doom3-bfg/neo/renderer
2023-10-18 13:39:06 +02:00
..
Color Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
DXT Added cmd exportImagesToTrenchBroom 2022-01-20 22:25:06 +01:00
NVRHI Always draw the console after Imgui 2023-10-18 13:39:06 +02:00
OpenGL Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
Passes Fix MSVC warnings for RBDoom3BFG, suppress for some third party source libs (jpeg, png, oggvorbis) 2023-06-23 16:30:48 -04:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
Vulkan Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
BinaryImage.cpp Use RGB565 -> RBGA8 loading hack like on Apple 2022-03-10 20:26:29 +01:00
BinaryImage.h Add various move constructors 2022-10-23 17:49:54 -05:00
BinaryImageData.h Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
BindingCache.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
BindingCache.h Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
BoundsTrack.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
BoundsTrack.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject.cpp Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
BufferObject.h Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Cinematic.cpp Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Cinematic.h Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
CmdlineProgressbar.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
CmdlineProgressbar.h Moved CommandlineProgressBar out of RenderCommon.h to its own files 2022-01-22 16:20:21 +01:00
Font.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Font.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Framebuffer.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Framebuffer.h Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
GLMatrix.cpp Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
GLMatrix.h Improved TAA jittering 2022-04-20 10:54:25 +02:00
GLState.h Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
GuiModel.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
GuiModel.h Cleanup 2023-01-13 14:43:09 +01:00
Image.h Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
Image_blueNoiseVC_1M.h Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
Image_blueNoiseVC_2.h Optimized Filmic Dithering with precalculated Blue Noise 2020-05-10 22:10:32 +02:00
Image_brdfLut.h Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Image_env_UAC_lobby_amb.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_env_UAC_lobby_spec.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_files.cpp Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security 2023-06-20 12:24:24 -04:00
Image_intrinsic.cpp Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
Image_load.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
Image_process.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Image_program.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
ImageManager.cpp Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security 2023-06-20 12:24:24 -04:00
ImmediateMode.cpp Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0 2023-03-15 12:36:43 +01:00
ImmediateMode.h Clean up NVRHI resources before Sys_Quit(), otherwise non-zero exit code (destructors too late) 2022-10-27 14:52:08 -04:00
Interaction.cpp Removed unused cvar r_useHalfLambert 2023-03-29 21:20:19 +02:00
Interaction.h Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Material.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Material.h Always draw the console after Imgui 2023-10-18 13:39:06 +02:00
Model.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Model.h Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Model_ase.cpp Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
Model_ase.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_beam.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ColladaHelper.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ColladaParser.cpp Smaller merge changes with master 2022-03-06 08:32:26 +01:00
Model_ColladaParser.h Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
Model_gltf.cpp Find bone of selected armature if -transfermotion is given 2023-04-18 21:09:10 +02:00
Model_gltf.h Extended FindModelRoot logic 2023-04-10 17:17:28 +02:00
Model_liquid.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Model_local.h Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_lwo.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_lwo.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ma.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ma.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md3.cpp Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_md3.h Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_md5.cpp Fixed glTF2 root node lookup 2023-04-08 18:47:27 +02:00
Model_obj.cpp Ignore line definitions in OBJ files 2022-06-20 22:33:01 +02:00
Model_obj.h Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Model_prt.cpp Passed idImportOptions along the animations loader code 2022-11-11 16:59:36 +01:00
Model_sprite.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ModelDecal.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
ModelDecal.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelManager.cpp Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security 2023-06-20 12:24:24 -04:00
ModelManager.h Added glTF2 import option -nomikktspace 2023-04-13 21:49:39 +02:00
ModelOverlay.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
ModelOverlay.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PipelineCache.cpp Fixed most stencil shadows related bugs. Still not working 2023-03-14 22:06:19 +01:00
PipelineCache.h Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit 2022-10-28 17:50:48 -04:00
RenderBackend.cpp Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
RenderBackend.h Move commonPasses back to private 2023-10-17 19:11:42 -04:00
RenderCommon.h Simplify VKimp_Init() and remove defunct cvars 2023-03-31 11:54:44 +02:00
RenderContext.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderEntity.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
RenderLog.cpp Fix Doom Classic crashes on exit and/or quit 2023-06-15 15:13:52 -04:00
RenderLog.h Removed more obsolete Vulkan & OpenGL code 2023-03-10 18:03:20 +01:00
RenderPass.cpp Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700) 2023-05-23 17:50:25 +02:00
RenderPass.h Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700) 2023-05-23 17:50:25 +02:00
RenderProgs.cpp Removed unused cvar r_useHalfLambert 2023-03-29 21:20:19 +02:00
RenderProgs.h Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
RenderSystem.cpp Always draw the console after Imgui 2023-10-18 13:39:06 +02:00
RenderSystem.h Show shadow atlas stats with com_showFPS 3 2023-03-18 14:44:59 +01:00
RenderSystem_init.cpp Always draw the console after Imgui 2023-10-18 13:39:06 +02:00
RenderWorld.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderWorld.h Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
RenderWorld_defs.cpp Use snapped origin of env_probes for new naming convention 2021-10-12 21:08:59 +02:00
RenderWorld_demo.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
RenderWorld_envprobes.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderWorld_lightgrid.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderWorld_load.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
RenderWorld_local.h Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
RenderWorld_portals.cpp LightEditor: Draw volume of selected light and move it with arrow keys 2023-03-07 18:26:43 +01:00
ResolutionScale.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ResolutionScale.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ScreenRect.cpp Astyle 2022-11-20 12:52:06 +01:00
ScreenRect.h Astyle 2022-11-20 12:52:06 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_frontend_addlights.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
tr_frontend_addmodels.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
tr_frontend_deform.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
tr_frontend_guisurf.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_frontend_main.cpp Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation 2022-10-21 23:46:42 -04:00
tr_frontend_subview.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_trace.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_trisurf.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
VertexCache.cpp Small vertex cache cleanup 2022-03-16 15:24:08 +01:00
VertexCache.h Went back to 15 bits for VERTCACHE_FRAME_MASK 2023-03-03 20:32:48 +01:00