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doom3-bfg/base/def/bloopers.def
2022-08-27 13:19:29 +02:00

58 lines
1.5 KiB
Modula-2

model blooper_labcoat {
inherit npc_base
mesh models/md5/chars/labcoat.md5mesh
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
anim damn models/md5/chars/betruger/damn.md5anim {
frame 10 sound_voice betruger_oops
}
}
model blooper_betrugerhead {
mesh models/md5/heads/betruger/betruger.md5mesh
channel eyelids ( Ruplid Rlolid Luplid Llolid )
anim idle models/md5/heads/betruger/betrugeridle.md5anim
anim stand models/md5/heads/betruger/betrugeridle.md5anim
anim blink models/md5/heads/betruger/betrugerblink.md5anim
anim damn models/md5/heads/betruger/betruger_damn.md5anim
}
entityDef blooper_betruger {
"inherit" "npc_base"
"size" ""
"model" "blooper_labcoat"
"anim" "betrugercin_a"
"sound_bone" "headcontrol"
"ik_numlegs" "0"
"def_head" "blooper_betrugerhead"
"head_joint" "Shoulders"
"cinematic" "1"
}
model blooper_hazguy {
mesh models/md5/characters/NPCS/hazmat.md5mesh
skin skins/characters/npcs/hazmat.skin
anim blah models/md5/cinematics/bloopers/haz_monsters.md5anim
anim monsters models/md5/cinematics/bloopers/haz_monsters.md5anim {
frame 1 aviGame monsters
frame 15 sound_voice hazmat_monsters
frame 250 aviGame
}
}
entityDef blooper_hazguy {
"inherit" "cin_base"
"model" "blooper_hazguy"
"anim" "monsters"
"cinematic" "1"
"sound_bone" "Chest"
}