mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 15:11:29 +00:00
549 lines
22 KiB
Modula-2
549 lines
22 KiB
Modula-2
/***********************************************************************
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monster_zsec_pistol.def
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***********************************************************************/
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export fred {
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options -prefix ZOMBIE_ -keep Rhand Lknee Rknee eject barrel flash Body Body2 headcontrol neckcontrol loneckcontrol SPINNER Lhand1 Rhand1 -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent pistol Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename peject eject -rename pbarrel barrel -rename pflash flash -parent eject pistol -parent flash pistol -parent barrel pistol
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addoptions -keepmesh securitybodymesh
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addoptions -keepmesh sec_rshldrmesh
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addoptions -keepmesh sec_lshldrmesh
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addoptions -keepmesh w_pistolmesh
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addoptions -keepmesh pflash1
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addoptions -keepmesh pflash2
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addoptions -keepmesh secsheild_outerglass
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addoptions -keepmesh secsheild_innerglass
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addoptions -keepmesh secsheild_innermesh
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addoptions -keepmesh secsheild_outermesh
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addoptions -keepmesh skeletonmesh
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mesh models/monsters/zombie/cycles/zombie_mesh.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/zsecpistol
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anim models/monsters/zombie/cycles/attacks/pistol_aim.mb -range 16 16 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/aim
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anim models/monsters/zombie/cycles/attacks/pistol_raise.mb -range 1 16 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/raise
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anim models/monsters/zombie/cycles/attacks/pistol_raise.mb -range 16 32 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/lower
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anim models/monsters/zombie/cycles/idles/security_afpose.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/af_pose -prefix SUIT_
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anim models/monsters/zombie/cycles/runs/shield_run.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shield/shield_run
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anim models/monsters/zombie/cycles/idles/pistol_stand.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/stand
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anim models/monsters/zombie/cycles/walks/pistol_step_left.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/step_left
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anim models/monsters/zombie/cycles/walks/pistol_step_right.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/step_right
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anim models/monsters/zombie/cycles/idles/pistol_sight.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/sight
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anim models/monsters/zombie/cycles/walks/pistol_walk2.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/walk2
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anim models/monsters/zombie/cycles/attacks/pistol_crouch_aim.mb -rotate 90 -range 11 11 -dest models/md5/monsters/zombies/zsec_pistol/crouch_aim
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anim models/monsters/zombie/cycles/attacks/pistol_crouch_aim_pain_lft.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/crouch_aim_pain_left
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anim models/monsters/zombie/cycles/attacks/pistol_crouch_aim_pain_center.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/crouch_pain_center
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anim models/monsters/zombie/cycles/attacks/pistol_crouch_aim_pain_rt.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/crouch_aim_pain_right
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anim models/monsters/zombie/cycles/attacks/pistol_crouch_raise_fire_lower.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/crouch_raise
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anim models/monsters/zombie/cycles/attacks/pistol_crouch_raise_fire_lower.mb -range 11 37 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/crouch_fire
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anim models/monsters/zombie/cycles/attacks/pistol_crouch_raise_fire_lower.mb -range 37 50 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/crouch_lower
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anim models/monsters/zombie/cycles/attacks/pistol_fire1.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/fire1
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anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 44 63 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/chestpain1
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anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 65 83 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/leftarmpain1
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anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 85 105 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/rightarmpain1
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anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 108 125 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/chestpain2
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anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 133 155 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/headpain1
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anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 163 185 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/leftarmpain2
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anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 187 215 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/leftarmpain3
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anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 248 274 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/headpain2
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anim models/monsters/zombie/cycles/pains/zsec_pistol_pains.mb -range 308 338 -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/rightarmpain2
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anim models/monsters/zombie/cycles/runs/pistol_run1.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/run1
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anim models/monsters/zombie/cycles/runs/pistol_run2.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/run2
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anim models/monsters/zombie/cycles/runs/evade_left.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/evade_left
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anim models/monsters/zombie/cycles/runs/evade_right.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_pistol/evade_right
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}
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model model_monster_zsec_pistol {
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mesh models/md5/monsters/zombies/zsec_pistol/zsecpistol.md5mesh
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skin skins/monsters/zombies/zsecurity_pistol.skin
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER )
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anim af_pose models/md5/monsters/zombies/zsec_pistol/af_pose.md5anim
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anim ik_pose models/md5/monsters/zombies/zsec_pistol/af_pose.md5anim
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anim idle models/md5/monsters/zombies/zsec_pistol/stand.md5anim
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anim stand models/md5/monsters/zombies/zsec_pistol/stand.md5anim
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anim sight models/md5/monsters/zombies/zsec_pistol/sight.md5anim {
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frame 1 sound_voice monster_zombie_security_sight
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}
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anim walk models/md5/monsters/zombies/zsec_pistol/walk2.md5anim {
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frame 4 sound_body monster_zombie_security_footstep
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frame 12 sound_body monster_zombie_security_footstep
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frame 22 sound_body monster_zombie_security_footstep
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frame 34 sound_body monster_zombie_security_footstep
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}
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anim step_left models/md5/monsters/zombies/zsec_pistol/step_left.md5anim {
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frame 7 sound_body monster_zombie_security_footstep
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frame 16 sound_body monster_zombie_security_footstep
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}
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anim step_right models/md5/monsters/zombies/zsec_pistol/step_right.md5anim {
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frame 7 sound_body monster_zombie_security_footstep
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frame 12 sound_body monster_zombie_security_footstep
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}
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anim run1 models/md5/monsters/zombies/zsec_pistol/run1.md5anim {
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frame 9 sound_body monster_zombie_security_footstep
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frame 16 sound_body monster_zombie_security_footstep
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}
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anim run2 models/md5/monsters/zombies/zsec_pistol/run2.md5anim {
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frame 1 sound_body monster_zombie_security_footstep
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frame 10 sound_body monster_zombie_security_footstep
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frame 19 sound_body monster_zombie_security_footstep
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frame 28 sound_body monster_zombie_security_footstep
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}
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anim pain models/md5/monsters/zombies/zsec_pistol/chestpain1.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_head1 models/md5/monsters/zombies/zsec_pistol/headpain1.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_head2 models/md5/monsters/zombies/zsec_pistol/headpain2.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_chest1 models/md5/monsters/zombies/zsec_pistol/chestpain1.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_chest2 models/md5/monsters/zombies/zsec_pistol/chestpain2.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_left_arm1 models/md5/monsters/zombies/zsec_pistol/leftarmpain1.md5anim {
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frame 5 sound_voice monster_zombie_security_pain
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}
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anim pain_left_arm2 models/md5/monsters/zombies/zsec_pistol/leftarmpain2.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_left_arm3 models/md5/monsters/zombies/zsec_pistol/leftarmpain3.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_right_arm1 models/md5/monsters/zombies/zsec_pistol/rightarmpain1.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_right_arm2 models/md5/monsters/zombies/zsec_pistol/rightarmpain2.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim stepoutleft_out models/md5/monsters/zombies/zsec_pistol/wallstepleftpistol_B.md5anim {
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frame 13 sound_body monster_zombie_security_footstep
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}
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anim stepoutleft_fire models/md5/monsters/zombies/zsec_pistol/wallstepleftpistol_C.md5anim {
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frame 2 launch_missile pistol
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frame 2 sound_weapon monster_pistol_fire
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}
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anim stepoutleft_in models/md5/monsters/zombies/zsec_pistol/wallstepleftpistol_D.md5anim {
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frame 11 sound_body monster_zombie_security_footstep
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frame 18 sound_body monster_zombie_security_footstep
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}
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anim stepoutleft_wait models/md5/monsters/zombies/zsec_pistol/wallstepleftpistol_A.md5anim
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anim stepoutright_out models/md5/monsters/zombies/zsec_pistol/wallsteprightpistol_B.md5anim {
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frame 7 sound_body monster_zombie_security_footstep
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frame 13 sound_body monster_zombie_security_footstep
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}
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anim stepoutright_fire models/md5/monsters/zombies/zsec_pistol/wallsteprightpistol_C.md5anim {
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frame 2 launch_missile pistol
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frame 2 sound_weapon monster_pistol_fire
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}
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anim stepoutright_in models/md5/monsters/zombies/zsec_pistol/wallsteprightpistol_D.md5anim {
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frame 16 sound_body monster_zombie_security_footstep
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}
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anim stepoutright_wait models/md5/monsters/zombies/zsec_pistol/wallsteprightpistol_A.md5anim
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anim rotoutleft1_out models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol_B.md5anim {
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frame 11 sound_body monster_zombie_security_footstep
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frame 13 sound_body monster_zombie_security_footstep
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}
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anim rotoutleft1_fire models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol_C.md5anim {
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frame 2 launch_missile pistol
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frame 2 sound_weapon monster_pistol_fire
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}
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anim rotoutleft1_in models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol_D.md5anim {
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frame 12 sound_body monster_zombie_security_footstep
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frame 16 sound_body monster_zombie_security_footstep
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}
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anim rotoutleft1_wait models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol_A.md5anim
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anim rotoutleft2_out models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol2_B.md5anim {
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frame 12 sound_body monster_zombie_security_footstep
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}
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anim rotoutleft2_fire models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol2_C.md5anim {
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frame 2 launch_missile pistol
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frame 2 sound_weapon monster_pistol_fire
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}
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anim rotoutleft2_in models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol2_D.md5anim {
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frame 16 sound_body monster_zombie_security_footstep
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}
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anim rotoutleft2_wait models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol2_A.md5anim
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anim rotoutright1_out models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol_B.md5anim {
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frame 5 sound_body monster_zombie_security_footstep
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frame 14 sound_body monster_zombie_security_footstep
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}
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anim rotoutright1_fire models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol_C.md5anim {
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frame 2 launch_missile pistol
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frame 2 sound_weapon monster_pistol_fire
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}
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anim rotoutright1_in models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol_D.md5anim {
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frame 13 sound_body monster_zombie_security_footstep
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frame 19 sound_body monster_zombie_security_footstep
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}
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anim rotoutright1_wait models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol_A.md5anim
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anim rotoutright2_out models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol2_B.md5anim {
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frame 13 sound_body monster_zombie_security_footstep
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frame 15 sound_body monster_zombie_security_footstep
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}
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anim rotoutright2_fire models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol2_C.md5anim {
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frame 2 launch_missile pistol
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frame 2 sound_weapon monster_pistol_fire
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}
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anim rotoutright2_in models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol2_D.md5anim {
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frame 3 sound_body monster_zombie_security_footstep
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frame 12 sound_body monster_zombie_security_footstep
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frame 15 sound_body monster_zombie_security_footstep
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}
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anim rotoutright2_wait models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol2_A.md5anim
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anim craterotright_out models/md5/monsters/zombies/zsec_pistol/craterotrightpistol_B.md5anim {
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frame 17 sound_body monster_zombie_security_footstep
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}
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anim craterotright_fire models/md5/monsters/zombies/zsec_pistol/craterotrightpistol_C.md5anim {
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frame 1 sound_weapon monster_pistol_fire
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frame 1 launch_missile pistol
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}
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anim craterotright_in models/md5/monsters/zombies/zsec_pistol/craterotrightpistol_D.md5anim {
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frame 22 sound_body monster_zombie_security_footstep
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}
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anim craterotright_wait models/md5/monsters/zombies/zsec_pistol/craterotrightpistol_A.md5anim
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anim cratestand_out models/md5/monsters/zombies/zsec_pistol/cratestandpistol_B.md5anim
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anim cratestand_fire models/md5/monsters/zombies/zsec_pistol/cratestandpistol_C.md5anim {
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frame 1 sound_weapon monster_pistol_fire
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frame 1 launch_missile pistol
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}
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anim cratestand_in models/md5/monsters/zombies/zsec_pistol/cratestandpistol_D.md5anim
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anim cratestand_wait models/md5/monsters/zombies/zsec_pistol/cratestandpistol_A.md5anim
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anim crouch_out models/md5/monsters/zombies/zsec_pistol/crouch_raise.md5anim
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anim crouch_fire models/md5/monsters/zombies/zsec_pistol/crouch_fire.md5anim {
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frame 1 sound_weapon monster_pistol_fire
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frame 1 launch_missile pistol
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}
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anim crouch_in models/md5/monsters/zombies/zsec_pistol/crouch_lower.md5anim {
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frame 10 sound_body monster_zombie_security_footstep
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}
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anim crouch_wait models/md5/monsters/zombies/zsec_pistol/crouch_aim.md5anim
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anim range_attack_aim models/md5/monsters/zombies/zsec_pistol/aim.md5anim
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anim range_attack models/md5/monsters/zombies/zsec_pistol/raise.md5anim
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anim range_attack_loop models/md5/monsters/zombies/zsec_pistol/fire1.md5anim {
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frame 1 sound_weapon monster_pistol_fire
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frame 1 launch_missile pistol
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}
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anim range_attack_end models/md5/monsters/zombies/zsec_pistol/lower.md5anim
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anim crouch_range_attack_aim models/md5/monsters/zombies/zsec_pistol/crouch_aim.md5anim
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anim crouch_range_attack models/md5/monsters/zombies/zsec_pistol/crouch_raise.md5anim
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anim crouch_range_attack_loop models/md5/monsters/zombies/zsec_pistol/crouch_fire.md5anim {
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frame 1 sound_weapon monster_pistol_fire
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frame 1 launch_missile pistol
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}
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anim crouch_range_attack_end models/md5/monsters/zombies/zsec_pistol/crouch_lower.md5anim {
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frame 10 sound_body monster_zombie_security_footstep
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}
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anim crouch_pain models/md5/monsters/zombies/zsec_pistol/crouch_pain_center.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim crouch_pain_head models/md5/monsters/zombies/zsec_pistol/crouch_pain_center.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim crouch_pain_chest models/md5/monsters/zombies/zsec_pistol/crouch_pain_center.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim crouch_pain_left_arm models/md5/monsters/zombies/zsec_pistol/crouch_aim_pain_left.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim crouch_pain_right_arm models/md5/monsters/zombies/zsec_pistol/crouch_aim_pain_right.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim evade_left models/md5/monsters/zombies/zsec_pistol/evade_left.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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frame 16 sound_body monster_zombie_security_footstep
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frame 18 sound_body monster_zombie_security_footstep
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frame 30 sound_body monster_zombie_security_footstep
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}
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anim evade_right models/md5/monsters/zombies/zsec_pistol/evade_right.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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frame 13 sound_body monster_zombie_security_footstep
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frame 16 sound_body monster_zombie_security_footstep
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frame 25 sound_body monster_zombie_security_footstep
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}
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}
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entityDef monster_zsec_pistol {
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"inherit" "zombie_default"
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"scriptobject" "monster_zombie_security_pistol"
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"size" "40 40 72"
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"use_aas" "aas48"
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"team" "1"
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"rank" "1"
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"health" "55"
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"def_projectile" "projectile_bullet_zsec_pistol"
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"attack_cone" "70"
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"attack_accuracy" "3"
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"projectile_spread" "2"
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"smoke_weapon" "cgsmoke.smoke"
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"smoke_wound_metal" "bulletricochet.prt"
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"smoke_wound_ricochet" "bulletricochet.prt"
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"turn_rate" "360"
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"mass" "150"
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"bone_focus" "headcontrol"
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"bone_leftEye" "Leyeaim"
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"bone_rightEye" "Reyeaim"
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"look_min" "-90 -125 0"
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"look_max" "25 125 0"
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"look_joint Waist" "0.1333 0.1333 0"
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"look_joint Chest" "0.1333 0.1333 0"
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"look_joint Shoulders" "0.1333 0.1333 0"
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"look_joint headcontrol" "0.6 0.6 0"
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"look_joint Ruparm" "-0.4 0 0"
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"look_joint Luparm" "-0.4 0 0"
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"ragdoll" "monster_zombie_security_pistol"
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"ik_numLegs" "2"
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"ik_footSize" "4"
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"ik_waist" "Body2"
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"ik_hip1" "Lupleg"
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"ik_hip2" "Rupleg"
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"ik_knee1" "Lloleg"
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"ik_knee2" "Rloleg"
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"ik_ankle1" "Lankle_r"
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"ik_ankle2" "Rankle_r"
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"ik_dir1" "Lknee"
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"ik_dir2" "Rknee"
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"ik_foot1" "Lball_r"
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"ik_foot2" "Rball_r"
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"model" "model_monster_zsec_pistol"
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"damage_zone head" "*loneckcontrol"
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"damage_zone chest" "*Waist -*Rshldr -*Lshldr -*loneckcontrol"
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"damage_zone left_arm" "*Lshldr"
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"damage_zone right_arm" "*Rshldr"
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"damage_zone legs" "*Hips"
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"damage_scale head" "1.25"
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"def_head" "head_zombie6"
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"head_joint" "Shoulders"
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"skin_dropGib" "skins/monsters/zombies/securitygib.skin"
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"def_dropGibItem1" "moveable_item_head_pork"
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"dropGibItem1Joint" "headcontrol"
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"def_dropGibItem2" "moveable_item_torso_pork"
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"dropGibItem2Joint" "Chest"
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"def_dropGibItem3" "moveable_item_rup_arm_pork"
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"dropGibItem3Joint" "Ruparm"
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"def_dropGibItem4" "moveable_item_left_waist_pork"
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"dropGibItem4Joint" "Waist"
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"def_dropGibItem5" "moveable_item_lup_leg_pork"
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"dropGibItem5Joint" "Lupleg"
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"def_dropGibItem6" "moveable_item_rup_leg_pork"
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"dropGibItem6Joint" "Rupleg"
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"def_dropGibItem7" "moveable_item_rup2_leg_pork"
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"dropGibItem7Joint" "Rloleg"
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"def_dropGibItem8" "moveable_item_pelvis_pork"
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"dropGibItem8Joint" "Hips"
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"def_dropDeathItem9" "moveable_item_pistol"
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"dropDeathItem9Joint" "pistol"
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"skin_dropDeath" "skins/monsters/zombies/zsecurity.skin"
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"snd_bounce" "ragdoll_impact"
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"snd_footstep" "monster_zombie_security_footstep"
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"snd_chatter" "monster_zombie_security_chatter"
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"snd_chatter_combat" "monster_zombie_security_chatter_combat"
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"snd_death" "monster_zombie_security_die"
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"mtr_flashShader" "muzzleflash"
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"flashTime" "0.15"
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"flashColor" "1 0.8 0.4"
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"flashRadius" "80"
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}
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model model_monster_zsec_pistol_slowfire {
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inherit model_monster_zsec_pistol
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anim range_attack_loop models/md5/monsters/zombies/zsec_pistol/fire1.md5anim {
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frame 1 sound_weapon monster_pistol_fire
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frame 1 launch_missile pistol
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}
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anim crouch_range_attack_loop models/md5/monsters/zombies/zsec_pistol/crouch_fire.md5anim {
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frame 1 sound_weapon monster_pistol_fire
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frame 1 launch_missile pistol
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}
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}
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|
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entityDef monster_zsec_pistol_slowfire {
|
|
"inherit" "monster_zsec_pistol"
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"model" "model_monster_zsec_pistol_slowfire"
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}
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entityDef damage_bullet_zsec_pistol {
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"damage" "4"
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"kickDir" "1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
|
|
"blob_size" "400"
|
|
"blob_offset_x" "400"
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|
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"knockback" "1"
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"smoke_wound_flesh" "bloodwound.smoke"
|
|
"mtr_wound_flesh" "textures/decals/hurt02"
|
|
"mtr_splat_flesh" "textures/decals/dsplat2"
|
|
"mtr_splat_flesh2" "textures/decals/dsplat5"
|
|
"mtr_splat_flesh3" "textures/decals/dsplat7"
|
|
"mtr_splat_flesh4" "textures/decals/dsplat11"
|
|
"snd_flesh" "bullet_impact_flesh"
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|
|
|
"kick_time" "400"
|
|
"kick_amplitude" "1"
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|
|
|
"dv_time" "100"
|
|
}
|
|
|
|
entityDef projectile_bullet_zsec_pistol {
|
|
"spawnclass" "idProjectile"
|
|
"mins" "-1 -1 -1"
|
|
"maxs" "1 1 1"
|
|
"cone" "3"
|
|
"scale" "0.1"
|
|
"noshadows" "1"
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|
|
|
"snd_ricochet" "bullet_ricochet"
|
|
"snd_impact" "bullet_impact_metal"
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|
|
|
"def_damage" "damage_bullet_zsec_pistol"
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|
|
|
"launchFromBarrel" "0"
|
|
"health" "0"
|
|
"velocity" "2000 0 0" // slowed down for tracer effect
|
|
"angular_velocity" "0 0 0"
|
|
"thrust" "0"
|
|
"thrust_start" "0"
|
|
"thrust_end" "0"
|
|
"linear_friction" "0"
|
|
"angular_friction" "0"
|
|
"contact_friction" "0"
|
|
"bounce" "0.6"
|
|
"mass" "2"
|
|
"gravity" "0"
|
|
"fuse" "4"
|
|
|
|
"detonate_on_fuse" "0"
|
|
"detonate_on_death" "0"
|
|
"detonate_on_world" "1"
|
|
"detonate_on_actor" "1"
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|
|
|
"impact_damage_effect" "1"
|
|
"impact_gib" "1"
|
|
|
|
"mtr_detonate" "textures/decals/bulleth02"
|
|
"decal_size" "10"
|
|
|
|
"smoke_fly" ""
|
|
"smoke_detonate" "smokeandspark.smoke"
|
|
"smoke_bounce" "" //particles/bullet_sparks.particle"
|
|
"smoke_fuse" ""
|
|
|
|
"mtr_light_shader" ""
|
|
"light_color" "0 0 0"
|
|
"light_radius" "0"
|
|
"light_offset" "0 0 0"
|
|
|
|
"mtr_explode_light_shader" ""
|
|
"explode_light_color" "0 0 0"
|
|
"explode_light_radius" "0"
|
|
"explode_light_fadetime" "0"
|
|
}
|