doom3-bfg/neo/renderer/BufferObject.cpp

338 lines
9.3 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2013 Robert Beckebans
Copyright (C) 2016-2017 Dustin Land
Copyright (C) 2022 Stephen Pridham
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "RenderCommon.h"
idCVar r_showBuffers( "r_showBuffers", "0", CVAR_INTEGER, "" );
#ifdef _WIN32
/*
==================
IsWriteCombined
==================
*/
bool IsWriteCombined( void* base )
{
MEMORY_BASIC_INFORMATION info;
SIZE_T size = VirtualQueryEx( GetCurrentProcess(), base, &info, sizeof( info ) );
if( size == 0 )
{
DWORD error = GetLastError();
error = error;
return false;
}
bool isWriteCombined = ( ( info.AllocationProtect & PAGE_WRITECOMBINE ) != 0 );
return isWriteCombined;
}
#endif
#if defined(USE_INTRINSICS_SSE)
void CopyBuffer( byte* dst, const byte* src, int numBytes )
{
assert_16_byte_aligned( dst );
assert_16_byte_aligned( src );
int i = 0;
for( ; i + 128 <= numBytes; i += 128 )
{
__m128i d0 = _mm_load_si128( ( __m128i* )&src[i + 0 * 16] );
__m128i d1 = _mm_load_si128( ( __m128i* )&src[i + 1 * 16] );
__m128i d2 = _mm_load_si128( ( __m128i* )&src[i + 2 * 16] );
__m128i d3 = _mm_load_si128( ( __m128i* )&src[i + 3 * 16] );
__m128i d4 = _mm_load_si128( ( __m128i* )&src[i + 4 * 16] );
__m128i d5 = _mm_load_si128( ( __m128i* )&src[i + 5 * 16] );
__m128i d6 = _mm_load_si128( ( __m128i* )&src[i + 6 * 16] );
__m128i d7 = _mm_load_si128( ( __m128i* )&src[i + 7 * 16] );
_mm_stream_si128( ( __m128i* )&dst[i + 0 * 16], d0 );
_mm_stream_si128( ( __m128i* )&dst[i + 1 * 16], d1 );
_mm_stream_si128( ( __m128i* )&dst[i + 2 * 16], d2 );
_mm_stream_si128( ( __m128i* )&dst[i + 3 * 16], d3 );
_mm_stream_si128( ( __m128i* )&dst[i + 4 * 16], d4 );
_mm_stream_si128( ( __m128i* )&dst[i + 5 * 16], d5 );
_mm_stream_si128( ( __m128i* )&dst[i + 6 * 16], d6 );
_mm_stream_si128( ( __m128i* )&dst[i + 7 * 16], d7 );
}
for( ; i + 16 <= numBytes; i += 16 )
{
__m128i d = _mm_load_si128( ( __m128i* )&src[i] );
_mm_stream_si128( ( __m128i* )&dst[i], d );
}
for( ; i + 4 <= numBytes; i += 4 )
{
*( uint32* )&dst[i] = *( const uint32* )&src[i];
}
for( ; i < numBytes; i++ )
{
dst[i] = src[i];
}
_mm_sfence();
}
#else
void CopyBuffer( byte* dst, const byte* src, int numBytes )
{
assert_16_byte_aligned( dst );
assert_16_byte_aligned( src );
memcpy( dst, src, numBytes );
}
#endif
/*
================================================================================================
idBufferObject
================================================================================================
*/
/*
========================
idBufferObject::idBufferObject
========================
*/
idBufferObject::idBufferObject()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
usage = BU_STATIC;
bufferHandle.Reset();
inputLayout.Reset();
buffer = NULL;
#if defined( USE_AMD_ALLOCATOR )
vkBuffer = VK_NULL_HANDLE;
allocation = NULL;
allocationInfo = {};
#endif
}
/*
================================================================================================
idVertexBuffer
================================================================================================
*/
/*
========================
idVertexBuffer::~idVertexBuffer
========================
*/
idVertexBuffer::~idVertexBuffer()
{
FreeBufferObject();
}
/*
========================
idVertexBuffer::Reference
========================
*/
void idVertexBuffer::Reference( const idVertexBuffer& other )
{
assert( IsMapped() == false );
//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts
assert( other.GetSize() > 0 );
FreeBufferObject();
size = other.GetSize(); // this strips the MAPPED_FLAG
offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG
usage = other.usage;
bufferHandle = other.bufferHandle;
#if defined ( USE_AMD_ALLOCATOR )
allocationInfo = other.allocationInfo;
#endif
assert( OwnsBuffer() == false );
}
/*
========================
idVertexBuffer::Reference
========================
*/
void idVertexBuffer::Reference( const idVertexBuffer& other, int refOffset, int refSize )
{
assert( IsMapped() == false );
//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts
assert( refOffset >= 0 );
assert( refSize >= 0 );
assert( refOffset + refSize <= other.GetSize() );
FreeBufferObject();
size = refSize;
offsetInOtherBuffer = other.GetOffset() + refOffset;
usage = other.usage;
bufferHandle = other.bufferHandle;
#if defined ( USE_AMD_ALLOCATOR )
allocationInfo = other.allocationInfo;
#endif
assert( OwnsBuffer() == false );
}
/*
================================================================================================
idIndexBuffer
================================================================================================
*/
/*
========================
idIndexBuffer::~idIndexBuffer
========================
*/
idIndexBuffer::~idIndexBuffer()
{
FreeBufferObject();
}
/*
========================
idIndexBuffer::Reference
========================
*/
void idIndexBuffer::Reference( const idIndexBuffer& other )
{
assert( IsMapped() == false );
//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t
assert( other.GetSize() > 0 );
FreeBufferObject();
size = other.GetSize(); // this strips the MAPPED_FLAG
offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG
usage = other.usage;
bufferHandle = other.bufferHandle;
#if defined ( USE_AMD_ALLOCATOR )
allocationInfo = other.allocationInfo;
#endif
assert( OwnsBuffer() == false );
}
/*
========================
idIndexBuffer::Reference
========================
*/
void idIndexBuffer::Reference( const idIndexBuffer& other, int refOffset, int refSize )
{
assert( IsMapped() == false );
//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t
assert( refOffset >= 0 );
assert( refSize >= 0 );
assert( refOffset + refSize <= other.GetSize() );
FreeBufferObject();
size = refSize;
offsetInOtherBuffer = other.GetOffset() + refOffset;
usage = other.usage;
bufferHandle = other.bufferHandle;
#if defined ( USE_AMD_ALLOCATOR )
allocationInfo = other.allocationInfo;
#endif
assert( OwnsBuffer() == false );
}
/*
================================================================================================
idUniformBuffer
================================================================================================
*/
/*
========================
idUniformBuffer::~idUniformBuffer
========================
*/
idUniformBuffer::~idUniformBuffer()
{
FreeBufferObject();
}
/*
========================
idUniformBuffer::Reference
========================
*/
void idUniformBuffer::Reference( const idUniformBuffer& other )
{
assert( IsMapped() == false );
assert( other.IsMapped() == false );
assert( other.GetSize() > 0 );
FreeBufferObject();
size = other.GetSize(); // this strips the MAPPED_FLAG
offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG
usage = other.usage;
bufferHandle = other.bufferHandle;
#if defined ( USE_AMD_ALLOCATOR )
allocationInfo = other.allocationInfo;
#endif
assert( OwnsBuffer() == false );
}
/*
========================
idUniformBuffer::Reference
========================
*/
void idUniformBuffer::Reference( const idUniformBuffer& other, int refOffset, int refSize )
{
assert( IsMapped() == false );
assert( other.IsMapped() == false );
assert( refOffset >= 0 );
assert( refSize >= 0 );
assert( refOffset + refSize <= other.GetSize() );
FreeBufferObject();
size = refSize;
offsetInOtherBuffer = other.GetOffset() + refOffset;
usage = other.usage;
bufferHandle = other.bufferHandle;
#if defined ( USE_AMD_ALLOCATOR )
allocationInfo = other.allocationInfo;
#endif
assert( OwnsBuffer() == false );
}