mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
305 lines
7.8 KiB
C++
305 lines
7.8 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SCRIPT_INTERPRETER_H__
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#define __SCRIPT_INTERPRETER_H__
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#define MAX_STACK_DEPTH 64
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#define LOCALSTACK_SIZE 6144
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typedef struct prstack_s
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{
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int s;
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const function_t* f;
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int stackbase;
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} prstack_t;
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class idInterpreter
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{
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private:
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prstack_t callStack[ MAX_STACK_DEPTH ];
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int callStackDepth;
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int maxStackDepth;
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byte localstack[ LOCALSTACK_SIZE ];
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int localstackUsed;
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int localstackBase;
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int maxLocalstackUsed;
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const function_t* currentFunction;
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int instructionPointer;
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int popParms;
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const idEventDef* multiFrameEvent;
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idEntity* eventEntity;
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idThread* thread;
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void PopParms( int numParms );
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void PushString( const char* string );
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void Push( int value );
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const char* FloatToString( float value );
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void AppendString( idVarDef* def, const char* from );
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void SetString( idVarDef* def, const char* from );
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const char* GetString( idVarDef* def );
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varEval_t GetVariable( idVarDef* def );
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idEntity* GetEntity( int entnum ) const;
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idScriptObject* GetScriptObject( int entnum ) const;
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void NextInstruction( int position );
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void LeaveFunction( idVarDef* returnDef );
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void CallEvent( const function_t* func, int argsize );
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void CallSysEvent( const function_t* func, int argsize );
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public:
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bool doneProcessing;
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bool threadDying;
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bool terminateOnExit;
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bool debug;
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idInterpreter();
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// save games
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void Save( idSaveGame* savefile ) const; // archives object for save game file
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void Restore( idRestoreGame* savefile ); // unarchives object from save game file
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void SetThread( idThread* pThread );
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void StackTrace() const;
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int CurrentLine() const;
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const char* CurrentFile() const;
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void Error( VERIFY_FORMAT_STRING const char* fmt, ... ) const;
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void Warning( VERIFY_FORMAT_STRING const char* fmt, ... ) const;
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void DisplayInfo() const;
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bool BeginMultiFrameEvent( idEntity* ent, const idEventDef* event );
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void EndMultiFrameEvent( idEntity* ent, const idEventDef* event );
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bool MultiFrameEventInProgress() const;
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void ThreadCall( idInterpreter* source, const function_t* func, int args );
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void EnterFunction( const function_t* func, bool clearStack );
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void EnterObjectFunction( idEntity* self, const function_t* func, bool clearStack );
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bool Execute();
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void Reset();
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bool GetRegisterValue( const char* name, idStr& out, int scopeDepth );
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int GetCallstackDepth() const;
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const prstack_t* GetCallstack() const;
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const function_t* GetCurrentFunction() const;
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idThread* GetThread() const;
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};
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/*
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====================
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idInterpreter::PopParms
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====================
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*/
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ID_INLINE void idInterpreter::PopParms( int numParms )
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{
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// pop our parms off the stack
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if( localstackUsed < numParms )
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{
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Error( "locals stack underflow\n" );
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}
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localstackUsed -= numParms;
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}
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/*
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====================
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idInterpreter::Push
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====================
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*/
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ID_INLINE void idInterpreter::Push( int value )
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{
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if( localstackUsed + sizeof( int ) > LOCALSTACK_SIZE )
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{
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Error( "Push: locals stack overflow\n" );
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}
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*( int* )&localstack[ localstackUsed ] = value;
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localstackUsed += sizeof( int );
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}
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/*
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====================
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idInterpreter::PushString
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====================
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*/
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ID_INLINE void idInterpreter::PushString( const char* string )
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{
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if( localstackUsed + MAX_STRING_LEN > LOCALSTACK_SIZE )
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{
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Error( "PushString: locals stack overflow\n" );
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}
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idStr::Copynz( ( char* )&localstack[ localstackUsed ], string, MAX_STRING_LEN );
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localstackUsed += MAX_STRING_LEN;
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}
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/*
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====================
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idInterpreter::FloatToString
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====================
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*/
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ID_INLINE const char* idInterpreter::FloatToString( float value )
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{
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static char text[ 32 ];
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if( value == ( float )( int )value )
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{
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sprintf( text, "%d", ( int )value );
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}
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else
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{
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sprintf( text, "%f", value );
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}
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return text;
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}
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/*
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====================
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idInterpreter::AppendString
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====================
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*/
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ID_INLINE void idInterpreter::AppendString( idVarDef* def, const char* from )
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{
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if( def->initialized == idVarDef::stackVariable )
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{
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idStr::Append( ( char* )&localstack[ localstackBase + def->value.stackOffset ], MAX_STRING_LEN, from );
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}
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else
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{
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idStr::Append( def->value.stringPtr, MAX_STRING_LEN, from );
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}
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}
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/*
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====================
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idInterpreter::SetString
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====================
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*/
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ID_INLINE void idInterpreter::SetString( idVarDef* def, const char* from )
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{
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if( def->initialized == idVarDef::stackVariable )
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{
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idStr::Copynz( ( char* )&localstack[ localstackBase + def->value.stackOffset ], from, MAX_STRING_LEN );
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}
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else
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{
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idStr::Copynz( def->value.stringPtr, from, MAX_STRING_LEN );
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}
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}
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/*
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====================
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idInterpreter::GetString
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====================
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*/
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ID_INLINE const char* idInterpreter::GetString( idVarDef* def )
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{
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if( def->initialized == idVarDef::stackVariable )
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{
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return ( char* )&localstack[ localstackBase + def->value.stackOffset ];
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}
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else
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{
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return def->value.stringPtr;
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}
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}
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/*
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====================
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idInterpreter::GetVariable
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====================
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*/
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ID_INLINE varEval_t idInterpreter::GetVariable( idVarDef* def )
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{
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if( def->initialized == idVarDef::stackVariable )
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{
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varEval_t val;
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val.intPtr = ( int* )&localstack[ localstackBase + def->value.stackOffset ];
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return val;
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}
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else
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{
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return def->value;
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}
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}
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/*
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================
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idInterpreter::GetEntity
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================
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*/
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ID_INLINE idEntity* idInterpreter::GetEntity( int entnum ) const
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{
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assert( entnum <= MAX_GENTITIES );
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if( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) )
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{
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return gameLocal.entities[ entnum - 1 ];
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}
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return NULL;
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}
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/*
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================
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idInterpreter::GetScriptObject
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================
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*/
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ID_INLINE idScriptObject* idInterpreter::GetScriptObject( int entnum ) const
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{
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idEntity* ent;
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assert( entnum <= MAX_GENTITIES );
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if( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) )
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{
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ent = gameLocal.entities[ entnum - 1 ];
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if( ent && ent->scriptObject.data )
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{
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return &ent->scriptObject;
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}
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}
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return NULL;
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}
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/*
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====================
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idInterpreter::NextInstruction
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====================
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*/
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ID_INLINE void idInterpreter::NextInstruction( int position )
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{
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// Before we execute an instruction, we increment instructionPointer,
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// therefore we need to compensate for that here.
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instructionPointer = position - 1;
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}
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#endif /* !__SCRIPT_INTERPRETER_H__ */
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