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aas
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
amplitude
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Replace malloc.h by stdlib.h
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2013-03-16 01:38:53 +01:00 |
cm
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
cmake
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Bink support on Linux with CMake
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2014-04-05 17:38:42 +02:00 |
d3xp
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Changed r_useShadowMapping 1: medium+faster, 2: high quality
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2014-05-16 00:14:42 +02:00 |
framework
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Added custom content support by looking for all content in all maps/*.resources.
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2014-05-14 22:32:34 +02:00 |
idlib
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Supress warnings about failed #include global.inc when using embedded Cg shaders
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2014-05-14 19:14:21 +02:00 |
libs
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Fixed problems when building for Win64 and using FFmpeg. fixes #106
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2014-05-12 09:51:41 +02:00 |
premake
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Removed null characters from RenderProgs_embedded.h
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2014-04-28 11:29:11 +02:00 |
renderer
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Changed r_useShadowMapping 1: medium+faster, 2: high quality
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2014-05-16 00:14:42 +02:00 |
sound
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Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
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2014-02-23 15:19:11 +01:00 |
swf
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Fix typos
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2013-12-31 02:23:16 +01:00 |
sys
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Removed glewExperimental = GL_TRUE hack for SDL 2
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2014-05-11 12:28:29 +02:00 |
ui
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Fixed various warnings from clang
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2012-12-23 06:40:47 +01:00 |
astyle-code.bat
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Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
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2013-06-01 15:13:00 +02:00 |
astyle-code.sh
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Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
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2014-02-23 15:19:11 +01:00 |
astyle-options.ini
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astyle.exe
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Updated astyle.exe to AStyle 2.03
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2014-02-23 15:23:10 +01:00 |
cmake-eclipse-linux-debug.sh
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First playable version on Linux.
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2012-12-16 17:31:21 +01:00 |
cmake-eclipse-linux-profile.sh
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First playable version on Linux.
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2012-12-16 17:31:21 +01:00 |
cmake-eclipse-mingw-debug.bat
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Added Doom 3 GCC compile options.
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2012-12-03 14:21:45 +01:00 |
cmake-eclipse-mingw-release.bat
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Added neo/cmake-eclipse-mingw-release.bat
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2012-12-03 17:30:42 +01:00 |
cmake-linux-release.sh
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Added cmake-linux-release.sh Bash script
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2014-04-26 14:26:26 +02:00 |
cmake-vs2010-32bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2010-64bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2012-32bit-openal.bat
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Added CMake batch file for OpenAL
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2013-06-01 15:15:18 +02:00 |
cmake-vs2012-32bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2012-64bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2013-32bit-openal.bat
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Added .bat files for quick VS 2013 projects creation
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2014-02-13 13:50:31 +01:00 |
cmake-vs2013-32bit.bat
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Added .bat files for quick VS 2013 projects creation
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2014-02-13 13:50:31 +01:00 |
cmake-vs2013-64bit.bat
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Added .bat files for quick VS 2013 projects creation
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2014-02-13 13:50:31 +01:00 |
CMakeLists.txt
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Fixed problems when building for Win64 and using FFmpeg. fixes #106
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2014-05-12 09:51:41 +02:00 |
premake4.exe
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4.lua
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4_embed.bat
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |