doom3-bfg/neo/tools/compilers/dmap/facebsp.cpp
2014-08-02 15:09:25 +02:00

563 lines
11 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "dmap.h"
int c_faceLeafs;
extern int c_nodes;
void RemovePortalFromNode( uPortal_t* portal, node_t* l );
node_t* NodeForPoint( node_t* node, const idVec3& origin )
{
float d;
while( node->planenum != PLANENUM_LEAF )
{
idPlane& plane = dmapGlobals.mapPlanes[node->planenum];
d = plane.Distance( origin );
if( d >= 0 )
{
node = node->children[0];
}
else
{
node = node->children[1];
}
}
return node;
}
/*
=============
FreeTreePortals_r
=============
*/
void FreeTreePortals_r( node_t* node )
{
uPortal_t* p, *nextp;
int s;
// free children
if( node->planenum != PLANENUM_LEAF )
{
FreeTreePortals_r( node->children[0] );
FreeTreePortals_r( node->children[1] );
}
// free portals
for( p = node->portals ; p ; p = nextp )
{
s = ( p->nodes[1] == node );
nextp = p->next[s];
RemovePortalFromNode( p, p->nodes[!s] );
FreePortal( p );
}
node->portals = NULL;
}
/*
=============
FreeTree_r
=============
*/
void FreeTree_r( node_t* node )
{
// free children
if( node->planenum != PLANENUM_LEAF )
{
FreeTree_r( node->children[0] );
FreeTree_r( node->children[1] );
}
// free brushes
FreeBrushList( node->brushlist );
// free the node
c_nodes--;
Mem_Free( node );
}
/*
=============
FreeTree
=============
*/
void FreeTree( tree_t* tree )
{
if( !tree )
{
return;
}
FreeTreePortals_r( tree->headnode );
FreeTree_r( tree->headnode );
Mem_Free( tree );
}
//===============================================================
void PrintTree_r( node_t* node, int depth )
{
int i;
uBrush_t* bb;
for( i = 0 ; i < depth ; i++ )
common->Printf( " " );
if( node->planenum == PLANENUM_LEAF )
{
if( !node->brushlist )
common->Printf( "NULL\n" );
else
{
for( bb = node->brushlist ; bb ; bb = bb->next )
common->Printf( "%i ", bb->original->brushnum );
common->Printf( "\n" );
}
return;
}
idPlane& plane = dmapGlobals.mapPlanes[node->planenum];
common->Printf( "#%i (%5.2f %5.2f %5.2f %5.2f)\n", node->planenum,
plane[0], plane[1], plane[2], plane[3] );
PrintTree_r( node->children[0], depth + 1 );
PrintTree_r( node->children[1], depth + 1 );
}
/*
================
AllocBspFace
================
*/
bspface_t* AllocBspFace()
{
bspface_t* f;
f = ( bspface_t* )Mem_Alloc( sizeof( *f ), TAG_TOOLS );
memset( f, 0, sizeof( *f ) );
return f;
}
/*
================
FreeBspFace
================
*/
void FreeBspFace( bspface_t* f )
{
if( f->w )
{
delete f->w;
}
Mem_Free( f );
}
/*
================
SelectSplitPlaneNum
================
*/
#define BLOCK_SIZE 1024
int SelectSplitPlaneNum( node_t* node, bspface_t* list )
{
bspface_t* split;
bspface_t* check;
bspface_t* bestSplit;
int splits, facing, front, back;
int side;
idPlane* mapPlane;
int value, bestValue;
idPlane plane;
int planenum;
bool havePortals;
float dist;
idVec3 halfSize;
// if it is crossing a 1k block boundary, force a split
// this prevents epsilon problems from extending an
// arbitrary distance across the map
halfSize = ( node->bounds[1] - node->bounds[0] ) * 0.5f;
for( int axis = 0; axis < 3; axis++ )
{
if( halfSize[axis] > BLOCK_SIZE )
{
dist = BLOCK_SIZE * ( floor( ( node->bounds[0][axis] + halfSize[axis] ) / BLOCK_SIZE ) + 1.0f );
}
else
{
dist = BLOCK_SIZE * ( floor( node->bounds[0][axis] / BLOCK_SIZE ) + 1.0f );
}
if( dist > node->bounds[0][axis] + 1.0f && dist < node->bounds[1][axis] - 1.0f )
{
plane[0] = plane[1] = plane[2] = 0.0f;
plane[axis] = 1.0f;
plane[3] = -dist;
planenum = FindFloatPlane( plane );
return planenum;
}
}
// pick one of the face planes
// if we have any portal faces at all, only
// select from them, otherwise select from
// all faces
bestValue = -999999;
bestSplit = list;
havePortals = false;
for( split = list ; split ; split = split->next )
{
split->checked = false;
if( split->portal )
{
havePortals = true;
}
}
for( split = list ; split ; split = split->next )
{
if( split->checked )
{
continue;
}
if( havePortals != split->portal )
{
continue;
}
mapPlane = &dmapGlobals.mapPlanes[ split->planenum ];
splits = 0;
facing = 0;
front = 0;
back = 0;
for( check = list ; check ; check = check->next )
{
if( check->planenum == split->planenum )
{
facing++;
check->checked = true; // won't need to test this plane again
continue;
}
side = check->w->PlaneSide( *mapPlane );
if( side == SIDE_CROSS )
{
splits++;
}
else if( side == SIDE_FRONT )
{
front++;
}
else if( side == SIDE_BACK )
{
back++;
}
}
value = 5 * facing - 5 * splits; // - abs(front-back);
if( mapPlane->Type() < PLANETYPE_TRUEAXIAL )
{
value += 5; // axial is better
}
if( value > bestValue )
{
bestValue = value;
bestSplit = split;
}
}
if( bestValue == -999999 )
{
return -1;
}
return bestSplit->planenum;
}
/*
================
BuildFaceTree_r
================
*/
void BuildFaceTree_r( node_t* node, bspface_t* list )
{
bspface_t* split;
bspface_t* next;
int side;
bspface_t* newFace;
bspface_t* childLists[2];
idWinding* frontWinding, *backWinding;
int i;
int splitPlaneNum;
splitPlaneNum = SelectSplitPlaneNum( node, list );
// if we don't have any more faces, this is a node
if( splitPlaneNum == -1 )
{
node->planenum = PLANENUM_LEAF;
c_faceLeafs++;
return;
}
// partition the list
node->planenum = splitPlaneNum;
idPlane& plane = dmapGlobals.mapPlanes[ splitPlaneNum ];
childLists[0] = NULL;
childLists[1] = NULL;
for( split = list ; split ; split = next )
{
next = split->next;
if( split->planenum == node->planenum )
{
FreeBspFace( split );
continue;
}
side = split->w->PlaneSide( plane );
if( side == SIDE_CROSS )
{
split->w->Split( plane, CLIP_EPSILON * 2, &frontWinding, &backWinding );
if( frontWinding )
{
newFace = AllocBspFace();
newFace->w = frontWinding;
newFace->next = childLists[0];
newFace->planenum = split->planenum;
childLists[0] = newFace;
}
if( backWinding )
{
newFace = AllocBspFace();
newFace->w = backWinding;
newFace->next = childLists[1];
newFace->planenum = split->planenum;
childLists[1] = newFace;
}
FreeBspFace( split );
}
else if( side == SIDE_FRONT )
{
split->next = childLists[0];
childLists[0] = split;
}
else if( side == SIDE_BACK )
{
split->next = childLists[1];
childLists[1] = split;
}
}
// recursively process children
for( i = 0 ; i < 2 ; i++ )
{
node->children[i] = AllocNode();
node->children[i]->parent = node;
node->children[i]->bounds = node->bounds;
}
// split the bounds if we have a nice axial plane
for( i = 0 ; i < 3 ; i++ )
{
if( idMath::Fabs( plane[i] - 1.0 ) < 0.001 )
{
node->children[0]->bounds[0][i] = plane.Dist();
node->children[1]->bounds[1][i] = plane.Dist();
break;
}
}
for( i = 0 ; i < 2 ; i++ )
{
BuildFaceTree_r( node->children[i], childLists[i] );
}
}
/*
================
FaceBSP
List will be freed before returning
================
*/
tree_t* FaceBSP( bspface_t* list )
{
tree_t* tree;
bspface_t* face;
int i;
int count;
int start, end;
start = Sys_Milliseconds();
common->Printf( "--- FaceBSP ---\n" );
tree = AllocTree();
count = 0;
tree->bounds.Clear();
for( face = list ; face ; face = face->next )
{
count++;
for( i = 0 ; i < face->w->GetNumPoints() ; i++ )
{
tree->bounds.AddPoint( ( *face->w )[i].ToVec3() );
}
}
common->Printf( "%5i faces\n", count );
tree->headnode = AllocNode();
tree->headnode->bounds = tree->bounds;
c_faceLeafs = 0;
BuildFaceTree_r( tree->headnode, list );
common->Printf( "%5i leafs\n", c_faceLeafs );
end = Sys_Milliseconds();
common->Printf( "%5.1f seconds faceBsp\n", ( end - start ) / 1000.0 );
return tree;
}
//==========================================================================
/*
=================
MakeStructuralBspFaceList
=================
*/
bspface_t* MakeStructuralBspFaceList( primitive_t* list )
{
uBrush_t* b;
int i;
side_t* s;
idWinding* w;
bspface_t* f, *flist;
flist = NULL;
for( ; list ; list = list->next )
{
b = list->brush;
if( !b )
{
continue;
}
if( !b->opaque && !( b->contents & CONTENTS_AREAPORTAL ) )
{
continue;
}
for( i = 0 ; i < b->numsides ; i++ )
{
s = &b->sides[i];
w = s->winding;
if( !w )
{
continue;
}
if( ( b->contents & CONTENTS_AREAPORTAL ) && !( s->material->GetContentFlags() & CONTENTS_AREAPORTAL ) )
{
continue;
}
f = AllocBspFace();
if( s->material->GetContentFlags() & CONTENTS_AREAPORTAL )
{
f->portal = true;
}
f->w = w->Copy();
f->planenum = s->planenum & ~1;
f->next = flist;
flist = f;
}
}
return flist;
}
/*
=================
MakeVisibleBspFaceList
=================
*/
bspface_t* MakeVisibleBspFaceList( primitive_t* list )
{
uBrush_t* b;
int i;
side_t* s;
idWinding* w;
bspface_t* f, *flist;
flist = NULL;
for( ; list ; list = list->next )
{
b = list->brush;
if( !b )
{
continue;
}
if( !b->opaque && !( b->contents & CONTENTS_AREAPORTAL ) )
{
continue;
}
for( i = 0 ; i < b->numsides ; i++ )
{
s = &b->sides[i];
w = s->visibleHull;
if( !w )
{
continue;
}
f = AllocBspFace();
if( s->material->GetContentFlags() & CONTENTS_AREAPORTAL )
{
f->portal = true;
}
f->w = w->Copy();
f->planenum = s->planenum & ~1;
f->next = flist;
flist = f;
}
}
return flist;
}