mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-13 06:02:13 +00:00
3728 lines
84 KiB
C++
3728 lines
84 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2015-2025 Robert Beckebans
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Copyright (C) 2020 Admer (id Tech Fox)
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Copyright (C) 2022 Harrie van Ginneken
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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#include "../renderer/Image.h"
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idCVar gltf_MapSceneName( "gltf_MapSceneName", "Scene", CVAR_SYSTEM , "Scene to use when d-mapping a gltf/glb" );
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/*
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===============
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FloatCRC
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===============
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*/
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ID_INLINE unsigned int FloatCRC( float f )
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{
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return *( unsigned int* )&f;
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}
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/*
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===============
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StringCRC
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===============
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*/
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ID_INLINE unsigned int StringCRC( const char* str )
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{
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unsigned int i, crc;
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const unsigned char* ptr;
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crc = 0;
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ptr = reinterpret_cast<const unsigned char*>( str );
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for( i = 0; str[i]; i++ )
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{
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crc ^= str[i] << ( i & 3 );
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}
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return crc;
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}
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/*
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=================
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ComputeAxisBase
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WARNING : special case behaviour of atan2(y,x) <-> atan(y/x) might not be the same everywhere when x == 0
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rotation by (0,RotY,RotZ) assigns X to normal
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=================
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*/
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static void ComputeAxisBase( const idVec3& normal, idVec3& texS, idVec3& texT )
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{
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float RotY, RotZ;
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idVec3 n;
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// do some cleaning
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n[0] = ( idMath::Fabs( normal[0] ) < 1e-6f ) ? 0.0f : normal[0];
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n[1] = ( idMath::Fabs( normal[1] ) < 1e-6f ) ? 0.0f : normal[1];
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n[2] = ( idMath::Fabs( normal[2] ) < 1e-6f ) ? 0.0f : normal[2];
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RotY = -atan2( n[2], idMath::Sqrt( n[1] * n[1] + n[0] * n[0] ) );
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RotZ = atan2( n[1], n[0] );
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// rotate (0,1,0) and (0,0,1) to compute texS and texT
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texS[0] = -sin( RotZ );
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texS[1] = cos( RotZ );
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texS[2] = 0;
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// the texT vector is along -Z ( T texture coorinates axis )
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texT[0] = -sin( RotY ) * cos( RotZ );
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texT[1] = -sin( RotY ) * sin( RotZ );
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texT[2] = -cos( RotY );
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}
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/*
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=================
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idMapBrushSide::GetTextureVectors
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=================
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*/
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void idMapBrushSide::GetTextureVectors( idVec4 v[2] ) const
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{
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if( projection == PROJECTION_VALVE220 )
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{
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v[0][0] = texValve[0][0] * ( 1.0f / texScale[0] );
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v[0][1] = texValve[0][1] * ( 1.0f / texScale[0] );
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v[0][2] = texValve[0][2] * ( 1.0f / texScale[0] );
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v[0][3] = texValve[0][3];
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v[1][0] = texValve[1][0] * ( 1.0f / texScale[1] );
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v[1][1] = texValve[1][1] * ( 1.0f / texScale[1] );
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v[1][2] = texValve[1][2] * ( 1.0f / texScale[1] );
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v[1][3] = texValve[1][3];
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}
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else
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{
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idVec3 texX, texY;
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ComputeAxisBase( plane.Normal(), texX, texY );
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for( int i = 0; i < 2; i++ )
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{
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v[i][0] = texX[0] * texMat[i][0] + texY[0] * texMat[i][1];
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v[i][1] = texX[1] * texMat[i][0] + texY[1] * texMat[i][1];
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v[i][2] = texX[2] * texMat[i][0] + texY[2] * texMat[i][1];
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v[i][3] = texMat[i][2] + ( origin * v[i].ToVec3() );
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}
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}
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}
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// RB begin
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inline bool BrushPrimitive_Degenerate( const idVec3& bpTexMatX, const idVec3& bpTexMatY )
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{
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// 2D cross product
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return ( bpTexMatX[0] * bpTexMatY[1] - bpTexMatX[1] * bpTexMatY[0] ) == 0;
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}
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// heavily inspired by Valve220_from_BP from Netradiant-custom
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void idMapBrushSide::ConvertToValve220Format( const idMat4& entityTransform, idStrList& textureCollections )
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{
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if( projection == idMapBrushSide::PROJECTION_VALVE220 )
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{
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return;
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}
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// from DoomEdit's void BrushPrimit_Parse( brush_t* b, bool newFormat, const idVec3 origin )
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idVec3 origin = entityTransform.GetTranslation();
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idPlane fixedPlane = plane;
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fixedPlane.FixDegeneracies( DEGENERATE_DIST_EPSILON );
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idWinding w;
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w.BaseForPlane( fixedPlane );
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for( int j = 0; j < 3; j++ )
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{
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planepts[j].x = w[j].x + origin.x;
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planepts[j].y = w[j].y + origin.y;
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planepts[j].z = w[j].z + origin.z;
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}
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idVec3 texX, texY;
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ComputeAxisBase( plane.Normal(), texX, texY );
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texValve[0][0] = texX[0];
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texValve[0][1] = texX[1];
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texValve[0][2] = texX[2];
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texValve[1][0] = texY[0];
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texValve[1][1] = texY[1];
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texValve[1][2] = texY[2];
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texScale[0] = 1.0f;
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texScale[1] = 1.0f;
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if( BrushPrimitive_Degenerate( texX, texY ) )
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{
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//idLib::Warning( "non orthogonal texture matrix in ConvertToValve220Format" );
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}
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// rotate initial axes
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for( int i = 0; i < 2; i++ )
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{
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texValve[i][0] = texX[0] * texMat[i][0] + texY[0] * texMat[i][1];
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texValve[i][1] = texX[1] * texMat[i][0] + texY[1] * texMat[i][1];
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texValve[i][2] = texX[2] * texMat[i][0] + texY[2] * texMat[i][1];
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//texValve[i][3] = texMat[i][2] + ( origin * texValve[i].ToVec3() );
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texValve[i][3] = 0;
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texValve[i].Normalize();
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}
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idMapFile::AddMaterialToCollection( GetMaterial(), textureCollections );
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const idMaterial* material = declManager->FindMaterial( GetMaterial() );
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idImage* image = material->GetEditorImage();
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if( image != NULL )
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{
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texSize.x = image->GetUploadWidth();
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texSize.y = image->GetUploadHeight();
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}
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// remove texture dimensions from texMat
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idVec3 localMat[2];
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localMat[0] = texMat[0] * texSize.x;
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localMat[1] = texMat[1] * texSize.y;
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// from DoomEdit TexMatToFakeTexCoords
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// compute a fake shift scale rot representation from the texture matrix
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// these shift scale rot values are to be understood in the local axis base
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texScale[0] = 1.0f / idMath::Sqrt( localMat[0][0] * localMat[0][0] + localMat[1][0] * localMat[1][0] );
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texScale[1] = 1.0f / idMath::Sqrt( localMat[0][1] * localMat[0][1] + localMat[1][1] * localMat[1][1] );
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if( IsNAN( texScale[0] ) )
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{
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texScale[0] = 0.5f;
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}
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if( IsNAN( texScale[1] ) )
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{
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texScale[1] = 0.5f;
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}
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if( texMat[0][0] < idMath::FLOAT_EPSILON )
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{
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texValve[0] = -texValve[0];
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texScale[0] = -texScale[0];
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}
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if( texMat[1][0] < idMath::FLOAT_EPSILON )
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{
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texValve[1] = -texValve[1];
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texScale[1] = -texScale[1];
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}
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// shift
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texValve[0][3] = localMat[0][2];
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texValve[1][3] = localMat[1][2];
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projection = idMapBrushSide::PROJECTION_VALVE220;
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}
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/*
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=================
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idMapPatch::Parse
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=================
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*/
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idMapPatch* idMapPatch::Parse( idLexer& src, const idVec3& origin, bool patchDef3, int version )
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{
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float info[7];
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idDrawVert* vert;
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idToken token;
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int i, j;
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if( !src.ExpectTokenString( "{" ) )
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{
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return NULL;
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}
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// read the material (we had an implicit 'textures/' in the old format...)
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if( !src.ReadToken( &token ) )
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{
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src.Error( "idMapPatch::Parse: unexpected EOF" );
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return NULL;
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}
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// Parse it
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if( patchDef3 )
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{
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if( !src.Parse1DMatrix( 7, info ) )
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{
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src.Error( "idMapPatch::Parse: unable to Parse patchDef3 info" );
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return NULL;
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}
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}
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else
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{
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if( !src.Parse1DMatrix( 5, info ) )
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{
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src.Error( "idMapPatch::Parse: unable to parse patchDef2 info" );
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return NULL;
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}
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}
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idMapPatch* patch = new( TAG_IDLIB ) idMapPatch( info[0], info[1] );
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patch->SetSize( info[0], info[1] );
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idStr matName = token;
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// version 220 might be missing textures/ if saved by TrenchBroom
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if( version < 2 || ( version == 220 && matName.IcmpPrefix( "textures/" ) != 0 ) )
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{
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patch->SetMaterial( "textures/" + token );
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}
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else
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{
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patch->SetMaterial( token );
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}
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if( patchDef3 )
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{
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patch->SetHorzSubdivisions( info[2] );
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patch->SetVertSubdivisions( info[3] );
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patch->SetExplicitlySubdivided( true );
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}
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if( patch->GetWidth() < 0 || patch->GetHeight() < 0 )
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{
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src.Error( "idMapPatch::Parse: bad size" );
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delete patch;
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return NULL;
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}
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// these were written out in the wrong order, IMHO
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if( !src.ExpectTokenString( "(" ) )
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{
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src.Error( "idMapPatch::Parse: bad patch vertex data" );
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delete patch;
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return NULL;
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}
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for( j = 0; j < patch->GetWidth(); j++ )
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{
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if( !src.ExpectTokenString( "(" ) )
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{
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src.Error( "idMapPatch::Parse: bad vertex row data" );
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delete patch;
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return NULL;
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}
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for( i = 0; i < patch->GetHeight(); i++ )
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{
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float v[5];
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if( !src.Parse1DMatrix( 5, v ) )
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{
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src.Error( "idMapPatch::Parse: bad vertex column data" );
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delete patch;
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return NULL;
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}
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vert = &( ( *patch )[i * patch->GetWidth() + j] );
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vert->xyz[0] = v[0] - origin[0];
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vert->xyz[1] = v[1] - origin[1];
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vert->xyz[2] = v[2] - origin[2];
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vert->SetTexCoord( v[3], v[4] );
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}
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if( !src.ExpectTokenString( ")" ) )
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{
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delete patch;
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src.Error( "idMapPatch::Parse: unable to parse patch control points" );
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return NULL;
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}
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}
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if( !src.ExpectTokenString( ")" ) )
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{
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src.Error( "idMapPatch::Parse: unable to parse patch control points, no closure" );
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delete patch;
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return NULL;
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}
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// read any key/value pairs
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while( src.ReadToken( &token ) )
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{
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if( token == "}" )
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{
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src.ExpectTokenString( "}" );
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break;
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}
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if( token.type == TT_STRING )
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{
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idStr key = token;
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src.ExpectTokenType( TT_STRING, 0, &token );
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patch->epairs.Set( key, token );
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}
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}
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return patch;
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}
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/*
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============
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idMapPatch::Write
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============
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*/
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bool idMapPatch::Write( idFile* fp, int primitiveNum, const idVec3& origin ) const
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{
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int i, j;
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const idDrawVert* v;
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if( GetExplicitlySubdivided() )
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{
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fp->WriteFloatString( "// primitive %d\n{\n patchDef3\n {\n", primitiveNum );
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fp->WriteFloatString( " \"%s\"\n ( %d %d %d %d 0 0 0 )\n", GetMaterial(), GetWidth(), GetHeight(), GetHorzSubdivisions(), GetVertSubdivisions() );
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}
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else
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{
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fp->WriteFloatString( "// primitive %d\n{\n patchDef2\n {\n", primitiveNum );
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fp->WriteFloatString( " \"%s\"\n ( %d %d 0 0 0 )\n", GetMaterial(), GetWidth(), GetHeight() );
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}
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fp->WriteFloatString( " (\n" );
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idVec2 st;
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for( i = 0; i < GetWidth(); i++ )
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{
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fp->WriteFloatString( " ( " );
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for( j = 0; j < GetHeight(); j++ )
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{
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v = &verts[ j * GetWidth() + i ];
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st = v->GetTexCoord();
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fp->WriteFloatString( " ( %f %f %f %f %f )", v->xyz[0] + origin[0],
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v->xyz[1] + origin[1], v->xyz[2] + origin[2], st[0], st[1] );
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}
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fp->WriteFloatString( " )\n" );
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}
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fp->WriteFloatString( " )\n }\n}\n" );
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return true;
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}
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|
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/*
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===============
|
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idMapPatch::GetGeometryCRC
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===============
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*/
|
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unsigned int idMapPatch::GetGeometryCRC() const
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{
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int i, j;
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unsigned int crc;
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crc = GetHorzSubdivisions() ^ GetVertSubdivisions();
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for( i = 0; i < GetWidth(); i++ )
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{
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for( j = 0; j < GetHeight(); j++ )
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{
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crc ^= FloatCRC( verts[j * GetWidth() + i].xyz.x );
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crc ^= FloatCRC( verts[j * GetWidth() + i].xyz.y );
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crc ^= FloatCRC( verts[j * GetWidth() + i].xyz.z );
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}
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}
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crc ^= StringCRC( GetMaterial() );
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return crc;
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}
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|
|
/*
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=================
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idMapBrush::Parse
|
|
=================
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*/
|
|
idMapBrush* idMapBrush::Parse( idLexer& src, const idVec3& origin, bool newFormat, int version )
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{
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int i;
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idVec3 planepts[3];
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idToken token;
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idList<idMapBrushSide*> sides;
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idMapBrushSide* side;
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idDict epairs;
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if( !src.ExpectTokenString( "{" ) )
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{
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return NULL;
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}
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do
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{
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if( !src.ReadToken( &token ) )
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{
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src.Error( "idMapBrush::Parse: unexpected EOF" );
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sides.DeleteContents( true );
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return NULL;
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}
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if( token == "}" )
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{
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break;
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}
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// here we may have to jump over brush epairs ( only used in editor )
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do
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{
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// if token is a brace
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if( token == "(" )
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{
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break;
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}
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// the token should be a key string for a key/value pair
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if( token.type != TT_STRING )
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{
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src.Error( "idMapBrush::Parse: unexpected %s, expected ( or epair key string", token.c_str() );
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sides.DeleteContents( true );
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return NULL;
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}
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idStr key = token;
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if( !src.ReadTokenOnLine( &token ) || token.type != TT_STRING )
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{
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src.Error( "idMapBrush::Parse: expected epair value string not found" );
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sides.DeleteContents( true );
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return NULL;
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}
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|
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epairs.Set( key, token );
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|
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// try to read the next key
|
|
if( !src.ReadToken( &token ) )
|
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{
|
|
src.Error( "idMapBrush::Parse: unexpected EOF" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
}
|
|
while( 1 );
|
|
|
|
src.UnreadToken( &token );
|
|
|
|
side = new( TAG_IDLIB ) idMapBrushSide();
|
|
sides.Append( side );
|
|
|
|
if( newFormat )
|
|
{
|
|
if( !src.Parse1DMatrix( 4, side->plane.ToFloatPtr() ) )
|
|
{
|
|
src.Error( "idMapBrush::Parse: unable to read brush side plane definition" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// read the three point plane definition
|
|
if( !src.Parse1DMatrix( 3, planepts[0].ToFloatPtr() ) ||
|
|
!src.Parse1DMatrix( 3, planepts[1].ToFloatPtr() ) ||
|
|
!src.Parse1DMatrix( 3, planepts[2].ToFloatPtr() ) )
|
|
{
|
|
src.Error( "idMapBrush::Parse: unable to read brush side plane definition" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
|
|
planepts[0] -= origin;
|
|
planepts[1] -= origin;
|
|
planepts[2] -= origin;
|
|
|
|
side->plane.FromPoints( planepts[0], planepts[1], planepts[2] );
|
|
}
|
|
|
|
// read the texture matrix
|
|
// this is odd, because the texmat is 2D relative to default planar texture axis
|
|
if( !src.Parse2DMatrix( 2, 3, side->texMat[0].ToFloatPtr() ) )
|
|
{
|
|
src.Error( "idMapBrush::Parse: unable to read brush side texture matrix" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
side->origin = origin;
|
|
|
|
// read the material
|
|
if( !src.ReadTokenOnLine( &token ) )
|
|
{
|
|
src.Error( "idMapBrush::Parse: unable to read brush side material" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
|
|
// we had an implicit 'textures/' in the old format...
|
|
if( version < 2 )
|
|
{
|
|
side->material = "textures/" + token;
|
|
}
|
|
else
|
|
{
|
|
side->material = token;
|
|
}
|
|
|
|
// Q2 allowed override of default flags and values, but we don't any more
|
|
if( src.ReadTokenOnLine( &token ) )
|
|
{
|
|
if( src.ReadTokenOnLine( &token ) )
|
|
{
|
|
if( src.ReadTokenOnLine( &token ) )
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while( 1 );
|
|
|
|
if( !src.ExpectTokenString( "}" ) )
|
|
{
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
|
|
idMapBrush* brush = new( TAG_IDLIB ) idMapBrush();
|
|
for( i = 0; i < sides.Num(); i++ )
|
|
{
|
|
brush->AddSide( sides[i] );
|
|
}
|
|
|
|
brush->epairs = epairs;
|
|
|
|
return brush;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMapBrush::ParseQ3
|
|
=================
|
|
*/
|
|
idMapBrush* idMapBrush::ParseQ3( idLexer& src, const idVec3& origin )
|
|
{
|
|
int i, shift[2], rotate;
|
|
float scale[2];
|
|
idVec3 planepts[3];
|
|
idToken token;
|
|
idList<idMapBrushSide*> sides;
|
|
idMapBrushSide* side;
|
|
idDict epairs;
|
|
|
|
do
|
|
{
|
|
if( src.CheckTokenString( "}" ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
side = new( TAG_IDLIB ) idMapBrushSide();
|
|
sides.Append( side );
|
|
|
|
// read the three point plane definition
|
|
if( !src.Parse1DMatrix( 3, planepts[0].ToFloatPtr() ) ||
|
|
!src.Parse1DMatrix( 3, planepts[1].ToFloatPtr() ) ||
|
|
!src.Parse1DMatrix( 3, planepts[2].ToFloatPtr() ) )
|
|
{
|
|
src.Error( "idMapBrush::ParseQ3: unable to read brush side plane definition" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
|
|
planepts[0] -= origin;
|
|
planepts[1] -= origin;
|
|
planepts[2] -= origin;
|
|
|
|
side->plane.FromPoints( planepts[0], planepts[1], planepts[2] );
|
|
|
|
// read the material
|
|
if( !src.ReadTokenOnLine( &token ) )
|
|
{
|
|
src.Error( "idMapBrush::ParseQ3: unable to read brush side material" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
|
|
// we have an implicit 'textures/' in the old format
|
|
side->material = "textures/" + token;
|
|
|
|
// read the texture shift, rotate and scale
|
|
shift[0] = src.ParseInt();
|
|
shift[1] = src.ParseInt();
|
|
rotate = src.ParseInt();
|
|
scale[0] = src.ParseFloat();
|
|
scale[1] = src.ParseFloat();
|
|
side->texMat[0] = idVec3( 0.03125f, 0.0f, 0.0f );
|
|
side->texMat[1] = idVec3( 0.0f, 0.03125f, 0.0f );
|
|
side->origin = origin;
|
|
|
|
// Q2 allowed override of default flags and values, but we don't any more
|
|
if( src.ReadTokenOnLine( &token ) )
|
|
{
|
|
if( src.ReadTokenOnLine( &token ) )
|
|
{
|
|
if( src.ReadTokenOnLine( &token ) )
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while( 1 );
|
|
|
|
idMapBrush* brush = new( TAG_IDLIB ) idMapBrush();
|
|
for( i = 0; i < sides.Num(); i++ )
|
|
{
|
|
brush->AddSide( sides[i] );
|
|
}
|
|
|
|
brush->epairs = epairs;
|
|
|
|
return brush;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMapBrush::ParseValve220
|
|
=================
|
|
*/
|
|
idMapBrush* idMapBrush::ParseValve220( idLexer& src, const idVec3& origin )
|
|
{
|
|
float scale[2], rotate;
|
|
idVec3 planepts[3];
|
|
idToken token;
|
|
idList<idMapBrushSide*> sides;
|
|
idMapBrushSide* side;
|
|
idDict epairs;
|
|
|
|
do
|
|
{
|
|
if( src.CheckTokenString( "}" ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
side = new( TAG_IDLIB ) idMapBrushSide();
|
|
sides.Append( side );
|
|
|
|
// read the three point plane definition
|
|
if( !src.Parse1DMatrix( 3, planepts[0].ToFloatPtr() ) ||
|
|
!src.Parse1DMatrix( 3, planepts[1].ToFloatPtr() ) ||
|
|
!src.Parse1DMatrix( 3, planepts[2].ToFloatPtr() ) )
|
|
{
|
|
src.Error( "idMapBrush::ParseValve220: unable to read brush side plane definition" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
|
|
// backup source points
|
|
side->planepts[0] = planepts[0];
|
|
side->planepts[1] = planepts[1];
|
|
side->planepts[2] = planepts[2];
|
|
|
|
planepts[0] -= origin;
|
|
planepts[1] -= origin;
|
|
planepts[2] -= origin;
|
|
|
|
side->plane.FromPoints( planepts[0], planepts[1], planepts[2] );
|
|
|
|
// read the material
|
|
if( !src.ReadTokenOnLine( &token ) )
|
|
{
|
|
src.Error( "idMapBrush::ParseValve220: unable to read brush side material" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
|
|
idToken matPrefix;
|
|
idToken numberToken;
|
|
if( token == "*" || token == "+" || token.type == TT_NUMBER )
|
|
{
|
|
// RB: try again for Quake 1 maps
|
|
|
|
matPrefix = token;
|
|
|
|
if( token == "+" )
|
|
{
|
|
if( !src.ReadTokenOnLine( &numberToken ) )
|
|
{
|
|
src.Error( "idMapBrush::ParseValve220: unable to read brush side material" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
|
|
if( numberToken.type == TT_NUMBER )
|
|
{
|
|
if( !src.ReadTokenOnLine( &token ) )
|
|
{
|
|
src.Error( "idMapBrush::ParseValve220: unable to read brush side material" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
else if( !src.ReadTokenOnLine( &token ) )
|
|
{
|
|
src.Error( "idMapBrush::ParseValve220: unable to read brush side material" );
|
|
sides.DeleteContents( true );
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
// we have an implicit 'textures/' in the old format
|
|
if( numberToken.type == TT_NUMBER )
|
|
{
|
|
side->material = "textures/" + numberToken + token;
|
|
}
|
|
else
|
|
{
|
|
side->material = "textures/" + token;
|
|
}
|
|
side->projection = idMapBrushSide::PROJECTION_VALVE220;
|
|
|
|
for( int axis = 0; axis < 2; axis++ )
|
|
{
|
|
src.ExpectTokenString( "[" );
|
|
|
|
for( int comp = 0; comp < 4; comp++ )
|
|
{
|
|
side->texValve[axis][comp] = src.ParseFloat();
|
|
}
|
|
|
|
src.ExpectTokenString( "]" );
|
|
}
|
|
|
|
// read the texture rotate and scale
|
|
rotate = src.ParseFloat();
|
|
|
|
scale[0] = src.ParseFloat();
|
|
scale[1] = src.ParseFloat();
|
|
|
|
/*
|
|
RB: negative values seem to be valid and the q3map2 implementation in netradiant-custom is faulty
|
|
if( scale[0] < idMath::FLOAT_EPSILON )
|
|
{
|
|
scale[0] = 1.0f;
|
|
}
|
|
if( scale[1] < idMath::FLOAT_EPSILON )
|
|
{
|
|
scale[1] = 1.0f;
|
|
}
|
|
*/
|
|
|
|
side->texScale[0] = scale[0];
|
|
side->texScale[1] = scale[1];
|
|
|
|
side->texMat[0] = idVec3( 0.03125f, 0.0f, 0.0f );
|
|
side->texMat[1] = idVec3( 0.0f, 0.03125f, 0.0f );
|
|
side->origin = origin;
|
|
|
|
// Q2 allowed override of default flags and values, but we don't any more
|
|
if( src.ReadTokenOnLine( &token ) )
|
|
{
|
|
if( src.ReadTokenOnLine( &token ) )
|
|
{
|
|
if( src.ReadTokenOnLine( &token ) )
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while( 1 );
|
|
|
|
idMapBrush* brush = new( TAG_IDLIB ) idMapBrush();
|
|
for( int i = 0; i < sides.Num(); i++ )
|
|
{
|
|
brush->AddSide( sides[i] );
|
|
}
|
|
|
|
brush->epairs = epairs;
|
|
|
|
return brush;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idMapBrush::Write
|
|
============
|
|
*/
|
|
bool idMapBrush::Write( idFile* fp, int primitiveNum, const idVec3& origin ) const
|
|
{
|
|
int i;
|
|
idMapBrushSide* side;
|
|
|
|
fp->WriteFloatString( "// primitive %d\n{\n brushDef3\n {\n", primitiveNum );
|
|
|
|
// write brush epairs
|
|
for( i = 0; i < epairs.GetNumKeyVals(); i++ )
|
|
{
|
|
fp->WriteFloatString( " \"%s\" \"%s\"\n", epairs.GetKeyVal( i )->GetKey().c_str(), epairs.GetKeyVal( i )->GetValue().c_str() );
|
|
}
|
|
|
|
// write brush sides
|
|
for( i = 0; i < GetNumSides(); i++ )
|
|
{
|
|
side = GetSide( i );
|
|
fp->WriteFloatString( " ( %f %f %f %f ) ", side->plane[0], side->plane[1], side->plane[2], side->plane[3] );
|
|
fp->WriteFloatString( "( ( %f %f %f ) ( %f %f %f ) ) \"%s\" 0 0 0\n",
|
|
side->texMat[0][0], side->texMat[0][1], side->texMat[0][2],
|
|
side->texMat[1][0], side->texMat[1][1], side->texMat[1][2],
|
|
side->material.c_str() );
|
|
}
|
|
|
|
fp->WriteFloatString( " }\n}\n" );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
RB idMapBrush::WriteValve220
|
|
============
|
|
*/
|
|
bool idMapBrush::WriteValve220( idFile* fp, int primitiveNum, const idVec3& origin ) const
|
|
{
|
|
int i;
|
|
idMapBrushSide* side;
|
|
|
|
fp->WriteFloatString( "// brush %d\n{\n", primitiveNum );
|
|
|
|
// write brush epairs
|
|
for( i = 0; i < epairs.GetNumKeyVals(); i++ )
|
|
{
|
|
fp->WriteFloatString( " \"%s\" \"%s\"\n", epairs.GetKeyVal( i )->GetKey().c_str(), epairs.GetKeyVal( i )->GetValue().c_str() );
|
|
}
|
|
|
|
// write brush sides
|
|
for( i = 0; i < GetNumSides(); i++ )
|
|
{
|
|
side = GetSide( i );
|
|
fp->WriteFloatString( "( %f %f %f ) ( %f %f %f ) ( %f %f %f )",
|
|
side->planepts[0][0], side->planepts[0][1], side->planepts[0][2],
|
|
side->planepts[1][0], side->planepts[1][1], side->planepts[1][2],
|
|
side->planepts[2][0], side->planepts[2][1], side->planepts[2][2] );
|
|
|
|
// strip off textures/
|
|
if( idStr::Icmpn( side->material.c_str(), "textures/", 9 ) == 0 )
|
|
{
|
|
fp->WriteFloatString( " %s ", side->material.c_str() + 9 );
|
|
}
|
|
else
|
|
{
|
|
fp->WriteFloatString( " %s ", side->material.c_str() );
|
|
}
|
|
|
|
fp->WriteFloatString( "[ %f %f %f %f ] [ %f %f %f %f ] 0 %f %f 0 0 0\n",
|
|
side->texValve[0][0], side->texValve[0][1], side->texValve[0][2], side->texValve[0][3],
|
|
side->texValve[1][0], side->texValve[1][1], side->texValve[1][2], side->texValve[1][3],
|
|
side->texScale[0], side->texScale[1] );
|
|
}
|
|
|
|
fp->WriteFloatString( "}\n" );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
RB idMapBrush::SetPlanePointsFromWindings
|
|
============
|
|
*/
|
|
void idMapBrush::SetPlanePointsFromWindings( const idVec3& origin, int entityNum, int primitiveNum )
|
|
{
|
|
// fix degenerate planes
|
|
idPlane* planes = ( idPlane* ) _alloca16( GetNumSides() * sizeof( planes[0] ) );
|
|
for( int i = 0; i < GetNumSides(); i++ )
|
|
{
|
|
planes[i] = GetSide( i )->GetPlane();
|
|
planes[i].FixDegeneracies( DEGENERATE_DIST_EPSILON );
|
|
}
|
|
|
|
idBounds bounds;
|
|
bounds.Clear();
|
|
|
|
idFixedWinding w;
|
|
|
|
for( int i = 0; i < GetNumSides(); i++ )
|
|
{
|
|
idMapBrushSide* mapSide = GetSide( i );
|
|
|
|
w.BaseForPlane( -planes[i] );
|
|
|
|
if( !w.GetNumPoints() )
|
|
{
|
|
common->Printf( "Entity %i, Brush %i: base winding has no points\n", entityNum, primitiveNum );
|
|
break;
|
|
}
|
|
|
|
// chop base plane by other brush planes
|
|
for( int j = 0; j < GetNumSides() && w.GetNumPoints(); j++ )
|
|
{
|
|
if( i == j )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( !w.ClipInPlace( -planes[j], 0 ) )
|
|
{
|
|
common->Printf( "Entity %i, Brush %i: no intersection with other brush plane\n", entityNum, primitiveNum );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( w.GetNumPoints() >= 3 )
|
|
{
|
|
// reverse order to invert normal
|
|
mapSide->planepts[0] = w[2].ToVec3() + origin;
|
|
mapSide->planepts[1] = w[1].ToVec3() + origin;
|
|
mapSide->planepts[2] = w[0].ToVec3() + origin;
|
|
}
|
|
|
|
// only used for debugging
|
|
for( int j = 0; j < w.GetNumPoints(); j++ )
|
|
{
|
|
const idVec3& v = w[j].ToVec3();
|
|
bounds.AddPoint( v );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapBrush::GetGeometryCRC
|
|
===============
|
|
*/
|
|
unsigned int idMapBrush::GetGeometryCRC() const
|
|
{
|
|
int i, j;
|
|
idMapBrushSide* mapSide;
|
|
unsigned int crc;
|
|
|
|
crc = 0;
|
|
for( i = 0; i < GetNumSides(); i++ )
|
|
{
|
|
mapSide = GetSide( i );
|
|
for( j = 0; j < 4; j++ )
|
|
{
|
|
crc ^= FloatCRC( mapSide->GetPlane()[j] );
|
|
}
|
|
crc ^= StringCRC( mapSide->GetMaterial() );
|
|
}
|
|
|
|
return crc;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapBrush::IsOriginBrush
|
|
===============
|
|
*/
|
|
bool idMapBrush::IsOriginBrush() const
|
|
{
|
|
for( int i = 0; i < GetNumSides(); i++ )
|
|
{
|
|
const idMaterial* material = declManager->FindMaterial( sides[i]->GetMaterial() );
|
|
if( material && material->GetContentFlags() & CONTENTS_ORIGIN )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idMapEntity::Parse
|
|
================
|
|
*/
|
|
idMapEntity* idMapEntity::Parse( idLexer& src, bool worldSpawn, int version )
|
|
{
|
|
idToken token;
|
|
idMapEntity* mapEnt;
|
|
idMapPatch* mapPatch;
|
|
idMapBrush* mapBrush;
|
|
// RB begin
|
|
MapPolygonMesh* mapMesh;
|
|
// RB end
|
|
bool worldent;
|
|
idVec3 origin;
|
|
double v1, v2, v3;
|
|
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if( token != "{" )
|
|
{
|
|
src.Error( "idMapEntity::Parse: { not found, found %s", token.c_str() );
|
|
return NULL;
|
|
}
|
|
|
|
mapEnt = new( TAG_IDLIB ) idMapEntity();
|
|
|
|
if( worldSpawn )
|
|
{
|
|
mapEnt->primitives.Resize( 1024, 256 );
|
|
}
|
|
|
|
origin.Zero();
|
|
worldent = false;
|
|
do
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
src.Error( "idMapEntity::Parse: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if( token == "{" )
|
|
{
|
|
// parse a brush or patch
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
src.Error( "idMapEntity::Parse: unexpected EOF" );
|
|
return NULL;
|
|
}
|
|
|
|
if( worldent )
|
|
{
|
|
origin.Zero();
|
|
}
|
|
|
|
// if is it a brush: brush, brushDef, brushDef2, brushDef3
|
|
if( token.Icmpn( "brush", 5 ) == 0 )
|
|
{
|
|
mapBrush = idMapBrush::Parse( src, origin, ( !token.Icmp( "brushDef2" ) || !token.Icmp( "brushDef3" ) ), version );
|
|
if( !mapBrush )
|
|
{
|
|
return NULL;
|
|
}
|
|
mapEnt->AddPrimitive( mapBrush );
|
|
}
|
|
// if is it a patch: patchDef2, patchDef3
|
|
else if( token.Icmpn( "patch", 5 ) == 0 )
|
|
{
|
|
mapPatch = idMapPatch::Parse( src, origin, !token.Icmp( "patchDef3" ), version );
|
|
if( !mapPatch )
|
|
{
|
|
return NULL;
|
|
}
|
|
mapEnt->AddPrimitive( mapPatch );
|
|
}
|
|
// RB: new mesh primitive with ngons
|
|
else if( token.Icmpn( "mesh", 4 ) == 0 )
|
|
{
|
|
mapMesh = MapPolygonMesh::Parse( src, origin, version );
|
|
if( !mapMesh )
|
|
{
|
|
return NULL;
|
|
}
|
|
mapEnt->AddPrimitive( mapMesh );
|
|
}
|
|
// RB end
|
|
// assume it's a brush in Valve 220 style from TrenchBroom
|
|
else
|
|
{
|
|
src.UnreadToken( &token );
|
|
mapBrush = idMapBrush::ParseValve220( src, origin );
|
|
if( !mapBrush )
|
|
{
|
|
return NULL;
|
|
}
|
|
mapEnt->AddPrimitive( mapBrush );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
idStr key, value;
|
|
|
|
// parse a key / value pair
|
|
key = token;
|
|
src.ReadTokenOnLine( &token );
|
|
value = token;
|
|
|
|
// strip trailing spaces that sometimes get accidentally
|
|
// added in the editor
|
|
value.StripTrailingWhitespace();
|
|
key.StripTrailingWhitespace();
|
|
|
|
mapEnt->epairs.Set( key, value );
|
|
|
|
if( !idStr::Icmp( key, "origin" ) )
|
|
{
|
|
// scanf into doubles, then assign, so it is idVec size independent
|
|
v1 = v2 = v3 = 0;
|
|
sscanf( value, "%lf %lf %lf", &v1, &v2, &v3 );
|
|
origin.x = v1;
|
|
origin.y = v2;
|
|
origin.z = v3;
|
|
}
|
|
else if( !idStr::Icmp( key, "classname" ) && !idStr::Icmp( value, "worldspawn" ) )
|
|
{
|
|
worldent = true;
|
|
}
|
|
}
|
|
}
|
|
while( 1 );
|
|
|
|
if( version == 220 )
|
|
{
|
|
mapEnt->CalculateBrushOrigin();
|
|
}
|
|
|
|
return mapEnt;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idMapEntity::Write
|
|
============
|
|
*/
|
|
bool idMapEntity::Write( idFile* fp, int entityNum, bool valve220 ) const
|
|
{
|
|
int i;
|
|
idMapPrimitive* mapPrim;
|
|
idVec3 origin;
|
|
|
|
fp->WriteFloatString( "// entity %d\n{\n", entityNum );
|
|
|
|
// write entity epairs
|
|
for( i = 0; i < epairs.GetNumKeyVals(); i++ )
|
|
{
|
|
fp->WriteFloatString( "\"%s\" \"%s\"\n", epairs.GetKeyVal( i )->GetKey().c_str(), epairs.GetKeyVal( i )->GetValue().c_str() );
|
|
}
|
|
|
|
// RB: the "origin" key might have been replaced by the origin brush
|
|
if( !epairs.GetVector( "origin", "0 0 0", origin ) )
|
|
{
|
|
origin += originOffset;
|
|
}
|
|
|
|
// write pritimives
|
|
for( i = 0; i < GetNumPrimitives(); i++ )
|
|
{
|
|
mapPrim = GetPrimitive( i );
|
|
|
|
switch( mapPrim->GetType() )
|
|
{
|
|
case idMapPrimitive::TYPE_BRUSH:
|
|
if( valve220 )
|
|
{
|
|
static_cast<idMapBrush*>( mapPrim )->WriteValve220( fp, i, origin );
|
|
}
|
|
else
|
|
{
|
|
static_cast<idMapBrush*>( mapPrim )->Write( fp, i, origin );
|
|
}
|
|
break;
|
|
case idMapPrimitive::TYPE_PATCH:
|
|
static_cast<idMapPatch*>( mapPrim )->Write( fp, i, origin );
|
|
break;
|
|
// RB begin
|
|
case idMapPrimitive::TYPE_MESH:
|
|
static_cast<MapPolygonMesh*>( mapPrim )->Write( fp, i, origin );
|
|
break;
|
|
// RB end
|
|
}
|
|
}
|
|
|
|
fp->WriteFloatString( "}\n" );
|
|
|
|
return true;
|
|
}
|
|
|
|
// RB begin
|
|
bool idMapEntity::WriteJSON( idFile* fp, int entityNum, int numEntities ) const
|
|
{
|
|
idVec3 origin;
|
|
|
|
fp->WriteFloatString( "\t\t{\n\t\t\t\"entity\": \"%d\",\n", entityNum );
|
|
|
|
idStr key;
|
|
idStr value;
|
|
|
|
for( int i = 0; i < epairs.GetNumKeyVals(); i++ )
|
|
{
|
|
key = epairs.GetKeyVal( i )->GetKey();
|
|
|
|
key.ReplaceChar( '\t', ' ' );
|
|
|
|
value = epairs.GetKeyVal( i )->GetValue();
|
|
value.BackSlashesToSlashes();
|
|
|
|
fp->WriteFloatString( "\t\t\t\"%s\": \"%s\"%s\n", key.c_str(), value.c_str(), ( ( i == ( epairs.GetNumKeyVals() - 1 ) ) && !GetNumPrimitives() ) ? "" : "," );
|
|
}
|
|
|
|
epairs.GetVector( "origin", "0 0 0", origin );
|
|
|
|
// write pritimives
|
|
if( GetNumPrimitives() )
|
|
{
|
|
fp->WriteFloatString( "\t\t\t\"primitives\":\n\t\t\t[\n" );
|
|
}
|
|
|
|
int numPrimitives = GetNumPrimitives();
|
|
for( int i = 0; i < numPrimitives; i++ )
|
|
{
|
|
idMapPrimitive* mapPrim = GetPrimitive( i );
|
|
|
|
switch( mapPrim->GetType() )
|
|
{
|
|
#if 0
|
|
case idMapPrimitive::TYPE_BRUSH:
|
|
static_cast<idMapBrush*>( mapPrim )->Write( fp, i, origin );
|
|
break;
|
|
case idMapPrimitive::TYPE_PATCH:
|
|
static_cast<idMapPatch*>( mapPrim )->Write( fp, i, origin );
|
|
break;
|
|
#endif
|
|
case idMapPrimitive::TYPE_MESH:
|
|
static_cast<MapPolygonMesh*>( mapPrim )->WriteJSON( fp, i, origin );
|
|
break;
|
|
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
// find next mesh primitive
|
|
idMapPrimitive* nextPrim = NULL;
|
|
for( int j = i + 1; j < numPrimitives; j++ )
|
|
{
|
|
nextPrim = GetPrimitive( j );
|
|
if( nextPrim->GetType() == idMapPrimitive::TYPE_MESH )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
if( nextPrim && ( nextPrim->GetType() == idMapPrimitive::TYPE_MESH ) )
|
|
{
|
|
fp->WriteFloatString( ",\n" );
|
|
}
|
|
else
|
|
{
|
|
fp->WriteFloatString( "\n" );
|
|
}
|
|
}
|
|
|
|
if( GetNumPrimitives() )
|
|
{
|
|
fp->WriteFloatString( "\t\t\t]\n" );
|
|
}
|
|
|
|
fp->WriteFloatString( "\t\t}%s\n", ( entityNum == ( numEntities - 1 ) ) ? "" : "," );
|
|
|
|
return true;
|
|
}
|
|
|
|
idMapEntity* idMapEntity::ParseJSON( idLexer& src )
|
|
{
|
|
idToken token;
|
|
idMapEntity* mapEnt;
|
|
//idMapPatch* mapPatch;
|
|
//idMapBrush* mapBrush;
|
|
// RB begin
|
|
MapPolygonMesh* mapMesh;
|
|
// RB end
|
|
bool worldent;
|
|
idVec3 origin;
|
|
double v1, v2, v3;
|
|
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if( token == "]" )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if( token == "," )
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if( token != "{" )
|
|
{
|
|
src.Error( "idMapEntity::ParseJSON: { not found, found %s", token.c_str() );
|
|
return NULL;
|
|
}
|
|
|
|
mapEnt = new idMapEntity();
|
|
|
|
/*
|
|
if( worldSpawn )
|
|
{
|
|
mapEnt->primitives.Resize( 1024, 256 );
|
|
}
|
|
*/
|
|
|
|
origin.Zero();
|
|
worldent = false;
|
|
do
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
src.Error( "idMapEntity::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if( token == "," )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// RB: new mesh primitive with ngons
|
|
if( token == "primitives" )
|
|
{
|
|
if( !src.ExpectTokenString( ":" ) )
|
|
{
|
|
delete mapEnt;
|
|
src.Error( "idMapEntity::ParseJSON: expected : for primitives" );
|
|
return NULL;
|
|
}
|
|
|
|
if( !src.ExpectTokenString( "[" ) )
|
|
{
|
|
delete mapEnt;
|
|
src.Error( "idMapEntity::ParseJSON: expected [ for primitives" );
|
|
return NULL;
|
|
}
|
|
|
|
while( true )
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
src.Error( "idMapEntity::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
if( token == "]" )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if( token == "," )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( token == "{" )
|
|
{
|
|
mapMesh = MapPolygonMesh::ParseJSON( src );
|
|
if( !mapMesh )
|
|
{
|
|
break;
|
|
}
|
|
|
|
mapEnt->AddPrimitive( mapMesh );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
idStr key, value;
|
|
|
|
// parse a key / value pair
|
|
key = token;
|
|
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
src.Error( "idMapEntity::ParseJSON: EOF without closing brace" );
|
|
delete mapEnt;
|
|
return NULL;
|
|
}
|
|
|
|
if( token != ":" )
|
|
{
|
|
delete mapEnt;
|
|
return NULL;
|
|
}
|
|
|
|
src.ReadTokenOnLine( &token );
|
|
value = token;
|
|
|
|
// strip trailing spaces that sometimes get accidentally
|
|
// added in the editor
|
|
value.StripTrailingWhitespace();
|
|
key.StripTrailingWhitespace();
|
|
|
|
mapEnt->epairs.Set( key, value );
|
|
|
|
if( !idStr::Icmp( key, "origin" ) )
|
|
{
|
|
// scanf into doubles, then assign, so it is idVec size independent
|
|
v1 = v2 = v3 = 0;
|
|
sscanf( value, "%lf %lf %lf", &v1, &v2, &v3 );
|
|
origin.x = v1;
|
|
origin.y = v2;
|
|
origin.z = v3;
|
|
}
|
|
else if( !idStr::Icmp( key, "classname" ) && !idStr::Icmp( value, "worldspawn" ) )
|
|
{
|
|
worldent = true;
|
|
}
|
|
}
|
|
}
|
|
while( 1 );
|
|
|
|
return mapEnt;
|
|
}
|
|
// RB end
|
|
|
|
/*
|
|
===============
|
|
idMapEntity::RemovePrimitiveData
|
|
===============
|
|
*/
|
|
void idMapEntity::RemovePrimitiveData()
|
|
{
|
|
primitives.DeleteContents( true );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapEntity::GetGeometryCRC
|
|
===============
|
|
*/
|
|
unsigned int idMapEntity::GetGeometryCRC() const
|
|
{
|
|
unsigned int crc;
|
|
idMapPrimitive* mapPrim;
|
|
|
|
crc = 0;
|
|
for( int i = 0; i < GetNumPrimitives(); i++ )
|
|
{
|
|
mapPrim = GetPrimitive( i );
|
|
|
|
switch( mapPrim->GetType() )
|
|
{
|
|
case idMapPrimitive::TYPE_BRUSH:
|
|
crc ^= static_cast<idMapBrush*>( mapPrim )->GetGeometryCRC();
|
|
break;
|
|
case idMapPrimitive::TYPE_PATCH:
|
|
crc ^= static_cast<idMapPatch*>( mapPrim )->GetGeometryCRC();
|
|
break;
|
|
|
|
// RB begin
|
|
case idMapPrimitive::TYPE_MESH:
|
|
crc ^= static_cast<MapPolygonMesh*>( mapPrim )->GetGeometryCRC();
|
|
break;
|
|
// RB end
|
|
}
|
|
}
|
|
|
|
return crc;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Admer
|
|
|
|
idMapEntity::CalculateBrushOrigin
|
|
===============
|
|
*/
|
|
void idMapEntity::CalculateBrushOrigin()
|
|
{
|
|
// Collect the origin brushes
|
|
idList<idMapBrush*> originBrushes;
|
|
for( int i = 0; i < primitives.Num(); i++ )
|
|
{
|
|
if( primitives[i]->GetType() == idMapPrimitive::TYPE_BRUSH )
|
|
{
|
|
idMapBrush* brush = static_cast<idMapBrush*>( primitives[i] );
|
|
if( brush->IsOriginBrush() )
|
|
{
|
|
originBrushes.Append( brush );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( !originBrushes.Num() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Accumulate and average the origin brushes centres
|
|
for( int i = 0; i < originBrushes.Num(); i++ )
|
|
{
|
|
MapPolygonMesh mesh;
|
|
idBounds bounds;
|
|
|
|
mesh.ConvertFromBrush( originBrushes[i], 0, 0 );
|
|
mesh.GetBounds( bounds );
|
|
|
|
originOffset += bounds.GetCenter();
|
|
}
|
|
|
|
originOffset /= static_cast<float>( originBrushes.Num() );
|
|
}
|
|
|
|
class idSort_CompareMapEntity : public idSort_Quick< idMapEntity*, idSort_CompareMapEntity >
|
|
{
|
|
public:
|
|
int Compare( idMapEntity* const& a, idMapEntity* const& b ) const
|
|
{
|
|
if( idStr::Icmp( a->epairs.GetString( "name" ), "worldspawn" ) == 0 )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if( idStr::Icmp( b->epairs.GetString( "name" ), "worldspawn" ) == 0 )
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return idStr::Icmp( a->epairs.GetString( "name" ), b->epairs.GetString( "name" ) );
|
|
}
|
|
};
|
|
|
|
/*
|
|
===============
|
|
idMapFile::Parse
|
|
===============
|
|
*/
|
|
bool idMapFile::Parse( const char* filename, bool ignoreRegion, bool osPath )
|
|
{
|
|
// no string concatenation for epairs and allow path names for materials
|
|
idLexer src( LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS | LEXFL_ALLOWPATHNAMES );
|
|
idToken token;
|
|
idStr fullName;
|
|
idMapEntity* mapEnt;
|
|
int i, j, k;
|
|
|
|
idStr extension;
|
|
name = filename;
|
|
name.StripFileExtension();
|
|
name.StripFileExtension(); // RB: there might be .map.map
|
|
fullName = name;
|
|
hasPrimitiveData = false;
|
|
|
|
bool isJSON = false;
|
|
if( !ignoreRegion )
|
|
{
|
|
// RB: try loading a .json file first
|
|
fullName.SetFileExtension( "json" );
|
|
src.LoadFile( fullName, osPath );
|
|
|
|
if( src.IsLoaded() )
|
|
{
|
|
isJSON = true;
|
|
}
|
|
}
|
|
|
|
bool isGTLF = false;
|
|
if( !src.IsLoaded() )
|
|
{
|
|
// HVG: try loading a .gltf/glb second
|
|
fullName.SetFileExtension( "glb" );
|
|
isGTLF = src.LoadFile( fullName, osPath );
|
|
if( !isGTLF )
|
|
{
|
|
fullName.SetFileExtension( "gltf" );
|
|
isGTLF = src.LoadFile( fullName, osPath );
|
|
}
|
|
}
|
|
|
|
if( !src.IsLoaded() )
|
|
{
|
|
// now try a .map file
|
|
fullName.SetFileExtension( "map" );
|
|
src.LoadFile( fullName, osPath );
|
|
if( !src.IsLoaded() )
|
|
{
|
|
// didn't get anything at all
|
|
return false;
|
|
}
|
|
}
|
|
|
|
version = OLD_MAP_VERSION;
|
|
fileTime = src.GetFileTime();
|
|
entities.DeleteContents( true );
|
|
|
|
if( !isGTLF && !src.ReadToken( &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( isJSON )
|
|
{
|
|
while( true )
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if( token == "entities" )
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( token != ":" )
|
|
{
|
|
src.Error( "idMapFile::Parse: : not found, found %s", token.c_str() );
|
|
return false;
|
|
}
|
|
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( token != "[" )
|
|
{
|
|
src.Error( "idMapFile::Parse: [ not found, found %s", token.c_str() );
|
|
return false;
|
|
}
|
|
|
|
while( true )
|
|
{
|
|
mapEnt = idMapEntity::ParseJSON( src );
|
|
if( !mapEnt )
|
|
{
|
|
break;
|
|
}
|
|
entities.Append( mapEnt );
|
|
}
|
|
}
|
|
}
|
|
|
|
//entities.SortWithTemplate( idSort_CompareMapEntity() );
|
|
|
|
if( entities.Num() > 0 && ( idStr::Icmp( entities[0]->epairs.GetString( "name" ), "worldspawn" ) != 0 ) )
|
|
{
|
|
// move world spawn to first place
|
|
for( int i = 1; i < entities.Num(); i++ )
|
|
{
|
|
if( idStr::Icmp( entities[i]->epairs.GetString( "name" ), "worldspawn" ) == 0 )
|
|
{
|
|
idMapEntity* tmp = entities[0];
|
|
entities[0] = entities[i];
|
|
entities[i] = tmp;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( isGTLF )
|
|
{
|
|
GLTF_Parser gltf;
|
|
gltf.Load( fullName );
|
|
idMapEntity::GetEntities( gltf.currentAsset, entities, gltf.currentAsset->GetSceneId( gltf_MapSceneName.GetString() ) );
|
|
}
|
|
else
|
|
{
|
|
if( token == "Version" )
|
|
{
|
|
src.ReadTokenOnLine( &token );
|
|
version = token.GetIntValue();
|
|
}
|
|
else
|
|
{
|
|
// Valve 220 format and idMapEntity::Parse will expect {
|
|
src.UnreadToken( &token );
|
|
valve220Format = true;
|
|
version = 220;
|
|
}
|
|
|
|
while( 1 )
|
|
{
|
|
mapEnt = idMapEntity::Parse( src, ( entities.Num() == 0 ), version );
|
|
if( !mapEnt )
|
|
{
|
|
break;
|
|
}
|
|
entities.Append( mapEnt );
|
|
}
|
|
}
|
|
|
|
SetGeometryCRC();
|
|
|
|
// if the map has a worldspawn
|
|
if( entities.Num() )
|
|
{
|
|
// "removeEntities" "classname" can be set in the worldspawn to remove all entities with the given classname
|
|
const idKeyValue* removeEntities = entities[0]->epairs.MatchPrefix( "removeEntities", NULL );
|
|
while( removeEntities )
|
|
{
|
|
RemoveEntities( removeEntities->GetValue() );
|
|
removeEntities = entities[0]->epairs.MatchPrefix( "removeEntities", removeEntities );
|
|
}
|
|
|
|
// "overrideMaterial" "material" can be set in the worldspawn to reset all materials
|
|
idStr material;
|
|
if( entities[0]->epairs.GetString( "overrideMaterial", "", material ) )
|
|
{
|
|
for( i = 0; i < entities.Num(); i++ )
|
|
{
|
|
mapEnt = entities[i];
|
|
for( j = 0; j < mapEnt->GetNumPrimitives(); j++ )
|
|
{
|
|
idMapPrimitive* mapPrimitive = mapEnt->GetPrimitive( j );
|
|
switch( mapPrimitive->GetType() )
|
|
{
|
|
case idMapPrimitive::TYPE_BRUSH:
|
|
{
|
|
idMapBrush* mapBrush = static_cast<idMapBrush*>( mapPrimitive );
|
|
for( k = 0; k < mapBrush->GetNumSides(); k++ )
|
|
{
|
|
mapBrush->GetSide( k )->SetMaterial( material );
|
|
}
|
|
break;
|
|
}
|
|
case idMapPrimitive::TYPE_PATCH:
|
|
{
|
|
static_cast<idMapPatch*>( mapPrimitive )->SetMaterial( material );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// force all entities to have a name key/value pair
|
|
if( entities[0]->epairs.GetBool( "forceEntityNames" ) )
|
|
{
|
|
for( i = 1; i < entities.Num(); i++ )
|
|
{
|
|
mapEnt = entities[i];
|
|
if( !mapEnt->epairs.FindKey( "name" ) )
|
|
{
|
|
mapEnt->epairs.Set( "name", va( "%s%d", mapEnt->epairs.GetString( "classname", "forcedName" ), i ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// move the primitives of any func_group entities to the worldspawn
|
|
|
|
// RB: TrenchBroom interop - especially those created by TrenchBroom and
|
|
// they also won't be spawned by the gamecode
|
|
if( entities[0]->epairs.GetBool( "moveFuncGroups" ) || valve220Format )
|
|
{
|
|
for( i = 1; i < entities.Num(); i++ )
|
|
{
|
|
mapEnt = entities[i];
|
|
if( idStr::Icmp( mapEnt->epairs.GetString( "classname" ), "func_group" ) == 0 )
|
|
{
|
|
entities[0]->primitives.Append( mapEnt->primitives );
|
|
mapEnt->primitives.Clear();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( valve220Format )
|
|
{
|
|
// it might be possible that the level designer missed to set the name/model keys to be protected
|
|
// so the game code would fail to load the map because entities have then the same name
|
|
FixDuplicatedNamesInGroupInstances();
|
|
}
|
|
|
|
// RB: <name>_extraents.map allows to add and override existing entities
|
|
idMapFile extrasMap;
|
|
fullName = name;
|
|
//fullName.StripFileExtension();
|
|
fullName += "_extra_ents.map";
|
|
|
|
if( extrasMap.Parse( fullName, ignoreRegion, osPath ) )
|
|
{
|
|
for( i = 0; i < extrasMap.entities.Num(); i++ )
|
|
{
|
|
idMapEntity* extraEnt = extrasMap.entities[i];
|
|
|
|
const idKeyValue* kv = extraEnt->epairs.FindKey( "name" );
|
|
if( kv && kv->GetValue().Length() )
|
|
{
|
|
mapEnt = FindEntity( kv->GetValue().c_str() );
|
|
if( mapEnt )
|
|
{
|
|
// allow override old settings
|
|
for( int j = 0; j < extraEnt->epairs.GetNumKeyVals(); j++ )
|
|
{
|
|
const idKeyValue* pair = extraEnt->epairs.GetKeyVal( j );
|
|
if( pair && pair->GetValue().Length() )
|
|
{
|
|
mapEnt->epairs.Set( pair->GetKey(), pair->GetValue() );
|
|
}
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
{
|
|
mapEnt = new( TAG_SYSTEM ) idMapEntity();
|
|
entities.Append( mapEnt );
|
|
|
|
// don't grab brushes or polys
|
|
mapEnt->epairs.Copy( extraEnt->epairs );
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
fullName = name;
|
|
fullName += "_extra_debug.map";
|
|
|
|
Write( fullName, ".map" );
|
|
#endif
|
|
}
|
|
|
|
hasPrimitiveData = true;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idMapFile::Write
|
|
============
|
|
*/
|
|
bool idMapFile::Write( const char* fileName, const char* ext, bool fromBasePath )
|
|
{
|
|
int i;
|
|
idStr qpath;
|
|
idFile* fp;
|
|
|
|
qpath = fileName;
|
|
qpath.SetFileExtension( ext );
|
|
|
|
idLib::common->Printf( "writing %s...\n", qpath.c_str() );
|
|
|
|
if( fromBasePath )
|
|
{
|
|
fp = idLib::fileSystem->OpenFileWrite( qpath, "fs_basepath" );
|
|
}
|
|
else
|
|
{
|
|
fp = idLib::fileSystem->OpenExplicitFileWrite( qpath );
|
|
}
|
|
|
|
if( !fp )
|
|
{
|
|
idLib::common->Warning( "Couldn't open %s\n", qpath.c_str() );
|
|
return false;
|
|
}
|
|
|
|
if( valve220Format )
|
|
{
|
|
fp->WriteFloatString( "// Game: Doom 3 BFG\n// Format: Doom3 (Valve)\n" );
|
|
}
|
|
else
|
|
{
|
|
fp->WriteFloatString( "Version %d\n", CURRENT_MAP_VERSION );
|
|
}
|
|
|
|
for( i = 0; i < entities.Num(); i++ )
|
|
{
|
|
entities[i]->Write( fp, i, valve220Format );
|
|
}
|
|
|
|
idLib::fileSystem->CloseFile( fp );
|
|
|
|
return true;
|
|
}
|
|
|
|
// RB begin
|
|
bool idMapFile::WriteJSON( const char* fileName, const char* ext, bool fromBasePath )
|
|
{
|
|
int i;
|
|
idStr qpath;
|
|
idFile* fp;
|
|
|
|
qpath = fileName;
|
|
qpath.SetFileExtension( ext );
|
|
|
|
idLib::common->Printf( "writing %s...\n", qpath.c_str() );
|
|
|
|
if( fromBasePath )
|
|
{
|
|
fp = idLib::fileSystem->OpenFileWrite( qpath, "fs_basepath" );
|
|
}
|
|
else
|
|
{
|
|
fp = idLib::fileSystem->OpenExplicitFileWrite( qpath );
|
|
}
|
|
|
|
if( !fp )
|
|
{
|
|
idLib::common->Warning( "Couldn't open %s\n", qpath.c_str() );
|
|
return false;
|
|
}
|
|
|
|
fp->Printf( "{\n" );
|
|
fp->WriteFloatString( "\t\"version\": \"%d\",\n", CURRENT_MAP_VERSION );
|
|
fp->Printf( "\t\"entities\": \n\t[\n" );
|
|
|
|
for( i = 0; i < entities.Num(); i++ )
|
|
{
|
|
entities[i]->WriteJSON( fp, i, entities.Num() );
|
|
}
|
|
|
|
fp->Printf( "\t]\n" );
|
|
fp->Printf( "}\n" );
|
|
|
|
idLib::fileSystem->CloseFile( fp );
|
|
|
|
return true;
|
|
}
|
|
// RB end
|
|
|
|
/*
|
|
===============
|
|
idMapFile::SetGeometryCRC
|
|
===============
|
|
*/
|
|
void idMapFile::SetGeometryCRC()
|
|
{
|
|
int i;
|
|
|
|
geometryCRC = 0;
|
|
for( i = 0; i < entities.Num(); i++ )
|
|
{
|
|
geometryCRC ^= entities[i]->GetGeometryCRC();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapFile::AddEntity
|
|
===============
|
|
*/
|
|
int idMapFile::AddEntity( idMapEntity* mapEnt )
|
|
{
|
|
int ret = entities.Append( mapEnt );
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapFile::FindEntity
|
|
===============
|
|
*/
|
|
idMapEntity* idMapFile::FindEntity( const char* name ) const
|
|
{
|
|
for( int i = 0; i < entities.Num(); i++ )
|
|
{
|
|
idMapEntity* ent = entities[i];
|
|
if( idStr::Icmp( ent->epairs.GetString( "name" ), name ) == 0 )
|
|
{
|
|
return ent;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
RB idMapFile::FindEntityAtOrigin
|
|
===============
|
|
*/
|
|
idMapEntity* idMapFile::FindEntityAtOrigin( const idVec3& org ) const
|
|
{
|
|
idBounds bo( org );
|
|
bo.ExpandSelf( 0.125f );
|
|
|
|
for( int i = 0; i < entities.Num(); i++ )
|
|
{
|
|
idMapEntity* ent = entities[i];
|
|
|
|
idVec3 entPos;
|
|
ent->epairs.GetVector( "origin", "", entPos );
|
|
|
|
if( bo.ContainsPoint( entPos ) )
|
|
{
|
|
return ent;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
RB from idGameEdit::GetUniqueEntityName
|
|
|
|
generates a unique name for a given classname
|
|
=============
|
|
*/
|
|
const char* idMapFile::GetUniqueEntityName( const char* classname ) const
|
|
{
|
|
int id;
|
|
static char name[1024];
|
|
|
|
// can only have MAX_GENTITIES, so if we have a spot available, we're guaranteed to find one
|
|
for( id = 0; id < 99999; id++ )
|
|
{
|
|
idStr::snPrintf( name, sizeof( name ), "%s_%d", classname, id );
|
|
if( FindEntity( name ) == NULL )
|
|
{
|
|
return name;
|
|
}
|
|
}
|
|
|
|
// id == MAX_GENTITIES + 1, which can't be in use if we get here
|
|
idStr::snPrintf( name, sizeof( name ), "%s_%d", classname, id );
|
|
return name;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapFile::RemoveEntity
|
|
===============
|
|
*/
|
|
void idMapFile::RemoveEntity( idMapEntity* mapEnt )
|
|
{
|
|
entities.Remove( mapEnt );
|
|
delete mapEnt;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapFile::RemoveEntity
|
|
===============
|
|
*/
|
|
void idMapFile::RemoveEntities( const char* classname )
|
|
{
|
|
for( int i = 0; i < entities.Num(); i++ )
|
|
{
|
|
idMapEntity* ent = entities[i];
|
|
if( idStr::Icmp( ent->epairs.GetString( "classname" ), classname ) == 0 )
|
|
{
|
|
delete entities[i];
|
|
entities.RemoveIndex( i );
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapFile::RemoveAllEntities
|
|
===============
|
|
*/
|
|
void idMapFile::RemoveAllEntities()
|
|
{
|
|
entities.DeleteContents( true );
|
|
hasPrimitiveData = false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapFile::RemovePrimitiveData
|
|
===============
|
|
*/
|
|
void idMapFile::RemovePrimitiveData()
|
|
{
|
|
for( int i = 0; i < entities.Num(); i++ )
|
|
{
|
|
idMapEntity* ent = entities[i];
|
|
ent->RemovePrimitiveData();
|
|
}
|
|
hasPrimitiveData = false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMapFile::NeedsReload
|
|
===============
|
|
*/
|
|
bool idMapFile::NeedsReload()
|
|
{
|
|
if( name.Length() )
|
|
{
|
|
ID_TIME_T time = FILE_NOT_FOUND_TIMESTAMP;
|
|
if( idLib::fileSystem->ReadFile( name, NULL, &time ) > 0 )
|
|
{
|
|
return ( time > fileTime );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
// RB begin
|
|
MapPolygonMesh::MapPolygonMesh()
|
|
{
|
|
type = TYPE_MESH;
|
|
originalType = TYPE_MESH;
|
|
polygons.Resize( 8, 4 );
|
|
|
|
contents = CONTENTS_SOLID;
|
|
opaque = true;
|
|
}
|
|
|
|
void MapPolygonMesh::ConvertFromBrush( const idMapBrush* mapBrush, int entityNum, int primitiveNum )
|
|
{
|
|
originalType = TYPE_BRUSH;
|
|
|
|
// fix degenerate planes
|
|
idPlane* planes = ( idPlane* ) _alloca16( mapBrush->GetNumSides() * sizeof( planes[0] ) );
|
|
for( int i = 0; i < mapBrush->GetNumSides(); i++ )
|
|
{
|
|
planes[i] = mapBrush->GetSide( i )->GetPlane();
|
|
planes[i].FixDegeneracies( DEGENERATE_DIST_EPSILON );
|
|
}
|
|
|
|
idList<idFixedWinding> planeWindings;
|
|
idBounds bounds;
|
|
bounds.Clear();
|
|
|
|
int numVerts = 0;
|
|
int numIndexes = 0;
|
|
|
|
bool badBrush = false;
|
|
|
|
for( int i = 0; i < mapBrush->GetNumSides(); i++ )
|
|
{
|
|
idMapBrushSide* mapSide = mapBrush->GetSide( i );
|
|
|
|
const idMaterial* material = declManager->FindMaterial( mapSide->GetMaterial() );
|
|
//contents |= ( material->GetContentFlags() & CONTENTS_REMOVE_UTIL );
|
|
//materials.AddUnique( material );
|
|
|
|
// chop base plane by other brush sides
|
|
idFixedWinding& w = planeWindings.Alloc();
|
|
w.BaseForPlane( -planes[i] );
|
|
|
|
if( !w.GetNumPoints() )
|
|
{
|
|
common->Printf( "Entity %i, Brush %i: base winding has no points\n", entityNum, primitiveNum );
|
|
badBrush = true;
|
|
break;
|
|
}
|
|
|
|
for( int j = 0; j < mapBrush->GetNumSides() && w.GetNumPoints(); j++ )
|
|
{
|
|
if( i == j )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( !w.ClipInPlace( -planes[j], 0 ) )
|
|
{
|
|
// no intersection
|
|
//badBrush = true;
|
|
common->Printf( "Entity %i, Brush %i: no intersection with other brush plane\n", entityNum, primitiveNum );
|
|
//break;
|
|
}
|
|
}
|
|
|
|
if( w.GetNumPoints() <= 2 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// only used for debugging
|
|
for( int j = 0; j < w.GetNumPoints(); j++ )
|
|
{
|
|
const idVec3& v = w[j].ToVec3();
|
|
bounds.AddPoint( v );
|
|
}
|
|
}
|
|
|
|
if( badBrush )
|
|
{
|
|
//common->Error( "" )
|
|
return;
|
|
}
|
|
|
|
// copy the data from the windings and build polygons
|
|
for( int i = 0; i < mapBrush->GetNumSides(); i++ )
|
|
{
|
|
idMapBrushSide* mapSide = mapBrush->GetSide( i );
|
|
|
|
idFixedWinding& w = planeWindings[i];
|
|
if( !w.GetNumPoints() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
MapPolygon& polygon = polygons.Alloc();
|
|
polygon.SetMaterial( mapSide->GetMaterial() );
|
|
|
|
|
|
//for( int j = 0; j < w.GetNumPoints(); j++ )
|
|
|
|
// reverse order, so normal does not point inwards
|
|
for( int j = w.GetNumPoints() - 1; j >= 0; j-- )
|
|
{
|
|
polygon.AddIndex( verts.Num() + j );
|
|
}
|
|
|
|
for( int j = 0; j < w.GetNumPoints(); j++ )
|
|
{
|
|
idDrawVert& dv = verts.Alloc();
|
|
|
|
const idVec3& xyz = w[j].ToVec3();
|
|
|
|
dv.xyz = xyz;
|
|
|
|
// calculate texture s/t from brush primitive texture matrix
|
|
idVec4 texVec[2];
|
|
mapSide->GetTextureVectors( texVec );
|
|
|
|
idVec2 st;
|
|
st.x = ( xyz * texVec[0].ToVec3() ) + texVec[0][3];
|
|
st.y = ( xyz * texVec[1].ToVec3() ) + texVec[1][3];
|
|
|
|
// support Valve 220 projection
|
|
if( mapSide->GetProjectionType() == idMapBrushSide::PROJECTION_VALVE220 )
|
|
{
|
|
const idMaterial* material = declManager->FindMaterial( mapSide->GetMaterial() );
|
|
|
|
idVec2i texSize = mapSide->GetTextureSize();
|
|
|
|
idImage* image = material->GetEditorImage();
|
|
if( image != NULL )
|
|
{
|
|
texSize.x = image->GetUploadWidth();
|
|
texSize.y = image->GetUploadHeight();
|
|
}
|
|
|
|
st.x /= texSize[0];
|
|
st.y /= texSize[1];
|
|
}
|
|
|
|
// flip y
|
|
//st.y = 1.0f - st.y;
|
|
|
|
dv.SetTexCoord( st );
|
|
|
|
// copy normal
|
|
dv.SetNormal( mapSide->GetPlane().Normal() );
|
|
|
|
//if( dv->GetNormal().Length() < 0.9 || dv->GetNormal().Length() > 1.1 )
|
|
//{
|
|
// common->Error( "Bad normal in TriListForSide" );
|
|
//}
|
|
}
|
|
}
|
|
|
|
SetContents();
|
|
}
|
|
|
|
void MapPolygonMesh::ConvertFromPatch( const idMapPatch* patch, int entityNum, int primitiveNum )
|
|
{
|
|
originalType = TYPE_PATCH;
|
|
|
|
idSurface_Patch* cp = new idSurface_Patch( *patch );
|
|
|
|
if( patch->GetExplicitlySubdivided() )
|
|
{
|
|
cp->SubdivideExplicit( patch->GetHorzSubdivisions(), patch->GetVertSubdivisions(), true );
|
|
}
|
|
else
|
|
{
|
|
cp->Subdivide( DEFAULT_CURVE_MAX_ERROR, DEFAULT_CURVE_MAX_ERROR, DEFAULT_CURVE_MAX_LENGTH, true );
|
|
}
|
|
|
|
for( int i = 0; i < cp->GetNumIndexes(); i += 3 )
|
|
{
|
|
verts.Append( ( *cp )[cp->GetIndexes()[i + 1]] );
|
|
verts.Append( ( *cp )[cp->GetIndexes()[i + 2]] );
|
|
verts.Append( ( *cp )[cp->GetIndexes()[i + 0]] );
|
|
}
|
|
|
|
for( int i = 0; i < cp->GetNumIndexes(); i += 3 )
|
|
{
|
|
MapPolygon& polygon = polygons.Alloc();
|
|
polygon.SetMaterial( patch->GetMaterial() );
|
|
|
|
polygon.AddIndex( i + 0 );
|
|
polygon.AddIndex( i + 1 );
|
|
polygon.AddIndex( i + 2 );
|
|
}
|
|
|
|
delete cp;
|
|
|
|
SetContents();
|
|
}
|
|
|
|
bool MapPolygonMesh::Write( idFile* fp, int primitiveNum, const idVec3& origin ) const
|
|
{
|
|
fp->WriteFloatString( "// primitive %d\n{\n meshDef\n {\n", primitiveNum );
|
|
//fp->WriteFloatString( " \"%s\"\n ( %d %d 0 0 0 )\n", GetMaterial(), GetWidth(), GetHeight() );
|
|
|
|
fp->WriteFloatString( " ( %d %d 0 0 0 )\n", verts.Num(), polygons.Num() );
|
|
|
|
fp->WriteFloatString( " (\n" );
|
|
idVec2 st;
|
|
idVec3 n;
|
|
for( int i = 0; i < verts.Num(); i++ )
|
|
{
|
|
const idDrawVert* v = &verts[ i ];
|
|
st = v->GetTexCoord();
|
|
n = v->GetNormalRaw();
|
|
|
|
//fp->WriteFloatString( " ( %f %f %f %f %f %f %f %f )\n", v->xyz[0] + origin[0], v->xyz[1] + origin[1], v->xyz[2] + origin[2], st[0], st[1], n[0], n[1], n[2] );
|
|
fp->WriteFloatString( " ( %f %f %f %f %f %f %f %f )\n", v->xyz[0], v->xyz[1], v->xyz[2], st[0], st[1], n[0], n[1], n[2] );
|
|
}
|
|
fp->WriteFloatString( " )\n" );
|
|
|
|
fp->WriteFloatString( " (\n" );
|
|
for( int i = 0; i < polygons.Num(); i++ )
|
|
{
|
|
const MapPolygon& poly = polygons[ i ];
|
|
|
|
fp->WriteFloatString( " \"%s\" %d = ", poly.GetMaterial(), poly.indexes.Num() );
|
|
|
|
for( int j = 0; j < poly.indexes.Num(); j++ )
|
|
{
|
|
fp->WriteFloatString( "%d ", poly.indexes[j] );
|
|
}
|
|
fp->WriteFloatString( "\n" );
|
|
}
|
|
fp->WriteFloatString( " )\n" );
|
|
|
|
fp->WriteFloatString( " }\n}\n" );
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MapPolygonMesh::WriteJSON( idFile* fp, int primitiveNum, const idVec3& origin ) const
|
|
{
|
|
fp->WriteFloatString( "\t\t\t\t{\n\t\t\t\t\t\"primitive\": \"%d\",\n", primitiveNum );
|
|
|
|
if( originalType == TYPE_BRUSH )
|
|
{
|
|
fp->WriteFloatString( "\t\t\t\t\t\"original\": \"brush\",\n" );
|
|
}
|
|
else if( originalType == TYPE_PATCH )
|
|
{
|
|
fp->WriteFloatString( "\t\t\t\t\t\"original\": \"curve\",\n" );
|
|
}
|
|
|
|
fp->WriteFloatString( "\t\t\t\t\t\"verts\":\n\t\t\t\t\t[\n" );
|
|
idVec2 st;
|
|
idVec3 n;
|
|
for( int i = 0; i < verts.Num(); i++ )
|
|
{
|
|
const idDrawVert& v = verts[ i ];
|
|
st = v.GetTexCoord();
|
|
n = v.GetNormalRaw();
|
|
|
|
//if( IsNAN( v.xyz ) )
|
|
//{
|
|
// continue;
|
|
//}
|
|
|
|
//idVec3 xyz = v.xyz - origin;
|
|
fp->WriteFloatString( "\t\t\t\t\t\t{ \"xyz\": [%f, %f, %f], \"st\": [%f, %f], \"normal\": [%f, %f, %f] }%s\n", v.xyz[0], v.xyz[1], v.xyz[2], st[0], st[1], n[0], n[1], n[2], ( i == ( verts.Num() - 1 ) ) ? "" : "," );
|
|
}
|
|
fp->WriteFloatString( "\t\t\t\t\t],\n" );
|
|
|
|
fp->WriteFloatString( "\t\t\t\t\t\"polygons\":\n\t\t\t\t\t[\n" );
|
|
for( int i = 0; i < polygons.Num(); i++ )
|
|
{
|
|
const MapPolygon& poly = polygons[ i ];
|
|
|
|
fp->WriteFloatString( "\t\t\t\t\t\t{ \"material\": \"%s\", \"indices\": [", poly.GetMaterial() );
|
|
|
|
#if 0
|
|
for( int j = 0; j < poly.indexes.Num(); j++ )
|
|
{
|
|
fp->WriteFloatString( "%d%s", poly.indexes[j], ( j == poly.indexes.Num() - 1 ) ? "" : ", " );
|
|
}
|
|
#else
|
|
for( int j = poly.indexes.Num() - 1 ; j >= 0; j-- )
|
|
{
|
|
fp->WriteFloatString( "%d%s", poly.indexes[j], ( j == 0 ) ? "" : ", " );
|
|
}
|
|
#endif
|
|
fp->WriteFloatString( "] }%s\n", ( i == ( polygons.Num() - 1 ) ) ? "" : "," );
|
|
}
|
|
fp->WriteFloatString( "\t\t\t\t\t]\n" );
|
|
|
|
fp->WriteFloatString( "\t\t\t\t}" );
|
|
|
|
return true;
|
|
}
|
|
|
|
MapPolygonMesh* MapPolygonMesh::Parse( idLexer& src, const idVec3& origin, float version )
|
|
{
|
|
float info[7];
|
|
idToken token;
|
|
int i;
|
|
|
|
if( !src.ExpectTokenString( "{" ) )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Parse it
|
|
if( !src.Parse1DMatrix( 5, info ) )
|
|
{
|
|
src.Error( "MapPolygonMesh::Parse: unable to parse meshDef info" );
|
|
return NULL;
|
|
}
|
|
|
|
const int numVertices = ( int ) info[0];
|
|
const int numPolygons = ( int ) info[1];
|
|
|
|
MapPolygonMesh* mesh = new MapPolygonMesh();
|
|
|
|
// parse vertices
|
|
if( !src.ExpectTokenString( "(" ) )
|
|
{
|
|
src.Error( "MapPolygonMesh::Parse: bad mesh vertex data" );
|
|
delete mesh;
|
|
return NULL;
|
|
}
|
|
|
|
for( i = 0; i < numVertices; i++ )
|
|
{
|
|
float v[8];
|
|
|
|
if( !src.Parse1DMatrix( 8, v ) )
|
|
{
|
|
src.Error( "MapPolygonMesh::Parse: bad vertex column data" );
|
|
delete mesh;
|
|
return NULL;
|
|
}
|
|
|
|
// TODO optimize: preallocate vertices
|
|
//vert = &( ( *patch )[i * patch->GetWidth() + j] );
|
|
|
|
idDrawVert vert;
|
|
|
|
vert.xyz[0] = v[0];// - origin[0];
|
|
vert.xyz[1] = v[1];// - origin[1];
|
|
vert.xyz[2] = v[2];// - origin[2];
|
|
vert.SetTexCoord( v[3], v[4] );
|
|
|
|
idVec3 n( v[5], v[6], v[7] );
|
|
vert.SetNormal( n );
|
|
|
|
mesh->AddVertex( vert );
|
|
}
|
|
|
|
if( !src.ExpectTokenString( ")" ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::Parse: unable to parse vertices" );
|
|
return NULL;
|
|
}
|
|
|
|
// parse polygons
|
|
if( !src.ExpectTokenString( "(" ) )
|
|
{
|
|
src.Error( "MapPolygonMesh::Parse: bad mesh polygon data" );
|
|
delete mesh;
|
|
return NULL;
|
|
}
|
|
|
|
for( i = 0; i < numPolygons; i++ )
|
|
{
|
|
// get material name
|
|
MapPolygon& polygon = mesh->polygons.Alloc();
|
|
|
|
src.ReadToken( &token );
|
|
if( token.type == TT_STRING )
|
|
{
|
|
polygon.SetMaterial( token );;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "MapPolygonMesh::Parse: bad mesh polygon data" );
|
|
delete mesh;
|
|
return NULL;
|
|
}
|
|
|
|
int numIndexes = src.ParseInt();
|
|
|
|
if( !src.ExpectTokenString( "=" ) )
|
|
{
|
|
src.Error( "MapPolygonMesh::Parse: bad mesh polygon data" );
|
|
delete mesh;
|
|
return NULL;
|
|
}
|
|
|
|
//idTempArray<int> indexes( numIndexes );
|
|
for( int j = 0; j < numIndexes; j++ )
|
|
{
|
|
//indexes[j] = src.ParseInt();
|
|
|
|
int index = src.ParseInt();
|
|
polygon.AddIndex( index );
|
|
}
|
|
|
|
//polygon->SetIndexes( indexes );
|
|
}
|
|
|
|
if( !src.ExpectTokenString( ")" ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::Parse: unable to parse polygons" );
|
|
return NULL;
|
|
}
|
|
|
|
if( !src.ExpectTokenString( "}" ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::Parse: unable to parse mesh primitive end" );
|
|
return NULL;
|
|
}
|
|
|
|
if( !src.ExpectTokenString( "}" ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::Parse: unable to parse mesh primitive end" );
|
|
return NULL;
|
|
}
|
|
|
|
mesh->SetContents();
|
|
|
|
return mesh;
|
|
}
|
|
|
|
MapPolygonMesh* MapPolygonMesh::ParseJSON( idLexer& src )
|
|
{
|
|
idToken token;
|
|
|
|
MapPolygonMesh* mesh = new MapPolygonMesh();
|
|
|
|
while( true )
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
src.Error( "MapPolygonMesh::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if( token == "," )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( token == "verts" )
|
|
{
|
|
idDrawVert vert;
|
|
float v[8];
|
|
|
|
while( true )
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
src.Error( "MapPolygonMesh::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
if( token == "}" )
|
|
{
|
|
mesh->AddVertex( vert );
|
|
continue;
|
|
}
|
|
|
|
if( token == "]" )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if( token == "," )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( token == "xyz" )
|
|
{
|
|
if( !src.ExpectTokenString( ":" ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
if( !src.Parse1DMatrixJSON( 3, v ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::ParseJSON: bad vertex column data" );
|
|
return NULL;
|
|
}
|
|
|
|
vert.xyz[0] = v[0];
|
|
vert.xyz[1] = v[1];
|
|
vert.xyz[2] = v[2];
|
|
}
|
|
else if( token == "st" )
|
|
{
|
|
if( !src.ExpectTokenString( ":" ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
if( !src.Parse1DMatrixJSON( 2, v ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::ParseJSON: bad vertex column data" );
|
|
return NULL;
|
|
}
|
|
|
|
vert.SetTexCoord( v[0], v[1] );
|
|
}
|
|
else if( token == "normal" )
|
|
{
|
|
if( !src.ExpectTokenString( ":" ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
if( !src.Parse1DMatrixJSON( 3, v ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::ParseJSON: bad vertex column data" );
|
|
return NULL;
|
|
}
|
|
|
|
idVec3 n( v[0], v[1], v[2] );
|
|
vert.SetNormal( n );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if( token == "polygons" )
|
|
{
|
|
MapPolygon* polygon = NULL;
|
|
|
|
while( true )
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
src.Error( "MapPolygonMesh::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
if( token == "{" )
|
|
{
|
|
polygon = &mesh->polygons.Alloc();
|
|
continue;
|
|
}
|
|
|
|
if( token == "]" )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if( token == "," )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( token == "material" )
|
|
{
|
|
if( !src.ExpectTokenString( ":" ) )
|
|
{
|
|
delete mesh;
|
|
src.Error( "MapPolygonMesh::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
src.ReadToken( &token );
|
|
if( token.type == TT_STRING )
|
|
{
|
|
polygon->SetMaterial( token );
|
|
}
|
|
}
|
|
else if( token == "indices" )
|
|
{
|
|
idList<int> indices;
|
|
|
|
while( true )
|
|
{
|
|
if( !src.ReadToken( &token ) )
|
|
{
|
|
src.Error( "MapPolygonMesh::ParseJSON: EOF without closing brace" );
|
|
return NULL;
|
|
}
|
|
|
|
if( token == "]" )
|
|
{
|
|
// reverse order from Blender
|
|
for( int i = indices.Num() - 1; i >= 0; i-- )
|
|
{
|
|
polygon->AddIndex( indices[i] );
|
|
}
|
|
break;
|
|
}
|
|
else if( token.type == TT_NUMBER )
|
|
{
|
|
int index = token.GetIntValue();
|
|
indices.Append( index );
|
|
}
|
|
else if( token == "," )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mesh->SetContents();
|
|
|
|
return mesh;
|
|
}
|
|
|
|
void MapPolygonMesh::SetContents()
|
|
{
|
|
if( polygons.Num() < 1 )
|
|
{
|
|
contents = CONTENTS_SOLID;
|
|
opaque = true;
|
|
|
|
return;
|
|
}
|
|
|
|
int c2;
|
|
|
|
MapPolygon* poly = &polygons[0];
|
|
|
|
const idMaterial* mat = declManager->FindMaterial( poly->GetMaterial() );
|
|
contents = mat->GetContentFlags();
|
|
|
|
//b->contentShader = s->material;
|
|
bool mixed = false;
|
|
|
|
// a brush is only opaque if all sides are opaque
|
|
opaque = true;
|
|
|
|
for( int i = 1 ; i < polygons.Num() ; i++ )
|
|
{
|
|
poly = &polygons[i];
|
|
|
|
const idMaterial* mat2 = declManager->FindMaterial( poly->GetMaterial() );
|
|
|
|
c2 = mat2->GetContentFlags();
|
|
if( c2 != contents )
|
|
{
|
|
mixed = true;
|
|
contents |= c2;
|
|
}
|
|
|
|
if( mat2->Coverage() != MC_OPAQUE )
|
|
{
|
|
opaque = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int MapPolygonMesh::GetGeometryCRC() const
|
|
{
|
|
int i;
|
|
unsigned int crc = 0;
|
|
for( i = 0; i < verts.Num(); i++ )
|
|
{
|
|
#if 0
|
|
crc ^= StringCRC( ( verts[i].xyz * ( i + 1 ) ).ToString() );
|
|
#else
|
|
crc ^= FloatCRC( verts[i].xyz.x * ( i + 1 ) );
|
|
crc ^= FloatCRC( verts[i].xyz.y * ( i + 1 ) );
|
|
crc ^= FloatCRC( verts[i].xyz.z * ( i + 1 ) );
|
|
#endif
|
|
}
|
|
|
|
for( i = 0; i < polygons.Num(); i++ )
|
|
{
|
|
const MapPolygon& poly = polygons[i];
|
|
crc ^= StringCRC( poly.GetMaterial() + idStr( i ) );
|
|
}
|
|
|
|
return crc;
|
|
}
|
|
|
|
bool MapPolygonMesh::IsAreaportal() const
|
|
{
|
|
return ( ( contents & CONTENTS_AREAPORTAL ) != 0 );
|
|
}
|
|
|
|
void MapPolygonMesh::GetBounds( idBounds& bounds ) const
|
|
{
|
|
if( !verts.Num() )
|
|
{
|
|
bounds.Clear();
|
|
return;
|
|
}
|
|
|
|
|
|
bounds[0] = bounds[1] = verts[0].xyz;
|
|
for( int i = 1; i < verts.Num(); i++ )
|
|
{
|
|
const idVec3& p = verts[i].xyz;
|
|
|
|
if( p.x < bounds[0].x )
|
|
{
|
|
bounds[0].x = p.x;
|
|
}
|
|
else if( p.x > bounds[1].x )
|
|
{
|
|
bounds[1].x = p.x;
|
|
}
|
|
if( p.y < bounds[0].y )
|
|
{
|
|
bounds[0].y = p.y;
|
|
}
|
|
else if( p.y > bounds[1].y )
|
|
{
|
|
bounds[1].y = p.y;
|
|
}
|
|
if( p.z < bounds[0].z )
|
|
{
|
|
bounds[0].z = p.z;
|
|
}
|
|
else if( p.z > bounds[1].z )
|
|
{
|
|
bounds[1].z = p.z;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool idMapFile::ConvertToPolygonMeshFormat()
|
|
{
|
|
int count = GetNumEntities();
|
|
for( int j = 0; j < count; j++ )
|
|
{
|
|
idMapEntity* ent = GetEntity( j );
|
|
if( ent )
|
|
{
|
|
idStr classname = ent->epairs.GetString( "classname" );
|
|
|
|
//if( classname == "worldspawn" )
|
|
{
|
|
for( int i = 0; i < ent->GetNumPrimitives(); i++ )
|
|
{
|
|
idMapPrimitive* mapPrim;
|
|
|
|
mapPrim = ent->GetPrimitive( i );
|
|
if( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH )
|
|
{
|
|
MapPolygonMesh* meshPrim = new MapPolygonMesh();
|
|
meshPrim->epairs.Copy( mapPrim->epairs );
|
|
|
|
meshPrim->ConvertFromBrush( static_cast<idMapBrush*>( mapPrim ), j, i );
|
|
ent->primitives[ i ] = meshPrim;
|
|
|
|
delete mapPrim;
|
|
|
|
continue;
|
|
}
|
|
else if( mapPrim->GetType() == idMapPrimitive::TYPE_PATCH )
|
|
{
|
|
MapPolygonMesh* meshPrim = new MapPolygonMesh();
|
|
meshPrim->epairs.Copy( mapPrim->epairs );
|
|
|
|
meshPrim->ConvertFromPatch( static_cast<idMapPatch*>( mapPrim ), j, i );
|
|
ent->primitives[ i ] = meshPrim;
|
|
|
|
delete mapPrim;
|
|
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool idMapFile::ConvertToValve220Format( bool recalcPlanePoints )
|
|
{
|
|
valve220Format = true;
|
|
|
|
idDict classTypeOverview;
|
|
idStrList textureCollections;
|
|
|
|
int tbGroupID = 7;
|
|
|
|
// just an idea but we can assume that we have no TB groups in the file
|
|
// because we are calling this command for the original Doom 3 BFG .map files
|
|
/*
|
|
idList<int> tbGroupIDs;
|
|
|
|
// collect TrenchBroom group IDs
|
|
for( int j = 0; j < count; j++ )
|
|
{
|
|
idMapEntity* ent = GetEntity( j );
|
|
if( ent )
|
|
{
|
|
//idStr classname = ent->epairs.GetString( "classname" );
|
|
const char* name = ent->epairs.GetString( "classname" );
|
|
const char* groupType = ent->epairs.GetString( "_tb_type" );
|
|
|
|
if( idStr::Icmp( name, "func_group" ) == 0 && ( idStr::Icmp( groupType, "_tb_group" ) == 0 || idStr::Icmp( groupType, "_tb_layer" ) == 0 ) )
|
|
{
|
|
int id = ent->epairs.GetInt( "_tb_id", -1 );
|
|
tbGroupIDs.AddUnique( id );
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
int count = GetNumEntities();
|
|
for( int j = 0; j < count; j++ )
|
|
{
|
|
idMapEntity* ent = GetEntity( j );
|
|
if( ent )
|
|
{
|
|
idStr classname = ent->epairs.GetString( "classname" );
|
|
|
|
// build entity transform
|
|
idVec3 origin;
|
|
origin.Zero();
|
|
|
|
idMat3 rot;
|
|
rot.Identity();
|
|
|
|
idStr name = ent->epairs.GetString( "name" );
|
|
|
|
origin = ent->epairs.GetVector( "origin", "0 0 0" );
|
|
|
|
if( !ent->epairs.GetMatrix( "rotation", "1 0 0 0 1 0 0 0 1", rot ) )
|
|
{
|
|
idAngles angles;
|
|
|
|
if( ent->epairs.GetAngles( "angles", "0 0 0", angles ) )
|
|
{
|
|
if( angles.pitch != 0.0f || angles.yaw != 0.0f || angles.roll != 0.0f )
|
|
{
|
|
rot = angles.ToMat3();
|
|
}
|
|
else
|
|
{
|
|
rot.Identity();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float angle = ent->epairs.GetFloat( "angle" );
|
|
if( angle != 0.0f )
|
|
{
|
|
rot = idAngles( 0.0f, angle, 0.0f ).ToMat3();
|
|
}
|
|
else
|
|
{
|
|
rot.Identity();
|
|
}
|
|
}
|
|
}
|
|
|
|
idMat4 transform( rot, origin );
|
|
//transform.Identity();
|
|
|
|
const idKeyValue* modelPair = ent->epairs.FindKey( "model" );
|
|
idStr model = ent->epairs.GetString( "model" );
|
|
|
|
// HACK: convert every old .lwo, .ase model to an .obj proxy model so it can be displayed properly in TrenchBroom
|
|
// this wouldn't be necessary for Doom 3 but it is for the BFG edition
|
|
idStr ext;
|
|
model.ExtractFileExtension( ext );
|
|
|
|
if( ext.Icmp( "lwo" ) == 0 || ext.Icmp( "ase" ) == 0 || ext.Icmp( "dae" ) == 0 )
|
|
{
|
|
model.SetFileExtension( "obj" );
|
|
model = "_tb/" + model;
|
|
|
|
ent->epairs.Set( "proxymodel", model );
|
|
}
|
|
|
|
bool isBrushModel = ( ent->GetNumPrimitives() > 0 ) && ( idStr::Icmp( model.c_str(), name.c_str() ) == 0 );
|
|
bool isLight = idStr::Icmp( classname, "light" ) == 0;
|
|
|
|
// is this oldschool brushes & patches?
|
|
if( isBrushModel )
|
|
{
|
|
if( isLight )
|
|
{
|
|
// we need to split this up into several entities
|
|
// turn this entity into a func_static and create a separate light and func_group entity
|
|
|
|
auto lightEnt = new( TAG_SYSTEM ) idMapEntity();
|
|
entities.Append( lightEnt );
|
|
|
|
// don't grab brushes or polys
|
|
lightEnt->epairs.Copy( ent->epairs );
|
|
|
|
// we can expect "light_origin" and "light_rotation" at this point from DoomEdit
|
|
// replace them with "origin" and "angles"
|
|
{
|
|
idAngles angles;
|
|
idMat3 mat;
|
|
if( !ent->epairs.GetMatrix( "light_rotation", "1 0 0 0 1 0 0 0 1", mat ) )
|
|
{
|
|
if( !ent->epairs.GetMatrix( "rotation", "1 0 0 0 1 0 0 0 1", mat ) )
|
|
{
|
|
// RB: light_angles is specific for lights that have been modified by the editLights command
|
|
// these lights have a static model and are not proper grouped using func_group
|
|
if( ent->epairs.GetAngles( "light_angles", "0 0 0", angles ) )
|
|
{
|
|
angles[ 0 ] = idMath::AngleNormalize360( angles[ 0 ] );
|
|
angles[ 1 ] = idMath::AngleNormalize360( angles[ 1 ] );
|
|
angles[ 2 ] = idMath::AngleNormalize360( angles[ 2 ] );
|
|
|
|
mat = angles.ToMat3();
|
|
}
|
|
// RB: TrenchBroom interop
|
|
// support "angles" like in Quake 3
|
|
else if( ent->epairs.GetAngles( "angles", "0 0 0", angles ) )
|
|
{
|
|
angles[ 0 ] = idMath::AngleNormalize360( angles[ 0 ] );
|
|
angles[ 1 ] = idMath::AngleNormalize360( angles[ 1 ] );
|
|
angles[ 2 ] = idMath::AngleNormalize360( angles[ 2 ] );
|
|
|
|
mat = angles.ToMat3();
|
|
}
|
|
else
|
|
{
|
|
ent->epairs.GetFloat( "angle", "0", angles[ 1 ] );
|
|
angles[ 0 ] = 0;
|
|
angles[ 1 ] = idMath::AngleNormalize360( angles[ 1 ] );
|
|
angles[ 2 ] = 0;
|
|
mat = angles.ToMat3();
|
|
}
|
|
}
|
|
}
|
|
|
|
// fix degenerate identity matrices
|
|
mat[0].FixDegenerateNormal();
|
|
mat[1].FixDegenerateNormal();
|
|
mat[2].FixDegenerateNormal();
|
|
|
|
lightEnt->epairs.Delete( "light_rotation" );
|
|
lightEnt->epairs.Delete( "light_angles" );
|
|
lightEnt->epairs.Delete( "angle" );
|
|
lightEnt->epairs.Delete( "model" );
|
|
|
|
angles = mat.ToAngles();
|
|
lightEnt->epairs.SetAngles( "angles", angles );
|
|
|
|
idVec3 lightOrigin = ent->epairs.GetVector( "light_origin", "0 0 0" );
|
|
lightEnt->epairs.SetVector( "origin", lightOrigin );
|
|
lightEnt->epairs.Delete( "light_origin" );
|
|
|
|
lightEnt->epairs.SetInt( "_tb_group", tbGroupID );
|
|
}
|
|
|
|
// turn this entity into a func_static and give it a new unique name
|
|
ent->epairs.Set( "classname", "func_static" );
|
|
idStr uniqueName = GetUniqueEntityName( "light_model" );
|
|
|
|
ent->epairs.Set( "name", uniqueName );
|
|
ent->epairs.Set( "model", uniqueName );
|
|
|
|
// link idLight to func_static entity for syncing color/broken model using new modelTarget key
|
|
lightEnt->epairs.Set( "modelTarget", uniqueName );
|
|
ent->epairs.SetInt( "_tb_group", tbGroupID );
|
|
|
|
// strip any light specific data
|
|
ent->epairs.Delete( "light_origin" );
|
|
ent->epairs.Delete( "light_rotation" );
|
|
ent->epairs.Delete( "light_radius" );
|
|
ent->epairs.Delete( "light_center" );
|
|
ent->epairs.Delete( "angles" );
|
|
ent->epairs.Delete( "angle" );
|
|
ent->epairs.Delete( "noshadows" );
|
|
ent->epairs.Delete( "nodiffuse" );
|
|
ent->epairs.Delete( "nospecular" );
|
|
ent->epairs.Delete( "falloff" );
|
|
ent->epairs.Delete( "texture" );
|
|
|
|
// add group entity
|
|
auto groupEnt = new( TAG_SYSTEM ) idMapEntity();
|
|
entities.Append( groupEnt );
|
|
|
|
groupEnt->epairs.Set( "classname", "func_group" );
|
|
uniqueName = GetUniqueEntityName( "light_group" );
|
|
groupEnt->epairs.Set( "name", uniqueName );
|
|
groupEnt->epairs.Set( "_tb_name", uniqueName );
|
|
groupEnt->epairs.Set( "_tb_type", "_tb_group" );
|
|
groupEnt->epairs.SetInt( "_tb_id", tbGroupID );
|
|
|
|
tbGroupID++;
|
|
}
|
|
|
|
bool removedOrigin = false;
|
|
if( !transform.IsIdentity() ) //&& !isLight )
|
|
{
|
|
ent->epairs.Delete( "origin" );
|
|
ent->epairs.Delete( "rotation" );
|
|
ent->epairs.Delete( "angles" );
|
|
ent->epairs.Delete( "angle" );
|
|
|
|
removedOrigin = true;
|
|
}
|
|
|
|
// convert brushes
|
|
for( int i = 0; i < ent->GetNumPrimitives(); i++ )
|
|
{
|
|
idMapPrimitive* mapPrim;
|
|
|
|
mapPrim = ent->GetPrimitive( i );
|
|
if( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH )
|
|
{
|
|
idMapBrush* brushPrim = static_cast<idMapBrush*>( mapPrim );
|
|
for( int s = 0; s < brushPrim->GetNumSides(); s++ )
|
|
{
|
|
idMapBrushSide* side = brushPrim->GetSide( s );
|
|
side->ConvertToValve220Format( transform, textureCollections );
|
|
}
|
|
|
|
// RB: this shouldn't necessary but the initial plane definitions are at the border of the max world size
|
|
// so with this function we get sane values that are within the brush boundaries
|
|
if( recalcPlanePoints )
|
|
{
|
|
brushPrim->SetPlanePointsFromWindings( transform.GetTranslation(), j, i );
|
|
}
|
|
}
|
|
else if( mapPrim->GetType() == idMapPrimitive::TYPE_PATCH )
|
|
{
|
|
idMapPatch* patch = static_cast<idMapPatch*>( mapPrim );
|
|
idMapFile::AddMaterialToCollection( patch->GetMaterial(), textureCollections );
|
|
}
|
|
}
|
|
|
|
// add origin brush as a replacement for the removed "origin" key
|
|
if( removedOrigin && ( origin != vec3_origin ) )
|
|
{
|
|
idMapBrush* originBrush = idMapBrush::MakeOriginBrush( origin, vec3_one );
|
|
ent->AddPrimitive( originBrush );
|
|
|
|
//ent->CalculateBrushOrigin();
|
|
ent->originOffset = origin;
|
|
}
|
|
|
|
// collect some statistics
|
|
|
|
const idKeyValue* kv = classTypeOverview.FindKey( classname );
|
|
if( kv && kv->GetValue().Length() )
|
|
{
|
|
if( idStr::Icmp( kv->GetValue().c_str(), "PointClass" ) == 0 && idStr::Icmp( kv->GetValue().c_str(), "Mixed" ) != 0 )
|
|
{
|
|
classTypeOverview.Set( classname, "Mixed" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
classTypeOverview.Set( classname, "BrushClass" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// just a regular entity
|
|
|
|
// TrenchBroom doesn't allow models for SolidClasses so use helper classes instead
|
|
if( idStr::Icmp( classname, "func_static" ) == 0 && idStr::Icmp( model.c_str(), classname.c_str() ) != 0 )
|
|
{
|
|
ent->epairs.Set( "classname", "misc_model" );
|
|
}
|
|
else if( idStr::Icmp( classname, "func_bobbing" ) == 0 && idStr::Icmp( model.c_str(), classname.c_str() ) != 0 )
|
|
{
|
|
ent->epairs.Set( "classname", "func_bobbing_model" );
|
|
}
|
|
else if( idStr::Icmp( classname, "func_door" ) == 0 && idStr::Icmp( model.c_str(), classname.c_str() ) != 0 )
|
|
{
|
|
ent->epairs.Set( "classname", "func_door_model" );
|
|
}
|
|
else if( idStr::Icmp( classname, "func_elevator" ) == 0 && idStr::Icmp( model.c_str(), classname.c_str() ) != 0 )
|
|
{
|
|
ent->epairs.Set( "classname", "func_elevator_model" );
|
|
}
|
|
else if( idStr::Icmp( classname, "func_mover" ) == 0 && idStr::Icmp( model.c_str(), classname.c_str() ) != 0 )
|
|
{
|
|
ent->epairs.Set( "classname", "func_mover_amodel" );
|
|
}
|
|
else if( idStr::Icmp( classname, "func_rotating" ) == 0 && idStr::Icmp( model.c_str(), classname.c_str() ) != 0 )
|
|
{
|
|
ent->epairs.Set( "classname", "func_rotating_model" );
|
|
}
|
|
else if( idStr::Icmp( classname, "func_plat" ) == 0 && idStr::Icmp( model.c_str(), classname.c_str() ) != 0 )
|
|
{
|
|
ent->epairs.Set( "classname", "func_plat_model" );
|
|
}
|
|
|
|
// replace "rotation" with angles because it is not supported by TrenchBroom
|
|
if( ent->epairs.FindKey( "rotation" ) )
|
|
{
|
|
ent->epairs.Delete( "rotation" );
|
|
|
|
idAngles angles = rot.ToAngles();
|
|
ent->epairs.SetAngles( "angles", angles );
|
|
}
|
|
|
|
const idKeyValue* kv = classTypeOverview.FindKey( classname );
|
|
if( kv && kv->GetValue().Length() )
|
|
{
|
|
if( idStr::Icmp( kv->GetValue().c_str(), "BrushClass" ) == 0 && idStr::Icmp( kv->GetValue().c_str(), "Mixed" ) != 0 )
|
|
{
|
|
classTypeOverview.Set( classname, "Mixed" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
classTypeOverview.Set( classname, "PointClass" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
idMapEntity* worldspawn = GetEntity( 0 );
|
|
if( worldspawn )
|
|
{
|
|
//worldspawn->epairs.Set( "_tb_textures", "textures/common;textures/editor;textures/decals;textures/decals2" );
|
|
|
|
idStr list;
|
|
for( int i = 0; i < textureCollections.Num(); i++ )
|
|
{
|
|
list += textureCollections[ i ];
|
|
|
|
if( i != ( textureCollections.Num() - 1 ) )
|
|
{
|
|
list += ";";
|
|
}
|
|
}
|
|
|
|
worldspawn->epairs.Set( "_tb_textures", list );
|
|
worldspawn->epairs.Set( "_tb_def", "builtin:DOOM-3-all.fgd" );
|
|
}
|
|
|
|
int n = classTypeOverview.GetNumKeyVals();
|
|
|
|
idLib::Printf( "BrushClasses:\n" );
|
|
for( int i = 0; i < n; i++ )
|
|
{
|
|
const idKeyValue* kv = classTypeOverview.GetKeyVal( i );
|
|
|
|
if( kv->GetValue() == "BrushClass" )
|
|
{
|
|
idLib::Printf( "'%s'\n", kv->GetKey().c_str() );
|
|
}
|
|
}
|
|
|
|
idLib::Printf( "\nPointClasses:\n" );
|
|
for( int i = 0; i < n; i++ )
|
|
{
|
|
const idKeyValue* kv = classTypeOverview.GetKeyVal( i );
|
|
|
|
if( kv->GetValue() == "PointClass" )
|
|
{
|
|
idLib::Printf( "'%s'\n", kv->GetKey().c_str() );
|
|
}
|
|
}
|
|
|
|
idLib::Printf( "\nMixedClasses:\n" );
|
|
for( int i = 0; i < n; i++ )
|
|
{
|
|
const idKeyValue* kv = classTypeOverview.GetKeyVal( i );
|
|
|
|
if( kv->GetValue() == "Mixed" )
|
|
{
|
|
idLib::Printf( "'%s'\n", kv->GetKey().c_str() );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void idMapFile::ClassifyEntitiesForTrenchBroom( idDict& classTypeOverview )
|
|
{
|
|
int count = GetNumEntities();
|
|
for( int j = 0; j < count; j++ )
|
|
{
|
|
idMapEntity* ent = GetEntity( j );
|
|
if( ent )
|
|
{
|
|
idStr classname = ent->epairs.GetString( "classname" );
|
|
idStr name = ent->epairs.GetString( "name" );
|
|
|
|
const idKeyValue* modelPair = ent->epairs.FindKey( "model" );
|
|
idStr model = ent->epairs.GetString( "model" );
|
|
|
|
bool isBrushModel = ( ent->GetNumPrimitives() > 0 ) && ( idStr::Icmp( model.c_str(), name.c_str() ) == 0 );
|
|
|
|
// is this oldschool brushes & patches?
|
|
if( isBrushModel )
|
|
{
|
|
const idKeyValue* kv = classTypeOverview.FindKey( classname );
|
|
if( kv && kv->GetValue().Length() )
|
|
{
|
|
if( idStr::Icmp( kv->GetValue().c_str(), "PointClass" ) == 0 && idStr::Icmp( kv->GetValue().c_str(), "Mixed" ) != 0 )
|
|
{
|
|
classTypeOverview.Set( classname, "Mixed" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
classTypeOverview.Set( classname, "BrushClass" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const idKeyValue* kv = classTypeOverview.FindKey( classname );
|
|
if( kv && kv->GetValue().Length() )
|
|
{
|
|
if( idStr::Icmp( kv->GetValue().c_str(), "BrushClass" ) == 0 && idStr::Icmp( kv->GetValue().c_str(), "Mixed" ) != 0 )
|
|
{
|
|
classTypeOverview.Set( classname, "Mixed" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
classTypeOverview.Set( classname, "PointClass" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool idMapFile::ConvertQuakeToDoom()
|
|
{
|
|
idStrList textureCollections;
|
|
|
|
int count = GetNumEntities();
|
|
for( int j = 0; j < count; j++ )
|
|
{
|
|
idMapEntity* ent = GetEntity( j );
|
|
if( ent )
|
|
{
|
|
bool isWorldspawn = j == 0;
|
|
|
|
if( !isWorldspawn )
|
|
{
|
|
idStr classname = ent->epairs.GetString( "classname" );
|
|
|
|
const idKeyValue* targetnamePair = ent->epairs.FindKey( "targetname" );
|
|
if( targetnamePair )
|
|
{
|
|
ent->epairs.Set( "name", targetnamePair->GetValue() );
|
|
ent->epairs.Delete( "targetname" );
|
|
}
|
|
|
|
const idKeyValue* namePair = ent->epairs.FindKey( "name" );
|
|
if( !namePair )
|
|
{
|
|
idStr uniqueName = GetUniqueEntityName( classname );
|
|
|
|
ent->epairs.Set( "name", uniqueName );
|
|
}
|
|
else
|
|
{
|
|
// is there a name clash with another entity?
|
|
bool clash = false;
|
|
|
|
for( int i = 1; i < count; i++ )
|
|
{
|
|
if( i == j )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
idMapEntity* otherEnt = GetEntity( i );
|
|
|
|
const idKeyValue* otherNamePair = otherEnt->epairs.FindKey( "name" );
|
|
if( otherNamePair && !otherNamePair->GetValue().IsEmpty() && idStr::Cmp( namePair->GetValue(), otherNamePair->GetValue() ) == 0 )
|
|
{
|
|
// both entities have the same name, give this one a new name
|
|
idStr uniqueName = GetUniqueEntityName( classname );
|
|
|
|
ent->epairs.Set( "name", uniqueName );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( idStr::Icmp( classname, "func_wall" ) == 0 )
|
|
{
|
|
ent->epairs.Set( "classname", "func_static" );
|
|
}
|
|
|
|
if( idStr::Icmp( classname, "func_detail" ) == 0 )
|
|
{
|
|
ent->epairs.Set( "classname", "func_static" );
|
|
}
|
|
|
|
// fix light color range
|
|
if( idStr::Icmp( classname, "light" ) == 0 )
|
|
{
|
|
idVec3 color;
|
|
ent->epairs.GetVector( "_color", "1 1 1", color );
|
|
|
|
if( color.x > 1 || color.y > 1 || color.z > 1 )
|
|
{
|
|
color.x *= 1.0f / 255;
|
|
color.y *= 1.0f / 255;
|
|
color.z *= 1.0f / 255;
|
|
|
|
ent->epairs.SetVector( "_color", color );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( ent->GetNumPrimitives() > 0 )
|
|
{
|
|
if( !isWorldspawn )
|
|
{
|
|
const idKeyValue* namePair = ent->epairs.FindKey( "name" );
|
|
ent->epairs.Set( "model", namePair->GetValue() );
|
|
}
|
|
|
|
// map Wad brushes names to proper Doom 3 compatible material names
|
|
for( int i = 0; i < ent->GetNumPrimitives(); i++ )
|
|
{
|
|
idMapPrimitive* mapPrim;
|
|
|
|
mapPrim = ent->GetPrimitive( i );
|
|
if( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH )
|
|
{
|
|
idMapBrush* brushPrim = static_cast<idMapBrush*>( mapPrim );
|
|
for( int s = 0; s < brushPrim->GetNumSides(); s++ )
|
|
{
|
|
idMapBrushSide* side = brushPrim->GetSide( s );
|
|
idStr matName;
|
|
WadTextureToMaterial( side->GetMaterial(), matName );
|
|
side->SetMaterial( matName );
|
|
|
|
idMapFile::AddMaterialToCollection( side->GetMaterial(), textureCollections );
|
|
}
|
|
}
|
|
else if( mapPrim->GetType() == idMapPrimitive::TYPE_PATCH )
|
|
{
|
|
idMapPatch* patch = static_cast<idMapPatch*>( mapPrim );
|
|
idMapFile::AddMaterialToCollection( patch->GetMaterial(), textureCollections );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
idMapEntity* worldspawn = GetEntity( 0 );
|
|
if( worldspawn )
|
|
{
|
|
#if 1
|
|
worldspawn->epairs.Set( "_tb_textures", "textures/common;textures/editor;textures/id1" );
|
|
#else
|
|
TODO
|
|
|
|
idStr list;
|
|
for( int i = 0; i < textureCollections.Num(); i++ )
|
|
{
|
|
list += textureCollections[ i ];
|
|
|
|
if( i != ( textureCollections.Num() - 1 ) )
|
|
{
|
|
list += ";";
|
|
}
|
|
}
|
|
|
|
worldspawn->epairs.Set( "_tb_textures", list );
|
|
#endif
|
|
worldspawn->epairs.Set( "_tb_def", "builtin:DOOM-3-slim.fgd" );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void idMapFile::FixDuplicatedNamesInGroupInstances()
|
|
{
|
|
int count = GetNumEntities();
|
|
for( int j = 1; j < count; j++ )
|
|
{
|
|
idMapEntity* ent = GetEntity( j );
|
|
if( ent )
|
|
{
|
|
idStr classname = ent->epairs.GetString( "classname" );
|
|
|
|
// only fix names in linked group lists
|
|
const idKeyValue* groupPair = ent->epairs.FindKey( "_tb_group" );
|
|
if( !groupPair )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const idKeyValue* namePair = ent->epairs.FindKey( "name" );
|
|
if( !namePair )
|
|
{
|
|
idStr uniqueName = GetUniqueEntityName( classname );
|
|
|
|
ent->epairs.Set( "name", uniqueName );
|
|
}
|
|
else
|
|
{
|
|
// is there a name clash with another entity?
|
|
bool clash = false;
|
|
|
|
for( int i = 1; i < count; i++ )
|
|
{
|
|
if( i == j )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
idMapEntity* otherEnt = GetEntity( i );
|
|
|
|
const idKeyValue* otherNamePair = otherEnt->epairs.FindKey( "name" );
|
|
if( otherNamePair && !otherNamePair->GetValue().IsEmpty() && idStr::Cmp( namePair->GetValue(), otherNamePair->GetValue() ) == 0 )
|
|
{
|
|
// both entities have the same name, give this one a new name
|
|
idStr uniqueName = GetUniqueEntityName( classname );
|
|
|
|
ent->epairs.Set( "name", uniqueName );
|
|
|
|
if( ent->GetNumPrimitives() > 0 )
|
|
{
|
|
ent->epairs.Set( "model", uniqueName );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// fix light color range
|
|
if( idStr::Icmp( classname, "light" ) == 0 )
|
|
{
|
|
idVec3 color;
|
|
ent->epairs.GetVector( "_color", "1 1 1", color );
|
|
|
|
if( color.x > 1 || color.y > 1 || color.z > 1 )
|
|
{
|
|
color.x *= 1.0f / 255;
|
|
color.y *= 1.0f / 255;
|
|
color.z *= 1.0f / 255;
|
|
|
|
ent->epairs.SetVector( "_color", color );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void idMapFile::AddMaterialToCollection( const char* material, idStrList& textureCollections )
|
|
{
|
|
idStr withoutPath = material;
|
|
withoutPath.StripPath();
|
|
|
|
idStr textureCollection = material;
|
|
textureCollection.StripTrailingOnce( "/" + withoutPath );
|
|
|
|
textureCollections.AddUnique( textureCollection );
|
|
}
|
|
|
|
#include "MapFile_quaketex.h"
|
|
|
|
void idMapFile::WadTextureToMaterial( const char* material, idStr& matName )
|
|
{
|
|
for( int i = 0 ; i < numTextureConvertNames ; i++ )
|
|
{
|
|
if( !idStr::Icmp( material, textureConvertNames[i].quakeName ) )
|
|
{
|
|
matName = textureConvertNames[i].doomName;
|
|
return;
|
|
}
|
|
}
|
|
|
|
matName = material;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
RB idMapBrush::MakeOriginBrush
|
|
|
|
moved it here so Astyle won't mess up this file
|
|
============
|
|
*/
|
|
idMapBrush* idMapBrush::MakeOriginBrush( const idVec3& origin, const idVec3& scale )
|
|
{
|
|
/*
|
|
TrenchBroom
|
|
|
|
// brush 0
|
|
{
|
|
( -1 -64 -16 ) ( -1 -63 -16 ) ( -1 -64 -15 ) rock/lfwall15_lanrock1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
|
|
( -64 -1 -16 ) ( -64 -1 -15 ) ( -63 -1 -16 ) rock/lfwall15_lanrock1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
|
|
( -64 -64 -1 ) ( -63 -64 -1 ) ( -64 -63 -1 ) rock/lfwall15_lanrock1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.5 0.5
|
|
( 64 64 1 ) ( 64 65 1 ) ( 65 64 1 ) rock/lfwall15_lanrock1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.5 0.5
|
|
( 64 1 16 ) ( 65 1 16 ) ( 64 1 17 ) rock/lfwall15_lanrock1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
|
|
( 1 64 16 ) ( 1 64 17 ) ( 1 65 16 ) rock/lfwall15_lanrock1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
|
|
}
|
|
*/
|
|
|
|
const char* tbUnitBrush = R"(
|
|
( -1 -64 -16 ) ( -1 -63 -16 ) ( -1 -64 -15 ) common/origin [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
|
|
( -64 -1 -16 ) ( -64 -1 -15 ) ( -63 -1 -16 ) common/origin [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
|
|
( -64 -64 -1 ) ( -63 -64 -1 ) ( -64 -63 -1 ) common/origin [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.5 0.5
|
|
( 64 64 1 ) ( 64 65 1 ) ( 65 64 1 ) common/origin [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.5 0.5
|
|
( 64 1 16 ) ( 65 1 16 ) ( 64 1 17 ) common/origin [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
|
|
( 1 64 16 ) ( 1 64 17 ) ( 1 65 16 ) common/origin [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
|
|
}
|
|
}
|
|
)";
|
|
|
|
idLexer src( LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS | LEXFL_ALLOWPATHNAMES );
|
|
|
|
src.LoadMemory( tbUnitBrush, strlen( tbUnitBrush), "Origin Brush" );
|
|
idMapBrush* brush = idMapBrush::ParseValve220( src, origin );
|
|
|
|
idMat3 axis;
|
|
axis.Identity();
|
|
|
|
axis[0][0] = scale.x;
|
|
axis[1][1] = scale.y;
|
|
axis[2][2] = scale.z;
|
|
|
|
idMat4 transform( axis, origin );
|
|
|
|
for( int i = 0; i < brush->GetNumSides(); i++ )
|
|
{
|
|
auto side = brush->GetSide( i );
|
|
|
|
side->planepts[0] *= transform;
|
|
side->planepts[1] *= transform;
|
|
side->planepts[2] *= transform;
|
|
}
|
|
|
|
return brush;
|
|
}
|
|
|
|
// RB end
|