mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "idlib/precompiled.h"
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#include <stdio.h>
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#include <assert.h>
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <queue>
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#define ID_INLINE inline
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typedef unsigned char byte;
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typedef unsigned int dword;
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#include <Math.h>
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#include <Assert.h>
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#define ACTUALTEXTUREWIDTH 1024 // should always be equal to or larger
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#define ACTUALTEXTUREHEIGHT 1024
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#define GLOBAL_IMAGE_SCALER 3
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#define ORIGINAL_WIDTH 320
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#define ORIGINAL_HEIGHT 200
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#define WIDTH ( ORIGINAL_WIDTH * GLOBAL_IMAGE_SCALER )
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#define HEIGHT ( ORIGINAL_HEIGHT * GLOBAL_IMAGE_SCALER )
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#define TEXTUREWIDTH WIDTH
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#define TEXTUREHEIGHT HEIGHT
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#define BASE_WIDTH WIDTH
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#define SCREENWIDTH WIDTH
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#define SCREENHEIGHT HEIGHT
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#define MAXWIDTH 1120
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#define MAXHEIGHT 832
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// DG: provide MAXINT seems to be available on MSVC but not MinGW,
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// so use the standard defines from limits.h
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#ifndef MAXINT
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#define MAXINT INT_MAX
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#endif
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#ifndef MININT
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#define MININT INT_MIN
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#endif
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// DG end
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