 ) ) - 1 ) << 8 ) | 255 )
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#define MIN_TYPE( x ) ( - MAX_TYPE( x ) - 1 )
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#define MAX_UNSIGNED_TYPE( x ) ( ( ( ( 1U << ( ( sizeof( x ) - 1 ) * 8 ) ) - 1 ) << 8 ) | 255U )
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#define MIN_UNSIGNED_TYPE( x ) 0
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#endif
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