mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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130 lines
3.7 KiB
C++
130 lines
3.7 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __DEBUGGRAPH_H__
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#define __DEBUGGRAPH_H__
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/*
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================================================================================================
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Contains the DebugGraph declaration.
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================================================================================================
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*/
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/*
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================================================
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The *Debug Graph, idDebugGraph, contains graphing functionality common to many debug tools.
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================================================
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*/
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class idDebugGraph
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{
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public:
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idDebugGraph( int numItems = 0 );
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void Enable( bool b )
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{
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enable = b;
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}
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// create a graph with the specified number of bars
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void Init( int numBars );
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void AddGridLine( float value, const idVec4& color );
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// sets a bar value, pass -1 to append an element
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void SetValue( int b, float value, const idVec4& color );
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float GetValue( int b )
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{
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return bars[b].value;
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}
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// sets a bar label
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void SetLabel( int b, const char* text );
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enum fillMode_t
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{
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GRAPH_LINE, // only draw a single top line for each bar
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GRAPH_FILL, // fill the entire bar from the bottom (or left)
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GRAPH_FILL_REVERSE, // fill the entire bar from the top (or right)
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};
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void SetFillMode( fillMode_t m )
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{
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mode = m;
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}
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// render the graph sideways?
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void SetSideways( bool s )
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{
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sideways = s;
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}
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// the background color is what's drawn between bars and in the empty space
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void SetBackgroundColor( const idVec4& color )
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{
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bgColor = color;
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}
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void SetLabelColor( const idVec4& color )
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{
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fontColor = color;
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}
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// the border specifies the amount of space between bars as well as the amount of space around the entire graph
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void SetBorder( float b )
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{
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border = b;
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}
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// set the screen position for the graph
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void SetPosition( float x, float y, float w, float h )
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{
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position.Set( x, y, w, h );
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}
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void Render( idRenderSystem* gui );
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private:
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const class idMaterial* white;
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const class idMaterial* font;
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idVec4 bgColor;
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idVec4 fontColor;
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fillMode_t mode;
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bool sideways;
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float border;
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idVec4 position;
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bool enable;
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struct graphPlot_t
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{
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float value;
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idVec4 color;
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};
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idList< graphPlot_t > bars;
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idList< graphPlot_t > grid;
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idList< idStr > labels;
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};
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#endif
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