.. |
Color
|
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
|
2021-09-11 17:53:30 +02:00 |
DXT
|
Added cmd exportImagesToTrenchBroom
|
2022-01-20 22:25:06 +01:00 |
NVRHI
|
Fix testVideo to check for viewDef->viewEntitys (i.e. 3D/2D) not console state
|
2024-04-02 13:40:03 -04:00 |
OpenGL
|
Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
|
2022-12-26 12:18:55 -05:00 |
Passes
|
Merge branch 'master' into nvrhi-rebase-040224
|
2024-02-04 15:02:13 -05:00 |
SMAA
|
Added SMAA intrinsic helper images
|
2015-12-26 15:20:19 +01:00 |
Vulkan
|
Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
|
2022-12-26 12:18:55 -05:00 |
BinaryImage.cpp
|
Added menu options for Retro modes
|
2024-01-03 15:54:58 +01:00 |
BinaryImage.h
|
Add various move constructors
|
2022-10-23 17:49:54 -05:00 |
BinaryImageData.h
|
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
|
2022-03-05 18:27:27 +01:00 |
BindingCache.cpp
|
Merged GPU skinning code by SP and did additional refactoring
|
2022-06-27 19:54:20 +02:00 |
BindingCache.h
|
Sync NVRHI branch by SP
|
2022-03-22 11:16:44 +01:00 |
BoundsTrack.cpp
|
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
|
2021-09-11 17:53:30 +02:00 |
BoundsTrack.h
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
BufferObject.cpp
|
Started to clean up the renderer removing obsolete Vulkan bits
|
2023-03-10 17:10:25 +01:00 |
BufferObject.h
|
Started to clean up the renderer removing obsolete Vulkan bits
|
2023-03-10 17:10:25 +01:00 |
Cinematic.cpp
|
Add #include <queue> for std::queue support when USE_FFMPEG enabled
|
2023-11-02 00:47:52 -04:00 |
Cinematic.h
|
Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
|
2022-06-04 13:37:00 +02:00 |
CmdlineProgressbar.cpp
|
Don't call ResizeFramebuffers() during bake commands!
|
2022-04-23 18:48:55 +02:00 |
CmdlineProgressbar.h
|
Moved CommandlineProgressBar out of RenderCommon.h to its own files
|
2022-01-22 16:20:21 +01:00 |
Font.cpp
|
Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
|
2023-12-26 13:14:59 +01:00 |
Font.h
|
Explicit font's position's type is signed char
|
2024-05-30 20:19:26 +08:00 |
Framebuffer.cpp
|
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
|
2022-03-05 18:27:27 +01:00 |
Framebuffer.h
|
Changed _currentRender back to RGBA16F
|
2023-10-18 13:06:14 +02:00 |
GLMatrix.cpp
|
Started to clean up the renderer removing obsolete Vulkan bits
|
2023-03-10 17:10:25 +01:00 |
GLMatrix.h
|
Improved TAA jittering
|
2022-04-20 10:54:25 +02:00 |
GLState.h
|
Merge vkDOOM3 stencil PSO creation
|
2019-11-08 18:12:37 +01:00 |
GuiModel.cpp
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
GuiModel.h
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
Image.h
|
Added nearest filtering for PSX render mode. Closes #613
|
2023-12-30 15:01:31 +01:00 |
Image_blueNoiseVC_1M.h
|
Optimized shadow mapping using Blue Noise sampling.
|
2020-04-29 01:19:53 +02:00 |
Image_blueNoiseVC_2.h
|
Optimized Filmic Dithering with precalculated Blue Noise
|
2020-05-10 22:10:32 +02:00 |
Image_brdfLut.h
|
Added support to load RG16F texture data. Added R_WriteEXR function
|
2020-04-18 19:16:24 +02:00 |
Image_env_UAC_lobby_amb.h
|
Updated default builtin irradiance/radiance probe data
|
2021-05-03 22:38:51 +02:00 |
Image_env_UAC_lobby_spec.h
|
Updated default builtin irradiance/radiance probe data
|
2021-05-03 22:38:51 +02:00 |
Image_files.cpp
|
Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security
|
2023-06-20 12:24:24 -04:00 |
Image_intrinsic.cpp
|
Added Amstrad CPC 6128 mode
|
2024-01-10 00:04:26 +01:00 |
Image_load.cpp
|
Restored internal envprobe fallback if map has no envprobes. close #836
|
2024-05-01 11:37:34 +02:00 |
Image_process.cpp
|
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
|
2022-03-05 18:27:27 +01:00 |
Image_program.cpp
|
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
|
2022-03-05 18:27:27 +01:00 |
ImageManager.cpp
|
Renamed DX12/Vulkan specific cvars with a r_vk/r_dx prefix
|
2024-04-02 17:17:47 +02:00 |
ImmediateMode.cpp
|
Correct some uint64 types and add Optick frame tag for DX12 / Vulkan Present()
|
2024-03-07 15:55:00 -05:00 |
ImmediateMode.h
|
valgrind: Fix uninitialized variables in debug tools - ImmediateMode and Optick
|
2023-12-28 09:29:47 -05:00 |
Interaction.cpp
|
VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
|
2023-12-26 13:15:32 +01:00 |
Interaction.h
|
Removed stencil shadow volumes with additional fixes by icecoldduke
|
2023-03-16 20:49:30 +01:00 |
Material.cpp
|
makeMaterials command is ready for testing. #close 841
|
2024-06-14 17:35:22 +02:00 |
Material.h
|
Wrote simple exportMaterialsToBlender command
|
2023-10-18 13:39:06 +02:00 |
Model.cpp
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
Model.h
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
Model_ase.cpp
|
Synced renderer with SP branch for the most parts
|
2022-09-14 18:03:29 +02:00 |
Model_ase.h
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
Model_beam.cpp
|
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
|
2021-09-11 17:53:30 +02:00 |
Model_ColladaHelper.h
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
Model_ColladaParser.cpp
|
Smaller merge changes with master
|
2022-03-06 08:32:26 +01:00 |
Model_ColladaParser.h
|
Only enable MikkTSpace for new assets
|
2020-12-21 17:30:47 +01:00 |
Model_gltf.cpp
|
Sync non-SSE bounding box calcuation in idRenderModelGLTF::UpdateSurface
|
2024-05-17 21:35:27 +02:00 |
Model_gltf.h
|
Extended FindModelRoot logic
|
2023-04-10 17:17:28 +02:00 |
Model_liquid.cpp
|
Removed stencil shadow volumes with additional fixes by icecoldduke
|
2023-03-16 20:49:30 +01:00 |
Model_local.h
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
Model_lwo.cpp
|
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
|
2021-09-11 17:53:30 +02:00 |
Model_lwo.h
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
Model_ma.cpp
|
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
|
2021-09-11 17:53:30 +02:00 |
Model_ma.h
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
Model_md3.cpp
|
Applied MD3 crashfix by Daniel Gibson
|
2023-01-30 16:28:00 +01:00 |
Model_md3.h
|
Applied MD3 crashfix by Daniel Gibson
|
2023-01-30 16:28:00 +01:00 |
Model_md5.cpp
|
Don't reset or lock r_useGPUSkinning cvar in multiplayer mode (not a cheat)
|
2024-01-21 00:22:17 -05:00 |
Model_obj.cpp
|
Ignore line definitions in OBJ files
|
2022-06-20 22:33:01 +02:00 |
Model_obj.h
|
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
|
2021-02-20 12:56:24 +01:00 |
Model_prt.cpp
|
Passed idImportOptions along the animations loader code
|
2022-11-11 16:59:36 +01:00 |
Model_sprite.cpp
|
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
|
2021-09-11 17:53:30 +02:00 |
ModelDecal.cpp
|
More renderdemo code removed
|
2024-03-22 09:02:04 +01:00 |
ModelDecal.h
|
More renderdemo code removed
|
2024-03-22 09:02:04 +01:00 |
ModelManager.cpp
|
Renamed DX12/Vulkan specific cvars with a r_vk/r_dx prefix
|
2024-04-02 17:17:47 +02:00 |
ModelManager.h
|
Added glTF2 import option -nomikktspace
|
2023-04-13 21:49:39 +02:00 |
ModelOverlay.cpp
|
More renderdemo code removed
|
2024-03-22 09:02:04 +01:00 |
ModelOverlay.h
|
More renderdemo code removed
|
2024-03-22 09:02:04 +01:00 |
PipelineCache.cpp
|
Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
|
2023-12-26 15:33:02 +01:00 |
PipelineCache.h
|
Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit
|
2022-10-28 17:50:48 -04:00 |
RenderBackend.cpp
|
Show VRAM memory usage with com_showFPS > 2 in separate line
|
2024-03-17 11:25:21 +01:00 |
RenderBackend.h
|
Hooked in the ability to do postfx after everything else is rendered
|
2023-12-28 14:39:59 +01:00 |
RenderCommon.h
|
More renderdemo code removed
|
2024-03-22 09:02:04 +01:00 |
RenderContext.h
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
RenderEntity.cpp
|
Fixed democode removal merge problems
|
2024-03-22 09:24:23 +01:00 |
RenderLog.cpp
|
Complete Optick instrumentation and align with HUD GPU timers
|
2024-02-28 11:59:41 -05:00 |
RenderLog.h
|
Complete Optick instrumentation and align with HUD GPU timers
|
2024-02-28 11:59:41 -05:00 |
RenderPass.cpp
|
Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700)
|
2023-05-23 17:50:25 +02:00 |
RenderPass.h
|
Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700)
|
2023-05-23 17:50:25 +02:00 |
RenderProgs.cpp
|
Added Amstrad CPC 6128 mode
|
2024-01-10 00:04:26 +01:00 |
RenderProgs.h
|
Added Amstrad CPC 6128 mode
|
2024-01-10 00:04:26 +01:00 |
RenderSystem.cpp
|
Fixed democode removal merge problems
|
2024-03-22 09:24:23 +01:00 |
RenderSystem.h
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
RenderSystem_init.cpp
|
Don't let VR options of other VR builds to break rendering of the non-VR master
|
2024-04-10 10:48:26 +02:00 |
RenderWorld.cpp
|
Killed remnants of renderLight precalculated shadowvolume models
|
2024-05-13 23:11:02 +02:00 |
RenderWorld.h
|
Killed remnants of renderLight precalculated shadowvolume models
|
2024-05-13 23:11:02 +02:00 |
RenderWorld_defs.cpp
|
Killed remnants of renderLight precalculated shadowvolume models
|
2024-05-13 23:11:02 +02:00 |
RenderWorld_envprobes.cpp
|
Changed important console cmds to CONSOLE_COMMAND_SHIP for new ModDB builds
|
2024-05-11 20:42:22 +02:00 |
RenderWorld_lightgrid.cpp
|
Changed important console cmds to CONSOLE_COMMAND_SHIP for new ModDB builds
|
2024-05-11 20:42:22 +02:00 |
RenderWorld_load.cpp
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
RenderWorld_local.h
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
RenderWorld_portals.cpp
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
ResolutionScale.cpp
|
More renderdemo code removed
|
2024-03-22 09:02:04 +01:00 |
ResolutionScale.h
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
ScreenRect.cpp
|
Astyle
|
2022-11-20 12:52:06 +01:00 |
ScreenRect.h
|
Astyle
|
2022-11-20 12:52:06 +01:00 |
simplex.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
tr_frontend_addlights.cpp
|
Enable r_useParallelAdd* to be changed for bake* operations on multiplayer maps
|
2024-01-19 23:17:24 -05:00 |
tr_frontend_addmodels.cpp
|
More renderdemo code removed
|
2024-03-22 09:02:04 +01:00 |
tr_frontend_deform.cpp
|
Removed stencil shadow volumes with additional fixes by icecoldduke
|
2023-03-16 20:49:30 +01:00 |
tr_frontend_guisurf.cpp
|
Cleanup of RenderSystem.h
|
2023-03-10 18:39:53 +01:00 |
tr_frontend_main.cpp
|
Restored internal envprobe fallback if map has no envprobes. close #836
|
2024-05-01 11:37:34 +02:00 |
tr_frontend_subview.cpp
|
Cleanup of RenderSystem.h
|
2023-03-10 18:39:53 +01:00 |
tr_trace.cpp
|
Cleanup of RenderSystem.h
|
2023-03-10 18:39:53 +01:00 |
tr_trisurf.cpp
|
VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
|
2023-12-26 13:15:32 +01:00 |
VertexCache.cpp
|
VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
|
2023-12-26 13:15:32 +01:00 |
VertexCache.h
|
Went back to 15 bits for VERTCACHE_FRAME_MASK
|
2023-03-03 20:32:48 +01:00 |