mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
316 lines
9.7 KiB
C++
316 lines
9.7 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __COMMON_DIALOG_H__
|
|
#define __COMMON_DIALOG_H__
|
|
|
|
static const int MAX_DIALOGS = 4; // maximum dialogs that can be open at one time
|
|
static const int PC_KEYBOARD_WAIT = 20000;
|
|
|
|
/*
|
|
================================================
|
|
Dialog box message types
|
|
================================================
|
|
*/
|
|
enum gameDialogMessages_t {
|
|
GDM_INVALID,
|
|
GDM_SWAP_DISKS_TO1,
|
|
GDM_SWAP_DISKS_TO2,
|
|
GDM_SWAP_DISKS_TO3,
|
|
GDM_NO_GAMER_PROFILE,
|
|
GDM_PLAY_ONLINE_NO_PROFILE,
|
|
GDM_LEADERBOARD_ONLINE_NO_PROFILE,
|
|
GDM_NO_STORAGE_SELECTED,
|
|
GDM_ONLINE_INCORRECT_PERMISSIONS,
|
|
GDM_SP_QUIT_SAVE,
|
|
GDM_SP_RESTART_SAVE,
|
|
GDM_SP_SIGNIN_CHANGE,
|
|
GDM_SERVER_NOT_AVAILABLE,
|
|
GDM_CONNECTION_LOST_HOST,
|
|
GDM_CONNECTION_LOST,
|
|
GDM_OPPONENT_CONNECTION_LOST,
|
|
GDM_HOST_CONNECTION_LOST,
|
|
GDM_HOST_CONNECTION_LOST_STATS,
|
|
GDM_FAILED_TO_LOAD_RANKINGS,
|
|
GDM_HOST_QUIT,
|
|
GDM_BECAME_HOST_PARTY, // Became host of party
|
|
GDM_NEW_HOST_PARTY, // Someone else became host of party
|
|
GDM_LOBBY_BECAME_HOST_GAME, // In lobby, you became game host
|
|
GDM_LOBBY_NEW_HOST_GAME, // In lobby, new game host was chosen (not you)
|
|
GDM_NEW_HOST_GAME, // Host left/DC'd, someone else is new host, unranked game
|
|
GDM_NEW_HOST_GAME_STATS_DROPPED,// Host left/DC'd, someone else is new host, ranked game so stats were dropped
|
|
GDM_BECAME_HOST_GAME, // Host left/DC'd, you became host, unranked game
|
|
GDM_BECAME_HOST_GAME_STATS_DROPPED, // Host left/DC'd, you became host, ranked game so stats were dropped
|
|
GDM_LOBBY_DISBANDED,
|
|
GDM_LEAVE_WITH_PARTY,
|
|
GDM_LEAVE_LOBBY_RET_MAIN,
|
|
GDM_LEAVE_LOBBY_RET_NEW_PARTY,
|
|
GDM_MIGRATING,
|
|
GDM_OPPONENT_LEFT,
|
|
GDM_NO_MATCHES_FOUND,
|
|
GDM_INVALID_INVITE,
|
|
GDM_KICKED,
|
|
GDM_BANNED,
|
|
GDM_SAVING,
|
|
GDM_OVERWRITE_SAVE,
|
|
GDM_LOAD_REQUEST,
|
|
GDM_AUTOSAVE_DISABLED_STORAGE_REMOVED,
|
|
GDM_STORAGE_INVALID,
|
|
GDM_STORAGE_REMOVED,
|
|
GDM_CONNECTING,
|
|
GDM_REFRESHING,
|
|
GDM_DELETE_SAVE,
|
|
GDM_DELETING,
|
|
GDM_BINDING_ALREDY_SET,
|
|
GDM_CANNOT_BIND,
|
|
GDM_OVERLAY_DISABLED,
|
|
GDM_DIRECT_MAP_CHANGE,
|
|
GDM_DELETE_AUTOSAVE,
|
|
GDM_QUICK_SAVE,
|
|
GDM_MULTI_RETRY,
|
|
GDM_MULTI_SELF_DESTRUCT,
|
|
GDM_MULTI_VDM_QUIT,
|
|
GDM_MULTI_COOP_QUIT,
|
|
GDM_LOADING_PROFILE,
|
|
GDM_STORAGE_REQUIRED,
|
|
GDM_INSUFFICENT_STORAGE_SPACE,
|
|
GDM_PARTNER_LEFT,
|
|
GDM_RESTORE_CORRUPT_SAVEGAME,
|
|
GDM_UNRECOVERABLE_SAVEGAME,
|
|
GDM_PROFILE_SAVE_ERROR,
|
|
GDM_LOBBY_FULL,
|
|
GDM_QUIT_GAME,
|
|
GDM_CONNECTION_PROBLEMS,
|
|
GDM_VOICE_RESTRICTED,
|
|
GDM_LOAD_DAMAGED_FILE,
|
|
GDM_MUST_SIGNIN,
|
|
GDM_CONNECTION_LOST_NO_LEADERBOARD,
|
|
GDM_SP_SIGNIN_CHANGE_POST,
|
|
GDM_MIGRATING_WAITING,
|
|
GDM_MIGRATING_RELAUNCHING,
|
|
GDM_MIGRATING_FAILED_CONNECTION,
|
|
GDM_MIGRATING_FAILED_CONNECTION_STATS,
|
|
GDM_MIGRATING_FAILED_DISBANDED,
|
|
GDM_MIGRATING_FAILED_DISBANDED_STATS,
|
|
GDM_MIGRATING_FAILED_PARTNER_LEFT,
|
|
GDM_HOST_RETURNED_TO_LOBBY,
|
|
GDM_HOST_RETURNED_TO_LOBBY_STATS_DROPPED,
|
|
GDM_FAILED_JOIN_LOCAL_SESSION,
|
|
GDM_DELETE_CORRUPT_SAVEGAME,
|
|
GDM_LEAVE_INCOMPLETE_INSTANCE,
|
|
GDM_UNBIND_CONFIRM,
|
|
GDM_BINDINGS_RESTORE,
|
|
GDM_NEW_HOST,
|
|
GDM_CONFIRM_VIDEO_CHANGES,
|
|
GDM_UNABLE_TO_USE_SELECTED_STORAGE_DEVICE,
|
|
GDM_ERROR_LOADING_SAVEGAME,
|
|
GDM_ERROR_SAVING_SAVEGAME,
|
|
GDM_DISCARD_CHANGES,
|
|
GDM_LEAVE_LOBBY,
|
|
GDM_LEAVE_LOBBY_AND_TEAM,
|
|
GDM_CONTROLLER_DISCONNECTED_0,
|
|
GDM_CONTROLLER_DISCONNECTED_1,
|
|
GDM_CONTROLLER_DISCONNECTED_2,
|
|
GDM_CONTROLLER_DISCONNECTED_3,
|
|
GDM_CONTROLLER_DISCONNECTED_4,
|
|
GDM_CONTROLLER_DISCONNECTED_5,
|
|
GDM_CONTROLLER_DISCONNECTED_6,
|
|
GDM_DLC_ERROR_REMOVED,
|
|
GDM_DLC_ERROR_CORRUPT,
|
|
GDM_DLC_ERROR_MISSING,
|
|
GDM_DLC_ERROR_MISSING_GENERIC,
|
|
GDM_DISC_SWAP,
|
|
GDM_NEEDS_INSTALL,
|
|
GDM_NO_SAVEGAMES_AVAILABLE,
|
|
GDM_ERROR_JOIN_TWO_PROFILES_ONE_BOX,
|
|
GDM_WARNING_PLAYING_COOP_SOLO,
|
|
GDM_MULTI_COOP_QUIT_LOSE_LEADERBOARDS,
|
|
GDM_CORRUPT_CONTINUE,
|
|
GDM_MULTI_VDM_QUIT_LOSE_LEADERBOARDS,
|
|
GDM_WARNING_PLAYING_VDM_SOLO,
|
|
GDM_NO_GUEST_SUPPORT,
|
|
GDM_DISC_SWAP_CONFIRMATION,
|
|
GDM_ERROR_LOADING_PROFILE,
|
|
GDM_CANNOT_INVITE_LOBBY_FULL,
|
|
GDM_WARNING_FOR_NEW_DEVICE_ABOUT_TO_LOSE_PROGRESS,
|
|
GDM_DISCONNECTED,
|
|
GDM_INCOMPATIBLE_NEWER_SAVE,
|
|
GDM_ACHIEVEMENTS_DISABLED_DUE_TO_CHEATING,
|
|
GDM_INCOMPATIBLE_POINTER_SIZE,
|
|
GDM_TEXTUREDETAIL_RESTARTREQUIRED,
|
|
GDM_TEXTUREDETAIL_INSUFFICIENT_CPU,
|
|
GDM_CHECKPOINT_SAVE,
|
|
GDM_CALCULATING_BENCHMARK,
|
|
GDM_DISPLAY_BENCHMARK,
|
|
GDM_DISPLAY_CHANGE_FAILED,
|
|
GDM_GPU_TRANSCODE_FAILED,
|
|
GDM_OUT_OF_MEMORY,
|
|
GDM_CORRUPT_PROFILE,
|
|
GDM_PROFILE_TOO_OUT_OF_DATE_DEVELOPMENT_ONLY,
|
|
GDM_SP_LOAD_SAVE,
|
|
GDM_INSTALLING_TROPHIES,
|
|
GDM_XBOX_DEPLOYMENT_TYPE_FAIL,
|
|
GDM_SAVEGAME_WRONG_LANGUAGE,
|
|
GDM_GAME_RESTART_REQUIRED,
|
|
GDM_MAX
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
Dialog box types
|
|
================================================
|
|
*/
|
|
enum dialogType_t {
|
|
DIALOG_INVALID = -1,
|
|
DIALOG_ACCEPT,
|
|
DIALOG_CONTINUE,
|
|
DIALOG_ACCEPT_CANCEL,
|
|
DIALOG_YES_NO,
|
|
DIALOG_CANCEL,
|
|
DIALOG_WAIT,
|
|
DIALOG_WAIT_BLACKOUT,
|
|
DIALOG_WAIT_CANCEL,
|
|
DIALOG_DYNAMIC,
|
|
DIALOG_QUICK_SAVE,
|
|
DIALOG_TIMER_ACCEPT_REVERT,
|
|
DIALOG_CRAWL_SAVE,
|
|
DIALOG_CONTINUE_LARGE,
|
|
DIALOG_BENCHMARK,
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idDialogInfo
|
|
================================================
|
|
*/
|
|
class idDialogInfo {
|
|
public:
|
|
idDialogInfo() {
|
|
msg = GDM_INVALID;
|
|
type = DIALOG_ACCEPT;
|
|
acceptCB = NULL;
|
|
cancelCB = NULL;
|
|
altCBOne = NULL;
|
|
altCBTwo = NULL;
|
|
showing = false;
|
|
clear = false;
|
|
waitClear = false;
|
|
pause = false;
|
|
startTime = 0;
|
|
killTime = 0;
|
|
leaveOnClear = false;
|
|
renderDuringLoad = false;
|
|
}
|
|
gameDialogMessages_t msg;
|
|
dialogType_t type;
|
|
idSWFScriptFunction * acceptCB;
|
|
idSWFScriptFunction * cancelCB;
|
|
idSWFScriptFunction * altCBOne;
|
|
idSWFScriptFunction * altCBTwo;
|
|
bool showing;
|
|
bool clear;
|
|
bool waitClear;
|
|
bool pause;
|
|
bool forcePause;
|
|
bool leaveOnClear;
|
|
bool renderDuringLoad;
|
|
int startTime;
|
|
int killTime;
|
|
idStrStatic< 256 > overrideMsg;
|
|
|
|
idStrId txt1;
|
|
idStrId txt2;
|
|
idStrId txt3;
|
|
idStrId txt4;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idLoadScreenInfo
|
|
================================================
|
|
*/
|
|
class idLoadScreenInfo {
|
|
public:
|
|
idStr varName;
|
|
idStr value;
|
|
};
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
Common Dialog
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
class idCommonDialog {
|
|
public:
|
|
void Init();
|
|
void Render( bool loading );
|
|
void Shutdown();
|
|
void Restart();
|
|
|
|
bool IsDialogPausing() { return dialogPause; }
|
|
void ClearDialogs( bool forceClear = false );
|
|
bool HasDialogMsg( gameDialogMessages_t msg, bool * isNowActive );
|
|
void AddDialog( gameDialogMessages_t msg, dialogType_t type, idSWFScriptFunction * acceptCallback, idSWFScriptFunction * cancelCallback, bool pause, const char * location = NULL, int lineNumber = 0, bool leaveOnMapHeapReset = false, bool waitOnAtlas = false, bool renderDuringLoad = false );
|
|
void AddDynamicDialog( gameDialogMessages_t msg, const idStaticList< idSWFScriptFunction *, 4 > & callbacks, const idStaticList< idStrId, 4 > & optionText, bool pause, idStrStatic< 256 > overrideMsg, bool leaveOnMapHeapReset = false, bool waitOnAtlas = false, bool renderDuringLoad = false );
|
|
void AddDialogIntVal( const char * name, int val );
|
|
bool IsDialogActive();
|
|
void ClearDialog( gameDialogMessages_t msg, const char * location = NULL, int lineNumber = 0 );
|
|
void ShowSaveIndicator( bool show );
|
|
bool HasAnyActiveDialog() const { return ( messageList.Num() > 0 ) && ( !messageList[0].clear ); }
|
|
|
|
void ClearAllDialogHack();
|
|
idStr GetDialogMsg( gameDialogMessages_t msg, idStr & message, idStr & title );
|
|
bool HandleDialogEvent( const sysEvent_t * sev );
|
|
|
|
protected:
|
|
void RemoveWaitDialogs();
|
|
void ShowDialog( const idDialogInfo & info );
|
|
void ShowNextDialog();
|
|
void ActivateDialog( bool activate );
|
|
void AddDialogInternal( idDialogInfo & info );
|
|
void ReleaseCallBacks( int index );
|
|
|
|
private:
|
|
bool dialogPause;
|
|
idSWF * dialog;
|
|
idSWF * saveIndicator;
|
|
bool dialogShowingSaveIndicatorRequested;
|
|
int dialogShowingSaveIndicatorTimeRemaining;
|
|
|
|
idStaticList< idDialogInfo, MAX_DIALOGS > messageList;
|
|
idStaticList< idLoadScreenInfo, 16 > loadScreenInfo;
|
|
|
|
int startSaveTime; // with stopSaveTime, useful to pass 360 TCR# 047. Need to keep the dialog on the screen for a minimum amount of time
|
|
int stopSaveTime;
|
|
bool dialogInUse; // this is to prevent an active msg getting lost during a map heap reset
|
|
};
|
|
|
|
#endif
|