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a temp fix for the surfaces having a width and height of 0 since renderSystem->getHeight()/getWidth() access glConfig.nativeResolutionHeight/Width directly. |
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.. | ||
Allocator_VK.cpp | ||
Allocator_VK.h | ||
BufferObject_VK.cpp | ||
Image_VK.cpp | ||
qvk.h | ||
RenderBackend_VK.cpp | ||
RenderDebug_VK.cpp | ||
RenderProgs_VK.cpp | ||
Staging_VK.cpp | ||
Staging_VK.h | ||
vma.cpp | ||
vma.h |