mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
451 lines
12 KiB
C++
451 lines
12 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __FILE_H__
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#define __FILE_H__
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/*
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==============================================================
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File Streams.
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==============================================================
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*/
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// mode parm for Seek
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typedef enum
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{
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FS_SEEK_CUR,
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FS_SEEK_END,
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FS_SEEK_SET
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} fsOrigin_t;
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class idFileSystemLocal;
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class idFile
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{
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public:
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virtual ~idFile() {};
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// Get the name of the file.
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virtual const char* GetName() const;
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// Get the full file path.
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virtual const char* GetFullPath() const;
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// Read data from the file to the buffer.
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virtual int Read( void* buffer, int len );
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// Write data from the buffer to the file.
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virtual int Write( const void* buffer, int len );
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// Returns the length of the file.
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virtual int Length() const;
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// Return a time value for reload operations.
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virtual ID_TIME_T Timestamp() const;
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// Returns offset in file.
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virtual int Tell() const;
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// Forces flush on files being writting to.
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virtual void ForceFlush();
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// Causes any buffered data to be written to the file.
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virtual void Flush();
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// Seek on a file.
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virtual int Seek( long offset, fsOrigin_t origin );
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// Go back to the beginning of the file.
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virtual void Rewind();
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// Like fprintf.
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virtual int Printf( VERIFY_FORMAT_STRING const char* fmt, ... );
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// Like fprintf but with argument pointer
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virtual int VPrintf( const char* fmt, va_list arg );
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// Write a string with high precision floating point numbers to the file.
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virtual int WriteFloatString( VERIFY_FORMAT_STRING const char* fmt, ... );
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// Endian portable alternatives to Read(...)
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virtual int ReadInt( int& value );
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virtual int ReadUnsignedInt( unsigned int& value );
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virtual int ReadShort( short& value );
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virtual int ReadUnsignedShort( unsigned short& value );
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virtual int ReadChar( char& value );
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virtual int ReadUnsignedChar( unsigned char& value );
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virtual int ReadFloat( float& value );
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virtual int ReadBool( bool& value );
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virtual int ReadString( idStr& string );
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virtual int ReadVec2( idVec2& vec );
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virtual int ReadVec3( idVec3& vec );
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virtual int ReadVec4( idVec4& vec );
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virtual int ReadVec6( idVec6& vec );
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virtual int ReadMat3( idMat3& mat );
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// Endian portable alternatives to Write(...)
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virtual int WriteInt( const int value );
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virtual int WriteUnsignedInt( const unsigned int value );
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virtual int WriteShort( const short value );
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virtual int WriteUnsignedShort( unsigned short value );
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virtual int WriteChar( const char value );
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virtual int WriteUnsignedChar( const unsigned char value );
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virtual int WriteFloat( const float value );
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virtual int WriteBool( const bool value );
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virtual int WriteString( const char* string );
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virtual int WriteVec2( const idVec2& vec );
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virtual int WriteVec3( const idVec3& vec );
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virtual int WriteVec4( const idVec4& vec );
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virtual int WriteVec6( const idVec6& vec );
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virtual int WriteMat3( const idMat3& mat );
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template<class type> ID_INLINE size_t ReadBig( type& c )
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{
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size_t r = Read( &c, sizeof( c ) );
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idSwap::Big( c );
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return r;
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}
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template<class type> ID_INLINE size_t ReadBigArray( type* c, int count )
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{
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size_t r = Read( c, sizeof( c[0] ) * count );
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idSwap::BigArray( c, count );
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return r;
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}
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template<class type> ID_INLINE size_t WriteBig( const type& c )
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{
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type b = c;
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idSwap::Big( b );
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return Write( &b, sizeof( b ) );
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}
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template<class type> ID_INLINE size_t WriteBigArray( const type* c, int count )
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{
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size_t r = 0;
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for( int i = 0; i < count; i++ )
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{
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r += WriteBig( c[i] );
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}
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return r;
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}
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};
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/*
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================================================
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idFile_Memory
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================================================
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*/
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class idFile_Memory : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_Memory(); // file for writing without name
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idFile_Memory( const char* name ); // file for writing
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idFile_Memory( const char* name, char* data, int length ); // file for writing
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idFile_Memory( const char* name, const char* data, int length ); // file for reading
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virtual ~idFile_Memory();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return name.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len );
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virtual int Length() const;
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virtual void SetLength( size_t len );
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virtual ID_TIME_T Timestamp() const;
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virtual int Tell() const;
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virtual void ForceFlush();
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virtual void Flush();
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virtual int Seek( long offset, fsOrigin_t origin );
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// Set the given length and don't allow the file to grow.
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void SetMaxLength( size_t len );
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// changes memory file to read only
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void MakeReadOnly();
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// Change the file to be writable
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void MakeWritable();
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// clear the file
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virtual void Clear( bool freeMemory = true );
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// set data for reading
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void SetData( const char* data, int length );
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// returns const pointer to the memory buffer
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const char* GetDataPtr() const
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{
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return filePtr;
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}
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// returns pointer to the memory buffer
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char* GetDataPtr()
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{
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return filePtr;
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}
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// set the file granularity
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void SetGranularity( int g )
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{
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assert( g > 0 );
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granularity = g;
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}
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void PreAllocate( size_t len );
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// Doesn't change how much is allocated, but allows you to set the size of the file to smaller than it should be.
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// Useful for stripping off a checksum at the end of the file
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void TruncateData( size_t len );
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void TakeDataOwnership();
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size_t GetMaxLength()
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{
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return maxSize;
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}
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size_t GetAllocated()
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{
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return allocated;
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}
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protected:
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idStr name; // name of the file
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private:
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int mode; // open mode
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size_t maxSize; // maximum size of file
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size_t fileSize; // size of the file
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size_t allocated; // allocated size
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int granularity; // file granularity
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char* filePtr; // buffer holding the file data
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char* curPtr; // current read/write pointer
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};
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class idFile_BitMsg : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_BitMsg( idBitMsg& msg );
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idFile_BitMsg( const idBitMsg& msg );
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virtual ~idFile_BitMsg();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return name.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len );
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virtual int Length() const;
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virtual ID_TIME_T Timestamp() const;
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virtual int Tell() const;
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virtual void ForceFlush();
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virtual void Flush();
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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idStr name; // name of the file
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int mode; // open mode
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idBitMsg* msg;
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};
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class idFile_Permanent : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_Permanent();
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virtual ~idFile_Permanent();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return fullPath.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len );
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virtual int Length() const;
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virtual ID_TIME_T Timestamp() const;
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virtual int Tell() const;
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virtual void ForceFlush();
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virtual void Flush();
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virtual int Seek( long offset, fsOrigin_t origin );
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// returns file pointer
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idFileHandle GetFilePtr()
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{
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return o;
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}
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private:
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idStr name; // relative path of the file - relative path
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idStr fullPath; // full file path - OS path
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int mode; // open mode
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int fileSize; // size of the file
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idFileHandle o; // file handle
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bool handleSync; // true if written data is immediately flushed
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};
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class idFile_Cached : public idFile_Permanent
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{
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friend class idFileSystemLocal;
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public:
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idFile_Cached();
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virtual ~idFile_Cached();
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void CacheData( uint64 offset, uint64 length );
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virtual int Read( void* buffer, int len );
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virtual int Tell() const;
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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uint64 internalFilePos;
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uint64 bufferedStartOffset;
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uint64 bufferedEndOffset;
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byte* buffered;
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};
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class idFile_InZip : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_InZip();
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virtual ~idFile_InZip();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return fullPath.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len );
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virtual int Length() const;
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virtual ID_TIME_T Timestamp() const;
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virtual int Tell() const;
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virtual void ForceFlush();
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virtual void Flush();
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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idStr name; // name of the file in the pak
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idStr fullPath; // full file path including pak file name
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int zipFilePos; // zip file info position in pak
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int fileSize; // size of the file
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void* z; // unzip info
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};
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#if 1
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class idFile_InnerResource : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_InnerResource( const char* _name, idFile* rezFile, int _offset, int _len );
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virtual ~idFile_InnerResource();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return name.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len )
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{
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assert( false );
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return 0;
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}
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virtual int Length() const
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{
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return length;
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}
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virtual ID_TIME_T Timestamp() const
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{
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return 0;
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}
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virtual int Tell() const;
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virtual int Seek( long offset, fsOrigin_t origin );
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void SetResourceBuffer( byte* buf )
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{
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resourceBuffer = buf;
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internalFilePos = 0;
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}
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private:
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idStr name; // name of the file in the pak
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int offset; // offset in the resource file
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int length; // size
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idFile* resourceFile; // actual file
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int internalFilePos; // seek offset
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byte* resourceBuffer; // if using the temp save memory
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};
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#endif
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/*
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================================================
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idFileLocal is a FileStream wrapper that automatically closes a file when the
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class variable goes out of scope. Note that the pointer passed in to the constructor can be for
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any type of File Stream that ultimately inherits from idFile, and that this is not actually a
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SmartPointer, as it does not keep a reference count.
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================================================
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*/
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class idFileLocal
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{
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public:
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// Constructor that accepts and stores the file pointer.
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idFileLocal( idFile* _file ) : file( _file )
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{
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}
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// Destructor that will destroy (close) the file when this wrapper class goes out of scope.
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~idFileLocal();
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// Cast to a file pointer.
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operator idFile* () const
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{
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return file;
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}
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// Member access operator for treating the wrapper as if it were the file, itself.
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idFile* operator -> () const
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{
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return file;
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}
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protected:
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idFile* file; // The managed file pointer.
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};
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#endif /* !__FILE_H__ */
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