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https://github.com/id-Software/DOOM-3-BFG.git
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199 lines
6.8 KiB
C++
199 lines
6.8 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __TRACEMODEL_H__
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#define __TRACEMODEL_H__
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/*
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===============================================================================
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A trace model is an arbitrary polygonal model which is used by the
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collision detection system to find collisions, contacts or the contents
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of a volume. For collision detection speed reasons the number of vertices
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and edges are limited. The trace model can have any shape. However convex
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models are usually preferred.
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===============================================================================
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*/
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class idVec3;
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class idMat3;
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class idBounds;
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// trace model type
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typedef enum
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{
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TRM_INVALID, // invalid trm
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TRM_BOX, // box
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TRM_OCTAHEDRON, // octahedron
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TRM_DODECAHEDRON, // dodecahedron
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TRM_CYLINDER, // cylinder approximation
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TRM_CONE, // cone approximation
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TRM_BONE, // two tetrahedrons attached to each other
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TRM_POLYGON, // arbitrary convex polygon
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TRM_POLYGONVOLUME, // volume for arbitrary convex polygon
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TRM_CUSTOM // loaded from map model or ASE/LWO
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} traceModel_t;
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// these are bit cache limits
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#define MAX_TRACEMODEL_VERTS 32
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#define MAX_TRACEMODEL_EDGES 32
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#define MAX_TRACEMODEL_POLYS 16
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#define MAX_TRACEMODEL_POLYEDGES 16
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typedef idVec3 traceModelVert_t;
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typedef struct
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{
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int v[2];
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idVec3 normal;
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} traceModelEdge_t;
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typedef struct
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{
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idVec3 normal;
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float dist;
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idBounds bounds;
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int numEdges;
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int edges[MAX_TRACEMODEL_POLYEDGES];
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} traceModelPoly_t;
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class idTraceModel
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{
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public:
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traceModel_t type;
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int numVerts;
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traceModelVert_t verts[MAX_TRACEMODEL_VERTS];
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int numEdges;
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traceModelEdge_t edges[MAX_TRACEMODEL_EDGES + 1];
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int numPolys;
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traceModelPoly_t polys[MAX_TRACEMODEL_POLYS];
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idVec3 offset; // offset to center of model
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idBounds bounds; // bounds of model
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bool isConvex; // true when model is convex
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public:
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idTraceModel();
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// axial bounding box
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idTraceModel( const idBounds& boxBounds );
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// cylinder approximation
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idTraceModel( const idBounds& cylBounds, const int numSides );
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// bone
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idTraceModel( const float length, const float width );
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// axial box
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void SetupBox( const idBounds& boxBounds );
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void SetupBox( const float size );
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// octahedron
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void SetupOctahedron( const idBounds& octBounds );
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void SetupOctahedron( const float size );
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// dodecahedron
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void SetupDodecahedron( const idBounds& dodBounds );
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void SetupDodecahedron( const float size );
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// cylinder approximation
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void SetupCylinder( const idBounds& cylBounds, const int numSides );
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void SetupCylinder( const float height, const float width, const int numSides );
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// cone approximation
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void SetupCone( const idBounds& coneBounds, const int numSides );
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void SetupCone( const float height, const float width, const int numSides );
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// two tetrahedrons attached to each other
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void SetupBone( const float length, const float width );
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// arbitrary convex polygon
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void SetupPolygon( const idVec3* v, const int count );
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void SetupPolygon( const idWinding& w );
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// generate edge normals
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int GenerateEdgeNormals();
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// translate the trm
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void Translate( const idVec3& translation );
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// rotate the trm
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void Rotate( const idMat3& rotation );
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// shrink the model m units on all sides
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void Shrink( const float m );
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// compare
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bool Compare( const idTraceModel& trm ) const;
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bool operator==( const idTraceModel& trm ) const;
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bool operator!=( const idTraceModel& trm ) const;
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// get the area of one of the polygons
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float GetPolygonArea( int polyNum ) const;
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// get the silhouette edges
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int GetProjectionSilhouetteEdges( const idVec3& projectionOrigin, int silEdges[MAX_TRACEMODEL_EDGES] ) const;
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int GetParallelProjectionSilhouetteEdges( const idVec3& projectionDir, int silEdges[MAX_TRACEMODEL_EDGES] ) const;
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// calculate mass properties assuming an uniform density
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void GetMassProperties( const float density, float& mass, idVec3& centerOfMass, idMat3& inertiaTensor ) const;
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private:
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void InitBox();
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void InitOctahedron();
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void InitDodecahedron();
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void InitBone();
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void ProjectionIntegrals( int polyNum, int a, int b, struct projectionIntegrals_s& integrals ) const;
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void PolygonIntegrals( int polyNum, int a, int b, int c, struct polygonIntegrals_s& integrals ) const;
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void VolumeIntegrals( struct volumeIntegrals_s& integrals ) const;
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void VolumeFromPolygon( idTraceModel& trm, float thickness ) const;
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int GetOrderedSilhouetteEdges( const int edgeIsSilEdge[MAX_TRACEMODEL_EDGES + 1], int silEdges[MAX_TRACEMODEL_EDGES] ) const;
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};
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ID_INLINE idTraceModel::idTraceModel()
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{
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type = TRM_INVALID;
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numVerts = numEdges = numPolys = 0;
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bounds.Zero();
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}
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ID_INLINE idTraceModel::idTraceModel( const idBounds& boxBounds )
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{
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InitBox();
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SetupBox( boxBounds );
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}
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ID_INLINE idTraceModel::idTraceModel( const idBounds& cylBounds, const int numSides )
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{
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SetupCylinder( cylBounds, numSides );
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}
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ID_INLINE idTraceModel::idTraceModel( const float length, const float width )
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{
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InitBone();
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SetupBone( length, width );
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}
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ID_INLINE bool idTraceModel::operator==( const idTraceModel& trm ) const
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{
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return Compare( trm );
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}
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ID_INLINE bool idTraceModel::operator!=( const idTraceModel& trm ) const
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{
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return !Compare( trm );
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}
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#endif /* !__TRACEMODEL_H__ */
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