mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
deb41fb69f
That only displays the fps. It's com_showFPS 2
1428 lines
32 KiB
C++
1428 lines
32 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "ConsoleHistory.h"
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#include "../renderer/ResolutionScale.h"
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#include "Common_local.h"
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#define CON_TEXTSIZE 0x30000
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#define NUM_CON_TIMES 4
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#define CONSOLE_FIRSTREPEAT 200
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#define CONSOLE_REPEAT 100
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#define COMMAND_HISTORY 64
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struct overlayText_t
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{
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idStr text;
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justify_t justify;
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int time;
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};
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// the console will query the cvar and command systems for
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// command completion information
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class idConsoleLocal : public idConsole
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{
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public:
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virtual void Init();
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virtual void Shutdown();
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virtual bool ProcessEvent( const sysEvent_t* event, bool forceAccept );
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virtual bool Active();
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virtual void ClearNotifyLines();
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virtual void Close();
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virtual void Print( const char* text );
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virtual void Draw( bool forceFullScreen );
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virtual void PrintOverlay( idOverlayHandle& handle, justify_t justify, const char* text, ... );
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virtual idDebugGraph* CreateGraph( int numItems );
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virtual void DestroyGraph( idDebugGraph* graph );
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void Dump( const char* toFile );
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void Clear();
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private:
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void KeyDownEvent( int key );
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void Linefeed();
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void PageUp();
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void PageDown();
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void Top();
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void Bottom();
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void DrawInput();
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void DrawNotify();
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void DrawSolidConsole( float frac );
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void Scroll();
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void SetDisplayFraction( float frac );
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void UpdateDisplayFraction();
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void DrawTextLeftAlign( float x, float& y, const char* text, ... );
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void DrawTextRightAlign( float x, float& y, const char* text, ... );
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float DrawFPS( float y );
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float DrawMemoryUsage( float y );
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void DrawOverlayText( float& leftY, float& rightY, float& centerY );
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void DrawDebugGraphs();
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//============================
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// allow these constants to be adjusted for HMD
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int LOCALSAFE_LEFT;
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int LOCALSAFE_RIGHT;
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int LOCALSAFE_TOP;
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int LOCALSAFE_BOTTOM;
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int LOCALSAFE_WIDTH;
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int LOCALSAFE_HEIGHT;
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int LINE_WIDTH;
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int TOTAL_LINES;
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bool keyCatching;
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short text[CON_TEXTSIZE];
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int current; // line where next message will be printed
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int x; // offset in current line for next print
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int display; // bottom of console displays this line
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int lastKeyEvent; // time of last key event for scroll delay
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int nextKeyEvent; // keyboard repeat rate
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float displayFrac; // approaches finalFrac at con_speed
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float finalFrac; // 0.0 to 1.0 lines of console to display
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int fracTime; // time of last displayFrac update
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int vislines; // in scanlines
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int times[NUM_CON_TIMES]; // cls.realtime time the line was generated
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// for transparent notify lines
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idVec4 color;
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idEditField historyEditLines[COMMAND_HISTORY];
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int nextHistoryLine;// the last line in the history buffer, not masked
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int historyLine; // the line being displayed from history buffer
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// will be <= nextHistoryLine
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idEditField consoleField;
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idList< overlayText_t > overlayText;
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idList< idDebugGraph*> debugGraphs;
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static idCVar con_speed;
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static idCVar con_notifyTime;
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static idCVar con_noPrint;
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};
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static idConsoleLocal localConsole;
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idConsole* console = &localConsole;
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idCVar idConsoleLocal::con_speed( "con_speed", "3", CVAR_SYSTEM, "speed at which the console moves up and down" );
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idCVar idConsoleLocal::con_notifyTime( "con_notifyTime", "3", CVAR_SYSTEM, "time messages are displayed onscreen when console is pulled up" );
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#ifdef DEBUG
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idCVar idConsoleLocal::con_noPrint( "con_noPrint", "0", CVAR_BOOL | CVAR_SYSTEM | CVAR_NOCHEAT, "print on the console but not onscreen when console is pulled up" );
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#else
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idCVar idConsoleLocal::con_noPrint( "con_noPrint", "1", CVAR_BOOL | CVAR_SYSTEM | CVAR_NOCHEAT, "print on the console but not onscreen when console is pulled up" );
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#endif
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/*
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=============================================================================
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Misc stats
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=============================================================================
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*/
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/*
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==================
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idConsoleLocal::DrawTextLeftAlign
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==================
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*/
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void idConsoleLocal::DrawTextLeftAlign( float x, float& y, const char* text, ... )
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{
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char string[MAX_STRING_CHARS];
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va_list argptr;
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va_start( argptr, text );
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idStr::vsnPrintf( string, sizeof( string ), text, argptr );
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va_end( argptr );
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renderSystem->DrawSmallStringExt( x, y + 2, string, colorWhite, true );
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y += SMALLCHAR_HEIGHT + 4;
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}
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/*
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==================
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idConsoleLocal::DrawTextRightAlign
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==================
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*/
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void idConsoleLocal::DrawTextRightAlign( float x, float& y, const char* text, ... )
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{
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char string[MAX_STRING_CHARS];
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va_list argptr;
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va_start( argptr, text );
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int i = idStr::vsnPrintf( string, sizeof( string ), text, argptr );
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va_end( argptr );
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renderSystem->DrawSmallStringExt( x - i * SMALLCHAR_WIDTH, y + 2, string, colorWhite, true );
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y += SMALLCHAR_HEIGHT + 4;
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}
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/*
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==================
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idConsoleLocal::DrawFPS
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==================
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*/
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#define FPS_FRAMES 6
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float idConsoleLocal::DrawFPS( float y )
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{
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static int previousTimes[FPS_FRAMES];
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static int index;
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static int previous;
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// don't use serverTime, because that will be drifting to
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// correct for internet lag changes, timescales, timedemos, etc
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int t = Sys_Milliseconds();
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int frameTime = t - previous;
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previous = t;
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previousTimes[index % FPS_FRAMES] = frameTime;
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index++;
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if( index > FPS_FRAMES )
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{
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// average multiple frames together to smooth changes out a bit
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int total = 0;
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for( int i = 0 ; i < FPS_FRAMES ; i++ )
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{
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total += previousTimes[i];
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}
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if( !total )
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{
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total = 1;
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}
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int fps = 1000000 * FPS_FRAMES / total;
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fps = ( fps + 500 ) / 1000;
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const char* s = va( "%ifps", fps );
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int w = strlen( s ) * BIGCHAR_WIDTH;
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renderSystem->DrawBigStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, s, colorWhite, true );
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}
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y += BIGCHAR_HEIGHT + 4;
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// DG: "com_showFPS 2" means: show FPS only, like in classic doom3
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if( com_showFPS.GetInteger() == 2 )
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{
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return y;
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}
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// DG end
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// print the resolution scale so we can tell when we are at reduced resolution
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idStr resolutionText;
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resolutionScale.GetConsoleText( resolutionText );
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int w = resolutionText.Length() * BIGCHAR_WIDTH;
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renderSystem->DrawBigStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, resolutionText.c_str(), colorWhite, true );
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const int gameThreadTotalTime = commonLocal.GetGameThreadTotalTime();
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const int gameThreadGameTime = commonLocal.GetGameThreadGameTime();
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const int gameThreadRenderTime = commonLocal.GetGameThreadRenderTime();
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const int rendererBackEndTime = commonLocal.GetRendererBackEndMicroseconds();
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const int rendererShadowsTime = commonLocal.GetRendererShadowsMicroseconds();
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const int rendererGPUIdleTime = commonLocal.GetRendererIdleMicroseconds();
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const int rendererGPUTime = commonLocal.GetRendererGPUMicroseconds();
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const int maxTime = 16;
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y += SMALLCHAR_HEIGHT + 4;
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idStr timeStr;
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timeStr.Format( "%sG+RF: %4d", gameThreadTotalTime > maxTime ? S_COLOR_RED : "", gameThreadTotalTime );
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w = timeStr.LengthWithoutColors() * SMALLCHAR_WIDTH;
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renderSystem->DrawSmallStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, timeStr.c_str(), colorWhite, false );
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y += SMALLCHAR_HEIGHT + 4;
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timeStr.Format( "%sG: %4d", gameThreadGameTime > maxTime ? S_COLOR_RED : "", gameThreadGameTime );
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w = timeStr.LengthWithoutColors() * SMALLCHAR_WIDTH;
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renderSystem->DrawSmallStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, timeStr.c_str(), colorWhite, false );
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y += SMALLCHAR_HEIGHT + 4;
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timeStr.Format( "%sRF: %4d", gameThreadRenderTime > maxTime ? S_COLOR_RED : "", gameThreadRenderTime );
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w = timeStr.LengthWithoutColors() * SMALLCHAR_WIDTH;
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renderSystem->DrawSmallStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, timeStr.c_str(), colorWhite, false );
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y += SMALLCHAR_HEIGHT + 4;
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timeStr.Format( "%sRB: %4.1f", rendererBackEndTime > maxTime * 1000 ? S_COLOR_RED : "", rendererBackEndTime / 1000.0f );
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w = timeStr.LengthWithoutColors() * SMALLCHAR_WIDTH;
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renderSystem->DrawSmallStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, timeStr.c_str(), colorWhite, false );
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y += SMALLCHAR_HEIGHT + 4;
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timeStr.Format( "%sSV: %4.1f", rendererShadowsTime > maxTime * 1000 ? S_COLOR_RED : "", rendererShadowsTime / 1000.0f );
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w = timeStr.LengthWithoutColors() * SMALLCHAR_WIDTH;
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renderSystem->DrawSmallStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, timeStr.c_str(), colorWhite, false );
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y += SMALLCHAR_HEIGHT + 4;
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timeStr.Format( "%sIDLE: %4.1f", rendererGPUIdleTime > maxTime * 1000 ? S_COLOR_RED : "", rendererGPUIdleTime / 1000.0f );
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w = timeStr.LengthWithoutColors() * SMALLCHAR_WIDTH;
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renderSystem->DrawSmallStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, timeStr.c_str(), colorWhite, false );
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y += SMALLCHAR_HEIGHT + 4;
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timeStr.Format( "%sGPU: %4.1f", rendererGPUTime > maxTime * 1000 ? S_COLOR_RED : "", rendererGPUTime / 1000.0f );
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w = timeStr.LengthWithoutColors() * SMALLCHAR_WIDTH;
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renderSystem->DrawSmallStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, timeStr.c_str(), colorWhite, false );
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return y + BIGCHAR_HEIGHT + 4;
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}
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/*
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==================
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idConsoleLocal::DrawMemoryUsage
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==================
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*/
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float idConsoleLocal::DrawMemoryUsage( float y )
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{
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return y;
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}
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//=========================================================================
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/*
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==============
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Con_Clear_f
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==============
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*/
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static void Con_Clear_f( const idCmdArgs& args )
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{
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localConsole.Clear();
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}
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/*
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==============
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Con_Dump_f
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==============
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*/
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static void Con_Dump_f( const idCmdArgs& args )
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{
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if( args.Argc() != 2 )
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{
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common->Printf( "usage: conDump <filename>\n" );
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return;
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}
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idStr fileName = args.Argv( 1 );
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fileName.DefaultFileExtension( ".txt" );
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common->Printf( "Dumped console text to %s.\n", fileName.c_str() );
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localConsole.Dump( fileName.c_str() );
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}
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/*
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==============
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idConsoleLocal::Init
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==============
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*/
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void idConsoleLocal::Init()
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{
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int i;
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keyCatching = false;
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LOCALSAFE_LEFT = 32;
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LOCALSAFE_RIGHT = 608;
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LOCALSAFE_TOP = 24;
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LOCALSAFE_BOTTOM = 456;
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LOCALSAFE_WIDTH = LOCALSAFE_RIGHT - LOCALSAFE_LEFT;
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LOCALSAFE_HEIGHT = LOCALSAFE_BOTTOM - LOCALSAFE_TOP;
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LINE_WIDTH = ( ( LOCALSAFE_WIDTH / SMALLCHAR_WIDTH ) - 2 );
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TOTAL_LINES = ( CON_TEXTSIZE / LINE_WIDTH );
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lastKeyEvent = -1;
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nextKeyEvent = CONSOLE_FIRSTREPEAT;
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consoleField.Clear();
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consoleField.SetWidthInChars( LINE_WIDTH );
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for( i = 0 ; i < COMMAND_HISTORY ; i++ )
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{
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historyEditLines[i].Clear();
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historyEditLines[i].SetWidthInChars( LINE_WIDTH );
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}
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cmdSystem->AddCommand( "clear", Con_Clear_f, CMD_FL_SYSTEM, "clears the console" );
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cmdSystem->AddCommand( "conDump", Con_Dump_f, CMD_FL_SYSTEM, "dumps the console text to a file" );
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}
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/*
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==============
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idConsoleLocal::Shutdown
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==============
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*/
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void idConsoleLocal::Shutdown()
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{
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cmdSystem->RemoveCommand( "clear" );
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cmdSystem->RemoveCommand( "conDump" );
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debugGraphs.DeleteContents( true );
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}
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/*
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================
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idConsoleLocal::Active
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================
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*/
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bool idConsoleLocal::Active()
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{
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return keyCatching;
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}
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/*
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================
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idConsoleLocal::ClearNotifyLines
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================
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*/
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void idConsoleLocal::ClearNotifyLines()
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{
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int i;
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for( i = 0 ; i < NUM_CON_TIMES ; i++ )
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{
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times[i] = 0;
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}
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}
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/*
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================
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idConsoleLocal::Close
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================
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*/
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void idConsoleLocal::Close()
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{
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keyCatching = false;
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SetDisplayFraction( 0 );
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displayFrac = 0; // don't scroll to that point, go immediately
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ClearNotifyLines();
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}
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/*
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================
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idConsoleLocal::Clear
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================
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*/
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void idConsoleLocal::Clear()
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{
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int i;
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for( i = 0 ; i < CON_TEXTSIZE ; i++ )
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{
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text[i] = ( idStr::ColorIndex( C_COLOR_CYAN ) << 8 ) | ' ';
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}
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Bottom(); // go to end
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}
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/*
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================
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idConsoleLocal::Dump
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Save the console contents out to a file
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================
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*/
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void idConsoleLocal::Dump( const char* fileName )
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{
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int l, x, i;
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short* line;
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idFile* f;
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char* buffer = ( char* )alloca( LINE_WIDTH + 3 );
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f = fileSystem->OpenFileWrite( fileName );
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if( !f )
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{
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common->Warning( "couldn't open %s", fileName );
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return;
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}
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// skip empty lines
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l = current - TOTAL_LINES + 1;
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if( l < 0 )
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{
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l = 0;
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}
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for( ; l <= current ; l++ )
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{
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line = text + ( l % TOTAL_LINES ) * LINE_WIDTH;
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for( x = 0; x < LINE_WIDTH; x++ )
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if( ( line[x] & 0xff ) > ' ' )
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break;
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if( x != LINE_WIDTH )
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break;
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}
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// write the remaining lines
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for( ; l <= current; l++ )
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{
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line = text + ( l % TOTAL_LINES ) * LINE_WIDTH;
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for( i = 0; i < LINE_WIDTH; i++ )
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{
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buffer[i] = line[i] & 0xff;
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}
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for( x = LINE_WIDTH - 1; x >= 0; x-- )
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{
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if( buffer[x] <= ' ' )
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{
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buffer[x] = 0;
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}
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else
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{
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break;
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}
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}
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buffer[x + 1] = '\r';
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buffer[x + 2] = '\n';
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buffer[x + 3] = 0;
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f->Write( buffer, strlen( buffer ) );
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}
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fileSystem->CloseFile( f );
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}
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/*
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================
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idConsoleLocal::PageUp
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================
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*/
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void idConsoleLocal::PageUp()
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{
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display -= 2;
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if( current - display >= TOTAL_LINES )
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{
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display = current - TOTAL_LINES + 1;
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}
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}
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/*
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================
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idConsoleLocal::PageDown
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================
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*/
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void idConsoleLocal::PageDown()
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{
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display += 2;
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if( display > current )
|
|
{
|
|
display = current;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idConsoleLocal::Top
|
|
================
|
|
*/
|
|
void idConsoleLocal::Top()
|
|
{
|
|
display = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idConsoleLocal::Bottom
|
|
================
|
|
*/
|
|
void idConsoleLocal::Bottom()
|
|
{
|
|
display = current;
|
|
}
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
CONSOLE LINE EDITING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
====================
|
|
KeyDownEvent
|
|
|
|
Handles history and console scrollback
|
|
====================
|
|
*/
|
|
void idConsoleLocal::KeyDownEvent( int key )
|
|
{
|
|
|
|
// Execute F key bindings
|
|
if( key >= K_F1 && key <= K_F12 )
|
|
{
|
|
idKeyInput::ExecKeyBinding( key );
|
|
return;
|
|
}
|
|
|
|
// ctrl-L clears screen
|
|
if( key == K_L && ( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) ) )
|
|
{
|
|
Clear();
|
|
return;
|
|
}
|
|
|
|
// enter finishes the line
|
|
if( key == K_ENTER || key == K_KP_ENTER )
|
|
{
|
|
|
|
common->Printf( "]%s\n", consoleField.GetBuffer() );
|
|
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, consoleField.GetBuffer() ); // valid command
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "\n" );
|
|
|
|
// copy line to history buffer
|
|
|
|
if( consoleField.GetBuffer()[ 0 ] != '\n' && consoleField.GetBuffer()[ 0 ] != '\0' )
|
|
{
|
|
consoleHistory.AddToHistory( consoleField.GetBuffer() );
|
|
}
|
|
|
|
consoleField.Clear();
|
|
consoleField.SetWidthInChars( LINE_WIDTH );
|
|
|
|
const bool captureToImage = false;
|
|
common->UpdateScreen( captureToImage );// force an update, because the command
|
|
// may take some time
|
|
return;
|
|
}
|
|
|
|
// command completion
|
|
|
|
if( key == K_TAB )
|
|
{
|
|
consoleField.AutoComplete();
|
|
return;
|
|
}
|
|
|
|
// command history (ctrl-p ctrl-n for unix style)
|
|
|
|
if( ( key == K_UPARROW ) ||
|
|
( key == K_P && ( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) ) ) )
|
|
{
|
|
idStr hist = consoleHistory.RetrieveFromHistory( true );
|
|
if( !hist.IsEmpty() )
|
|
{
|
|
consoleField.SetBuffer( hist );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if( ( key == K_DOWNARROW ) ||
|
|
( key == K_N && ( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) ) ) )
|
|
{
|
|
idStr hist = consoleHistory.RetrieveFromHistory( false );
|
|
if( !hist.IsEmpty() )
|
|
{
|
|
consoleField.SetBuffer( hist );
|
|
}
|
|
else // DG: if no more lines are in the history, show a blank line again
|
|
{
|
|
consoleField.Clear();
|
|
} // DG end
|
|
|
|
return;
|
|
}
|
|
|
|
// console scrolling
|
|
if( key == K_PGUP )
|
|
{
|
|
PageUp();
|
|
lastKeyEvent = eventLoop->Milliseconds();
|
|
nextKeyEvent = CONSOLE_FIRSTREPEAT;
|
|
return;
|
|
}
|
|
|
|
if( key == K_PGDN )
|
|
{
|
|
PageDown();
|
|
lastKeyEvent = eventLoop->Milliseconds();
|
|
nextKeyEvent = CONSOLE_FIRSTREPEAT;
|
|
return;
|
|
}
|
|
|
|
if( key == K_MWHEELUP )
|
|
{
|
|
PageUp();
|
|
return;
|
|
}
|
|
|
|
if( key == K_MWHEELDOWN )
|
|
{
|
|
PageDown();
|
|
return;
|
|
}
|
|
|
|
// ctrl-home = top of console
|
|
if( key == K_HOME && ( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) ) )
|
|
{
|
|
Top();
|
|
return;
|
|
}
|
|
|
|
// ctrl-end = bottom of console
|
|
if( key == K_END && ( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) ) )
|
|
{
|
|
Bottom();
|
|
return;
|
|
}
|
|
|
|
// pass to the normal editline routine
|
|
consoleField.KeyDownEvent( key );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Scroll
|
|
deals with scrolling text because we don't have key repeat
|
|
==============
|
|
*/
|
|
void idConsoleLocal::Scroll( )
|
|
{
|
|
if( lastKeyEvent == -1 || ( lastKeyEvent + 200 ) > eventLoop->Milliseconds() )
|
|
{
|
|
return;
|
|
}
|
|
// console scrolling
|
|
if( idKeyInput::IsDown( K_PGUP ) )
|
|
{
|
|
PageUp();
|
|
nextKeyEvent = CONSOLE_REPEAT;
|
|
return;
|
|
}
|
|
|
|
if( idKeyInput::IsDown( K_PGDN ) )
|
|
{
|
|
PageDown();
|
|
nextKeyEvent = CONSOLE_REPEAT;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SetDisplayFraction
|
|
|
|
Causes the console to start opening the desired amount.
|
|
==============
|
|
*/
|
|
void idConsoleLocal::SetDisplayFraction( float frac )
|
|
{
|
|
finalFrac = frac;
|
|
fracTime = Sys_Milliseconds();
|
|
}
|
|
|
|
/*
|
|
==============
|
|
UpdateDisplayFraction
|
|
|
|
Scrolls the console up or down based on conspeed
|
|
==============
|
|
*/
|
|
void idConsoleLocal::UpdateDisplayFraction()
|
|
{
|
|
if( con_speed.GetFloat() <= 0.1f )
|
|
{
|
|
fracTime = Sys_Milliseconds();
|
|
displayFrac = finalFrac;
|
|
return;
|
|
}
|
|
|
|
// scroll towards the destination height
|
|
if( finalFrac < displayFrac )
|
|
{
|
|
displayFrac -= con_speed.GetFloat() * ( Sys_Milliseconds() - fracTime ) * 0.001f;
|
|
if( finalFrac > displayFrac )
|
|
{
|
|
displayFrac = finalFrac;
|
|
}
|
|
fracTime = Sys_Milliseconds();
|
|
}
|
|
else if( finalFrac > displayFrac )
|
|
{
|
|
displayFrac += con_speed.GetFloat() * ( Sys_Milliseconds() - fracTime ) * 0.001f;
|
|
if( finalFrac < displayFrac )
|
|
{
|
|
displayFrac = finalFrac;
|
|
}
|
|
fracTime = Sys_Milliseconds();
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ProcessEvent
|
|
==============
|
|
*/
|
|
bool idConsoleLocal::ProcessEvent( const sysEvent_t* event, bool forceAccept )
|
|
{
|
|
const bool consoleKey = event->evType == SE_KEY && event->evValue == K_GRAVE && com_allowConsole.GetBool();
|
|
|
|
// we always catch the console key event
|
|
if( !forceAccept && consoleKey )
|
|
{
|
|
// ignore up events
|
|
if( event->evValue2 == 0 )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
consoleField.ClearAutoComplete();
|
|
|
|
// a down event will toggle the destination lines
|
|
if( keyCatching )
|
|
{
|
|
Close();
|
|
Sys_GrabMouseCursor( true );
|
|
}
|
|
else
|
|
{
|
|
consoleField.Clear();
|
|
keyCatching = true;
|
|
if( idKeyInput::IsDown( K_LSHIFT ) || idKeyInput::IsDown( K_RSHIFT ) )
|
|
{
|
|
// if the shift key is down, don't open the console as much
|
|
SetDisplayFraction( 0.2f );
|
|
}
|
|
else
|
|
{
|
|
SetDisplayFraction( 0.5f );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// if we aren't key catching, dump all the other events
|
|
if( !forceAccept && !keyCatching )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// handle key and character events
|
|
if( event->evType == SE_CHAR )
|
|
{
|
|
// never send the console key as a character
|
|
if( event->evValue != '`' && event->evValue != '~' )
|
|
{
|
|
consoleField.CharEvent( event->evValue );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if( event->evType == SE_KEY )
|
|
{
|
|
// ignore up key events
|
|
if( event->evValue2 == 0 )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
KeyDownEvent( event->evValue );
|
|
return true;
|
|
}
|
|
|
|
// we don't handle things like mouse, joystick, and network packets
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
PRINTING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
===============
|
|
Linefeed
|
|
===============
|
|
*/
|
|
void idConsoleLocal::Linefeed()
|
|
{
|
|
int i;
|
|
|
|
// mark time for transparent overlay
|
|
if( current >= 0 )
|
|
{
|
|
times[current % NUM_CON_TIMES] = Sys_Milliseconds();
|
|
}
|
|
|
|
x = 0;
|
|
if( display == current )
|
|
{
|
|
display++;
|
|
}
|
|
current++;
|
|
for( i = 0; i < LINE_WIDTH; i++ )
|
|
{
|
|
int offset = ( ( unsigned int )current % TOTAL_LINES ) * LINE_WIDTH + i;
|
|
text[offset] = ( idStr::ColorIndex( C_COLOR_CYAN ) << 8 ) | ' ';
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Print
|
|
|
|
Handles cursor positioning, line wrapping, etc
|
|
================
|
|
*/
|
|
void idConsoleLocal::Print( const char* txt )
|
|
{
|
|
int y;
|
|
int c, l;
|
|
int color;
|
|
|
|
if( TOTAL_LINES == 0 )
|
|
{
|
|
// not yet initialized
|
|
return;
|
|
}
|
|
|
|
color = idStr::ColorIndex( C_COLOR_CYAN );
|
|
|
|
while( ( c = *( const unsigned char* )txt ) != 0 )
|
|
{
|
|
if( idStr::IsColor( txt ) )
|
|
{
|
|
if( *( txt + 1 ) == C_COLOR_DEFAULT )
|
|
{
|
|
color = idStr::ColorIndex( C_COLOR_CYAN );
|
|
}
|
|
else
|
|
{
|
|
color = idStr::ColorIndex( *( txt + 1 ) );
|
|
}
|
|
txt += 2;
|
|
continue;
|
|
}
|
|
|
|
y = current % TOTAL_LINES;
|
|
|
|
// if we are about to print a new word, check to see
|
|
// if we should wrap to the new line
|
|
if( c > ' ' && ( x == 0 || text[y * LINE_WIDTH + x - 1] <= ' ' ) )
|
|
{
|
|
// count word length
|
|
for( l = 0 ; l < LINE_WIDTH ; l++ )
|
|
{
|
|
if( txt[l] <= ' ' )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// word wrap
|
|
if( l != LINE_WIDTH && ( x + l >= LINE_WIDTH ) )
|
|
{
|
|
Linefeed();
|
|
}
|
|
}
|
|
|
|
txt++;
|
|
|
|
switch( c )
|
|
{
|
|
case '\n':
|
|
Linefeed();
|
|
break;
|
|
case '\t':
|
|
do
|
|
{
|
|
text[y * LINE_WIDTH + x] = ( color << 8 ) | ' ';
|
|
x++;
|
|
if( x >= LINE_WIDTH )
|
|
{
|
|
Linefeed();
|
|
x = 0;
|
|
}
|
|
}
|
|
while( x & 3 );
|
|
break;
|
|
case '\r':
|
|
x = 0;
|
|
break;
|
|
default: // display character and advance
|
|
text[y * LINE_WIDTH + x] = ( color << 8 ) | c;
|
|
x++;
|
|
if( x >= LINE_WIDTH )
|
|
{
|
|
Linefeed();
|
|
x = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// mark time for transparent overlay
|
|
if( current >= 0 )
|
|
{
|
|
times[current % NUM_CON_TIMES] = Sys_Milliseconds();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
DRAWING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
================
|
|
DrawInput
|
|
|
|
Draw the editline after a ] prompt
|
|
================
|
|
*/
|
|
void idConsoleLocal::DrawInput()
|
|
{
|
|
int y, autoCompleteLength;
|
|
|
|
y = vislines - ( SMALLCHAR_HEIGHT * 2 );
|
|
|
|
if( consoleField.GetAutoCompleteLength() != 0 )
|
|
{
|
|
autoCompleteLength = strlen( consoleField.GetBuffer() ) - consoleField.GetAutoCompleteLength();
|
|
|
|
if( autoCompleteLength > 0 )
|
|
{
|
|
renderSystem->DrawFilled( idVec4( 0.8f, 0.2f, 0.2f, 0.45f ),
|
|
LOCALSAFE_LEFT + 2 * SMALLCHAR_WIDTH + consoleField.GetAutoCompleteLength() * SMALLCHAR_WIDTH,
|
|
y + 2, autoCompleteLength * SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT - 2 );
|
|
}
|
|
}
|
|
|
|
renderSystem->SetColor( idStr::ColorForIndex( C_COLOR_CYAN ) );
|
|
|
|
renderSystem->DrawSmallChar( LOCALSAFE_LEFT + 1 * SMALLCHAR_WIDTH, y, ']' );
|
|
|
|
consoleField.Draw( LOCALSAFE_LEFT + 2 * SMALLCHAR_WIDTH, y, SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, true );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
DrawNotify
|
|
|
|
Draws the last few lines of output transparently over the game top
|
|
================
|
|
*/
|
|
void idConsoleLocal::DrawNotify()
|
|
{
|
|
int x, v;
|
|
short* text_p;
|
|
int i;
|
|
int time;
|
|
int currentColor;
|
|
|
|
if( con_noPrint.GetBool() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
currentColor = idStr::ColorIndex( C_COLOR_WHITE );
|
|
renderSystem->SetColor( idStr::ColorForIndex( currentColor ) );
|
|
|
|
v = 0;
|
|
for( i = current - NUM_CON_TIMES + 1; i <= current; i++ )
|
|
{
|
|
if( i < 0 )
|
|
{
|
|
continue;
|
|
}
|
|
time = times[i % NUM_CON_TIMES];
|
|
if( time == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
time = Sys_Milliseconds() - time;
|
|
if( time > con_notifyTime.GetFloat() * 1000 )
|
|
{
|
|
continue;
|
|
}
|
|
text_p = text + ( i % TOTAL_LINES ) * LINE_WIDTH;
|
|
|
|
for( x = 0; x < LINE_WIDTH; x++ )
|
|
{
|
|
if( ( text_p[x] & 0xff ) == ' ' )
|
|
{
|
|
continue;
|
|
}
|
|
if( idStr::ColorIndex( text_p[x] >> 8 ) != currentColor )
|
|
{
|
|
currentColor = idStr::ColorIndex( text_p[x] >> 8 );
|
|
renderSystem->SetColor( idStr::ColorForIndex( currentColor ) );
|
|
}
|
|
renderSystem->DrawSmallChar( LOCALSAFE_LEFT + ( x + 1 )*SMALLCHAR_WIDTH, v, text_p[x] & 0xff );
|
|
}
|
|
|
|
v += SMALLCHAR_HEIGHT;
|
|
}
|
|
|
|
renderSystem->SetColor( colorCyan );
|
|
}
|
|
|
|
/*
|
|
================
|
|
DrawSolidConsole
|
|
|
|
Draws the console with the solid background
|
|
================
|
|
*/
|
|
void idConsoleLocal::DrawSolidConsole( float frac )
|
|
{
|
|
int i, x;
|
|
float y;
|
|
int rows;
|
|
short* text_p;
|
|
int row;
|
|
int lines;
|
|
int currentColor;
|
|
|
|
lines = idMath::Ftoi( SCREEN_HEIGHT * frac );
|
|
if( lines <= 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( lines > SCREEN_HEIGHT )
|
|
{
|
|
lines = SCREEN_HEIGHT;
|
|
}
|
|
|
|
// draw the background
|
|
y = frac * SCREEN_HEIGHT - 2;
|
|
if( y < 1.0f )
|
|
{
|
|
y = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
renderSystem->DrawFilled( idVec4( 0.0f, 0.0f, 0.0f, 0.75f ), 0, 0, SCREEN_WIDTH, y );
|
|
}
|
|
|
|
renderSystem->DrawFilled( colorCyan, 0, y, SCREEN_WIDTH, 2 );
|
|
|
|
// draw the version number
|
|
|
|
renderSystem->SetColor( idStr::ColorForIndex( C_COLOR_CYAN ) );
|
|
|
|
idStr version = va( "%s.%i.%i", ENGINE_VERSION, BUILD_NUMBER, BUILD_NUMBER_MINOR );
|
|
i = version.Length();
|
|
|
|
for( x = 0; x < i; x++ )
|
|
{
|
|
renderSystem->DrawSmallChar( LOCALSAFE_WIDTH - ( i - x ) * SMALLCHAR_WIDTH,
|
|
( lines - ( SMALLCHAR_HEIGHT + SMALLCHAR_HEIGHT / 4 ) ), version[x] );
|
|
|
|
}
|
|
|
|
|
|
// draw the text
|
|
vislines = lines;
|
|
rows = ( lines - SMALLCHAR_WIDTH ) / SMALLCHAR_WIDTH; // rows of text to draw
|
|
|
|
y = lines - ( SMALLCHAR_HEIGHT * 3 );
|
|
|
|
// draw from the bottom up
|
|
if( display != current )
|
|
{
|
|
// draw arrows to show the buffer is backscrolled
|
|
renderSystem->SetColor( idStr::ColorForIndex( C_COLOR_CYAN ) );
|
|
for( x = 0; x < LINE_WIDTH; x += 4 )
|
|
{
|
|
renderSystem->DrawSmallChar( LOCALSAFE_LEFT + ( x + 1 )*SMALLCHAR_WIDTH, idMath::Ftoi( y ), '^' );
|
|
}
|
|
y -= SMALLCHAR_HEIGHT;
|
|
rows--;
|
|
}
|
|
|
|
row = display;
|
|
|
|
if( x == 0 )
|
|
{
|
|
row--;
|
|
}
|
|
|
|
currentColor = idStr::ColorIndex( C_COLOR_WHITE );
|
|
renderSystem->SetColor( idStr::ColorForIndex( currentColor ) );
|
|
|
|
for( i = 0; i < rows; i++, y -= SMALLCHAR_HEIGHT, row-- )
|
|
{
|
|
if( row < 0 )
|
|
{
|
|
break;
|
|
}
|
|
if( current - row >= TOTAL_LINES )
|
|
{
|
|
// past scrollback wrap point
|
|
continue;
|
|
}
|
|
|
|
text_p = text + ( row % TOTAL_LINES ) * LINE_WIDTH;
|
|
|
|
for( x = 0; x < LINE_WIDTH; x++ )
|
|
{
|
|
if( ( text_p[x] & 0xff ) == ' ' )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( idStr::ColorIndex( text_p[x] >> 8 ) != currentColor )
|
|
{
|
|
currentColor = idStr::ColorIndex( text_p[x] >> 8 );
|
|
renderSystem->SetColor( idStr::ColorForIndex( currentColor ) );
|
|
}
|
|
renderSystem->DrawSmallChar( LOCALSAFE_LEFT + ( x + 1 )*SMALLCHAR_WIDTH, idMath::Ftoi( y ), text_p[x] & 0xff );
|
|
}
|
|
}
|
|
|
|
// draw the input prompt, user text, and cursor if desired
|
|
DrawInput();
|
|
|
|
renderSystem->SetColor( colorCyan );
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
Draw
|
|
|
|
ForceFullScreen is used by the editor
|
|
==============
|
|
*/
|
|
void idConsoleLocal::Draw( bool forceFullScreen )
|
|
{
|
|
if( forceFullScreen )
|
|
{
|
|
// if we are forced full screen because of a disconnect,
|
|
// we want the console closed when we go back to a session state
|
|
Close();
|
|
// we are however catching keyboard input
|
|
keyCatching = true;
|
|
}
|
|
|
|
Scroll();
|
|
|
|
UpdateDisplayFraction();
|
|
|
|
if( forceFullScreen )
|
|
{
|
|
DrawSolidConsole( 1.0f );
|
|
}
|
|
else if( displayFrac )
|
|
{
|
|
DrawSolidConsole( displayFrac );
|
|
}
|
|
else
|
|
{
|
|
// only draw the notify lines if the developer cvar is set,
|
|
// or we are a debug build
|
|
if( !con_noPrint.GetBool() )
|
|
{
|
|
DrawNotify();
|
|
}
|
|
}
|
|
|
|
float lefty = LOCALSAFE_TOP;
|
|
float righty = LOCALSAFE_TOP;
|
|
float centery = LOCALSAFE_TOP;
|
|
if( com_showFPS.GetBool() )
|
|
{
|
|
righty = DrawFPS( righty );
|
|
}
|
|
if( com_showMemoryUsage.GetBool() )
|
|
{
|
|
righty = DrawMemoryUsage( righty );
|
|
}
|
|
DrawOverlayText( lefty, righty, centery );
|
|
DrawDebugGraphs();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idConsoleLocal::PrintOverlay
|
|
========================
|
|
*/
|
|
void idConsoleLocal::PrintOverlay( idOverlayHandle& handle, justify_t justify, const char* text, ... )
|
|
{
|
|
if( handle.index >= 0 && handle.index < overlayText.Num() )
|
|
{
|
|
if( overlayText[handle.index].time == handle.time )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
char string[MAX_PRINT_MSG];
|
|
va_list argptr;
|
|
va_start( argptr, text );
|
|
idStr::vsnPrintf( string, sizeof( string ), text, argptr );
|
|
va_end( argptr );
|
|
|
|
overlayText_t& overlay = overlayText.Alloc();
|
|
overlay.text = string;
|
|
overlay.justify = justify;
|
|
overlay.time = Sys_Milliseconds();
|
|
|
|
handle.index = overlayText.Num() - 1;
|
|
handle.time = overlay.time;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idConsoleLocal::DrawOverlayText
|
|
========================
|
|
*/
|
|
void idConsoleLocal::DrawOverlayText( float& leftY, float& rightY, float& centerY )
|
|
{
|
|
for( int i = 0; i < overlayText.Num(); i++ )
|
|
{
|
|
const idStr& text = overlayText[i].text;
|
|
|
|
int maxWidth = 0;
|
|
int numLines = 0;
|
|
for( int j = 0; j < text.Length(); j++ )
|
|
{
|
|
int width = 1;
|
|
for( ; j < text.Length() && text[j] != '\n'; j++ )
|
|
{
|
|
width++;
|
|
}
|
|
numLines++;
|
|
if( width > maxWidth )
|
|
{
|
|
maxWidth = width;
|
|
}
|
|
}
|
|
|
|
idVec4 bgColor( 0.0f, 0.0f, 0.0f, 0.75f );
|
|
|
|
const float width = maxWidth * SMALLCHAR_WIDTH;
|
|
const float height = numLines * ( SMALLCHAR_HEIGHT + 4 );
|
|
const float bgAdjust = - 0.5f * SMALLCHAR_WIDTH;
|
|
if( overlayText[i].justify == JUSTIFY_LEFT )
|
|
{
|
|
renderSystem->DrawFilled( bgColor, LOCALSAFE_LEFT + bgAdjust, leftY, width, height );
|
|
}
|
|
else if( overlayText[i].justify == JUSTIFY_RIGHT )
|
|
{
|
|
renderSystem->DrawFilled( bgColor, LOCALSAFE_RIGHT - width + bgAdjust, rightY, width, height );
|
|
}
|
|
else if( overlayText[i].justify == JUSTIFY_CENTER_LEFT || overlayText[i].justify == JUSTIFY_CENTER_RIGHT )
|
|
{
|
|
renderSystem->DrawFilled( bgColor, LOCALSAFE_LEFT + ( LOCALSAFE_WIDTH - width + bgAdjust ) * 0.5f, centerY, width, height );
|
|
}
|
|
else
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
idStr singleLine;
|
|
for( int j = 0; j < text.Length(); j += singleLine.Length() + 1 )
|
|
{
|
|
singleLine = "";
|
|
for( int k = j; k < text.Length() && text[k] != '\n'; k++ )
|
|
{
|
|
singleLine.Append( text[k] );
|
|
}
|
|
if( overlayText[i].justify == JUSTIFY_LEFT )
|
|
{
|
|
DrawTextLeftAlign( LOCALSAFE_LEFT, leftY, "%s", singleLine.c_str() );
|
|
}
|
|
else if( overlayText[i].justify == JUSTIFY_RIGHT )
|
|
{
|
|
DrawTextRightAlign( LOCALSAFE_RIGHT, rightY, "%s", singleLine.c_str() );
|
|
}
|
|
else if( overlayText[i].justify == JUSTIFY_CENTER_LEFT )
|
|
{
|
|
DrawTextLeftAlign( LOCALSAFE_LEFT + ( LOCALSAFE_WIDTH - width ) * 0.5f, centerY, "%s", singleLine.c_str() );
|
|
}
|
|
else if( overlayText[i].justify == JUSTIFY_CENTER_RIGHT )
|
|
{
|
|
DrawTextRightAlign( LOCALSAFE_LEFT + ( LOCALSAFE_WIDTH + width ) * 0.5f, centerY, "%s", singleLine.c_str() );
|
|
}
|
|
else
|
|
{
|
|
assert( false );
|
|
}
|
|
}
|
|
}
|
|
overlayText.SetNum( 0 );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idConsoleLocal::CreateGraph
|
|
========================
|
|
*/
|
|
idDebugGraph* idConsoleLocal::CreateGraph( int numItems )
|
|
{
|
|
idDebugGraph* graph = new( TAG_SYSTEM ) idDebugGraph( numItems );
|
|
debugGraphs.Append( graph );
|
|
return graph;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idConsoleLocal::DestroyGraph
|
|
========================
|
|
*/
|
|
void idConsoleLocal::DestroyGraph( idDebugGraph* graph )
|
|
{
|
|
debugGraphs.Remove( graph );
|
|
delete graph;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idConsoleLocal::DrawDebugGraphs
|
|
========================
|
|
*/
|
|
void idConsoleLocal::DrawDebugGraphs()
|
|
{
|
|
for( int i = 0; i < debugGraphs.Num(); i++ )
|
|
{
|
|
debugGraphs[i]->Render( renderSystem );
|
|
}
|
|
}
|