mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
76 lines
3 KiB
C
76 lines
3 KiB
C
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __LEADERBOARDS_LOCAL_H__
|
|
#define __LEADERBOARDS_LOCAL_H__
|
|
|
|
|
|
struct leaderboardStats_t
|
|
{
|
|
int frags;
|
|
int wins;
|
|
int teamfrags;
|
|
int deaths;
|
|
};
|
|
|
|
struct columnGameMode_t
|
|
{
|
|
|
|
columnDef_t* columnDef; // The Column definition for the game mode.
|
|
int numColumns;
|
|
rankOrder_t rankOrder; // rank ordering of the game mode. ( RANK_GREATEST_FIRST, RANK_LEAST_FIRST )
|
|
bool supportsAttachments;
|
|
bool checkAgainstCurrent;
|
|
const char* abrevName; // Leaderboard Game Mode Abrev.
|
|
};
|
|
|
|
/*
|
|
================================================================================================
|
|
|
|
Leaderboards
|
|
|
|
================================================================================================
|
|
*/
|
|
|
|
|
|
|
|
// creates and stores all the leaderboards inside the internal map ( see Sys_FindLeaderboardDef on retrieving definition )
|
|
void LeaderboardLocal_Init();
|
|
|
|
// Destroys any leaderboard definitions allocated by LeaderboardLocal_Init()
|
|
void LeaderboardLocal_Shutdown();
|
|
|
|
// Gets a leaderboard ID with map index and game type.
|
|
int LeaderboardLocal_GetID( int mapIndex, int gametype );
|
|
|
|
// Do it all function. Will create the column_t with the correct stats from the game type, and upload it to the leaderboard system.
|
|
void LeaderboardLocal_Upload( lobbyUserID_t lobbyUserID, int gameType, leaderboardStats_t& stats );
|
|
|
|
extern const columnGameMode_t gameMode_columnDefs[];
|
|
|
|
#endif // __LEADERBOARDS_LOCAL_H__
|