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40 lines
942 B
C++
40 lines
942 B
C++
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#ifndef NEO_IMGUI_IMGUI_HOOKS_H_
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#define NEO_IMGUI_IMGUI_HOOKS_H_
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#include "../sys/sys_public.h"
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namespace ImGuiHook
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{
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bool Init( int windowWidth, int windowHeight );
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bool IsInitialized();
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// tell imgui that the (game) window size has changed
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void NotifyDisplaySizeChanged( int width, int height );
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// inject a sys event (keyboard, mouse, unicode character)
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bool InjectSysEvent( const sysEvent_t* keyEvent );
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// inject the current mouse wheel delta for scrolling
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bool InjectMouseWheel( int delta );
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// call this once per frame *before* calling ImGui::* commands to draw widgets etc
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// (but ideally after getting all new events)
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void NewFrame();
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// call this to enable custom ImGui windows which are not editors
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bool IsReadyToRender();
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// call this once per frame (at the end) - it'll render all ImGui::* commands
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// since NewFrame()
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void Render();
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void Destroy();
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} //namespace ImGuiHook
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#endif /* NEO_IMGUI_IMGUI_HOOKS_H_ */
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