mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
58 lines
1.5 KiB
Modula-2
58 lines
1.5 KiB
Modula-2
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model blooper_labcoat {
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inherit npc_base
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mesh models/md5/chars/labcoat.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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anim damn models/md5/chars/betruger/damn.md5anim {
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frame 10 sound_voice betruger_oops
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}
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}
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model blooper_betrugerhead {
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mesh models/md5/heads/betruger/betruger.md5mesh
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channel eyelids ( Ruplid Rlolid Luplid Llolid )
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anim idle models/md5/heads/betruger/betrugeridle.md5anim
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anim stand models/md5/heads/betruger/betrugeridle.md5anim
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anim blink models/md5/heads/betruger/betrugerblink.md5anim
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anim damn models/md5/heads/betruger/betruger_damn.md5anim
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}
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entityDef blooper_betruger {
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"inherit" "npc_base"
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"size" ""
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"model" "blooper_labcoat"
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"anim" "betrugercin_a"
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"sound_bone" "headcontrol"
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"ik_numlegs" "0"
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"def_head" "blooper_betrugerhead"
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"head_joint" "Shoulders"
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"cinematic" "1"
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}
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model blooper_hazguy {
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mesh models/md5/characters/NPCS/hazmat.md5mesh
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skin skins/characters/npcs/hazmat.skin
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anim blah models/md5/cinematics/bloopers/haz_monsters.md5anim
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anim monsters models/md5/cinematics/bloopers/haz_monsters.md5anim {
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frame 1 aviGame monsters
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frame 15 sound_voice hazmat_monsters
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frame 250 aviGame
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}
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}
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entityDef blooper_hazguy {
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"inherit" "cin_base"
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"model" "blooper_hazguy"
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"anim" "monsters"
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"cinematic" "1"
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"sound_bone" "Chest"
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}
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