mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 21:21:27 +00:00
1467 lines
45 KiB
CMake
1467 lines
45 KiB
CMake
cmake_minimum_required(VERSION 2.8)
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
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project(RBDoom3BFG)
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option(USE_MFC_TOOLS
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"Compile the built-in MFC based tools" OFF)
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option(MONOLITH
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"Embed game logic into main executable" ON)
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option(SDL2
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"Use SDL2 instead of SDL1.2" OFF)
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option(OPENAL
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"Use OpenAL soft instead of XAudio2" OFF)
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option(FFMPEG
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"Use FMPEG to render Bink videos" ON)
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if(UNIX)
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set(OPENAL TRUE)
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endif()
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if(MSVC)
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#message(STATUS CMAKE_ROOT: ${CMAKE_ROOT})
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#if(CMAKE_CL_64)
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# SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/../bin/win64)
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#else()
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# SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/../bin/win32)
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#endif()
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#message(STATUS EXECUTABLE_OUTPUT_PATH: ${EXECUTABLE_OUTPUT_PATH})
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#message(STATUS PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR})
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#message(STATUS CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR})
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else()
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message(STATUS CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE})
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endif()
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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add_definitions(-pipe)
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#add_definitions(-Wall)
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add_definitions(-Werror=format-security)
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add_definitions(-Werror=format)
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add_definitions(-mmmx -msse -msse2)
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if(WIN32)
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# require msvcr70.dll or newer for _aligned_malloc etc
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# I think it is from Visual C++ .NET 2002, so it should be available on any remotely modern system.
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add_definitions(-D__MSVCRT_VERSION__=0x0700)
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find_package(DirectX REQUIRED)
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include_directories(libs/mingw-hacks)
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include_directories(${DirectX_INCLUDE_DIR})
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add_definitions(-DUSE_XINPUT)
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endif()
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#if(NOT ANDROID)
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add_definitions(-DUSE_EXCEPTIONS)
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#endif()
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# the warnings are used for every profile anyway, so put them in a variable
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set(my_warn_flags "-Wno-pragmas -Wno-unused-variable -Wno-unused-but-set-variable -Wno-switch -Wno-unused-value -Winvalid-pch -Wno-multichar")
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if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
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# append clang-specific settings for warnings (the second one make sure clang doesn't complain
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# about unknown -W flags, like -Wno-unused-but-set-variable)
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set(my_warn_flags "${my_warn_flags} -Wno-local-type-template-args -Wno-unknown-warning-option -Wno-inline-new-delete")
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endif()
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG -O0 -ggdb -fno-strict-aliasing ${my_warn_flags}")
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#set(CMAKE_C_FLAGS_DEBUGALL "${CMAKE_C_FLAGS_DEBUGALL} -g -ggdb -D_DEBUG -fno-strict-aliasing ${my_warn_flags}")
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#set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_PROFILE} -g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer -fno-strict-aliasing ${my_warn_flags}")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fno-strict-aliasing ${my_warn_flags}")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fno-strict-aliasing ${my_warn_flags}")
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set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fno-strict-aliasing ${my_warn_flags}")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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#set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
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#set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})
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set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO})
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set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL})
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elseif(MSVC)
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# Multiprocessor support for compiling
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# /MP
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# /MT use multithreaded, static runtime library
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# (=> binary won't need MSVCP100D.dll or similar)
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# /MTd the same with debug symbols
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# /MD and /MDd - the same with dynamic runtime lib
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# (=> MSVCP100D.dll or similar is needed to run binary)
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# Inline Function Expansion: Any Suitable (/Ob2)
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# "/Ob2",
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# enable Intrinsic Functions
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# "/Oi",
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# Omit Frame Pointers
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# "/Oy",
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# if(MSVC_VERSION EQUAL 1700)
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# #message(STATUS "$ENV{LIBPATH}")
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# find_path(Windows_winmd_DIR NAMES Windows.winmd
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# HINTS
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# C:/Program Files (x86)/Windows Kits/8.0/References/CommonConfiguration/Neutral
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# PATH_SUFFIXES "Neutral")
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# message(STATUS "${Windows_winmd_DIR}")
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# #set(WINRT_OPTIONS "/ZW /D USE_WINRT /AI \"C:\Program Files (x86)\Windows Kits\8.0\References\CommonConfiguration\Neutral\"")
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# #set(WINRT_OPTIONS "/ZW /D USE_WINRT /AI \"$ENV{LIBPATH}\" ")
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# set(WINRT_OPTIONS "/ZW /D USE_WINRT")
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# set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /D _DEBUG /MP ${WINRT_OPTIONS}")
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# set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MP /Oi /Oy ${WINRT_OPTIONS}")
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# set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MP /Oi ${WINRT_OPTIONS}")
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# set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MP /Oi /Oy ${WINRT_OPTIONS}")
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# set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MP ${WINRT_OPTIONS}")
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# set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MP /Oi /Oy ${WINRT_OPTIONS}")
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# set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MP ${WINRT_OPTIONS}")
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# set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MP /Oi /Oy ${WINRT_OPTIONS}")
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# else()
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /D _DEBUG /MP /MTd")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MP /Oi /Oy /MT")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MP /Oi /MTd")
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set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MP /Oi /Oy /MT")
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MP /MTd")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MP /Oi /Oy /MT")
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MP /MTd")
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set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MP /Oi /Oy /MT")
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# RB: without /SAFESEH:NO we can't link against ffmpeg libs and VS2013 or we have to build our own
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# libs for newer compilers
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
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set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
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set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
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# endif()
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add_definitions(-DWIN32
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-D_WINDOWS
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-D_CRT_SECURE_NO_DEPRECATE
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-D_CRT_NONSTDC_NO_DEPRECATE
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-D_CRT_SECURE_NO_WARNINGS
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-D_MBCS
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#-DUSE_OPENAL
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-DUSE_EXCEPTIONS)
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if(NOT CMAKE_CL_64)
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add_definitions(-D_USE_32BIT_TIME_T)
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endif()
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if(USE_MFC_TOOLS)
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add_definitions(-D_AFXDLL)
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# 0: Use Standard Windows Libraries
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# 1: Use MFC in a Static Library
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# 2: Use MFC in a Shared DLL
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set(CMAKE_MFC_FLAG 2)
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endif()
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endif()
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#if(STANDALONE)
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# add_definitions(-DSTANDALONE)
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#endif()
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add_subdirectory(idlib)
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file(GLOB AAS_INCLUDES aas/*.h)
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file(GLOB AAS_SOURCES aas/*.cpp)
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file(GLOB_RECURSE CM_INCLUDES cm/*.h)
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file(GLOB_RECURSE CM_SOURCES cm/*.cpp)
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file(GLOB FRAMEWORK_INCLUDES framework/*.h)
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file(GLOB FRAMEWORK_SOURCES framework/*.cpp)
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file(GLOB FRAMEWORK_ASYNC_INCLUDES framework/async/*.h)
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file(GLOB FRAMEWORK_ASYNC_SOURCES framework/async/*.cpp)
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file(GLOB RENDERER_INCLUDES renderer/*.h)
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# renderer/AutoRender.h
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# renderer/AutoRenderBink.h
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# renderer/BinaryImage.h
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# renderer/BinaryImageData.h
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# renderer/BoundsTrack.h
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# renderer/BufferObject.h
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# renderer/Cinematic.h
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# renderer/Font.h
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# renderer/GLMatrix.h
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# renderer/GLState.h
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# renderer/GuiModel.h
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# renderer/Image.h
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# renderer/ImageOpts.h
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# renderer/Interaction.h
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# renderer/Material.h
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# renderer/Model.h
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# renderer/ModelDecal.h
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# renderer/ModelManager.h
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# renderer/ModelOverlay.h
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# renderer/Model_ase.h
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# #renderer/Model_ColladaHelper.h
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# #renderer/Model_ColladaParser.h
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# renderer/Model_local.h
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# renderer/Model_lwo.h
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# renderer/Model_ma.h
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# renderer/Model_md3.h
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# renderer/RenderLog.h
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# renderer/RenderProgs.h
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# renderer/RenderSystem.h
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# renderer/RenderTexture.h
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# renderer/RenderWorld.h
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# renderer/RenderWorld_local.h
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# renderer/ResolutionScale.h
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# renderer/ScreenRect.h
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# renderer/simplex.h
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# renderer/tr_local.h
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# renderer/VertexCache.h)
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file(GLOB RENDERER_SOURCES renderer/*.cpp)
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# renderer/AutoRender.cpp
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# renderer/Cinematic.cpp
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# renderer/Framebuffer.cpp
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# renderer/GLShader.cpp
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# renderer/GuiModel.cpp
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# renderer/Image_files.cpp
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# renderer/Image_init.cpp
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# renderer/Image_load.cpp
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# renderer/Image_process.cpp
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# renderer/Image_program.cpp
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# renderer/Interaction.cpp
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# renderer/Material.cpp
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# renderer/Model.cpp
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# renderer/ModelDecal.cpp
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# renderer/ModelManager.cpp
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# renderer/ModelOverlay.cpp
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# renderer/Model_ase.cpp
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# renderer/Model_beam.cpp
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# #renderer/Model_ColladaParser.cpp
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# renderer/Model_liquid.cpp
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# renderer/Model_lwo.cpp
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# renderer/Model_ma.cpp
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# renderer/Model_md3.cpp
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# renderer/Model_md5.cpp
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# renderer/Model_prt.cpp
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# renderer/Model_sprite.cpp
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# renderer/RenderEntity.cpp
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# renderer/RenderSystem.cpp
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# renderer/RenderSystem_init.cpp
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# renderer/RenderWorld.cpp
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# renderer/RenderWorld_demo.cpp
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# renderer/RenderWorld_load.cpp
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# renderer/RenderWorld_portals.cpp
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# renderer/VertexCache.cpp
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# renderer/draw_arb.cpp
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# renderer/draw_arb2.cpp
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# renderer/draw_glsl.cpp
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# renderer/draw_common.cpp
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# renderer/draw_exp.cpp
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# renderer/draw_nv10.cpp
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# renderer/draw_nv20.cpp
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# renderer/draw_r200.cpp
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# renderer/tr_backend.cpp
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# renderer/tr_deform.cpp
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# renderer/tr_font.cpp
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# renderer/tr_guisurf.cpp
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# renderer/tr_light.cpp
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# renderer/tr_lightrun.cpp
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# renderer/tr_main.cpp
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# renderer/tr_math.cpp
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# renderer/tr_orderIndexes.cpp
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# renderer/tr_polytope.cpp
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# renderer/tr_render.cpp
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# renderer/tr_rendertools.cpp
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# renderer/tr_shadowbounds.cpp
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# renderer/tr_stencilshadow.cpp
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# renderer/tr_subview.cpp
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# renderer/tr_trace.cpp
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# renderer/tr_trisurf.cpp
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# renderer/tr_turboshadow.cpp)
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file(GLOB RENDERER_COLOR_INCLUDES renderer/Color/*.h)
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file(GLOB RENDERER_COLOR_SOURCES renderer/Color/*.cpp)
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file(GLOB RENDERER_DXT_INCLUDES renderer/DXT/*.h)
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file(GLOB RENDERER_DXT_SOURCES renderer/DXT/*.cpp)
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file(GLOB RENDERER_JOBS_INCLUDES renderer/jobs/*.h)
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file(GLOB RENDERER_JOBS_SOURCES renderer/jobs/*.cpp)
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file(GLOB RENDERER_JOBS_DYNAMICSHADOWVOLUME_INCLUDES renderer/jobs/dynamicshadowvolume/*.h)
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file(GLOB RENDERER_JOBS_DYNAMICSHADOWVOLUME_SOURCES renderer/jobs/dynamicshadowvolume/*.cpp)
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file(GLOB RENDERER_JOBS_PRELIGHTSHADOWVOLUME_INCLUDES renderer/jobs/prelightshadowvolume/*.h)
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file(GLOB RENDERER_JOBS_PRELIGHTSHADOWVOLUME_SOURCES renderer/jobs/prelightshadowvolume/*.cpp)
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file(GLOB RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES renderer/jobs/staticshadowvolume/*.h)
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file(GLOB RENDERER_JOBS_STATICSHADOWVOLUME_SOURCES renderer/jobs/staticshadowvolume/*.cpp)
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file(GLOB RENDERER_OPENGL_INCLUDES renderer/OpenGL/*.h)
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file(GLOB RENDERER_OPENGL_SOURCES renderer/OpenGL/*.cpp)
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file(GLOB IRRXML_INCLUDES libs/irrxml/src/*.h)
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file(GLOB IRRXML_SOURCES libs/irrxml/src/*.cpp)
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set(JPEG_INCLUDES
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libs/jpeg-6/jchuff.h
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libs/jpeg-6/jconfig.h
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libs/jpeg-6/jdct.h
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libs/jpeg-6/jdhuff.h
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libs/jpeg-6/jerror.h
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libs/jpeg-6/jinclude.h
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libs/jpeg-6/jmemsys.h
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libs/jpeg-6/jmorecfg.h
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libs/jpeg-6/jpegint.h
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libs/jpeg-6/jpeglib.h
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libs/jpeg-6/jversion.h)
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set(JPEG_SOURCES
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libs/jpeg-6/jcapimin.cpp
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libs/jpeg-6/jcapistd.cpp
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libs/jpeg-6/jccoefct.cpp
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libs/jpeg-6/jccolor.cpp
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libs/jpeg-6/jcdctmgr.cpp
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libs/jpeg-6/jchuff.cpp
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|
libs/jpeg-6/jcinit.cpp
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libs/jpeg-6/jcmainct.cpp
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libs/jpeg-6/jcmarker.cpp
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|
libs/jpeg-6/jcmaster.cpp
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|
libs/jpeg-6/jcomapi.cpp
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|
libs/jpeg-6/jcparam.cpp
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|
libs/jpeg-6/jcphuff.cpp
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libs/jpeg-6/jcprepct.cpp
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|
libs/jpeg-6/jcsample.cpp
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|
libs/jpeg-6/jctrans.cpp
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libs/jpeg-6/jdapimin.cpp
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libs/jpeg-6/jdapistd.cpp
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libs/jpeg-6/jdatadst.cpp
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|
libs/jpeg-6/jdatasrc.cpp
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|
libs/jpeg-6/jdcoefct.cpp
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|
libs/jpeg-6/jdcolor.cpp
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libs/jpeg-6/jddctmgr.cpp
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|
libs/jpeg-6/jdhuff.cpp
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|
libs/jpeg-6/jdinput.cpp
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|
libs/jpeg-6/jdmainct.cpp
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libs/jpeg-6/jdmarker.cpp
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|
libs/jpeg-6/jdmaster.cpp
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|
libs/jpeg-6/jdmerge.cpp
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|
libs/jpeg-6/jdphuff.cpp
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|
libs/jpeg-6/jdpostct.cpp
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|
libs/jpeg-6/jdsample.cpp
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|
libs/jpeg-6/jdtrans.cpp
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|
libs/jpeg-6/jerror.cpp
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|
libs/jpeg-6/jfdctflt.cpp
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|
libs/jpeg-6/jfdctfst.cpp
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|
libs/jpeg-6/jfdctint.cpp
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|
libs/jpeg-6/jidctflt.cpp
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|
libs/jpeg-6/jidctfst.cpp
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|
libs/jpeg-6/jidctint.cpp
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|
libs/jpeg-6/jidctred.cpp
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|
#libs/jpeg-6/jload.cpp
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libs/jpeg-6/jmemmgr.cpp
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|
libs/jpeg-6/jmemnobs.cpp
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|
#libs/jpeg-6/jpegtran.cpp
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libs/jpeg-6/jquant1.cpp
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libs/jpeg-6/jquant2.cpp
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|
libs/jpeg-6/jutils.cpp)
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file(GLOB PNG_INCLUDES libs/png/*.h)
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file(GLOB PNG_SOURCES libs/png/*.c)
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file(GLOB ZLIB_INCLUDES libs/zlib/*.h)
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file(GLOB ZLIB_SOURCES libs/zlib/*.c)
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file(GLOB MINIZIP_INCLUDES libs/zlib/minizip/*.h)
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file(GLOB MINIZIP_SOURCES libs/zlib/minizip/*.c libs/zlib/minizip/*.cpp)
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set(GLEW_INCLUDES
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libs/glew/include/GL/glew.h)
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|
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if(WIN32)
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|
set(GLEW_INCLUDES ${GLEW_INCLUDES} libs/glew/include/GL/wglew.h)
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|
else()
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|
set(GLEW_INCLUDES ${GLEW_INCLUDES} libs/glew/include/GL/glxew.h)
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|
endif()
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|
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set(GLEW_SOURCES
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libs/glew/src/glew.c)
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|
|
|
set(FREETYPE_SOURCES
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|
libs/freetype/src/autofit/autofit.c
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|
libs/freetype/src/bdf/bdf.c
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|
libs/freetype/src/cff/cff.c
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|
libs/freetype/src/base/ftbase.c
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|
libs/freetype/src/base/ftbitmap.c
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|
libs/freetype/src/cache/ftcache.c
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|
libs/freetype/src/base/ftdebug.c
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|
libs/freetype/src/base/ftgasp.c
|
|
libs/freetype/src/base/ftglyph.c
|
|
libs/freetype/src/gzip/ftgzip.c
|
|
libs/freetype/src/base/ftinit.c
|
|
libs/freetype/src/lzw/ftlzw.c
|
|
libs/freetype/src/base/ftstroke.c
|
|
libs/freetype/src/base/ftsystem.c
|
|
libs/freetype/src/smooth/smooth.c
|
|
libs/freetype/src/base/ftbbox.c
|
|
libs/freetype/src/base/ftmm.c
|
|
libs/freetype/src/base/ftpfr.c
|
|
libs/freetype/src/base/ftsynth.c
|
|
libs/freetype/src/base/fttype1.c
|
|
libs/freetype/src/base/ftwinfnt.c
|
|
libs/freetype/src/pcf/pcf.c
|
|
libs/freetype/src/pfr/pfr.c
|
|
libs/freetype/src/psaux/psaux.c
|
|
libs/freetype/src/pshinter/pshinter.c
|
|
libs/freetype/src/psnames/psmodule.c
|
|
libs/freetype/src/raster/raster.c
|
|
libs/freetype/src/sfnt/sfnt.c
|
|
libs/freetype/src/truetype/truetype.c
|
|
libs/freetype/src/type1/type1.c
|
|
libs/freetype/src/cid/type1cid.c
|
|
libs/freetype/src/type42/type42.c
|
|
libs/freetype/src/winfonts/winfnt.c)
|
|
|
|
|
|
set(SOUND_INCLUDES
|
|
sound/snd_local.h
|
|
sound/sound.h
|
|
sound/SoundVoice.h
|
|
sound/WaveFile.h)
|
|
|
|
set(SOUND_SOURCES
|
|
#sound/snd_cache.cpp
|
|
#sound/snd_decoder.cpp
|
|
#sound/snd_efxfile.cpp
|
|
sound/snd_emitter.cpp
|
|
sound/snd_shader.cpp
|
|
sound/snd_system.cpp
|
|
sound/snd_world.cpp
|
|
sound/SoundVoice.cpp
|
|
sound/WaveFile.cpp
|
|
)
|
|
|
|
set(XAUDIO2_INCLUDES
|
|
sound/XAudio2/XA2_SoundHardware.h
|
|
sound/XAudio2/XA2_SoundSample.h
|
|
sound/XAudio2/XA2_SoundVoice.h)
|
|
|
|
set(XAUDIO2_SOURCES
|
|
sound/XAudio2/XA2_SoundHardware.cpp
|
|
sound/XAudio2/XA2_SoundSample.cpp
|
|
sound/XAudio2/XA2_SoundVoice.cpp)
|
|
|
|
set(OPENAL_INCLUDES
|
|
sound/OpenAL/AL_SoundHardware.h
|
|
sound/OpenAL/AL_SoundSample.h
|
|
sound/OpenAL/AL_SoundVoice.h)
|
|
|
|
set(OPENAL_SOURCES
|
|
sound/OpenAL/AL_SoundHardware.cpp
|
|
sound/OpenAL/AL_SoundSample.cpp
|
|
sound/OpenAL/AL_SoundVoice.cpp)
|
|
|
|
set(STUBAUDIO_INCLUDES
|
|
sound/stub/SoundStub.h)
|
|
|
|
set(STUBAUDIO_SOURCES
|
|
sound/stub/SoundSample.cpp)
|
|
|
|
set(OGGVORBIS_INCLUDES
|
|
libs/oggvorbis/ogg/ogg.h
|
|
libs/oggvorbis/ogg/os_types.h)
|
|
|
|
set(OGGVORBIS_SOURCES
|
|
libs/oggvorbis/oggsrc/bitwise.c
|
|
libs/oggvorbis/oggsrc/framing.c
|
|
|
|
libs/oggvorbis/vorbissrc/mdct.c
|
|
libs/oggvorbis/vorbissrc/smallft.c
|
|
libs/oggvorbis/vorbissrc/block.c
|
|
libs/oggvorbis/vorbissrc/envelope.c
|
|
libs/oggvorbis/vorbissrc/windowvb.c
|
|
libs/oggvorbis/vorbissrc/lsp.c
|
|
libs/oggvorbis/vorbissrc/lpc.c
|
|
libs/oggvorbis/vorbissrc/analysis.c
|
|
libs/oggvorbis/vorbissrc/synthesis.c
|
|
libs/oggvorbis/vorbissrc/psy.c
|
|
libs/oggvorbis/vorbissrc/info.c
|
|
libs/oggvorbis/vorbissrc/floor1.c
|
|
libs/oggvorbis/vorbissrc/floor0.c
|
|
libs/oggvorbis/vorbissrc/res0.c
|
|
libs/oggvorbis/vorbissrc/mapping0.c
|
|
libs/oggvorbis/vorbissrc/registry.c
|
|
libs/oggvorbis/vorbissrc/codebook.c
|
|
libs/oggvorbis/vorbissrc/sharedbook.c
|
|
libs/oggvorbis/vorbissrc/lookup.c
|
|
libs/oggvorbis/vorbissrc/bitrate.c
|
|
libs/oggvorbis/vorbissrc/vorbisfile.c)
|
|
|
|
file(GLOB SYS_INCLUDES sys/*.h)
|
|
file(GLOB SYS_SOURCES sys/*.cpp)
|
|
|
|
file(GLOB UI_INCLUDES ui/*.h)
|
|
file(GLOB UI_SOURCES ui/*.cpp)
|
|
|
|
file(GLOB SWF_INCLUDES swf/*.h)
|
|
file(GLOB SWF_SOURCES swf/*.cpp)
|
|
|
|
|
|
set(GAMED3XP_INCLUDES
|
|
d3xp/Achievements.h
|
|
d3xp/Actor.h
|
|
d3xp/AF.h
|
|
d3xp/AFEntity.h
|
|
d3xp/AimAssist.h
|
|
d3xp/BrittleFracture.h
|
|
d3xp/Camera.h
|
|
#d3xp/EndLevel.h
|
|
d3xp/Entity.h
|
|
d3xp/Fx.h
|
|
d3xp/Game.h
|
|
d3xp/GameEdit.h
|
|
d3xp/Game_local.h
|
|
d3xp/Grabber.h
|
|
d3xp/IK.h
|
|
d3xp/Item.h
|
|
d3xp/Leaderboards.h
|
|
d3xp/Light.h
|
|
d3xp/Misc.h
|
|
d3xp/Moveable.h
|
|
d3xp/Mover.h
|
|
d3xp/MultiplayerGame.h
|
|
d3xp/Player.h
|
|
d3xp/PlayerIcon.h
|
|
d3xp/PlayerView.h
|
|
d3xp/PredictedValue.h
|
|
d3xp/Projectile.h
|
|
d3xp/Pvs.h
|
|
d3xp/SecurityCamera.h
|
|
d3xp/SmokeParticles.h
|
|
d3xp/Sound.h
|
|
d3xp/Target.h
|
|
d3xp/Trigger.h
|
|
d3xp/Weapon.h
|
|
d3xp/WorldSpawn.h)
|
|
|
|
set(GAMED3XP_SOURCES
|
|
d3xp/Achievements.cpp
|
|
d3xp/Actor.cpp
|
|
d3xp/AF.cpp
|
|
d3xp/AFEntity.cpp
|
|
d3xp/AimAssist.cpp
|
|
d3xp/BrittleFracture.cpp
|
|
d3xp/Camera.cpp
|
|
#d3xp/EndLevel.cpp
|
|
d3xp/Entity.cpp
|
|
d3xp/Fx.cpp
|
|
d3xp/GameEdit.cpp
|
|
d3xp/Game_local.cpp
|
|
d3xp/Game_network.cpp
|
|
d3xp/Grabber.cpp
|
|
d3xp/IK.cpp
|
|
d3xp/Item.cpp
|
|
d3xp/Leaderboards.cpp
|
|
d3xp/Light.cpp
|
|
d3xp/Misc.cpp
|
|
d3xp/Moveable.cpp
|
|
d3xp/Mover.cpp
|
|
d3xp/MultiplayerGame.cpp
|
|
d3xp/Player.cpp
|
|
d3xp/PlayerIcon.cpp
|
|
d3xp/PlayerView.cpp
|
|
d3xp/precompiled.cpp
|
|
d3xp/Projectile.cpp
|
|
d3xp/Pvs.cpp
|
|
d3xp/SecurityCamera.cpp
|
|
d3xp/SmokeParticles.cpp
|
|
d3xp/Sound.cpp
|
|
d3xp/Target.cpp
|
|
d3xp/Trigger.cpp
|
|
d3xp/Weapon.cpp
|
|
d3xp/WorldSpawn.cpp)
|
|
|
|
file(GLOB GAMED3XP_AI_INCLUDES d3xp/ai/*.h)
|
|
file(GLOB GAMED3XP_AI_SOURCES d3xp/ai/*.cpp)
|
|
|
|
file(GLOB GAMED3XP_ANIM_INCLUDES d3xp/anim/*.h)
|
|
file(GLOB GAMED3XP_ANIM_SOURCES d3xp/anim/*.cpp)
|
|
|
|
file(GLOB GAMED3XP_GAMESYS_INCLUDES d3xp/gamesys/*.h)
|
|
set(GAMED3XP_GAMESYS_SOURCES
|
|
#d3xp/gamesys/Callbacks.cpp
|
|
d3xp/gamesys/Class.cpp
|
|
#d3xp/gamesys/DebugGraph.cpp
|
|
d3xp/gamesys/Event.cpp
|
|
d3xp/gamesys/SaveGame.cpp
|
|
d3xp/gamesys/SysCmds.cpp
|
|
d3xp/gamesys/SysCvar.cpp
|
|
#d3xp/gamesys/TypeInfo.cpp
|
|
)
|
|
|
|
file(GLOB GAMED3XP_MENUS_INCLUDES d3xp/menus/*.h)
|
|
file(GLOB GAMED3XP_MENUS_SOURCES d3xp/menus/*.cpp)
|
|
|
|
file(GLOB GAMED3XP_PHYSICS_INCLUDES d3xp/physics/*.h)
|
|
file(GLOB GAMED3XP_PHYSICS_SOURCES d3xp/physics/*.cpp)
|
|
|
|
file(GLOB GAMED3XP_SCRIPT_INCLUDES d3xp/script/*.h)
|
|
file(GLOB GAMED3XP_SCRIPT_SOURCES d3xp/script/*.cpp)
|
|
|
|
|
|
file(GLOB COMPILER_INCLUDES tools/compilers/*.h)
|
|
|
|
file(GLOB COMPILER_AAS_INCLUDES tools/compilers/aas/*.h)
|
|
file(GLOB COMPILER_AAS_SOURCES tools/compilers/aas/*.cpp)
|
|
|
|
file(GLOB COMPILER_DMAP_INCLUDES tools/compilers/dmap/*.h)
|
|
file(GLOB COMPILER_DMAP_SOURCES tools/compilers/dmap/*.cpp)
|
|
|
|
file(GLOB COMPILER_RENDERBUMP_INCLUDES tools/compilers/renderbump/*.h)
|
|
file(GLOB COMPILER_RENDERBUMP_SOURCES tools/compilers/renderbump/*.cpp)
|
|
|
|
file(GLOB COMPILER_ROQVQ_INCLUDES tools/compilers/roqvq/*.h)
|
|
file(GLOB COMPILER_ROQVQ_SOURCES tools/compilers/roqvq/*.cpp)
|
|
|
|
set(TOOLS_INCLUDES tools/edit_public.h)
|
|
|
|
file(GLOB TOOLS_COMAFX_INCLUDES tools/comafx/*.h)
|
|
file(GLOB TOOLS_COMAFX_SOURCES tools/comafx/*.cpp)
|
|
|
|
set(TOOLS_COMMON_INCLUDES
|
|
tools/common/ColorButton.h
|
|
tools/common/DialogHelpers.h
|
|
tools/common/MaskEdit.h
|
|
tools/common/OpenFileDialog.h
|
|
tools/common/PropertyGrid.h
|
|
tools/common/RegistryOptions.h
|
|
#tools/common/RenderBumpFlatDialog.h
|
|
tools/common/RollupPanel.h
|
|
tools/common/SpinButton.h)
|
|
|
|
set(TOOLS_COMMON_SOURCES
|
|
tools/common/AlphaPopup.cpp
|
|
tools/common/ColorButton.cpp
|
|
tools/common/MaskEdit.cpp
|
|
tools/common/OpenFileDialog.cpp
|
|
tools/common/PropertyGrid.cpp
|
|
tools/common/RegistryOptions.cpp
|
|
#tools/common/RenderBumpFlatDialog.cpp
|
|
tools/common/RollupPanel.cpp
|
|
tools/common/SpinButton.cpp)
|
|
|
|
file(GLOB TOOLS_COMMON_PROPTREE_INCLUDES tools/common/PropTree/*.h)
|
|
file(GLOB TOOLS_COMMON_PROPTREE_SOURCES tools/common/PropTree/*.cpp)
|
|
|
|
file(GLOB EDITOR_AF_INCLUDES tools/af/*.h)
|
|
file(GLOB EDITOR_AF_SOURCES tools/af/*.cpp)
|
|
|
|
set(EDITOR_DECL_INCLUDES
|
|
tools/decl/DialogDeclBrowser.h
|
|
tools/decl/DialogDeclEditor.h
|
|
tools/decl/DialogDeclNew.h)
|
|
|
|
set(EDITOR_DECL_SOURCES
|
|
tools/decl/DialogDeclBrowser.cpp
|
|
tools/decl/DialogDeclEditor.cpp
|
|
tools/decl/DialogDeclNew.cpp)
|
|
|
|
file(GLOB EDITOR_DEBUGGER_INCLUDES tools/debugger/*.h)
|
|
file(GLOB EDITOR_DEBUGGER_SOURCES tools/debugger/*.cpp)
|
|
|
|
file(GLOB EDITOR_GUIED_INCLUDES tools/guied/*.h)
|
|
set(EDITOR_GUIED_SOURCES
|
|
tools/guied/GEApp.cpp
|
|
tools/guied/GECheckInDlg.cpp
|
|
tools/guied/GEDeleteModifier.cpp
|
|
tools/guied/GEHideModifier.cpp
|
|
tools/guied/GEInsertModifier.cpp
|
|
tools/guied/GEItemPropsDlg.cpp
|
|
tools/guied/GEItemScriptsDlg.cpp
|
|
tools/guied/GEKeyValueModifier.cpp
|
|
tools/guied/GEModifier.cpp
|
|
tools/guied/GEModifierGroup.cpp
|
|
tools/guied/GEModifierStack.cpp
|
|
tools/guied/GEMoveModifier.cpp
|
|
tools/guied/GENavigator.cpp
|
|
tools/guied/GEOptions.cpp
|
|
tools/guied/GEOptionsDlg.cpp
|
|
tools/guied/GEProperties.cpp
|
|
tools/guied/GEPropertyPage.cpp
|
|
tools/guied/GESelectionMgr.cpp
|
|
tools/guied/GESizeModifier.cpp
|
|
tools/guied/GEStateModifier.cpp
|
|
tools/guied/GEStatusBar.cpp
|
|
tools/guied/GETransformer.cpp
|
|
tools/guied/GEViewer.cpp
|
|
tools/guied/GEWindowWrapper.cpp
|
|
#tools/guied/GEWindowWrapper_stub.cpp
|
|
tools/guied/GEWorkspace.cpp
|
|
tools/guied/GEWorkspaceFile.cpp
|
|
tools/guied/GEZOrderModifier.cpp
|
|
tools/guied/guied.cpp)
|
|
|
|
file(GLOB EDITOR_MATERIALEDITOR_INCLUDES tools/materialeditor/*.h)
|
|
file(GLOB EDITOR_MATERIALEDITOR_SOURCES tools/materialeditor/*.cpp)
|
|
|
|
file(GLOB EDITOR_PARTICLE_INCLUDES tools/particle/*.h)
|
|
file(GLOB EDITOR_PARTICLE_SOURCES tools/particle/*.cpp)
|
|
|
|
file(GLOB EDITOR_PDA_INCLUDES tools/pda/*.h)
|
|
file(GLOB EDITOR_PDA_SOURCES tools/pda/*.cpp)
|
|
|
|
file(GLOB EDITOR_RADIANT_INCLUDES tools/radiant/*.h)
|
|
file(GLOB EDITOR_RADIANT_SOURCES tools/radiant/*.cpp)
|
|
|
|
file(GLOB EDITOR_SCRIPT_INCLUDES tools/script/*.h)
|
|
file(GLOB EDITOR_SCRIPT_SOURCES tools/script/*.cpp)
|
|
|
|
file(GLOB EDITOR_SOUND_INCLUDES tools/sound/*.h)
|
|
file(GLOB EDITOR_SOUND_SOURCES tools/sound/*.cpp)
|
|
|
|
file(GLOB DOOMCLASSIC_INCLUDES ../doomclassic/doom/*.h)
|
|
file(GLOB DOOMCLASSIC_SOURCES ../doomclassic/doom/*.cpp)
|
|
|
|
set(DOOMCLASSIC_STUBAUDIO_SOURCES ../doomclassic/doom/i_sound_stub.cpp)
|
|
set(DOOMCLASSIC_OPENAL_SOURCES ../doomclassic/doom/i_sound_openal.cpp)
|
|
set(DOOMCLASSIC_XAUDIO2_SOURCES ../doomclassic/doom/i_sound_win32.cpp)
|
|
|
|
list(REMOVE_ITEM DOOMCLASSIC_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_stub.cpp)
|
|
list(REMOVE_ITEM DOOMCLASSIC_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_openal.cpp)
|
|
list(REMOVE_ITEM DOOMCLASSIC_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_win32.cpp)
|
|
|
|
file(GLOB TIMIDITY_INCLUDES libs/timidity/*.h)
|
|
file(GLOB TIMIDITY_SOURCES libs/timidity/*.cpp)
|
|
|
|
file(GLOB_RECURSE WIN32_INCLUDES sys/win32/*.h)
|
|
#file(GLOB_RECURSE WIN32_SOURCES sys/win32/*.cpp)
|
|
|
|
set(WIN32_SOURCES
|
|
sys/win32/win_glimp.cpp
|
|
sys/win32/win_input.cpp
|
|
sys/win32/win_main.cpp
|
|
sys/win32/win_shared.cpp
|
|
sys/win32/win_snd.cpp
|
|
sys/win32/win_syscon.cpp
|
|
sys/win32/win_taskkeyhook.cpp
|
|
sys/win32/win_wndproc.cpp)
|
|
|
|
if(MSVC)
|
|
list(APPEND WIN32_SOURCES sys/win32/win_cpu.cpp)
|
|
endif()
|
|
|
|
set(WIN32_RESOURCES
|
|
# sys/win32/rc/res/BEVEL.BMP
|
|
# sys/win32/rc/res/BITMAP2.BMP
|
|
# sys/win32/rc/res/BMP00001.BMP
|
|
# sys/win32/rc/res/BMP0002.BMP
|
|
# sys/win32/rc/res/DEFTEX.WAL
|
|
# sys/win32/rc/res/ENDCAP.BMP
|
|
# sys/win32/rc/res/GetString.htm
|
|
# sys/win32/rc/res/IBEVEL.BMP
|
|
# sys/win32/rc/res/IENDCAP.BMP
|
|
# sys/win32/rc/res/MEFileToolbar.bmp
|
|
# sys/win32/rc/res/MEtoolbar.bmp
|
|
# sys/win32/rc/res/MaterialEditor.ico
|
|
# sys/win32/rc/res/PropTree.rc2
|
|
# sys/win32/rc/res/Q.BMP
|
|
# sys/win32/rc/res/RADIANT3.GIF
|
|
# sys/win32/rc/res/Radiant.ico
|
|
# sys/win32/rc/res/RadiantDoc.ico
|
|
# sys/win32/rc/res/TOOLBAR1.BMP
|
|
# sys/win32/rc/res/TOOLBAR2.BMP
|
|
# sys/win32/rc/res/Toolbar.bmp
|
|
# sys/win32/rc/res/VIEWDEFA.BMP
|
|
# sys/win32/rc/res/VIEWOPPO.BMP
|
|
# sys/win32/rc/res/bmp00002.bmp
|
|
# sys/win32/rc/res/bmp00003.bmp
|
|
# sys/win32/rc/res/bmp00004.bmp
|
|
# sys/win32/rc/res/bmp00005.bmp
|
|
# sys/win32/rc/res/cchsb.bmp
|
|
# sys/win32/rc/res/ccrgb.bmp
|
|
# sys/win32/rc/res/dbg_back.bmp
|
|
# sys/win32/rc/res/dbg_breakpoint.ico
|
|
# sys/win32/rc/res/dbg_current.ico
|
|
# sys/win32/rc/res/dbg_currentline.ico
|
|
# sys/win32/rc/res/dbg_empty.ico
|
|
# sys/win32/rc/res/dbg_open.bmp
|
|
# sys/win32/rc/res/dbg_toolbar.bmp
|
|
sys/win32/rc/res/doom.ico
|
|
# sys/win32/rc/res/fpoint.cur
|
|
# sys/win32/rc/res/fxed_link.ico
|
|
# sys/win32/rc/res/fxed_toolbar.bmp
|
|
# sys/win32/rc/res/fxeditor.ico
|
|
# sys/win32/rc/res/guied.ico
|
|
# sys/win32/rc/res/guied_collapse.ico
|
|
# sys/win32/rc/res/guied_expand.ico
|
|
# sys/win32/rc/res/guied_hand.cur
|
|
# sys/win32/rc/res/guied_nav_visible.ico
|
|
# sys/win32/rc/res/guied_nav_visibledisabled.ico
|
|
# sys/win32/rc/res/guied_scripts.ico
|
|
# sys/win32/rc/res/guied_scripts_white.ico
|
|
# sys/win32/rc/res/guied_viewer_toolbar.bmp
|
|
# sys/win32/rc/res/icon2.ico
|
|
# sys/win32/rc/res/logo_sm3dfx.bmp
|
|
# sys/win32/rc/res/matedtree.bmp
|
|
# sys/win32/rc/res/me_disabled_icon.ico
|
|
# sys/win32/rc/res/me_enabled.ico
|
|
# sys/win32/rc/res/me_off_icon.ico
|
|
# sys/win32/rc/res/me_on_icon.ico
|
|
# sys/win32/rc/res/qe3.ico
|
|
# sys/win32/rc/res/shaderbar.bmp
|
|
# sys/win32/rc/res/shaderdoc.ico
|
|
# sys/win32/rc/res/shaderframe.ico
|
|
# sys/win32/rc/res/spliter.cur
|
|
)
|
|
|
|
|
|
|
|
#if(USE_MFC_TOOLS)
|
|
list(APPEND WIN32_RESOURCES sys/win32/rc/doom.rc)
|
|
#else()
|
|
# list(APPEND WIN32_RESOURCES sys/win32/rc/doom_nomfc.rc)
|
|
#endif()
|
|
|
|
|
|
file(GLOB POSIX_INCLUDES sys/posix/*.h)
|
|
file(GLOB POSIX_SOURCES sys/posix/*.cpp)
|
|
|
|
file(GLOB COMMON_INCLUDES sys/common/*.h)
|
|
file(GLOB COMMON_SOURCES sys/common/*.cpp)
|
|
|
|
file(GLOB SDL_INCLUDES sys/sdl/*.h)
|
|
file(GLOB SDL_SOURCES sys/sdl/*.cpp)
|
|
|
|
|
|
source_group("aas" FILES ${AAS_INCLUDES})
|
|
source_group("aas" FILES ${AAS_SOURCES})
|
|
|
|
source_group("cm" FILES ${CM_INCLUDES})
|
|
source_group("cm" FILES ${CM_SOURCES})
|
|
|
|
source_group("framework" FILES ${FRAMEWORK_INCLUDES})
|
|
source_group("framework" FILES ${FRAMEWORK_SOURCES})
|
|
|
|
source_group("framework\\async" FILES ${FRAMEWORK_ASYNC_INCLUDES})
|
|
source_group("framework\\async" FILES ${FRAMEWORK_ASYNC_SOURCES})
|
|
|
|
source_group("renderer" FILES ${RENDERER_INCLUDES})
|
|
source_group("renderer" FILES ${RENDERER_SOURCES})
|
|
|
|
source_group("renderer\\Color" FILES ${RENDERER_COLOR_INCLUDES})
|
|
source_group("renderer\\Color" FILES ${RENDERER_COLOR_SOURCES})
|
|
|
|
source_group("renderer\\DXT" FILES ${RENDERER_DXT_INCLUDES})
|
|
source_group("renderer\\DXT" FILES ${RENDERER_DXT_SOURCES})
|
|
|
|
source_group("renderer\\jobs" FILES ${RENDERER_JOBS_INCLUDES})
|
|
source_group("renderer\\jobs" FILES ${RENDERER_JOBS_SOURCES})
|
|
|
|
source_group("renderer\\jobs\\dynamicshadowvolume" FILES ${RENDERER_JOBS_DYNAMICSHADOWVOLUME_INCLUDES})
|
|
source_group("renderer\\jobs\\dynamicshadowvolume" FILES ${RENDERER_JOBS_DYNAMICSHADOWVOLUME_SOURCES})
|
|
|
|
source_group("renderer\\jobs\\prelightshadowvolume" FILES ${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_INCLUDES})
|
|
source_group("renderer\\jobs\\prelightshadowvolume" FILES ${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_SOURCES})
|
|
|
|
source_group("renderer\\jobs\\staticshadowvolume" FILES ${RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES})
|
|
source_group("renderer\\jobs\\staticshadowvolume" FILES ${RENDERER_JOBS_STATICSHADOWVOLUME_SOURCES})
|
|
|
|
source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_INCLUDES})
|
|
source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_SOURCES})
|
|
|
|
source_group("libs\\irrxml" FILES ${IRRXML_INCLUDES})
|
|
source_group("libs\\irrxml" FILES ${IRRXML_SOURCES})
|
|
|
|
source_group("libs\\jpeg-6" FILES ${JPEG_INCLUDES})
|
|
source_group("libs\\jpeg-6" FILES ${JPEG_SOURCES})
|
|
|
|
source_group("libs\\png" FILES ${PNG_INCLUDES})
|
|
source_group("libs\\png" FILES ${PNG_SOURCES})
|
|
|
|
source_group("libs\\zlib" FILES ${ZLIB_INCLUDES})
|
|
source_group("libs\\zlib" FILES ${ZLIB_SOURCES})
|
|
|
|
source_group("libs\\zlib\\minizip" FILES ${MINIZIP_INCLUDES})
|
|
source_group("libs\\zlib\\minizip" FILES ${MINIZIP_SOURCES})
|
|
|
|
source_group("libs\\glew" FILES ${GLEW_INCLUDES})
|
|
source_group("libs\\glew" FILES ${GLEW_SOURCES})
|
|
|
|
source_group("libs\\freetype" FILES ${FREETYPE_SOURCES})
|
|
|
|
source_group("sound" FILES ${SOUND_INCLUDES})
|
|
source_group("sound" FILES ${SOUND_SOURCES})
|
|
|
|
source_group("sound\\XAudio2" FILES ${XAUDIO2_INCLUDES})
|
|
source_group("sound\\XAudio2" FILES ${XAUDIO2_SOURCES})
|
|
|
|
source_group("sound\\OpenAL" FILES ${OPENAL_INCLUDES})
|
|
source_group("sound\\OpenAL" FILES ${OPENAL_SOURCES})
|
|
|
|
source_group("sound\\stub" FILES ${STUBAUDIO_INCLUDES})
|
|
source_group("sound\\stub" FILES ${STUBAUDIO_SOURCES})
|
|
|
|
source_group("libs\\oggvorbis" FILES ${OGGVORBIS_INCLUDES})
|
|
source_group("libs\\oggvorbis" FILES ${OGGVORBIS_SOURCES})
|
|
|
|
source_group("ui" FILES ${UI_INCLUDES})
|
|
source_group("ui" FILES ${UI_SOURCES})
|
|
|
|
source_group("swf" FILES ${SWF_INCLUDES})
|
|
source_group("swf" FILES ${SWF_SOURCES})
|
|
|
|
source_group("sys" FILES ${SYS_INCLUDES})
|
|
source_group("sys" FILES ${SYS_SOURCES})
|
|
|
|
source_group("doomclassic" FILES ${DOOMCLASSIC_INCLUDES})
|
|
source_group("doomclassic" FILES ${DOOMCLASSIC_SOURCES})
|
|
|
|
source_group("doomclassic" FILES ${DOOMCLASSIC_STUBAUDIO_SOURCES})
|
|
source_group("doomclassic" FILES ${DOOMCLASSIC_OPENAL_SOURCES})
|
|
source_group("doomclassic" FILES ${DOOMCLASSIC_XAUDIO2_SOURCES})
|
|
|
|
source_group("libs\\timidity" FILES ${TIMIDITY_INCLUDES})
|
|
source_group("libs\\timidity" FILES ${TIMIDITY_SOURCES})
|
|
|
|
|
|
source_group("game-d3xp" FILES ${GAMED3XP_INCLUDES})
|
|
source_group("game-d3xp" FILES ${GAMED3XP_SOURCES})
|
|
|
|
source_group("game-d3xp\\ai" FILES ${GAMED3XP_AI_INCLUDES})
|
|
source_group("game-d3xp\\ai" FILES ${GAMED3XP_AI_SOURCES})
|
|
|
|
source_group("game-d3xp\\anim" FILES ${GAMED3XP_ANIM_INCLUDES})
|
|
source_group("game-d3xp\\anim" FILES ${GAMED3XP_ANIM_SOURCES})
|
|
|
|
source_group("game-d3xp\\gamesys" FILES ${GAMED3XP_GAMESYS_INCLUDES})
|
|
source_group("game-d3xp\\gamesys" FILES ${GAMED3XP_GAMESYS_SOURCES})
|
|
|
|
source_group("game-d3xp\\menus" FILES ${GAMED3XP_MENUS_INCLUDES})
|
|
source_group("game-d3xp\\menus" FILES ${GAMED3XP_MENUS_SOURCES})
|
|
|
|
source_group("game-d3xp\\physics" FILES ${GAMED3XP_PHYSICS_INCLUDES})
|
|
source_group("game-d3xp\\physics" FILES ${GAMED3XP_PHYSICS_SOURCES})
|
|
|
|
source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_INCLUDES})
|
|
source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_SOURCES})
|
|
|
|
|
|
|
|
|
|
source_group("sys\\win32" FILES ${WIN32_INCLUDES})
|
|
source_group("sys\\win32" FILES ${WIN32_SOURCES})
|
|
source_group("sys\\win32\\Resources" FILES ${WIN32_RESOURCES})
|
|
|
|
source_group("sys\\posix" FILES ${POSIX_INCLUDES})
|
|
source_group("sys\\posix" FILES ${POSIX_SOURCES})
|
|
|
|
source_group("sys\\common" FILES ${COMMON_INCLUDES})
|
|
source_group("sys\\common" FILES ${COMMON_SOURCES})
|
|
|
|
source_group("sys\\sdl" FILES ${SDL_INCLUDES})
|
|
source_group("sys\\sdl" FILES ${SDL_SOURCES})
|
|
|
|
|
|
source_group("tools\\compilers" FILES ${COMPILER_INCLUDES})
|
|
|
|
source_group("tools\\compilers\\aas" FILES ${COMPILER_AAS_INCLUDES})
|
|
source_group("tools\\compilers\\aas" FILES ${COMPILER_AAS_SOURCES})
|
|
|
|
source_group("tools\\compilers\\dmap" FILES ${COMPILER_DMAP_INCLUDES})
|
|
source_group("tools\\compilers\\dmap" FILES ${COMPILER_DMAP_SOURCES})
|
|
|
|
source_group("tools\\compilers\\renderbump" FILES ${COMPILER_RENDERBUMP_INCLUDES})
|
|
source_group("tools\\compilers\\renderbump" FILES ${COMPILER_RENDERBUMP_SOURCES})
|
|
|
|
source_group("tools\\compilers\\roqvq" FILES ${COMPILER_ROQVQ_INCLUDES})
|
|
source_group("tools\\compilers\\roqvq" FILES ${COMPILER_ROQVQ_SOURCES})
|
|
|
|
source_group("tools" FILES ${TOOLS_INCLUDES})
|
|
|
|
source_group("tools\\comafx" FILES ${TOOLS_COMAFX_INCLUDES})
|
|
source_group("tools\\comafx" FILES ${TOOLS_COMAFX_SOURCES})
|
|
|
|
source_group("tools\\common" FILES ${TOOLS_COMMON_INCLUDES})
|
|
source_group("tools\\common" FILES ${TOOLS_COMMON_SOURCES})
|
|
|
|
source_group("tools\\common\\proptree" FILES ${TOOLS_COMMON_PROPTREE_INCLUDES})
|
|
source_group("tools\\common\\proptree" FILES ${TOOLS_COMMON_PROPTREE_SOURCES})
|
|
|
|
source_group("tools\\af" FILES ${EDITOR_AF_INCLUDES})
|
|
source_group("tools\\af" FILES ${EDITOR_AF_SOURCES})
|
|
|
|
source_group("tools\\debugger" FILES ${EDITOR_DEBUGGER_INCLUDES})
|
|
source_group("tools\\debugger" FILES ${EDITOR_DEBUGGER_SOURCES})
|
|
|
|
source_group("tools\\decl" FILES ${EDITOR_DECL_INCLUDES})
|
|
source_group("tools\\decl" FILES ${EDITOR_DECL_SOURCES})
|
|
|
|
source_group("tools\\guied" FILES ${EDITOR_GUIED_INCLUDES})
|
|
source_group("tools\\guied" FILES ${EDITOR_GUIED_SOURCES})
|
|
|
|
source_group("tools\\materialeditor" FILES ${EDITOR_MATERIALEDITOR_INCLUDES})
|
|
source_group("tools\\materialeditor" FILES ${EDITOR_MATERIALEDITOR_SOURCES})
|
|
|
|
source_group("tools\\particle" FILES ${EDITOR_PARTICLE_INCLUDES})
|
|
source_group("tools\\particle" FILES ${EDITOR_PARTICLE_SOURCES})
|
|
|
|
source_group("tools\\pda" FILES ${EDITOR_PDA_INCLUDES})
|
|
source_group("tools\\pda" FILES ${EDITOR_PDA_SOURCES})
|
|
|
|
source_group("tools\\radiant" FILES ${EDITOR_RADIANT_INCLUDES})
|
|
source_group("tools\\radiant" FILES ${EDITOR_RADIANT_SOURCES})
|
|
|
|
source_group("tools\\script" FILES ${EDITOR_SCRIPT_INCLUDES})
|
|
source_group("tools\\script" FILES ${EDITOR_SCRIPT_SOURCES})
|
|
|
|
source_group("tools\\sound" FILES ${EDITOR_SOUND_INCLUDES})
|
|
source_group("tools\\sound" FILES ${EDITOR_SOUND_SOURCES})
|
|
|
|
|
|
set(RBDOOM3_INCLUDES
|
|
${AAS_INCLUDES}
|
|
${CM_INCLUDES}
|
|
${FRAMEWORK_INCLUDES}
|
|
${FRAMEWORK_ASYNC_INCLUDES}
|
|
${RENDERER_INCLUDES}
|
|
${RENDERER_COLOR_INCLUDES}
|
|
${RENDERER_DXT_INCLUDES}
|
|
${RENDERER_JOBS_INCLUDES}
|
|
${RENDERER_JOBS_DYNAMICSHADOWVOLUME_INCLUDES}
|
|
${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_INCLUDES}
|
|
${RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES}
|
|
${RENDERER_OPENGL_INCLUDES}
|
|
#${IRRXML_INCLUDES}
|
|
${JPEG_INCLUDES}
|
|
${PNG_INCLUDES}
|
|
${ZLIB_INCLUDES}
|
|
${MINIZIP_INCLUDES}
|
|
${GLEW_INCLUDES}
|
|
#${FREETYPE_SOURCES}
|
|
${SOUND_INCLUDES}
|
|
#${OGGVORBIS_INCLUDES}
|
|
${UI_INCLUDES}
|
|
${SWF_INCLUDES}
|
|
${COMMON_INCLUDES}
|
|
${DOOMCLASSIC_INCLUDES}
|
|
${TIMIDITY_INCLUDES}
|
|
|
|
#${COMPILER_INCLUDES}
|
|
#${COMPILER_AAS_INCLUDES} ${COMPILER_AAS_SOURCES}
|
|
#${COMPILER_DMAP_INCLUDES} ${COMPILER_DMAP_SOURCES}
|
|
#${COMPILER_RENDERBUMP_INCLUDES} ${COMPILER_RENDERBUMP_SOURCES}
|
|
#${COMPILER_ROQVQ_INCLUDES} ${COMPILER_ROQVQ_SOURCES}
|
|
)
|
|
|
|
set(RBDOOM3_SOURCES
|
|
${AAS_SOURCES}
|
|
${CM_SOURCES}
|
|
${FRAMEWORK_SOURCES}
|
|
${FRAMEWORK_ASYNC_SOURCES}
|
|
${RENDERER_SOURCES}
|
|
${RENDERER_COLOR_SOURCES}
|
|
${RENDERER_DXT_SOURCES}
|
|
${RENDERER_JOBS_SOURCES}
|
|
${RENDERER_JOBS_DYNAMICSHADOWVOLUME_SOURCES}
|
|
${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_SOURCES}
|
|
${RENDERER_JOBS_STATICSHADOWVOLUME_SOURCES}
|
|
${RENDERER_OPENGL_SOURCES}
|
|
#${IRRXML_SOURCES}
|
|
${JPEG_SOURCES}
|
|
${PNG_SOURCES}
|
|
${ZLIB_SOURCES}
|
|
${MINIZIP_SOURCES}
|
|
${GLEW_SOURCES}
|
|
#${FREETYPE_SOURCES}
|
|
${SOUND_SOURCES}
|
|
#${OGGVORBIS_INCLUDES} ${OGGVORBIS_SOURCES}
|
|
${UI_SOURCES}
|
|
${SWF_SOURCES}
|
|
${COMMON_SOURCES}
|
|
${DOOMCLASSIC_SOURCES}
|
|
${TIMIDITY_SOURCES}
|
|
|
|
#${COMPILER_AAS_SOURCES}
|
|
#${COMPILER_DMAP_SOURCES}
|
|
#${COMPILER_RENDERBUMP_SOURCES}
|
|
#${COMPILER_ROQVQ_SOURCES}
|
|
)
|
|
|
|
add_definitions(-DUSE_DOOMCLASSIC)
|
|
|
|
add_definitions(-D__DOOM__
|
|
-DGLEW_STATIC
|
|
#-DBUILD_FREETYPE
|
|
#-DFT2_BUILD_LIBRARY
|
|
)
|
|
|
|
if(MONOLITH)
|
|
list(APPEND RBDOOM3_INCLUDES
|
|
${GAMED3XP_INCLUDES}
|
|
${GAMED3XP_AI_INCLUDES}
|
|
${GAMED3XP_ANIM_INCLUDES}
|
|
${GAMED3XP_GAMESYS_INCLUDES}
|
|
${GAMED3XP_MENUS_INCLUDES}
|
|
${GAMED3XP_PHYSICS_INCLUDES}
|
|
${GAMED3XP_SCRIPT_INCLUDES})
|
|
|
|
list(APPEND RBDOOM3_SOURCES
|
|
${GAMED3XP_SOURCES}
|
|
${GAMED3XP_AI_SOURCES}
|
|
${GAMED3XP_ANIM_SOURCES}
|
|
${GAMED3XP_GAMESYS_SOURCES}
|
|
${GAMED3XP_MENUS_SOURCES}
|
|
${GAMED3XP_PHYSICS_SOURCES}
|
|
${GAMED3XP_SCRIPT_SOURCES})
|
|
else()
|
|
add_definitions(-D__DOOM_DLL__)
|
|
endif()
|
|
|
|
include_directories(
|
|
.
|
|
idlib
|
|
#libs/curl/include
|
|
#libs/openal/include
|
|
libs/glew/include
|
|
#libs/freetype/include
|
|
libs/zlib)
|
|
|
|
#link_directories(
|
|
# ${CMAKE_CURRENT_SOURCE_DIR}/libs/curl/lib
|
|
# ${CMAKE_CURRENT_SOURCE_DIR}/libs/openal/lib)
|
|
|
|
if(MSVC)
|
|
|
|
# if(MSVC_VERSION EQUAL 1700)
|
|
# set(DirectX_LIBRARIES
|
|
# dinput8
|
|
# dsound
|
|
# dxguid
|
|
# #dxerr
|
|
# Xinput
|
|
# xaudio2.lib
|
|
# )
|
|
|
|
# if(NOT OPENAL)
|
|
# list(APPEND DirectX_LIBRARIES xaudio2.lib)
|
|
# endif()
|
|
|
|
# else()
|
|
find_package(DirectX REQUIRED)
|
|
include_directories(${DirectX_INCLUDE_DIR})
|
|
#endif()
|
|
|
|
if(OPENAL)
|
|
add_definitions(-DUSE_OPENAL)
|
|
|
|
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/include)
|
|
|
|
if(CMAKE_CL_64)
|
|
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win64)
|
|
else()
|
|
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win32)
|
|
endif()
|
|
|
|
list(APPEND RBDOOM3_INCLUDES ${OPENAL_INCLUDES})
|
|
list(APPEND RBDOOM3_SOURCES
|
|
${OPENAL_SOURCES}
|
|
${DOOMCLASSIC_OPENAL_SOURCES})
|
|
|
|
set(OpenAL_LIBRARIES
|
|
OpenAL32)
|
|
|
|
if(CMAKE_CL_64)
|
|
install(FILES libs/openal-soft/lib/win64/OpenAL64.dll DESTINATION .)
|
|
else()
|
|
install(FILES libs/openal-soft/lib/win32/OpenAL32.dll DESTINATION .)
|
|
install(FILES libs/openal-soft/lib/win32/OpenAL32.pdb DESTINATION .)
|
|
endif()
|
|
else()
|
|
list(APPEND RBDOOM3_INCLUDES ${XAUDIO2_INCLUDES})
|
|
list(APPEND RBDOOM3_SOURCES
|
|
${XAUDIO2_SOURCES}
|
|
${DOOMCLASSIC_XAUDIO2_SOURCES})
|
|
endif()
|
|
|
|
if(FFMPEG)
|
|
add_definitions(-DUSE_FFMPEG)
|
|
|
|
if(CMAKE_CL_64)
|
|
include_directories(libs/ffmpeg-win64/include)
|
|
include_directories(libs/ffmpeg-win64/include/libswscale)
|
|
include_directories(libs/ffmpeg-win64/include/libavformat)
|
|
include_directories(libs/ffmpeg-win64/include/libavdevice)
|
|
include_directories(libs/ffmpeg-win64/include/libavcodec)
|
|
|
|
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/ffmpeg-win64/lib)
|
|
else()
|
|
include_directories(libs/ffmpeg-win32/include)
|
|
include_directories(libs/ffmpeg-win32/include/libswscale)
|
|
include_directories(libs/ffmpeg-win32/include/libavformat)
|
|
include_directories(libs/ffmpeg-win32/include/libavdevice)
|
|
include_directories(libs/ffmpeg-win32/include/libavcodec)
|
|
|
|
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/ffmpeg-win32/lib)
|
|
|
|
set(FFmpeg_LIBRARIES
|
|
avcodec
|
|
avformat
|
|
avutil
|
|
swscale)
|
|
endif()
|
|
|
|
endif()
|
|
|
|
if(USE_MFC_TOOLS)
|
|
|
|
include_directories(libs/atlmfc/include)
|
|
if(CMAKE_CL_64)
|
|
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/atlmfc/lib/amd64)
|
|
else()
|
|
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/atlmfc/lib)
|
|
endif()
|
|
|
|
add_definitions(-DUSE_MFC_TOOLS)
|
|
|
|
list(APPEND RBDOOM3_SOURCES
|
|
${TOOLS_INCLUDES}
|
|
${TOOLS_COMAFX_INCLUDES} ${TOOLS_COMAFX_SOURCES}
|
|
${TOOLS_COMMON_INCLUDES} ${TOOLS_COMMON_SOURCES}
|
|
${TOOLS_COMMON_PROPTREE_INCLUDES} ${TOOLS_COMMON_PROPTREE_SOURCES}
|
|
|
|
${EDITOR_AF_INCLUDES} ${EDITOR_AF_SOURCES}
|
|
${EDITOR_DEBUGGER_INCLUDES} ${EDITOR_DEBUGGER_SOURCES}
|
|
${EDITOR_DECL_INCLUDES} ${EDITOR_DECL_SOURCES}
|
|
${EDITOR_GUIED_INCLUDES} ${EDITOR_GUIED_SOURCES}
|
|
${EDITOR_MATERIALEDITOR_INCLUDES} ${EDITOR_MATERIALEDITOR_SOURCES}
|
|
${EDITOR_PARTICLE_INCLUDES} ${EDITOR_PARTICLE_SOURCES}
|
|
${EDITOR_PDA_INCLUDES} ${EDITOR_PDA_SOURCES}
|
|
${EDITOR_RADIANT_INCLUDES} ${EDITOR_RADIANT_SOURCES}
|
|
${EDITOR_SCRIPT_INCLUDES} ${EDITOR_SCRIPT_SOURCES}
|
|
${EDITOR_SOUND_INCLUDES} ${EDITOR_SOUND_SOURCES})
|
|
endif()
|
|
|
|
list(APPEND RBDOOM3_INCLUDES
|
|
${SYS_INCLUDES}
|
|
${WIN32_INCLUDES})
|
|
|
|
list(APPEND RBDOOM3_SOURCES
|
|
${SYS_SOURCES}
|
|
${WIN32_SOURCES})
|
|
|
|
list(REMOVE_DUPLICATES RBDOOM3_SOURCES)
|
|
|
|
set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} ${GLEW_SOURCES})
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
|
|
|
|
foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} )
|
|
#message(STATUS "/Yuprecompiled.h for ${src_file}")
|
|
set_source_files_properties(
|
|
${src_file}
|
|
PROPERTIES
|
|
COMPILE_FLAGS "/Yuprecompiled.h"
|
|
)
|
|
endforeach()
|
|
|
|
set_source_files_properties(framework/precompiled.cpp
|
|
PROPERTIES
|
|
COMPILE_FLAGS "/Ycprecompiled.h"
|
|
)
|
|
|
|
list(APPEND RBDOOM3_SOURCES ${WIN32_RESOURCES})
|
|
|
|
add_executable(RBDoom3BFG WIN32 ${RBDOOM3_INCLUDES} ${RBDOOM3_SOURCES})
|
|
|
|
#add_custom_command(TARGET RBDoom3BFG
|
|
# PRE_BUILD
|
|
# COMMAND nmake ARGS /f Makefile.vc6 CFG=release
|
|
# WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/libs/curl/lib
|
|
# COMMENT "Compiling libcURL")
|
|
|
|
add_dependencies(RBDoom3BFG idlib)
|
|
target_link_libraries(RBDoom3BFG
|
|
idlib
|
|
${DirectX_LIBRARIES}
|
|
#libcurl
|
|
#openal32
|
|
opengl32
|
|
glu32
|
|
dbghelp
|
|
#eaxguid
|
|
iphlpapi
|
|
winmm
|
|
wsock32.lib
|
|
${OpenAL_LIBRARIES}
|
|
${FFmpeg_LIBRARIES}
|
|
)
|
|
|
|
#CMAKE_BINARY_DIR
|
|
if(CMAKE_CL_64)
|
|
install(TARGETS RBDoom3BFG
|
|
RUNTIME DESTINATION .)
|
|
else()
|
|
install(TARGETS RBDoom3BFG
|
|
RUNTIME DESTINATION .)
|
|
endif()
|
|
|
|
else()
|
|
|
|
list(APPEND RBDOOM3_SOURCES
|
|
${SYS_INCLUDES} ${SYS_SOURCES})
|
|
|
|
if(UNIX)
|
|
if(FFMPEG)
|
|
find_package(FFMPEG REQUIRED)
|
|
add_definitions(-DUSE_FFMPEG)
|
|
|
|
include_directories(${FFMPEG_INCLUDE_DIR})
|
|
link_directories(${FFMPEG_LIBRARIES_DIRS})
|
|
endif()
|
|
|
|
if(SDL2)
|
|
find_package(SDL2 REQUIRED)
|
|
include_directories(${SDL2_INCLUDE_DIR})
|
|
set(SDLx_LIBRARY ${SDL2_LIBRARY})
|
|
else()
|
|
find_package(SDL REQUIRED)
|
|
include_directories(${SDL_INCLUDE_DIR})
|
|
set(SDLx_LIBRARY ${SDL_LIBRARY})
|
|
endif()
|
|
|
|
list(APPEND RBDOOM3_SOURCES
|
|
${POSIX_INCLUDES} ${POSIX_SOURCES}
|
|
${SDL_INCLUDES} ${SDL_SOURCES}
|
|
sys/linux/linux_main.cpp)
|
|
|
|
if(OPENAL)
|
|
find_package(OpenAL REQUIRED)
|
|
add_definitions(-DUSE_OPENAL)
|
|
|
|
#include_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/include)
|
|
|
|
#if(CMAKE_CL_64)
|
|
# link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win64)
|
|
#else()
|
|
# link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win32)
|
|
#endif()
|
|
|
|
list(APPEND RBDOOM3_INCLUDES ${OPENAL_INCLUDES})
|
|
list(APPEND RBDOOM3_SOURCES
|
|
${OPENAL_SOURCES}
|
|
${DOOMCLASSIC_OPENAL_SOURCES})
|
|
else()
|
|
list(APPEND RBDOOM3_INCLUDES ${STUBAUDIO_INCLUDES})
|
|
list(APPEND RBDOOM3_SOURCES
|
|
${STUBAUDIO_SOURCES}
|
|
${DOOMCLASSIC_STUBAUDIO_SOURCES})
|
|
endif()
|
|
|
|
endif()
|
|
|
|
list(REMOVE_DUPLICATES RBDOOM3_SOURCES)
|
|
|
|
set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} ${GLEW_SOURCES})
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
|
|
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
|
|
|
|
foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} )
|
|
#message(STATUS "-include precompiled.h for ${src_file}")
|
|
set_source_files_properties(
|
|
${src_file}
|
|
PROPERTIES
|
|
COMPILE_FLAGS "-include ${CMAKE_CURRENT_SOURCE_DIR}/idlib/precompiled.h"
|
|
)
|
|
endforeach()
|
|
|
|
# precompiled magic for GCC/clang, adapted from https://gist.github.com/573926
|
|
STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name)
|
|
SET(_compiler_FLAGS ${${_flags_var_name}})
|
|
GET_DIRECTORY_PROPERTY(_directory_flags INCLUDE_DIRECTORIES)
|
|
FOREACH(item ${_directory_flags})
|
|
LIST(APPEND _compiler_FLAGS " -I${item}")
|
|
ENDFOREACH(item)
|
|
|
|
GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
|
|
LIST(APPEND _compiler_FLAGS ${_directory_flags})
|
|
SEPARATE_ARGUMENTS(_compiler_FLAGS)
|
|
|
|
# we need to recreate the precompiled header for RBDoom3BFG
|
|
# (i.e. can't use the one created for idlib before)
|
|
# because some definitions (e.g. -D__IDLIB__ -D__DOOM_DLL__) differ
|
|
add_custom_target(precomp_header_rbdoom3bfg ALL
|
|
COMMAND ${CMAKE_CXX_COMPILER} ${_compiler_FLAGS} -x c++-header idlib/precompiled.h -o idlib/precompiled.h.gch
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
|
COMMENT "Creating idlib/precompiled.h.gch for RBDoom3BFG"
|
|
)
|
|
|
|
if(WIN32)
|
|
set(remove_command "del")
|
|
else()
|
|
set(remove_command "rm")
|
|
endif()
|
|
# it's ugly enough that the precompiled header binary needs to be in the
|
|
# source directory (instead of the build directory), so let's at least
|
|
# delete it after build.
|
|
add_custom_target(rm_precomp_header ALL
|
|
COMMAND ${remove_command} "idlib/precompiled.h.gch"
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
|
COMMENT "remove idlib/precompiled.h.gch"
|
|
)
|
|
|
|
# make sure this is run after creating idlib
|
|
add_dependencies(precomp_header_rbdoom3bfg idlib)
|
|
|
|
add_executable(RBDoom3BFG WIN32 ${RBDOOM3_SOURCES})
|
|
|
|
# make sure precompiled header is created before executable is compiled
|
|
add_dependencies(RBDoom3BFG precomp_header_rbdoom3bfg)
|
|
|
|
# make sure precompiled header is deleted after executable is compiled
|
|
add_dependencies(rm_precomp_header RBDoom3BFG)
|
|
|
|
IF("${CMAKE_SYSTEM}" MATCHES "Linux")
|
|
target_link_libraries(RBDoom3BFG
|
|
idlib
|
|
GL
|
|
pthread
|
|
dl
|
|
rt
|
|
${SDLx_LIBRARY}
|
|
${OPENAL_LIBRARY}
|
|
${FFMPEG_LIBRARIES}
|
|
)
|
|
endif()
|
|
|
|
IF("${CMAKE_SYSTEM}" MATCHES "FreeBSD")
|
|
target_link_libraries(RBDoom3BFG
|
|
idlib
|
|
GL
|
|
pthread
|
|
rt
|
|
${SDLx_LIBRARY}
|
|
${OPENAL_LIBRARY}
|
|
${FFMPEG_LIBRARIES}
|
|
)
|
|
endif()
|
|
|
|
endif()
|