doom3-bfg/base/renderprogs
2014-08-02 14:36:52 +02:00
..
_manifest.lua Because I can :) 2014-05-10 14:40:01 +02:00
bink.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
bink.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
bink_gui.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
bink_gui.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
blendLight.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
blendLight.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
bloodorb1_capture.pixel Initial commit 2012-11-26 12:58:24 -06:00
bloodorb1_capture.vertex Initial commit 2012-11-26 12:58:24 -06:00
bloodorb2_capture.pixel Initial commit 2012-11-26 12:58:24 -06:00
bloodorb2_capture.vertex Initial commit 2012-11-26 12:58:24 -06:00
bloodorb3_capture.pixel Initial commit 2012-11-26 12:58:24 -06:00
bloodorb3_capture.vertex Initial commit 2012-11-26 12:58:24 -06:00
bloodorb_draw.pixel Initial commit 2012-11-26 12:58:24 -06:00
bloodorb_draw.vertex Initial commit 2012-11-26 12:58:24 -06:00
bumpyenvironment.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
bumpyenvironment.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
bumpyenvironment_skinned.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
bumpyenvironment_skinned.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
color.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
color.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
colorProcess.pixel Initial commit 2012-11-26 12:58:24 -06:00
colorProcess.vertex Initial commit 2012-11-26 12:58:24 -06:00
debug_shadowmap.pixel Because I can :) 2014-05-10 14:40:01 +02:00
debug_shadowmap.vertex Because I can :) 2014-05-10 14:40:01 +02:00
depth.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
depth.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
depth_skinned.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
depth_skinned.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
environment.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
environment.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
environment_skinned.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
environment_skinned.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
enviroSuit.pixel Initial commit 2012-11-26 12:58:24 -06:00
enviroSuit.vertex Initial commit 2012-11-26 12:58:24 -06:00
fog.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
fog.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
fog_skinned.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
fog_skinned.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
fxaa.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
fxaa.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
global.inc Because I can :) 2014-05-10 14:40:01 +02:00
gui.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
gui.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
heathaze.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
heathaze.vertex More Cg shader fixes for Mesa and Qualcomm drivers #90 2014-04-20 17:44:17 +02:00
heatHazeWithMask.pixel Initial commit 2012-11-26 12:58:24 -06:00
heatHazeWithMask.vertex More Cg shader fixes for Mesa and Qualcomm drivers #90 2014-04-20 17:44:17 +02:00
heatHazeWithMaskAndVertex.pixel Initial commit 2012-11-26 12:58:24 -06:00
heatHazeWithMaskAndVertex.vertex More Cg shader fixes for Mesa and Qualcomm drivers #90 2014-04-20 17:44:17 +02:00
interaction.pixel Added cvar r_useHalfLambertLighting to make it optional, it requires reloadShaders 2014-05-15 16:37:55 +02:00
interaction.vertex Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping 2014-05-11 11:30:56 +02:00
interactionAmbient.pixel Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2014-08-02 14:36:52 +02:00
interactionAmbient.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
interactionAmbient_skinned.pixel Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2014-08-02 14:36:52 +02:00
interactionAmbient_skinned.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
interactionSM.pixel avoid an implicit type conversion in a shader 2014-07-20 21:25:24 +10:00
interactionSM.vertex Because I can :) 2014-05-10 14:40:01 +02:00
motionBlur.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
motionBlur.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
postprocess.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
postprocess.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
shadow.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
shadow.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
shadow_skinned.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
shadow_skinned.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
shadowDebug.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
shadowDebug.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
shadowDebug_skinned.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
shadowDebug_skinned.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
simpleshade.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
simpleshade.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
skinning.inc Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping 2014-05-11 11:30:56 +02:00
skybox.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
skybox.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
stereoDeGhost.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
stereoDeGhost.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
stereoInterlace.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
stereoInterlace.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
stereoWarp.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
stereoWarp.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
texture.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
texture.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
texture_color.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
texture_color.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
texture_color_skinned.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
texture_color_skinned.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
texture_color_texgen.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
texture_color_texgen.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
vertex_color.pixel Because I can :) 2014-05-10 14:40:01 +02:00
vertex_color.vertex Because I can :) 2014-05-10 14:40:01 +02:00
wobblesky.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
wobblesky.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00
zcullReconstruct.pixel Shadersync from private project 2014-08-02 14:36:46 +02:00
zcullReconstruct.vertex Shadersync from private project 2014-08-02 14:36:46 +02:00