mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-17 08:00:49 +00:00
47 lines
1.5 KiB
HLSL
47 lines
1.5 KiB
HLSL
/*
|
|
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
// *INDENT-OFF*
|
|
#if TEXTURE_ARRAY
|
|
Texture2DArray tex : register( t0 );
|
|
#else
|
|
Texture2D tex : register( t0 );
|
|
#endif
|
|
SamplerState samp : register( s0 );
|
|
|
|
struct PS_IN
|
|
{
|
|
float4 posClip : SV_Position;
|
|
float2 uv : UV;
|
|
};
|
|
// *INDENT-ON*
|
|
|
|
void main(
|
|
PS_IN fragment,
|
|
out float4 o_rgba : SV_Target )
|
|
{
|
|
#if TEXTURE_ARRAY
|
|
o_rgba = tex.Sample( samp, float3( fragment.uv, 0 ) );
|
|
#else
|
|
o_rgba = tex.Sample( samp, fragment.uv );
|
|
#endif
|
|
}
|