doom3-bfg/base
2025-01-20 21:24:31 +01:00
..
_tb/fgd Updated FGD files 2024-06-14 17:40:57 +02:00
def Introduced idLight::modelTarget key for TrenchBroom light group setup 2024-05-16 21:00:44 +02:00
guis/assets/loadscreens Added default loading screen. Close #961 2025-01-03 13:15:30 +01:00
maps/game Tuned some lights in the hangar 2023-03-07 19:00:40 +01:00
materials Fixed bad lightgrid lookups if models span multiple areas. close #965 2025-01-08 23:25:28 +01:00
script Added some docs by Mr.Elusive about the BFG architecture 2025-01-04 18:31:14 +01:00
textures Fixed bad lightgrid lookups if models span multiple areas. close #965 2025-01-08 23:25:28 +01:00
convert_maps_to_valve220.cfg Added base/convert_maps_to_valve220.cfg 2022-01-09 12:49:16 +01:00
default.cfg Allow flying around lights by holding mouse2 in editLights mode 2025-01-20 21:24:31 +01:00
devtools.cfg Deleted NES shader 2024-12-23 20:56:43 +01:00
extract_resources.cfg extractResourceFiles can export .wav files. closes #166 2024-05-02 19:48:14 +02:00
generate_lightdata.cfg Added batch scripts 2021-03-27 14:01:54 +01:00
modelviewer.cfg devtools.cfg and modelviewer.cfg 2021-03-17 11:13:26 +01:00