doom3-bfg/neo/sys/sdl
Eric Womer 596fbb18ca RenderBackend.h:
* Renamed vkwindow to sdlWindow in struct vulkanContext_t to matche the rest of the struct naming conventions.

Image_VK.cpp:
  * disabled printing "Vulkan Image alloc " to the terminal, flooding it
  with data

RenderBackend_VK.cpp:
  * Re-enabled r_vkEnableValidationLayers enabling/disabling Vulkan
  validation checking, I had it hard-coded to true for testing reasons.
  * static void DestroySwapChain():
    * I don't know if the changes I introduced here are helping or not,
    or even doing anything, so this part can be ignored or changed back.
  * GL_StartFrame() and GL_BlockingSwapBuffers():
    * VkResult for these two functions, vkAcquireNextImageKHR and
    vkQueuePresentKHR, don't need to return VK_SUCCESS for the
    application to be valid, so handle them differently here. There may
    be others like this, but I don't know.

qvk.h:
  * Since VK_USE_PLATFORM_* is defined in the CMakeLists.txt file, for
  now anyways, use them to wrap the correct platform headers instead of
  defining them here.

sdl_vkimp.cpp:
  * Some debug printing changes, from GL to Vulkan, since this is for
  the Vulkan API.
2020-01-01 14:31:28 -05:00
..
sdl2_scancode_mappings.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
sdl_cpu.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
sdl_events.cpp SDL2/Vulkan on Linux, still broken for Doom3BFG 2019-12-30 15:20:15 -05:00
sdl_glimp.cpp Merge branch 'kung' into vulkan-merge-2 2019-12-29 12:14:29 -05:00
sdl_local.h SDL2/Vulkan on Linux, still broken for Doom3BFG 2019-12-30 15:20:15 -05:00
sdl_vkimp.cpp RenderBackend.h: 2020-01-01 14:31:28 -05:00