doom3-bfg/neo/renderer
2024-06-19 18:21:42 +02:00
..
Color Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
DXT rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
NVRHI Fix testVideo to check for viewDef->viewEntitys (i.e. 3D/2D) not console state 2024-04-02 13:40:03 -04:00
OpenGL Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
Passes Merge branch 'master' into nvrhi-rebase-040224 2024-02-04 15:02:13 -05:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
Vulkan Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
BinaryImage.cpp rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
BinaryImage.h Add various move constructors 2022-10-23 17:49:54 -05:00
BinaryImageData.h Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
BindingCache.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
BindingCache.h Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
BoundsTrack.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
BoundsTrack.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject.cpp Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
BufferObject.h Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Cinematic.cpp Replaced JPG/PNG code with stb_image snippets from dhewm3 2024-06-19 18:12:17 +02:00
Cinematic.h Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
CmdlineProgressbar.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
CmdlineProgressbar.h Moved CommandlineProgressBar out of RenderCommon.h to its own files 2022-01-22 16:20:21 +01:00
Font.cpp Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch 2023-12-26 13:14:59 +01:00
Font.h Explicit font's position's type is signed char 2024-05-30 20:19:26 +08:00
Framebuffer.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Framebuffer.h Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
GLMatrix.cpp rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
GLMatrix.h Improved TAA jittering 2022-04-20 10:54:25 +02:00
GLState.h Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
GuiModel.cpp Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
GuiModel.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
Image.h Removed flipVertical option from R_WritePNG 2024-06-19 18:21:42 +02:00
Image_blueNoiseVC_1M.h Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
Image_blueNoiseVC_2.h Optimized Filmic Dithering with precalculated Blue Noise 2020-05-10 22:10:32 +02:00
Image_brdfLut.h Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Image_env_UAC_lobby_amb.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_env_UAC_lobby_spec.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_files.cpp Removed flipVertical option from R_WritePNG 2024-06-19 18:21:42 +02:00
Image_intrinsic.cpp Added Amstrad CPC 6128 mode 2024-01-10 00:04:26 +01:00
Image_load.cpp rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
Image_process.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Image_program.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
ImageManager.cpp rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
ImmediateMode.cpp Correct some uint64 types and add Optick frame tag for DX12 / Vulkan Present() 2024-03-07 15:55:00 -05:00
ImmediateMode.h valgrind: Fix uninitialized variables in debug tools - ImmediateMode and Optick 2023-12-28 09:29:47 -05:00
Interaction.cpp VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update 2023-12-26 13:15:32 +01:00
Interaction.h Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Material.cpp Removed flipVertical option from R_WritePNG 2024-06-19 18:21:42 +02:00
Material.h Wrote simple exportMaterialsToBlender command 2023-10-18 13:39:06 +02:00
Model.cpp Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support 2024-06-18 20:33:11 +02:00
Model.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
Model_ase.cpp Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
Model_ase.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_beam.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_gltf.cpp Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support 2024-06-18 20:33:11 +02:00
Model_gltf.h Extended FindModelRoot logic 2023-04-10 17:17:28 +02:00
Model_liquid.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Model_local.h Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support 2024-06-18 20:33:11 +02:00
Model_lwo.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_lwo.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ma.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ma.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md3.cpp Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_md3.h Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_md5.cpp Don't reset or lock r_useGPUSkinning cvar in multiplayer mode (not a cheat) 2024-01-21 00:22:17 -05:00
Model_obj.cpp Ignore line definitions in OBJ files 2022-06-20 22:33:01 +02:00
Model_obj.h Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Model_prt.cpp Passed idImportOptions along the animations loader code 2022-11-11 16:59:36 +01:00
Model_sprite.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ModelDecal.cpp More renderdemo code removed 2024-03-22 09:02:04 +01:00
ModelDecal.h More renderdemo code removed 2024-03-22 09:02:04 +01:00
ModelManager.cpp Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support 2024-06-18 20:33:11 +02:00
ModelManager.h Added glTF2 import option -nomikktspace 2023-04-13 21:49:39 +02:00
ModelOverlay.cpp More renderdemo code removed 2024-03-22 09:02:04 +01:00
ModelOverlay.h More renderdemo code removed 2024-03-22 09:02:04 +01:00
PipelineCache.cpp Got rid of NVRHI depth-stencil is read-only warnings. Closes #760 2023-12-26 15:33:02 +01:00
PipelineCache.h Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit 2022-10-28 17:50:48 -04:00
RenderBackend.cpp Show VRAM memory usage with com_showFPS > 2 in separate line 2024-03-17 11:25:21 +01:00
RenderBackend.h Hooked in the ability to do postfx after everything else is rendered 2023-12-28 14:39:59 +01:00
RenderCommon.h More renderdemo code removed 2024-03-22 09:02:04 +01:00
RenderContext.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderEntity.cpp Fixed democode removal merge problems 2024-03-22 09:24:23 +01:00
RenderLog.cpp Complete Optick instrumentation and align with HUD GPU timers 2024-02-28 11:59:41 -05:00
RenderLog.h Complete Optick instrumentation and align with HUD GPU timers 2024-02-28 11:59:41 -05:00
RenderPass.cpp Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700) 2023-05-23 17:50:25 +02:00
RenderPass.h Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700) 2023-05-23 17:50:25 +02:00
RenderProgs.cpp Added Amstrad CPC 6128 mode 2024-01-10 00:04:26 +01:00
RenderProgs.h Added Amstrad CPC 6128 mode 2024-01-10 00:04:26 +01:00
RenderSystem.cpp Fixed democode removal merge problems 2024-03-22 09:24:23 +01:00
RenderSystem.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
RenderSystem_init.cpp Removed flipVertical option from R_WritePNG 2024-06-19 18:21:42 +02:00
RenderWorld.cpp Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support 2024-06-18 20:33:11 +02:00
RenderWorld.h Killed remnants of renderLight precalculated shadowvolume models 2024-05-13 23:11:02 +02:00
RenderWorld_defs.cpp Killed remnants of renderLight precalculated shadowvolume models 2024-05-13 23:11:02 +02:00
RenderWorld_envprobes.cpp Removed flipVertical option from R_WritePNG 2024-06-19 18:21:42 +02:00
RenderWorld_lightgrid.cpp Changed important console cmds to CONSOLE_COMMAND_SHIP for new ModDB builds 2024-05-11 20:42:22 +02:00
RenderWorld_load.cpp Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
RenderWorld_local.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
RenderWorld_portals.cpp Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
ResolutionScale.cpp More renderdemo code removed 2024-03-22 09:02:04 +01:00
ResolutionScale.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ScreenRect.cpp Astyle 2022-11-20 12:52:06 +01:00
ScreenRect.h Astyle 2022-11-20 12:52:06 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_frontend_addlights.cpp Enable r_useParallelAdd* to be changed for bake* operations on multiplayer maps 2024-01-19 23:17:24 -05:00
tr_frontend_addmodels.cpp More renderdemo code removed 2024-03-22 09:02:04 +01:00
tr_frontend_deform.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
tr_frontend_guisurf.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_frontend_main.cpp Restored internal envprobe fallback if map has no envprobes. close #836 2024-05-01 11:37:34 +02:00
tr_frontend_subview.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_trace.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_trisurf.cpp rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
VertexCache.cpp VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update 2023-12-26 13:15:32 +01:00
VertexCache.h Went back to 15 bits for VERTCACHE_FRAME_MASK 2023-03-03 20:32:48 +01:00