mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
102 lines
No EOL
2.9 KiB
C
102 lines
No EOL
2.9 KiB
C
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
|
|
#ifndef _MAIN_H_
|
|
#define _MAIN_H_
|
|
|
|
#include "idlib/precompiled.h"
|
|
|
|
#include "../doom/doomlib.h"
|
|
#include "../doom/doominterface.h"
|
|
#include "../doom/globaldata.h"
|
|
|
|
|
|
// DHM - Nerve :: Enable demo recording for game clips
|
|
#define _DEMO_RECORDING
|
|
|
|
#ifdef _DEBUG
|
|
#define safeOutputDebug(x) printf( "%s", x );
|
|
#else
|
|
#define safeOutputDebug(x)
|
|
#endif
|
|
|
|
struct SplitscreenData {
|
|
int PLAYERCOUNT;
|
|
int globalSkill;
|
|
int globalEpisode;
|
|
int globalLevel;
|
|
int globalTimeLimit;
|
|
int globalFragLimit;
|
|
};
|
|
|
|
void DL_InitNetworking( DoomInterface *pdi );
|
|
|
|
extern int PLAYERCOUNT;
|
|
extern bool globalNetworking;
|
|
extern bool debugOutput;
|
|
extern BOOL globalLicenseFullGame;
|
|
extern int globalRichPresenceState; // values from spa.h X_CONTEXT_PRESENCE
|
|
extern int globalNeedUpsell;
|
|
// PS3
|
|
//extern HXUISTRINGTABLE globalStrings; // gStrings for short
|
|
extern bool globalPauseTime;
|
|
|
|
|
|
enum MenuStates{
|
|
MENU_NONE,
|
|
MENU_XBOX_SYSTEM,
|
|
MENU_PAUSE,
|
|
MENU_UPSELL,
|
|
MENU_UPSELL_INVITE,
|
|
MENU_ENDLEVEL_UPSELL,
|
|
MENU_ERROR_MESSAGE,
|
|
MENU_ERROR_MESSAGE_FATAL,
|
|
MENU_END_LEVEL,
|
|
MENU_END_EPISODE,
|
|
MENU_END_CAST,
|
|
MENU_END_LEVEL_COOP,
|
|
MENU_END_LEVEL_DM,
|
|
MENU_END_GAME_LOBBY,
|
|
MENU_END_GAME_LOBBY_PLAYER,
|
|
MENU_LOBBY,
|
|
MENU_LOBBY_PLAYER,
|
|
MENU_INVITE,
|
|
MENU_COUNT
|
|
};
|
|
|
|
typedef struct {
|
|
int maxPing;
|
|
|
|
const wchar_t * image;
|
|
} PingImage_t;
|
|
|
|
extern PingImage_t pingsImages[];
|
|
|
|
|
|
#endif |