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_manifest.lua
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
bink.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
bink.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
bink_gui.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
bink_gui.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
blendLight.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
blendLight.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
bloodorb1_capture.pixel
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Initial commit
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2012-11-26 12:58:24 -06:00 |
bloodorb1_capture.vertex
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Initial commit
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2012-11-26 12:58:24 -06:00 |
bloodorb2_capture.pixel
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Initial commit
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2012-11-26 12:58:24 -06:00 |
bloodorb2_capture.vertex
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Initial commit
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2012-11-26 12:58:24 -06:00 |
bloodorb3_capture.pixel
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Initial commit
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2012-11-26 12:58:24 -06:00 |
bloodorb3_capture.vertex
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Initial commit
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2012-11-26 12:58:24 -06:00 |
bloodorb_draw.pixel
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Initial commit
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2012-11-26 12:58:24 -06:00 |
bloodorb_draw.vertex
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Initial commit
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2012-11-26 12:58:24 -06:00 |
bumpyenvironment.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
bumpyenvironment.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
bumpyenvironment_skinned.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
bumpyenvironment_skinned.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
color.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
color.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
colorProcess.pixel
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Initial commit
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2012-11-26 12:58:24 -06:00 |
colorProcess.vertex
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Initial commit
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2012-11-26 12:58:24 -06:00 |
debug_shadowmap.pixel
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
debug_shadowmap.vertex
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
depth.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
depth.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
depth_skinned.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
depth_skinned.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
environment.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
environment.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
environment_skinned.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
environment_skinned.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
enviroSuit.pixel
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Initial commit
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2012-11-26 12:58:24 -06:00 |
enviroSuit.vertex
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Initial commit
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2012-11-26 12:58:24 -06:00 |
fog.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
fog.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
fog_skinned.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
fog_skinned.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
fxaa.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
fxaa.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
global.inc
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
gui.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
gui.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
heathaze.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
heathaze.vertex
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More Cg shader fixes for Mesa and Qualcomm drivers #90
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2014-04-20 17:44:17 +02:00 |
heatHazeWithMask.pixel
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Initial commit
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2012-11-26 12:58:24 -06:00 |
heatHazeWithMask.vertex
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More Cg shader fixes for Mesa and Qualcomm drivers #90
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2014-04-20 17:44:17 +02:00 |
heatHazeWithMaskAndVertex.pixel
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Initial commit
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2012-11-26 12:58:24 -06:00 |
heatHazeWithMaskAndVertex.vertex
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More Cg shader fixes for Mesa and Qualcomm drivers #90
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2014-04-20 17:44:17 +02:00 |
interaction.pixel
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Added cvar r_useHalfLambertLighting to make it optional, it requires reloadShaders
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2014-05-15 16:37:55 +02:00 |
interaction.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
interactionAmbient.pixel
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Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
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2014-08-02 14:36:52 +02:00 |
interactionAmbient.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
interactionAmbient_skinned.pixel
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Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
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2014-08-02 14:36:52 +02:00 |
interactionAmbient_skinned.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
interactionSM.pixel
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avoid an implicit type conversion in a shader
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2014-07-20 21:25:24 +10:00 |
interactionSM.vertex
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
motionBlur.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
motionBlur.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
postprocess.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
postprocess.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
shadow.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
shadow.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
shadow_skinned.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
shadow_skinned.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
shadowDebug.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
shadowDebug.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
shadowDebug_skinned.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
shadowDebug_skinned.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
simpleshade.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
simpleshade.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
skinning.inc
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
skybox.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
skybox.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
stereoDeGhost.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
stereoDeGhost.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
stereoInterlace.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
stereoInterlace.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
stereoWarp.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
stereoWarp.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
texture.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
texture.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
texture_color.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
texture_color.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
texture_color_skinned.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
texture_color_skinned.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
texture_color_texgen.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
texture_color_texgen.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
vertex_color.pixel
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
vertex_color.vertex
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
wobblesky.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
wobblesky.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
zcullReconstruct.pixel
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |
zcullReconstruct.vertex
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Shadersync from private project
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2014-08-02 14:36:46 +02:00 |