mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
3900 lines
160 KiB
C++
3900 lines
160 KiB
C++
// dear imgui, v1.73
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// (drawing and font code)
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/*
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Index of this file:
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// [SECTION] STB libraries implementation
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// [SECTION] Style functions
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// [SECTION] ImDrawList
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// [SECTION] ImDrawListSplitter
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// [SECTION] ImDrawData
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// [SECTION] Helpers ShadeVertsXXX functions
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// [SECTION] ImFontConfig
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// [SECTION] ImFontAtlas
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// [SECTION] ImFontAtlas glyph ranges helpers
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// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
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// [SECTION] Internal Render Helpers
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// [SECTION] Decompression code
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// [SECTION] Default font data (ProggyClean.ttf)
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui_internal.h"
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#include <stdio.h> // vsnprintf, sscanf, printf
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#if !defined(alloca)
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#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) || defined(__SWITCH__)
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#include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
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#elif defined(_WIN32)
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#include <malloc.h> // alloca
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#if !defined(alloca)
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#define alloca _alloca // for clang with MS Codegen
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#endif
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#else
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#include <stdlib.h> // alloca
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#endif
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#endif
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
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#if __has_warning("-Wzero-as-null-pointer-constant")
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
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#endif
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#if __has_warning("-Wcomma")
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#pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
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#endif
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#if __has_warning("-Wreserved-id-macro")
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#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
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#endif
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#if __has_warning("-Wdouble-promotion")
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#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
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#endif
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
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#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
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#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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//-------------------------------------------------------------------------
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// [SECTION] STB libraries implementation
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//-------------------------------------------------------------------------
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// Compile time options:
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//#define IMGUI_STB_NAMESPACE ImStb
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#ifdef IMGUI_STB_NAMESPACE
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namespace IMGUI_STB_NAMESPACE
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{
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#endif
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-function"
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
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#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
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#endif
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#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#define STBRP_STATIC
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#define STBRP_ASSERT(x) IM_ASSERT(x)
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#define STBRP_SORT ImQsort
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#define STB_RECT_PACK_IMPLEMENTATION
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#endif
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
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#include IMGUI_STB_RECT_PACK_FILENAME
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#else
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#include "imstb_rectpack.h"
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#endif
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#endif
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#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
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#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
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#define STBTT_assert(x) IM_ASSERT(x)
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#define STBTT_fmod(x,y) ImFmod(x,y)
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloorStd(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#else
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#define STBTT_DEF extern
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#endif
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#ifdef IMGUI_STB_TRUETYPE_FILENAME
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#include IMGUI_STB_TRUETYPE_FILENAME
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#else
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#include "imstb_truetype.h"
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#endif
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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#if defined(_MSC_VER)
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#pragma warning (pop)
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#endif
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#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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using namespace IMGUI_STB_NAMESPACE;
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Style functions
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//-----------------------------------------------------------------------------
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void ImGui::StyleColorsDark( ImGuiStyle* dst )
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4( 1.00f, 1.00f, 1.00f, 1.00f );
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colors[ImGuiCol_TextDisabled] = ImVec4( 0.50f, 0.50f, 0.50f, 1.00f );
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colors[ImGuiCol_WindowBg] = ImVec4( 0.06f, 0.06f, 0.06f, 0.94f );
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colors[ImGuiCol_ChildBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
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colors[ImGuiCol_PopupBg] = ImVec4( 0.08f, 0.08f, 0.08f, 0.94f );
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colors[ImGuiCol_Border] = ImVec4( 0.43f, 0.43f, 0.50f, 0.50f );
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colors[ImGuiCol_BorderShadow] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
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colors[ImGuiCol_FrameBg] = ImVec4( 0.16f, 0.29f, 0.48f, 0.54f );
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colors[ImGuiCol_FrameBgHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.40f );
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colors[ImGuiCol_FrameBgActive] = ImVec4( 0.26f, 0.59f, 0.98f, 0.67f );
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colors[ImGuiCol_TitleBg] = ImVec4( 0.04f, 0.04f, 0.04f, 1.00f );
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colors[ImGuiCol_TitleBgActive] = ImVec4( 0.16f, 0.29f, 0.48f, 1.00f );
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.00f, 0.00f, 0.00f, 0.51f );
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colors[ImGuiCol_MenuBarBg] = ImVec4( 0.14f, 0.14f, 0.14f, 1.00f );
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colors[ImGuiCol_ScrollbarBg] = ImVec4( 0.02f, 0.02f, 0.02f, 0.53f );
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colors[ImGuiCol_ScrollbarGrab] = ImVec4( 0.31f, 0.31f, 0.31f, 1.00f );
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4( 0.41f, 0.41f, 0.41f, 1.00f );
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4( 0.51f, 0.51f, 0.51f, 1.00f );
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colors[ImGuiCol_CheckMark] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
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colors[ImGuiCol_SliderGrab] = ImVec4( 0.24f, 0.52f, 0.88f, 1.00f );
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colors[ImGuiCol_SliderGrabActive] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
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colors[ImGuiCol_Button] = ImVec4( 0.26f, 0.59f, 0.98f, 0.40f );
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colors[ImGuiCol_ButtonHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
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colors[ImGuiCol_ButtonActive] = ImVec4( 0.06f, 0.53f, 0.98f, 1.00f );
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colors[ImGuiCol_Header] = ImVec4( 0.26f, 0.59f, 0.98f, 0.31f );
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colors[ImGuiCol_HeaderHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.80f );
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colors[ImGuiCol_HeaderActive] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
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colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
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colors[ImGuiCol_SeparatorHovered] = ImVec4( 0.10f, 0.40f, 0.75f, 0.78f );
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colors[ImGuiCol_SeparatorActive] = ImVec4( 0.10f, 0.40f, 0.75f, 1.00f );
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colors[ImGuiCol_ResizeGrip] = ImVec4( 0.26f, 0.59f, 0.98f, 0.25f );
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colors[ImGuiCol_ResizeGripHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.67f );
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colors[ImGuiCol_ResizeGripActive] = ImVec4( 0.26f, 0.59f, 0.98f, 0.95f );
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colors[ImGuiCol_Tab] = ImLerp( colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f );
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = ImLerp( colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f );
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colors[ImGuiCol_TabUnfocused] = ImLerp( colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f );
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colors[ImGuiCol_TabUnfocusedActive] = ImLerp( colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f );
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colors[ImGuiCol_PlotLines] = ImVec4( 0.61f, 0.61f, 0.61f, 1.00f );
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colors[ImGuiCol_PlotLinesHovered] = ImVec4( 1.00f, 0.43f, 0.35f, 1.00f );
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colors[ImGuiCol_PlotHistogram] = ImVec4( 0.90f, 0.70f, 0.00f, 1.00f );
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4( 1.00f, 0.60f, 0.00f, 1.00f );
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colors[ImGuiCol_TextSelectedBg] = ImVec4( 0.26f, 0.59f, 0.98f, 0.35f );
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colors[ImGuiCol_DragDropTarget] = ImVec4( 1.00f, 1.00f, 0.00f, 0.90f );
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colors[ImGuiCol_NavHighlight] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4( 1.00f, 1.00f, 1.00f, 0.70f );
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4( 0.80f, 0.80f, 0.80f, 0.20f );
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.80f, 0.80f, 0.80f, 0.35f );
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}
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void ImGui::StyleColorsClassic( ImGuiStyle* dst )
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4( 0.90f, 0.90f, 0.90f, 1.00f );
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colors[ImGuiCol_TextDisabled] = ImVec4( 0.60f, 0.60f, 0.60f, 1.00f );
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colors[ImGuiCol_WindowBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.70f );
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colors[ImGuiCol_ChildBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
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colors[ImGuiCol_PopupBg] = ImVec4( 0.11f, 0.11f, 0.14f, 0.92f );
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colors[ImGuiCol_Border] = ImVec4( 0.50f, 0.50f, 0.50f, 0.50f );
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colors[ImGuiCol_BorderShadow] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
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colors[ImGuiCol_FrameBg] = ImVec4( 0.43f, 0.43f, 0.43f, 0.39f );
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colors[ImGuiCol_FrameBgHovered] = ImVec4( 0.47f, 0.47f, 0.69f, 0.40f );
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colors[ImGuiCol_FrameBgActive] = ImVec4( 0.42f, 0.41f, 0.64f, 0.69f );
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colors[ImGuiCol_TitleBg] = ImVec4( 0.27f, 0.27f, 0.54f, 0.83f );
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colors[ImGuiCol_TitleBgActive] = ImVec4( 0.32f, 0.32f, 0.63f, 0.87f );
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.40f, 0.40f, 0.80f, 0.20f );
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colors[ImGuiCol_MenuBarBg] = ImVec4( 0.40f, 0.40f, 0.55f, 0.80f );
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colors[ImGuiCol_ScrollbarBg] = ImVec4( 0.20f, 0.25f, 0.30f, 0.60f );
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colors[ImGuiCol_ScrollbarGrab] = ImVec4( 0.40f, 0.40f, 0.80f, 0.30f );
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4( 0.40f, 0.40f, 0.80f, 0.40f );
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4( 0.41f, 0.39f, 0.80f, 0.60f );
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colors[ImGuiCol_CheckMark] = ImVec4( 0.90f, 0.90f, 0.90f, 0.50f );
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colors[ImGuiCol_SliderGrab] = ImVec4( 1.00f, 1.00f, 1.00f, 0.30f );
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colors[ImGuiCol_SliderGrabActive] = ImVec4( 0.41f, 0.39f, 0.80f, 0.60f );
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colors[ImGuiCol_Button] = ImVec4( 0.35f, 0.40f, 0.61f, 0.62f );
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colors[ImGuiCol_ButtonHovered] = ImVec4( 0.40f, 0.48f, 0.71f, 0.79f );
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colors[ImGuiCol_ButtonActive] = ImVec4( 0.46f, 0.54f, 0.80f, 1.00f );
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colors[ImGuiCol_Header] = ImVec4( 0.40f, 0.40f, 0.90f, 0.45f );
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colors[ImGuiCol_HeaderHovered] = ImVec4( 0.45f, 0.45f, 0.90f, 0.80f );
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colors[ImGuiCol_HeaderActive] = ImVec4( 0.53f, 0.53f, 0.87f, 0.80f );
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colors[ImGuiCol_Separator] = ImVec4( 0.50f, 0.50f, 0.50f, 0.60f );
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colors[ImGuiCol_SeparatorHovered] = ImVec4( 0.60f, 0.60f, 0.70f, 1.00f );
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colors[ImGuiCol_SeparatorActive] = ImVec4( 0.70f, 0.70f, 0.90f, 1.00f );
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colors[ImGuiCol_ResizeGrip] = ImVec4( 1.00f, 1.00f, 1.00f, 0.16f );
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colors[ImGuiCol_ResizeGripHovered] = ImVec4( 0.78f, 0.82f, 1.00f, 0.60f );
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colors[ImGuiCol_ResizeGripActive] = ImVec4( 0.78f, 0.82f, 1.00f, 0.90f );
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colors[ImGuiCol_Tab] = ImLerp( colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f );
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = ImLerp( colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f );
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colors[ImGuiCol_TabUnfocused] = ImLerp( colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f );
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colors[ImGuiCol_TabUnfocusedActive] = ImLerp( colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f );
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colors[ImGuiCol_PlotLines] = ImVec4( 1.00f, 1.00f, 1.00f, 1.00f );
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colors[ImGuiCol_PlotLinesHovered] = ImVec4( 0.90f, 0.70f, 0.00f, 1.00f );
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colors[ImGuiCol_PlotHistogram] = ImVec4( 0.90f, 0.70f, 0.00f, 1.00f );
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4( 1.00f, 0.60f, 0.00f, 1.00f );
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colors[ImGuiCol_TextSelectedBg] = ImVec4( 0.00f, 0.00f, 1.00f, 0.35f );
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colors[ImGuiCol_DragDropTarget] = ImVec4( 1.00f, 1.00f, 0.00f, 0.90f );
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colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4( 1.00f, 1.00f, 1.00f, 0.70f );
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4( 0.80f, 0.80f, 0.80f, 0.20f );
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.20f, 0.20f, 0.20f, 0.35f );
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}
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// Those light colors are better suited with a thicker font than the default one + FrameBorder
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void ImGui::StyleColorsLight( ImGuiStyle* dst )
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4( 0.00f, 0.00f, 0.00f, 1.00f );
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colors[ImGuiCol_TextDisabled] = ImVec4( 0.60f, 0.60f, 0.60f, 1.00f );
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colors[ImGuiCol_WindowBg] = ImVec4( 0.94f, 0.94f, 0.94f, 1.00f );
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colors[ImGuiCol_ChildBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
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colors[ImGuiCol_PopupBg] = ImVec4( 1.00f, 1.00f, 1.00f, 0.98f );
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colors[ImGuiCol_Border] = ImVec4( 0.00f, 0.00f, 0.00f, 0.30f );
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colors[ImGuiCol_BorderShadow] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
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colors[ImGuiCol_FrameBg] = ImVec4( 1.00f, 1.00f, 1.00f, 1.00f );
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colors[ImGuiCol_FrameBgHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.40f );
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colors[ImGuiCol_FrameBgActive] = ImVec4( 0.26f, 0.59f, 0.98f, 0.67f );
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colors[ImGuiCol_TitleBg] = ImVec4( 0.96f, 0.96f, 0.96f, 1.00f );
|
|
colors[ImGuiCol_TitleBgActive] = ImVec4( 0.82f, 0.82f, 0.82f, 1.00f );
|
|
colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 1.00f, 1.00f, 1.00f, 0.51f );
|
|
colors[ImGuiCol_MenuBarBg] = ImVec4( 0.86f, 0.86f, 0.86f, 1.00f );
|
|
colors[ImGuiCol_ScrollbarBg] = ImVec4( 0.98f, 0.98f, 0.98f, 0.53f );
|
|
colors[ImGuiCol_ScrollbarGrab] = ImVec4( 0.69f, 0.69f, 0.69f, 0.80f );
|
|
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4( 0.49f, 0.49f, 0.49f, 0.80f );
|
|
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4( 0.49f, 0.49f, 0.49f, 1.00f );
|
|
colors[ImGuiCol_CheckMark] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
|
|
colors[ImGuiCol_SliderGrab] = ImVec4( 0.26f, 0.59f, 0.98f, 0.78f );
|
|
colors[ImGuiCol_SliderGrabActive] = ImVec4( 0.46f, 0.54f, 0.80f, 0.60f );
|
|
colors[ImGuiCol_Button] = ImVec4( 0.26f, 0.59f, 0.98f, 0.40f );
|
|
colors[ImGuiCol_ButtonHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
|
|
colors[ImGuiCol_ButtonActive] = ImVec4( 0.06f, 0.53f, 0.98f, 1.00f );
|
|
colors[ImGuiCol_Header] = ImVec4( 0.26f, 0.59f, 0.98f, 0.31f );
|
|
colors[ImGuiCol_HeaderHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.80f );
|
|
colors[ImGuiCol_HeaderActive] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
|
|
colors[ImGuiCol_Separator] = ImVec4( 0.39f, 0.39f, 0.39f, 0.62f );
|
|
colors[ImGuiCol_SeparatorHovered] = ImVec4( 0.14f, 0.44f, 0.80f, 0.78f );
|
|
colors[ImGuiCol_SeparatorActive] = ImVec4( 0.14f, 0.44f, 0.80f, 1.00f );
|
|
colors[ImGuiCol_ResizeGrip] = ImVec4( 0.80f, 0.80f, 0.80f, 0.56f );
|
|
colors[ImGuiCol_ResizeGripHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.67f );
|
|
colors[ImGuiCol_ResizeGripActive] = ImVec4( 0.26f, 0.59f, 0.98f, 0.95f );
|
|
colors[ImGuiCol_Tab] = ImLerp( colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f );
|
|
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
|
colors[ImGuiCol_TabActive] = ImLerp( colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f );
|
|
colors[ImGuiCol_TabUnfocused] = ImLerp( colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f );
|
|
colors[ImGuiCol_TabUnfocusedActive] = ImLerp( colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f );
|
|
colors[ImGuiCol_PlotLines] = ImVec4( 0.39f, 0.39f, 0.39f, 1.00f );
|
|
colors[ImGuiCol_PlotLinesHovered] = ImVec4( 1.00f, 0.43f, 0.35f, 1.00f );
|
|
colors[ImGuiCol_PlotHistogram] = ImVec4( 0.90f, 0.70f, 0.00f, 1.00f );
|
|
colors[ImGuiCol_PlotHistogramHovered] = ImVec4( 1.00f, 0.45f, 0.00f, 1.00f );
|
|
colors[ImGuiCol_TextSelectedBg] = ImVec4( 0.26f, 0.59f, 0.98f, 0.35f );
|
|
colors[ImGuiCol_DragDropTarget] = ImVec4( 0.26f, 0.59f, 0.98f, 0.95f );
|
|
colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
|
|
colors[ImGuiCol_NavWindowingHighlight] = ImVec4( 0.70f, 0.70f, 0.70f, 0.70f );
|
|
colors[ImGuiCol_NavWindowingDimBg] = ImVec4( 0.20f, 0.20f, 0.20f, 0.20f );
|
|
colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.20f, 0.20f, 0.20f, 0.35f );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// ImDrawList
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ImDrawListSharedData::ImDrawListSharedData()
|
|
{
|
|
Font = NULL;
|
|
FontSize = 0.0f;
|
|
CurveTessellationTol = 0.0f;
|
|
ClipRectFullscreen = ImVec4( -8192.0f, -8192.0f, +8192.0f, +8192.0f );
|
|
InitialFlags = ImDrawListFlags_None;
|
|
|
|
// Const data
|
|
for( int i = 0; i < IM_ARRAYSIZE( CircleVtx12 ); i++ )
|
|
{
|
|
const float a = ( ( float )i * 2 * IM_PI ) / ( float )IM_ARRAYSIZE( CircleVtx12 );
|
|
CircleVtx12[i] = ImVec2( ImCos( a ), ImSin( a ) );
|
|
}
|
|
}
|
|
|
|
void ImDrawList::Clear()
|
|
{
|
|
CmdBuffer.resize( 0 );
|
|
IdxBuffer.resize( 0 );
|
|
VtxBuffer.resize( 0 );
|
|
Flags = _Data ? _Data->InitialFlags : ImDrawListFlags_None;
|
|
_VtxCurrentOffset = 0;
|
|
_VtxCurrentIdx = 0;
|
|
_VtxWritePtr = NULL;
|
|
_IdxWritePtr = NULL;
|
|
_ClipRectStack.resize( 0 );
|
|
_TextureIdStack.resize( 0 );
|
|
_Path.resize( 0 );
|
|
_Splitter.Clear();
|
|
}
|
|
|
|
void ImDrawList::ClearFreeMemory()
|
|
{
|
|
CmdBuffer.clear();
|
|
IdxBuffer.clear();
|
|
VtxBuffer.clear();
|
|
_VtxCurrentIdx = 0;
|
|
_VtxWritePtr = NULL;
|
|
_IdxWritePtr = NULL;
|
|
_ClipRectStack.clear();
|
|
_TextureIdStack.clear();
|
|
_Path.clear();
|
|
_Splitter.ClearFreeMemory();
|
|
}
|
|
|
|
ImDrawList* ImDrawList::CloneOutput() const
|
|
{
|
|
ImDrawList* dst = IM_NEW( ImDrawList( _Data ) );
|
|
dst->CmdBuffer = CmdBuffer;
|
|
dst->IdxBuffer = IdxBuffer;
|
|
dst->VtxBuffer = VtxBuffer;
|
|
dst->Flags = Flags;
|
|
return dst;
|
|
}
|
|
|
|
// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
|
|
#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
|
|
#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL)
|
|
|
|
void ImDrawList::AddDrawCmd()
|
|
{
|
|
ImDrawCmd draw_cmd;
|
|
draw_cmd.ClipRect = GetCurrentClipRect();
|
|
draw_cmd.TextureId = GetCurrentTextureId();
|
|
draw_cmd.VtxOffset = _VtxCurrentOffset;
|
|
draw_cmd.IdxOffset = IdxBuffer.Size;
|
|
|
|
IM_ASSERT( draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w );
|
|
CmdBuffer.push_back( draw_cmd );
|
|
}
|
|
|
|
void ImDrawList::AddCallback( ImDrawCallback callback, void* callback_data )
|
|
{
|
|
ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
|
|
if( !current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL )
|
|
{
|
|
AddDrawCmd();
|
|
current_cmd = &CmdBuffer.back();
|
|
}
|
|
current_cmd->UserCallback = callback;
|
|
current_cmd->UserCallbackData = callback_data;
|
|
|
|
AddDrawCmd(); // Force a new command after us (see comment below)
|
|
}
|
|
|
|
// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
|
|
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
|
|
void ImDrawList::UpdateClipRect()
|
|
{
|
|
// If current command is used with different settings we need to add a new command
|
|
const ImVec4 curr_clip_rect = GetCurrentClipRect();
|
|
ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size - 1] : NULL;
|
|
if( !curr_cmd || ( curr_cmd->ElemCount != 0 && memcmp( &curr_cmd->ClipRect, &curr_clip_rect, sizeof( ImVec4 ) ) != 0 ) || curr_cmd->UserCallback != NULL )
|
|
{
|
|
AddDrawCmd();
|
|
return;
|
|
}
|
|
|
|
// Try to merge with previous command if it matches, else use current command
|
|
ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
|
|
if( curr_cmd->ElemCount == 0 && prev_cmd && memcmp( &prev_cmd->ClipRect, &curr_clip_rect, sizeof( ImVec4 ) ) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL )
|
|
{
|
|
CmdBuffer.pop_back();
|
|
}
|
|
else
|
|
{
|
|
curr_cmd->ClipRect = curr_clip_rect;
|
|
}
|
|
}
|
|
|
|
void ImDrawList::UpdateTextureID()
|
|
{
|
|
// If current command is used with different settings we need to add a new command
|
|
const ImTextureID curr_texture_id = GetCurrentTextureId();
|
|
ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
|
|
if( !curr_cmd || ( curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id ) || curr_cmd->UserCallback != NULL )
|
|
{
|
|
AddDrawCmd();
|
|
return;
|
|
}
|
|
|
|
// Try to merge with previous command if it matches, else use current command
|
|
ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
|
|
if( curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp( &prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof( ImVec4 ) ) == 0 && prev_cmd->UserCallback == NULL )
|
|
{
|
|
CmdBuffer.pop_back();
|
|
}
|
|
else
|
|
{
|
|
curr_cmd->TextureId = curr_texture_id;
|
|
}
|
|
}
|
|
|
|
#undef GetCurrentClipRect
|
|
#undef GetCurrentTextureId
|
|
|
|
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
|
void ImDrawList::PushClipRect( ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect )
|
|
{
|
|
ImVec4 cr( cr_min.x, cr_min.y, cr_max.x, cr_max.y );
|
|
if( intersect_with_current_clip_rect && _ClipRectStack.Size )
|
|
{
|
|
ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size - 1];
|
|
if( cr.x < current.x )
|
|
{
|
|
cr.x = current.x;
|
|
}
|
|
if( cr.y < current.y )
|
|
{
|
|
cr.y = current.y;
|
|
}
|
|
if( cr.z > current.z )
|
|
{
|
|
cr.z = current.z;
|
|
}
|
|
if( cr.w > current.w )
|
|
{
|
|
cr.w = current.w;
|
|
}
|
|
}
|
|
cr.z = ImMax( cr.x, cr.z );
|
|
cr.w = ImMax( cr.y, cr.w );
|
|
|
|
_ClipRectStack.push_back( cr );
|
|
UpdateClipRect();
|
|
}
|
|
|
|
void ImDrawList::PushClipRectFullScreen()
|
|
{
|
|
PushClipRect( ImVec2( _Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y ), ImVec2( _Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w ) );
|
|
}
|
|
|
|
void ImDrawList::PopClipRect()
|
|
{
|
|
IM_ASSERT( _ClipRectStack.Size > 0 );
|
|
_ClipRectStack.pop_back();
|
|
UpdateClipRect();
|
|
}
|
|
|
|
void ImDrawList::PushTextureID( ImTextureID texture_id )
|
|
{
|
|
_TextureIdStack.push_back( texture_id );
|
|
UpdateTextureID();
|
|
}
|
|
|
|
void ImDrawList::PopTextureID()
|
|
{
|
|
IM_ASSERT( _TextureIdStack.Size > 0 );
|
|
_TextureIdStack.pop_back();
|
|
UpdateTextureID();
|
|
}
|
|
|
|
// NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
|
|
void ImDrawList::PrimReserve( int idx_count, int vtx_count )
|
|
{
|
|
// Large mesh support (when enabled)
|
|
if( sizeof( ImDrawIdx ) == 2 && ( _VtxCurrentIdx + vtx_count >= ( 1 << 16 ) ) && ( Flags & ImDrawListFlags_AllowVtxOffset ) )
|
|
{
|
|
_VtxCurrentOffset = VtxBuffer.Size;
|
|
_VtxCurrentIdx = 0;
|
|
AddDrawCmd();
|
|
}
|
|
|
|
ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
draw_cmd.ElemCount += idx_count;
|
|
|
|
int vtx_buffer_old_size = VtxBuffer.Size;
|
|
VtxBuffer.resize( vtx_buffer_old_size + vtx_count );
|
|
_VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
|
|
|
|
int idx_buffer_old_size = IdxBuffer.Size;
|
|
IdxBuffer.resize( idx_buffer_old_size + idx_count );
|
|
_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
|
|
}
|
|
|
|
// Fully unrolled with inline call to keep our debug builds decently fast.
|
|
void ImDrawList::PrimRect( const ImVec2& a, const ImVec2& c, ImU32 col )
|
|
{
|
|
ImVec2 b( c.x, a.y ), d( a.x, c.y ), uv( _Data->TexUvWhitePixel );
|
|
ImDrawIdx idx = ( ImDrawIdx )_VtxCurrentIdx;
|
|
_IdxWritePtr[0] = idx;
|
|
_IdxWritePtr[1] = ( ImDrawIdx )( idx + 1 );
|
|
_IdxWritePtr[2] = ( ImDrawIdx )( idx + 2 );
|
|
_IdxWritePtr[3] = idx;
|
|
_IdxWritePtr[4] = ( ImDrawIdx )( idx + 2 );
|
|
_IdxWritePtr[5] = ( ImDrawIdx )( idx + 3 );
|
|
_VtxWritePtr[0].pos = a;
|
|
_VtxWritePtr[0].uv = uv;
|
|
_VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos = b;
|
|
_VtxWritePtr[1].uv = uv;
|
|
_VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos = c;
|
|
_VtxWritePtr[2].uv = uv;
|
|
_VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos = d;
|
|
_VtxWritePtr[3].uv = uv;
|
|
_VtxWritePtr[3].col = col;
|
|
_VtxWritePtr += 4;
|
|
_VtxCurrentIdx += 4;
|
|
_IdxWritePtr += 6;
|
|
}
|
|
|
|
void ImDrawList::PrimRectUV( const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col )
|
|
{
|
|
ImVec2 b( c.x, a.y ), d( a.x, c.y ), uv_b( uv_c.x, uv_a.y ), uv_d( uv_a.x, uv_c.y );
|
|
ImDrawIdx idx = ( ImDrawIdx )_VtxCurrentIdx;
|
|
_IdxWritePtr[0] = idx;
|
|
_IdxWritePtr[1] = ( ImDrawIdx )( idx + 1 );
|
|
_IdxWritePtr[2] = ( ImDrawIdx )( idx + 2 );
|
|
_IdxWritePtr[3] = idx;
|
|
_IdxWritePtr[4] = ( ImDrawIdx )( idx + 2 );
|
|
_IdxWritePtr[5] = ( ImDrawIdx )( idx + 3 );
|
|
_VtxWritePtr[0].pos = a;
|
|
_VtxWritePtr[0].uv = uv_a;
|
|
_VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos = b;
|
|
_VtxWritePtr[1].uv = uv_b;
|
|
_VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos = c;
|
|
_VtxWritePtr[2].uv = uv_c;
|
|
_VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos = d;
|
|
_VtxWritePtr[3].uv = uv_d;
|
|
_VtxWritePtr[3].col = col;
|
|
_VtxWritePtr += 4;
|
|
_VtxCurrentIdx += 4;
|
|
_IdxWritePtr += 6;
|
|
}
|
|
|
|
void ImDrawList::PrimQuadUV( const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col )
|
|
{
|
|
ImDrawIdx idx = ( ImDrawIdx )_VtxCurrentIdx;
|
|
_IdxWritePtr[0] = idx;
|
|
_IdxWritePtr[1] = ( ImDrawIdx )( idx + 1 );
|
|
_IdxWritePtr[2] = ( ImDrawIdx )( idx + 2 );
|
|
_IdxWritePtr[3] = idx;
|
|
_IdxWritePtr[4] = ( ImDrawIdx )( idx + 2 );
|
|
_IdxWritePtr[5] = ( ImDrawIdx )( idx + 3 );
|
|
_VtxWritePtr[0].pos = a;
|
|
_VtxWritePtr[0].uv = uv_a;
|
|
_VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos = b;
|
|
_VtxWritePtr[1].uv = uv_b;
|
|
_VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos = c;
|
|
_VtxWritePtr[2].uv = uv_c;
|
|
_VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos = d;
|
|
_VtxWritePtr[3].uv = uv_d;
|
|
_VtxWritePtr[3].col = col;
|
|
_VtxWritePtr += 4;
|
|
_VtxCurrentIdx += 4;
|
|
_IdxWritePtr += 6;
|
|
}
|
|
|
|
// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
|
|
// Those macros expects l-values.
|
|
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
|
|
#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; }
|
|
|
|
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
|
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
|
void ImDrawList::AddPolyline( const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness )
|
|
{
|
|
if( points_count < 2 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const ImVec2 uv = _Data->TexUvWhitePixel;
|
|
|
|
int count = points_count;
|
|
if( !closed )
|
|
{
|
|
count = points_count - 1;
|
|
}
|
|
|
|
const bool thick_line = thickness > 1.0f;
|
|
if( Flags & ImDrawListFlags_AntiAliasedLines )
|
|
{
|
|
// Anti-aliased stroke
|
|
const float AA_SIZE = 1.0f;
|
|
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
|
|
|
const int idx_count = thick_line ? count * 18 : count * 12;
|
|
const int vtx_count = thick_line ? points_count * 4 : points_count * 3;
|
|
PrimReserve( idx_count, vtx_count );
|
|
|
|
// Temporary buffer
|
|
ImVec2* temp_normals = ( ImVec2* )alloca( points_count * ( thick_line ? 5 : 3 ) * sizeof( ImVec2 ) ); //-V630
|
|
ImVec2* temp_points = temp_normals + points_count;
|
|
|
|
for( int i1 = 0; i1 < count; i1++ )
|
|
{
|
|
const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1;
|
|
float dx = points[i2].x - points[i1].x;
|
|
float dy = points[i2].y - points[i1].y;
|
|
IM_NORMALIZE2F_OVER_ZERO( dx, dy );
|
|
temp_normals[i1].x = dy;
|
|
temp_normals[i1].y = -dx;
|
|
}
|
|
if( !closed )
|
|
{
|
|
temp_normals[points_count - 1] = temp_normals[points_count - 2];
|
|
}
|
|
|
|
if( !thick_line )
|
|
{
|
|
if( !closed )
|
|
{
|
|
temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
|
|
temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
|
|
temp_points[( points_count - 1 ) * 2 + 0] = points[points_count - 1] + temp_normals[points_count - 1] * AA_SIZE;
|
|
temp_points[( points_count - 1 ) * 2 + 1] = points[points_count - 1] - temp_normals[points_count - 1] * AA_SIZE;
|
|
}
|
|
|
|
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
|
unsigned int idx1 = _VtxCurrentIdx;
|
|
for( int i1 = 0; i1 < count; i1++ )
|
|
{
|
|
const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1;
|
|
unsigned int idx2 = ( i1 + 1 ) == points_count ? _VtxCurrentIdx : idx1 + 3;
|
|
|
|
// Average normals
|
|
float dm_x = ( temp_normals[i1].x + temp_normals[i2].x ) * 0.5f;
|
|
float dm_y = ( temp_normals[i1].y + temp_normals[i2].y ) * 0.5f;
|
|
IM_FIXNORMAL2F( dm_x, dm_y )
|
|
dm_x *= AA_SIZE;
|
|
dm_y *= AA_SIZE;
|
|
|
|
// Add temporary vertexes
|
|
ImVec2* out_vtx = &temp_points[i2 * 2];
|
|
out_vtx[0].x = points[i2].x + dm_x;
|
|
out_vtx[0].y = points[i2].y + dm_y;
|
|
out_vtx[1].x = points[i2].x - dm_x;
|
|
out_vtx[1].y = points[i2].y - dm_y;
|
|
|
|
// Add indexes
|
|
_IdxWritePtr[0] = ( ImDrawIdx )( idx2 + 0 );
|
|
_IdxWritePtr[1] = ( ImDrawIdx )( idx1 + 0 );
|
|
_IdxWritePtr[2] = ( ImDrawIdx )( idx1 + 2 );
|
|
_IdxWritePtr[3] = ( ImDrawIdx )( idx1 + 2 );
|
|
_IdxWritePtr[4] = ( ImDrawIdx )( idx2 + 2 );
|
|
_IdxWritePtr[5] = ( ImDrawIdx )( idx2 + 0 );
|
|
_IdxWritePtr[6] = ( ImDrawIdx )( idx2 + 1 );
|
|
_IdxWritePtr[7] = ( ImDrawIdx )( idx1 + 1 );
|
|
_IdxWritePtr[8] = ( ImDrawIdx )( idx1 + 0 );
|
|
_IdxWritePtr[9] = ( ImDrawIdx )( idx1 + 0 );
|
|
_IdxWritePtr[10] = ( ImDrawIdx )( idx2 + 0 );
|
|
_IdxWritePtr[11] = ( ImDrawIdx )( idx2 + 1 );
|
|
_IdxWritePtr += 12;
|
|
|
|
idx1 = idx2;
|
|
}
|
|
|
|
// Add vertexes
|
|
for( int i = 0; i < points_count; i++ )
|
|
{
|
|
_VtxWritePtr[0].pos = points[i];
|
|
_VtxWritePtr[0].uv = uv;
|
|
_VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos = temp_points[i * 2 + 0];
|
|
_VtxWritePtr[1].uv = uv;
|
|
_VtxWritePtr[1].col = col_trans;
|
|
_VtxWritePtr[2].pos = temp_points[i * 2 + 1];
|
|
_VtxWritePtr[2].uv = uv;
|
|
_VtxWritePtr[2].col = col_trans;
|
|
_VtxWritePtr += 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const float half_inner_thickness = ( thickness - AA_SIZE ) * 0.5f;
|
|
if( !closed )
|
|
{
|
|
temp_points[0] = points[0] + temp_normals[0] * ( half_inner_thickness + AA_SIZE );
|
|
temp_points[1] = points[0] + temp_normals[0] * ( half_inner_thickness );
|
|
temp_points[2] = points[0] - temp_normals[0] * ( half_inner_thickness );
|
|
temp_points[3] = points[0] - temp_normals[0] * ( half_inner_thickness + AA_SIZE );
|
|
temp_points[( points_count - 1 ) * 4 + 0] = points[points_count - 1] + temp_normals[points_count - 1] * ( half_inner_thickness + AA_SIZE );
|
|
temp_points[( points_count - 1 ) * 4 + 1] = points[points_count - 1] + temp_normals[points_count - 1] * ( half_inner_thickness );
|
|
temp_points[( points_count - 1 ) * 4 + 2] = points[points_count - 1] - temp_normals[points_count - 1] * ( half_inner_thickness );
|
|
temp_points[( points_count - 1 ) * 4 + 3] = points[points_count - 1] - temp_normals[points_count - 1] * ( half_inner_thickness + AA_SIZE );
|
|
}
|
|
|
|
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
|
unsigned int idx1 = _VtxCurrentIdx;
|
|
for( int i1 = 0; i1 < count; i1++ )
|
|
{
|
|
const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1;
|
|
unsigned int idx2 = ( i1 + 1 ) == points_count ? _VtxCurrentIdx : idx1 + 4;
|
|
|
|
// Average normals
|
|
float dm_x = ( temp_normals[i1].x + temp_normals[i2].x ) * 0.5f;
|
|
float dm_y = ( temp_normals[i1].y + temp_normals[i2].y ) * 0.5f;
|
|
IM_FIXNORMAL2F( dm_x, dm_y );
|
|
float dm_out_x = dm_x * ( half_inner_thickness + AA_SIZE );
|
|
float dm_out_y = dm_y * ( half_inner_thickness + AA_SIZE );
|
|
float dm_in_x = dm_x * half_inner_thickness;
|
|
float dm_in_y = dm_y * half_inner_thickness;
|
|
|
|
// Add temporary vertexes
|
|
ImVec2* out_vtx = &temp_points[i2 * 4];
|
|
out_vtx[0].x = points[i2].x + dm_out_x;
|
|
out_vtx[0].y = points[i2].y + dm_out_y;
|
|
out_vtx[1].x = points[i2].x + dm_in_x;
|
|
out_vtx[1].y = points[i2].y + dm_in_y;
|
|
out_vtx[2].x = points[i2].x - dm_in_x;
|
|
out_vtx[2].y = points[i2].y - dm_in_y;
|
|
out_vtx[3].x = points[i2].x - dm_out_x;
|
|
out_vtx[3].y = points[i2].y - dm_out_y;
|
|
|
|
// Add indexes
|
|
_IdxWritePtr[0] = ( ImDrawIdx )( idx2 + 1 );
|
|
_IdxWritePtr[1] = ( ImDrawIdx )( idx1 + 1 );
|
|
_IdxWritePtr[2] = ( ImDrawIdx )( idx1 + 2 );
|
|
_IdxWritePtr[3] = ( ImDrawIdx )( idx1 + 2 );
|
|
_IdxWritePtr[4] = ( ImDrawIdx )( idx2 + 2 );
|
|
_IdxWritePtr[5] = ( ImDrawIdx )( idx2 + 1 );
|
|
_IdxWritePtr[6] = ( ImDrawIdx )( idx2 + 1 );
|
|
_IdxWritePtr[7] = ( ImDrawIdx )( idx1 + 1 );
|
|
_IdxWritePtr[8] = ( ImDrawIdx )( idx1 + 0 );
|
|
_IdxWritePtr[9] = ( ImDrawIdx )( idx1 + 0 );
|
|
_IdxWritePtr[10] = ( ImDrawIdx )( idx2 + 0 );
|
|
_IdxWritePtr[11] = ( ImDrawIdx )( idx2 + 1 );
|
|
_IdxWritePtr[12] = ( ImDrawIdx )( idx2 + 2 );
|
|
_IdxWritePtr[13] = ( ImDrawIdx )( idx1 + 2 );
|
|
_IdxWritePtr[14] = ( ImDrawIdx )( idx1 + 3 );
|
|
_IdxWritePtr[15] = ( ImDrawIdx )( idx1 + 3 );
|
|
_IdxWritePtr[16] = ( ImDrawIdx )( idx2 + 3 );
|
|
_IdxWritePtr[17] = ( ImDrawIdx )( idx2 + 2 );
|
|
_IdxWritePtr += 18;
|
|
|
|
idx1 = idx2;
|
|
}
|
|
|
|
// Add vertexes
|
|
for( int i = 0; i < points_count; i++ )
|
|
{
|
|
_VtxWritePtr[0].pos = temp_points[i * 4 + 0];
|
|
_VtxWritePtr[0].uv = uv;
|
|
_VtxWritePtr[0].col = col_trans;
|
|
_VtxWritePtr[1].pos = temp_points[i * 4 + 1];
|
|
_VtxWritePtr[1].uv = uv;
|
|
_VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos = temp_points[i * 4 + 2];
|
|
_VtxWritePtr[2].uv = uv;
|
|
_VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos = temp_points[i * 4 + 3];
|
|
_VtxWritePtr[3].uv = uv;
|
|
_VtxWritePtr[3].col = col_trans;
|
|
_VtxWritePtr += 4;
|
|
}
|
|
}
|
|
_VtxCurrentIdx += ( ImDrawIdx )vtx_count;
|
|
}
|
|
else
|
|
{
|
|
// Non Anti-aliased Stroke
|
|
const int idx_count = count * 6;
|
|
const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
|
|
PrimReserve( idx_count, vtx_count );
|
|
|
|
for( int i1 = 0; i1 < count; i1++ )
|
|
{
|
|
const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1;
|
|
const ImVec2& p1 = points[i1];
|
|
const ImVec2& p2 = points[i2];
|
|
|
|
float dx = p2.x - p1.x;
|
|
float dy = p2.y - p1.y;
|
|
IM_NORMALIZE2F_OVER_ZERO( dx, dy );
|
|
dx *= ( thickness * 0.5f );
|
|
dy *= ( thickness * 0.5f );
|
|
|
|
_VtxWritePtr[0].pos.x = p1.x + dy;
|
|
_VtxWritePtr[0].pos.y = p1.y - dx;
|
|
_VtxWritePtr[0].uv = uv;
|
|
_VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos.x = p2.x + dy;
|
|
_VtxWritePtr[1].pos.y = p2.y - dx;
|
|
_VtxWritePtr[1].uv = uv;
|
|
_VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos.x = p2.x - dy;
|
|
_VtxWritePtr[2].pos.y = p2.y + dx;
|
|
_VtxWritePtr[2].uv = uv;
|
|
_VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos.x = p1.x - dy;
|
|
_VtxWritePtr[3].pos.y = p1.y + dx;
|
|
_VtxWritePtr[3].uv = uv;
|
|
_VtxWritePtr[3].col = col;
|
|
_VtxWritePtr += 4;
|
|
|
|
_IdxWritePtr[0] = ( ImDrawIdx )( _VtxCurrentIdx );
|
|
_IdxWritePtr[1] = ( ImDrawIdx )( _VtxCurrentIdx + 1 );
|
|
_IdxWritePtr[2] = ( ImDrawIdx )( _VtxCurrentIdx + 2 );
|
|
_IdxWritePtr[3] = ( ImDrawIdx )( _VtxCurrentIdx );
|
|
_IdxWritePtr[4] = ( ImDrawIdx )( _VtxCurrentIdx + 2 );
|
|
_IdxWritePtr[5] = ( ImDrawIdx )( _VtxCurrentIdx + 3 );
|
|
_IdxWritePtr += 6;
|
|
_VtxCurrentIdx += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
|
void ImDrawList::AddConvexPolyFilled( const ImVec2* points, const int points_count, ImU32 col )
|
|
{
|
|
if( points_count < 3 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const ImVec2 uv = _Data->TexUvWhitePixel;
|
|
|
|
if( Flags & ImDrawListFlags_AntiAliasedFill )
|
|
{
|
|
// Anti-aliased Fill
|
|
const float AA_SIZE = 1.0f;
|
|
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
|
const int idx_count = ( points_count - 2 ) * 3 + points_count * 6;
|
|
const int vtx_count = ( points_count * 2 );
|
|
PrimReserve( idx_count, vtx_count );
|
|
|
|
// Add indexes for fill
|
|
unsigned int vtx_inner_idx = _VtxCurrentIdx;
|
|
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
|
|
for( int i = 2; i < points_count; i++ )
|
|
{
|
|
_IdxWritePtr[0] = ( ImDrawIdx )( vtx_inner_idx );
|
|
_IdxWritePtr[1] = ( ImDrawIdx )( vtx_inner_idx + ( ( i - 1 ) << 1 ) );
|
|
_IdxWritePtr[2] = ( ImDrawIdx )( vtx_inner_idx + ( i << 1 ) );
|
|
_IdxWritePtr += 3;
|
|
}
|
|
|
|
// Compute normals
|
|
ImVec2* temp_normals = ( ImVec2* )alloca( points_count * sizeof( ImVec2 ) ); //-V630
|
|
for( int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++ )
|
|
{
|
|
const ImVec2& p0 = points[i0];
|
|
const ImVec2& p1 = points[i1];
|
|
float dx = p1.x - p0.x;
|
|
float dy = p1.y - p0.y;
|
|
IM_NORMALIZE2F_OVER_ZERO( dx, dy );
|
|
temp_normals[i0].x = dy;
|
|
temp_normals[i0].y = -dx;
|
|
}
|
|
|
|
for( int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++ )
|
|
{
|
|
// Average normals
|
|
const ImVec2& n0 = temp_normals[i0];
|
|
const ImVec2& n1 = temp_normals[i1];
|
|
float dm_x = ( n0.x + n1.x ) * 0.5f;
|
|
float dm_y = ( n0.y + n1.y ) * 0.5f;
|
|
IM_FIXNORMAL2F( dm_x, dm_y );
|
|
dm_x *= AA_SIZE * 0.5f;
|
|
dm_y *= AA_SIZE * 0.5f;
|
|
|
|
// Add vertices
|
|
_VtxWritePtr[0].pos.x = ( points[i1].x - dm_x );
|
|
_VtxWritePtr[0].pos.y = ( points[i1].y - dm_y );
|
|
_VtxWritePtr[0].uv = uv;
|
|
_VtxWritePtr[0].col = col; // Inner
|
|
_VtxWritePtr[1].pos.x = ( points[i1].x + dm_x );
|
|
_VtxWritePtr[1].pos.y = ( points[i1].y + dm_y );
|
|
_VtxWritePtr[1].uv = uv;
|
|
_VtxWritePtr[1].col = col_trans; // Outer
|
|
_VtxWritePtr += 2;
|
|
|
|
// Add indexes for fringes
|
|
_IdxWritePtr[0] = ( ImDrawIdx )( vtx_inner_idx + ( i1 << 1 ) );
|
|
_IdxWritePtr[1] = ( ImDrawIdx )( vtx_inner_idx + ( i0 << 1 ) );
|
|
_IdxWritePtr[2] = ( ImDrawIdx )( vtx_outer_idx + ( i0 << 1 ) );
|
|
_IdxWritePtr[3] = ( ImDrawIdx )( vtx_outer_idx + ( i0 << 1 ) );
|
|
_IdxWritePtr[4] = ( ImDrawIdx )( vtx_outer_idx + ( i1 << 1 ) );
|
|
_IdxWritePtr[5] = ( ImDrawIdx )( vtx_inner_idx + ( i1 << 1 ) );
|
|
_IdxWritePtr += 6;
|
|
}
|
|
_VtxCurrentIdx += ( ImDrawIdx )vtx_count;
|
|
}
|
|
else
|
|
{
|
|
// Non Anti-aliased Fill
|
|
const int idx_count = ( points_count - 2 ) * 3;
|
|
const int vtx_count = points_count;
|
|
PrimReserve( idx_count, vtx_count );
|
|
for( int i = 0; i < vtx_count; i++ )
|
|
{
|
|
_VtxWritePtr[0].pos = points[i];
|
|
_VtxWritePtr[0].uv = uv;
|
|
_VtxWritePtr[0].col = col;
|
|
_VtxWritePtr++;
|
|
}
|
|
for( int i = 2; i < points_count; i++ )
|
|
{
|
|
_IdxWritePtr[0] = ( ImDrawIdx )( _VtxCurrentIdx );
|
|
_IdxWritePtr[1] = ( ImDrawIdx )( _VtxCurrentIdx + i - 1 );
|
|
_IdxWritePtr[2] = ( ImDrawIdx )( _VtxCurrentIdx + i );
|
|
_IdxWritePtr += 3;
|
|
}
|
|
_VtxCurrentIdx += ( ImDrawIdx )vtx_count;
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathArcToFast( const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12 )
|
|
{
|
|
if( radius == 0.0f || a_min_of_12 > a_max_of_12 )
|
|
{
|
|
_Path.push_back( center );
|
|
return;
|
|
}
|
|
_Path.reserve( _Path.Size + ( a_max_of_12 - a_min_of_12 + 1 ) );
|
|
for( int a = a_min_of_12; a <= a_max_of_12; a++ )
|
|
{
|
|
const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE( _Data->CircleVtx12 )];
|
|
_Path.push_back( ImVec2( center.x + c.x * radius, center.y + c.y * radius ) );
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathArcTo( const ImVec2& center, float radius, float a_min, float a_max, int num_segments )
|
|
{
|
|
if( radius == 0.0f )
|
|
{
|
|
_Path.push_back( center );
|
|
return;
|
|
}
|
|
|
|
// Note that we are adding a point at both a_min and a_max.
|
|
// If you are trying to draw a full closed circle you don't want the overlapping points!
|
|
_Path.reserve( _Path.Size + ( num_segments + 1 ) );
|
|
for( int i = 0; i <= num_segments; i++ )
|
|
{
|
|
const float a = a_min + ( ( float )i / ( float )num_segments ) * ( a_max - a_min );
|
|
_Path.push_back( ImVec2( center.x + ImCos( a ) * radius, center.y + ImSin( a ) * radius ) );
|
|
}
|
|
}
|
|
|
|
static void PathBezierToCasteljau( ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level )
|
|
{
|
|
float dx = x4 - x1;
|
|
float dy = y4 - y1;
|
|
float d2 = ( ( x2 - x4 ) * dy - ( y2 - y4 ) * dx );
|
|
float d3 = ( ( x3 - x4 ) * dy - ( y3 - y4 ) * dx );
|
|
d2 = ( d2 >= 0 ) ? d2 : -d2;
|
|
d3 = ( d3 >= 0 ) ? d3 : -d3;
|
|
if( ( d2 + d3 ) * ( d2 + d3 ) < tess_tol * ( dx * dx + dy * dy ) )
|
|
{
|
|
path->push_back( ImVec2( x4, y4 ) );
|
|
}
|
|
else if( level < 10 )
|
|
{
|
|
float x12 = ( x1 + x2 ) * 0.5f, y12 = ( y1 + y2 ) * 0.5f;
|
|
float x23 = ( x2 + x3 ) * 0.5f, y23 = ( y2 + y3 ) * 0.5f;
|
|
float x34 = ( x3 + x4 ) * 0.5f, y34 = ( y3 + y4 ) * 0.5f;
|
|
float x123 = ( x12 + x23 ) * 0.5f, y123 = ( y12 + y23 ) * 0.5f;
|
|
float x234 = ( x23 + x34 ) * 0.5f, y234 = ( y23 + y34 ) * 0.5f;
|
|
float x1234 = ( x123 + x234 ) * 0.5f, y1234 = ( y123 + y234 ) * 0.5f;
|
|
|
|
PathBezierToCasteljau( path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1 );
|
|
PathBezierToCasteljau( path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1 );
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathBezierCurveTo( const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments )
|
|
{
|
|
ImVec2 p1 = _Path.back();
|
|
if( num_segments == 0 )
|
|
{
|
|
// Auto-tessellated
|
|
PathBezierToCasteljau( &_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0 );
|
|
}
|
|
else
|
|
{
|
|
float t_step = 1.0f / ( float )num_segments;
|
|
for( int i_step = 1; i_step <= num_segments; i_step++ )
|
|
{
|
|
float t = t_step * i_step;
|
|
float u = 1.0f - t;
|
|
float w1 = u * u * u;
|
|
float w2 = 3 * u * u * t;
|
|
float w3 = 3 * u * t * t;
|
|
float w4 = t * t * t;
|
|
_Path.push_back( ImVec2( w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathRect( const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners )
|
|
{
|
|
rounding = ImMin( rounding, ImFabs( b.x - a.x ) * ( ( ( rounding_corners & ImDrawCornerFlags_Top ) == ImDrawCornerFlags_Top ) || ( ( rounding_corners & ImDrawCornerFlags_Bot ) == ImDrawCornerFlags_Bot ) ? 0.5f : 1.0f ) - 1.0f );
|
|
rounding = ImMin( rounding, ImFabs( b.y - a.y ) * ( ( ( rounding_corners & ImDrawCornerFlags_Left ) == ImDrawCornerFlags_Left ) || ( ( rounding_corners & ImDrawCornerFlags_Right ) == ImDrawCornerFlags_Right ) ? 0.5f : 1.0f ) - 1.0f );
|
|
|
|
if( rounding <= 0.0f || rounding_corners == 0 )
|
|
{
|
|
PathLineTo( a );
|
|
PathLineTo( ImVec2( b.x, a.y ) );
|
|
PathLineTo( b );
|
|
PathLineTo( ImVec2( a.x, b.y ) );
|
|
}
|
|
else
|
|
{
|
|
const float rounding_tl = ( rounding_corners & ImDrawCornerFlags_TopLeft ) ? rounding : 0.0f;
|
|
const float rounding_tr = ( rounding_corners & ImDrawCornerFlags_TopRight ) ? rounding : 0.0f;
|
|
const float rounding_br = ( rounding_corners & ImDrawCornerFlags_BotRight ) ? rounding : 0.0f;
|
|
const float rounding_bl = ( rounding_corners & ImDrawCornerFlags_BotLeft ) ? rounding : 0.0f;
|
|
PathArcToFast( ImVec2( a.x + rounding_tl, a.y + rounding_tl ), rounding_tl, 6, 9 );
|
|
PathArcToFast( ImVec2( b.x - rounding_tr, a.y + rounding_tr ), rounding_tr, 9, 12 );
|
|
PathArcToFast( ImVec2( b.x - rounding_br, b.y - rounding_br ), rounding_br, 0, 3 );
|
|
PathArcToFast( ImVec2( a.x + rounding_bl, b.y - rounding_bl ), rounding_bl, 3, 6 );
|
|
}
|
|
}
|
|
|
|
void ImDrawList::AddLine( const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
PathLineTo( p1 + ImVec2( 0.5f, 0.5f ) );
|
|
PathLineTo( p2 + ImVec2( 0.5f, 0.5f ) );
|
|
PathStroke( col, false, thickness );
|
|
}
|
|
|
|
// p_min = upper-left, p_max = lower-right
|
|
// Note we don't render 1 pixels sized rectangles properly.
|
|
void ImDrawList::AddRect( const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
if( Flags & ImDrawListFlags_AntiAliasedLines )
|
|
{
|
|
PathRect( p_min + ImVec2( 0.50f, 0.50f ), p_max - ImVec2( 0.50f, 0.50f ), rounding, rounding_corners );
|
|
}
|
|
else
|
|
{
|
|
PathRect( p_min + ImVec2( 0.50f, 0.50f ), p_max - ImVec2( 0.49f, 0.49f ), rounding, rounding_corners ); // Better looking lower-right corner and rounded non-AA shapes.
|
|
}
|
|
PathStroke( col, true, thickness );
|
|
}
|
|
|
|
void ImDrawList::AddRectFilled( const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
if( rounding > 0.0f )
|
|
{
|
|
PathRect( p_min, p_max, rounding, rounding_corners );
|
|
PathFillConvex( col );
|
|
}
|
|
else
|
|
{
|
|
PrimReserve( 6, 4 );
|
|
PrimRect( p_min, p_max, col );
|
|
}
|
|
}
|
|
|
|
// p_min = upper-left, p_max = lower-right
|
|
void ImDrawList::AddRectFilledMultiColor( const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left )
|
|
{
|
|
if( ( ( col_upr_left | col_upr_right | col_bot_right | col_bot_left ) & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const ImVec2 uv = _Data->TexUvWhitePixel;
|
|
PrimReserve( 6, 4 );
|
|
PrimWriteIdx( ( ImDrawIdx )( _VtxCurrentIdx ) );
|
|
PrimWriteIdx( ( ImDrawIdx )( _VtxCurrentIdx + 1 ) );
|
|
PrimWriteIdx( ( ImDrawIdx )( _VtxCurrentIdx + 2 ) );
|
|
PrimWriteIdx( ( ImDrawIdx )( _VtxCurrentIdx ) );
|
|
PrimWriteIdx( ( ImDrawIdx )( _VtxCurrentIdx + 2 ) );
|
|
PrimWriteIdx( ( ImDrawIdx )( _VtxCurrentIdx + 3 ) );
|
|
PrimWriteVtx( p_min, uv, col_upr_left );
|
|
PrimWriteVtx( ImVec2( p_max.x, p_min.y ), uv, col_upr_right );
|
|
PrimWriteVtx( p_max, uv, col_bot_right );
|
|
PrimWriteVtx( ImVec2( p_min.x, p_max.y ), uv, col_bot_left );
|
|
}
|
|
|
|
void ImDrawList::AddQuad( const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
PathLineTo( p1 );
|
|
PathLineTo( p2 );
|
|
PathLineTo( p3 );
|
|
PathLineTo( p4 );
|
|
PathStroke( col, true, thickness );
|
|
}
|
|
|
|
void ImDrawList::AddQuadFilled( const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
PathLineTo( p1 );
|
|
PathLineTo( p2 );
|
|
PathLineTo( p3 );
|
|
PathLineTo( p4 );
|
|
PathFillConvex( col );
|
|
}
|
|
|
|
void ImDrawList::AddTriangle( const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
PathLineTo( p1 );
|
|
PathLineTo( p2 );
|
|
PathLineTo( p3 );
|
|
PathStroke( col, true, thickness );
|
|
}
|
|
|
|
void ImDrawList::AddTriangleFilled( const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
PathLineTo( p1 );
|
|
PathLineTo( p2 );
|
|
PathLineTo( p3 );
|
|
PathFillConvex( col );
|
|
}
|
|
|
|
void ImDrawList::AddCircle( const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 || num_segments <= 2 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
const float a_max = ( IM_PI * 2.0f ) * ( ( float )num_segments - 1.0f ) / ( float )num_segments;
|
|
PathArcTo( center, radius - 0.5f, 0.0f, a_max, num_segments - 1 );
|
|
PathStroke( col, true, thickness );
|
|
}
|
|
|
|
void ImDrawList::AddCircleFilled( const ImVec2& center, float radius, ImU32 col, int num_segments )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 || num_segments <= 2 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
const float a_max = ( IM_PI * 2.0f ) * ( ( float )num_segments - 1.0f ) / ( float )num_segments;
|
|
PathArcTo( center, radius, 0.0f, a_max, num_segments - 1 );
|
|
PathFillConvex( col );
|
|
}
|
|
|
|
void ImDrawList::AddBezierCurve( const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
PathLineTo( pos0 );
|
|
PathBezierCurveTo( cp0, cp1, pos1, num_segments );
|
|
PathStroke( col, false, thickness );
|
|
}
|
|
|
|
void ImDrawList::AddText( const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( text_end == NULL )
|
|
{
|
|
text_end = text_begin + strlen( text_begin );
|
|
}
|
|
if( text_begin == text_end )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Pull default font/size from the shared ImDrawListSharedData instance
|
|
if( font == NULL )
|
|
{
|
|
font = _Data->Font;
|
|
}
|
|
if( font_size == 0.0f )
|
|
{
|
|
font_size = _Data->FontSize;
|
|
}
|
|
|
|
IM_ASSERT( font->ContainerAtlas->TexID == _TextureIdStack.back() ); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
|
|
|
|
ImVec4 clip_rect = _ClipRectStack.back();
|
|
if( cpu_fine_clip_rect )
|
|
{
|
|
clip_rect.x = ImMax( clip_rect.x, cpu_fine_clip_rect->x );
|
|
clip_rect.y = ImMax( clip_rect.y, cpu_fine_clip_rect->y );
|
|
clip_rect.z = ImMin( clip_rect.z, cpu_fine_clip_rect->z );
|
|
clip_rect.w = ImMin( clip_rect.w, cpu_fine_clip_rect->w );
|
|
}
|
|
font->RenderText( this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL );
|
|
}
|
|
|
|
void ImDrawList::AddText( const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end )
|
|
{
|
|
AddText( NULL, 0.0f, pos, col, text_begin, text_end );
|
|
}
|
|
|
|
void ImDrawList::AddImage( ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
|
|
if( push_texture_id )
|
|
{
|
|
PushTextureID( user_texture_id );
|
|
}
|
|
|
|
PrimReserve( 6, 4 );
|
|
PrimRectUV( p_min, p_max, uv_min, uv_max, col );
|
|
|
|
if( push_texture_id )
|
|
{
|
|
PopTextureID();
|
|
}
|
|
}
|
|
|
|
void ImDrawList::AddImageQuad( ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
|
|
if( push_texture_id )
|
|
{
|
|
PushTextureID( user_texture_id );
|
|
}
|
|
|
|
PrimReserve( 6, 4 );
|
|
PrimQuadUV( p1, p2, p3, p4, uv1, uv2, uv3, uv4, col );
|
|
|
|
if( push_texture_id )
|
|
{
|
|
PopTextureID();
|
|
}
|
|
}
|
|
|
|
void ImDrawList::AddImageRounded( ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners )
|
|
{
|
|
if( ( col & IM_COL32_A_MASK ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( rounding <= 0.0f || ( rounding_corners & ImDrawCornerFlags_All ) == 0 )
|
|
{
|
|
AddImage( user_texture_id, p_min, p_max, uv_min, uv_max, col );
|
|
return;
|
|
}
|
|
|
|
const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
|
|
if( push_texture_id )
|
|
{
|
|
PushTextureID( user_texture_id );
|
|
}
|
|
|
|
int vert_start_idx = VtxBuffer.Size;
|
|
PathRect( p_min, p_max, rounding, rounding_corners );
|
|
PathFillConvex( col );
|
|
int vert_end_idx = VtxBuffer.Size;
|
|
ImGui::ShadeVertsLinearUV( this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true );
|
|
|
|
if( push_texture_id )
|
|
{
|
|
PopTextureID();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// ImDrawListSplitter
|
|
//-----------------------------------------------------------------------------
|
|
// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ImDrawListSplitter::ClearFreeMemory()
|
|
{
|
|
for( int i = 0; i < _Channels.Size; i++ )
|
|
{
|
|
if( i == _Current )
|
|
{
|
|
memset( &_Channels[i], 0, sizeof( _Channels[i] ) ); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
|
|
}
|
|
_Channels[i]._CmdBuffer.clear();
|
|
_Channels[i]._IdxBuffer.clear();
|
|
}
|
|
_Current = 0;
|
|
_Count = 1;
|
|
_Channels.clear();
|
|
}
|
|
|
|
void ImDrawListSplitter::Split( ImDrawList* draw_list, int channels_count )
|
|
{
|
|
IM_ASSERT( _Current == 0 && _Count <= 1 );
|
|
int old_channels_count = _Channels.Size;
|
|
if( old_channels_count < channels_count )
|
|
{
|
|
_Channels.resize( channels_count );
|
|
}
|
|
_Count = channels_count;
|
|
|
|
// Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
|
|
// The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
|
|
// When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
|
|
memset( &_Channels[0], 0, sizeof( ImDrawChannel ) );
|
|
for( int i = 1; i < channels_count; i++ )
|
|
{
|
|
if( i >= old_channels_count )
|
|
{
|
|
IM_PLACEMENT_NEW( &_Channels[i] ) ImDrawChannel();
|
|
}
|
|
else
|
|
{
|
|
_Channels[i]._CmdBuffer.resize( 0 );
|
|
_Channels[i]._IdxBuffer.resize( 0 );
|
|
}
|
|
if( _Channels[i]._CmdBuffer.Size == 0 )
|
|
{
|
|
ImDrawCmd draw_cmd;
|
|
draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
|
|
draw_cmd.TextureId = draw_list->_TextureIdStack.back();
|
|
_Channels[i]._CmdBuffer.push_back( draw_cmd );
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline bool CanMergeDrawCommands( ImDrawCmd* a, ImDrawCmd* b )
|
|
{
|
|
return memcmp( &a->ClipRect, &b->ClipRect, sizeof( a->ClipRect ) ) == 0 && a->TextureId == b->TextureId && a->VtxOffset == b->VtxOffset && !a->UserCallback && !b->UserCallback;
|
|
}
|
|
|
|
void ImDrawListSplitter::Merge( ImDrawList* draw_list )
|
|
{
|
|
// Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
|
|
if( _Count <= 1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SetCurrentChannel( draw_list, 0 );
|
|
if( draw_list->CmdBuffer.Size != 0 && draw_list->CmdBuffer.back().ElemCount == 0 )
|
|
{
|
|
draw_list->CmdBuffer.pop_back();
|
|
}
|
|
|
|
// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
|
|
int new_cmd_buffer_count = 0;
|
|
int new_idx_buffer_count = 0;
|
|
ImDrawCmd* last_cmd = ( _Count > 0 && draw_list->CmdBuffer.Size > 0 ) ? &draw_list->CmdBuffer.back() : NULL;
|
|
int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
|
|
for( int i = 1; i < _Count; i++ )
|
|
{
|
|
ImDrawChannel& ch = _Channels[i];
|
|
if( ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 )
|
|
{
|
|
ch._CmdBuffer.pop_back();
|
|
}
|
|
if( ch._CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands( last_cmd, &ch._CmdBuffer[0] ) )
|
|
{
|
|
// Merge previous channel last draw command with current channel first draw command if matching.
|
|
last_cmd->ElemCount += ch._CmdBuffer[0].ElemCount;
|
|
idx_offset += ch._CmdBuffer[0].ElemCount;
|
|
ch._CmdBuffer.erase( ch._CmdBuffer.Data );
|
|
}
|
|
if( ch._CmdBuffer.Size > 0 )
|
|
{
|
|
last_cmd = &ch._CmdBuffer.back();
|
|
}
|
|
new_cmd_buffer_count += ch._CmdBuffer.Size;
|
|
new_idx_buffer_count += ch._IdxBuffer.Size;
|
|
for( int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++ )
|
|
{
|
|
ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
|
|
idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
|
|
}
|
|
}
|
|
draw_list->CmdBuffer.resize( draw_list->CmdBuffer.Size + new_cmd_buffer_count );
|
|
draw_list->IdxBuffer.resize( draw_list->IdxBuffer.Size + new_idx_buffer_count );
|
|
|
|
// Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
|
|
ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
|
|
ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
|
|
for( int i = 1; i < _Count; i++ )
|
|
{
|
|
ImDrawChannel& ch = _Channels[i];
|
|
if( int sz = ch._CmdBuffer.Size )
|
|
{
|
|
memcpy( cmd_write, ch._CmdBuffer.Data, sz * sizeof( ImDrawCmd ) );
|
|
cmd_write += sz;
|
|
}
|
|
if( int sz = ch._IdxBuffer.Size )
|
|
{
|
|
memcpy( idx_write, ch._IdxBuffer.Data, sz * sizeof( ImDrawIdx ) );
|
|
idx_write += sz;
|
|
}
|
|
}
|
|
draw_list->_IdxWritePtr = idx_write;
|
|
draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
|
|
draw_list->UpdateTextureID();
|
|
_Count = 1;
|
|
}
|
|
|
|
void ImDrawListSplitter::SetCurrentChannel( ImDrawList* draw_list, int idx )
|
|
{
|
|
IM_ASSERT( idx >= 0 && idx < _Count );
|
|
if( _Current == idx )
|
|
{
|
|
return;
|
|
}
|
|
// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
|
|
memcpy( &_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof( draw_list->CmdBuffer ) );
|
|
memcpy( &_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof( draw_list->IdxBuffer ) );
|
|
_Current = idx;
|
|
memcpy( &draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof( draw_list->CmdBuffer ) );
|
|
memcpy( &draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof( draw_list->IdxBuffer ) );
|
|
draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImDrawData
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
|
|
void ImDrawData::DeIndexAllBuffers()
|
|
{
|
|
ImVector<ImDrawVert> new_vtx_buffer;
|
|
TotalVtxCount = TotalIdxCount = 0;
|
|
for( int i = 0; i < CmdListsCount; i++ )
|
|
{
|
|
ImDrawList* cmd_list = CmdLists[i];
|
|
if( cmd_list->IdxBuffer.empty() )
|
|
{
|
|
continue;
|
|
}
|
|
new_vtx_buffer.resize( cmd_list->IdxBuffer.Size );
|
|
for( int j = 0; j < cmd_list->IdxBuffer.Size; j++ )
|
|
{
|
|
new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
|
|
}
|
|
cmd_list->VtxBuffer.swap( new_vtx_buffer );
|
|
cmd_list->IdxBuffer.resize( 0 );
|
|
TotalVtxCount += cmd_list->VtxBuffer.Size;
|
|
}
|
|
}
|
|
|
|
// Helper to scale the ClipRect field of each ImDrawCmd.
|
|
// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
|
|
// or if there is a difference between your window resolution and framebuffer resolution.
|
|
void ImDrawData::ScaleClipRects( const ImVec2& fb_scale )
|
|
{
|
|
for( int i = 0; i < CmdListsCount; i++ )
|
|
{
|
|
ImDrawList* cmd_list = CmdLists[i];
|
|
for( int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++ )
|
|
{
|
|
ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
|
|
cmd->ClipRect = ImVec4( cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Helpers ShadeVertsXXX functions
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Generic linear color gradient, write to RGB fields, leave A untouched.
|
|
void ImGui::ShadeVertsLinearColorGradientKeepAlpha( ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1 )
|
|
{
|
|
ImVec2 gradient_extent = gradient_p1 - gradient_p0;
|
|
float gradient_inv_length2 = 1.0f / ImLengthSqr( gradient_extent );
|
|
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
|
|
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
|
|
for( ImDrawVert* vert = vert_start; vert < vert_end; vert++ )
|
|
{
|
|
float d = ImDot( vert->pos - gradient_p0, gradient_extent );
|
|
float t = ImClamp( d * gradient_inv_length2, 0.0f, 1.0f );
|
|
int r = ImLerp( ( int )( col0 >> IM_COL32_R_SHIFT ) & 0xFF, ( int )( col1 >> IM_COL32_R_SHIFT ) & 0xFF, t );
|
|
int g = ImLerp( ( int )( col0 >> IM_COL32_G_SHIFT ) & 0xFF, ( int )( col1 >> IM_COL32_G_SHIFT ) & 0xFF, t );
|
|
int b = ImLerp( ( int )( col0 >> IM_COL32_B_SHIFT ) & 0xFF, ( int )( col1 >> IM_COL32_B_SHIFT ) & 0xFF, t );
|
|
vert->col = ( r << IM_COL32_R_SHIFT ) | ( g << IM_COL32_G_SHIFT ) | ( b << IM_COL32_B_SHIFT ) | ( vert->col & IM_COL32_A_MASK );
|
|
}
|
|
}
|
|
|
|
// Distribute UV over (a, b) rectangle
|
|
void ImGui::ShadeVertsLinearUV( ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp )
|
|
{
|
|
const ImVec2 size = b - a;
|
|
const ImVec2 uv_size = uv_b - uv_a;
|
|
const ImVec2 scale = ImVec2(
|
|
size.x != 0.0f ? ( uv_size.x / size.x ) : 0.0f,
|
|
size.y != 0.0f ? ( uv_size.y / size.y ) : 0.0f );
|
|
|
|
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
|
|
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
|
|
if( clamp )
|
|
{
|
|
const ImVec2 min = ImMin( uv_a, uv_b );
|
|
const ImVec2 max = ImMax( uv_a, uv_b );
|
|
for( ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex )
|
|
{
|
|
vertex->uv = ImClamp( uv_a + ImMul( ImVec2( vertex->pos.x, vertex->pos.y ) - a, scale ), min, max );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex )
|
|
{
|
|
vertex->uv = uv_a + ImMul( ImVec2( vertex->pos.x, vertex->pos.y ) - a, scale );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImFontConfig
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ImFontConfig::ImFontConfig()
|
|
{
|
|
FontData = NULL;
|
|
FontDataSize = 0;
|
|
FontDataOwnedByAtlas = true;
|
|
FontNo = 0;
|
|
SizePixels = 0.0f;
|
|
OversampleH = 3; // FIXME: 2 may be a better default?
|
|
OversampleV = 1;
|
|
PixelSnapH = false;
|
|
GlyphExtraSpacing = ImVec2( 0.0f, 0.0f );
|
|
GlyphOffset = ImVec2( 0.0f, 0.0f );
|
|
GlyphRanges = NULL;
|
|
GlyphMinAdvanceX = 0.0f;
|
|
GlyphMaxAdvanceX = FLT_MAX;
|
|
MergeMode = false;
|
|
RasterizerFlags = 0x00;
|
|
RasterizerMultiply = 1.0f;
|
|
EllipsisChar = ( ImWchar ) - 1;
|
|
memset( Name, 0, sizeof( Name ) );
|
|
DstFont = NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImFontAtlas
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
|
|
// The white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
|
|
const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
|
|
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
|
|
const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
|
|
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
|
|
{
|
|
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
|
|
"..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
|
|
"--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
|
|
"X - X.X - X.....X - X.....X -X...X - X...X- X..X "
|
|
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
|
|
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
|
|
"X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
|
|
"X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
|
|
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
|
|
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
|
|
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
|
|
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
|
|
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
|
|
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
|
|
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
|
|
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
|
|
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
|
|
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
|
|
"X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
|
|
"XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
|
|
" X..X - X...X - X...X - X..X X..X - - X........X "
|
|
" XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
|
|
"------------ - X - X -X.....................X- ------------------"
|
|
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
|
|
" - X..X X..X - "
|
|
" - X.X X.X - "
|
|
" - XX XX - "
|
|
};
|
|
|
|
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
|
|
{
|
|
// Pos ........ Size ......... Offset ......
|
|
{ ImVec2( 0, 3 ), ImVec2( 12, 19 ), ImVec2( 0, 0 ) }, // ImGuiMouseCursor_Arrow
|
|
{ ImVec2( 13, 0 ), ImVec2( 7, 16 ), ImVec2( 1, 8 ) }, // ImGuiMouseCursor_TextInput
|
|
{ ImVec2( 31, 0 ), ImVec2( 23, 23 ), ImVec2( 11, 11 ) }, // ImGuiMouseCursor_ResizeAll
|
|
{ ImVec2( 21, 0 ), ImVec2( 9, 23 ), ImVec2( 4, 11 ) }, // ImGuiMouseCursor_ResizeNS
|
|
{ ImVec2( 55, 18 ), ImVec2( 23, 9 ), ImVec2( 11, 4 ) }, // ImGuiMouseCursor_ResizeEW
|
|
{ ImVec2( 73, 0 ), ImVec2( 17, 17 ), ImVec2( 8, 8 ) }, // ImGuiMouseCursor_ResizeNESW
|
|
{ ImVec2( 55, 0 ), ImVec2( 17, 17 ), ImVec2( 8, 8 ) }, // ImGuiMouseCursor_ResizeNWSE
|
|
{ ImVec2( 91, 0 ), ImVec2( 17, 22 ), ImVec2( 5, 0 ) }, // ImGuiMouseCursor_Hand
|
|
};
|
|
|
|
ImFontAtlas::ImFontAtlas()
|
|
{
|
|
Locked = false;
|
|
Flags = ImFontAtlasFlags_None;
|
|
TexID = ( ImTextureID )NULL;
|
|
TexDesiredWidth = 0;
|
|
TexGlyphPadding = 1;
|
|
|
|
TexPixelsAlpha8 = NULL;
|
|
TexPixelsRGBA32 = NULL;
|
|
TexWidth = TexHeight = 0;
|
|
TexUvScale = ImVec2( 0.0f, 0.0f );
|
|
TexUvWhitePixel = ImVec2( 0.0f, 0.0f );
|
|
for( int n = 0; n < IM_ARRAYSIZE( CustomRectIds ); n++ )
|
|
{
|
|
CustomRectIds[n] = -1;
|
|
}
|
|
}
|
|
|
|
ImFontAtlas::~ImFontAtlas()
|
|
{
|
|
IM_ASSERT( !Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
|
|
Clear();
|
|
}
|
|
|
|
void ImFontAtlas::ClearInputData()
|
|
{
|
|
IM_ASSERT( !Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
|
|
for( int i = 0; i < ConfigData.Size; i++ )
|
|
if( ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas )
|
|
{
|
|
IM_FREE( ConfigData[i].FontData );
|
|
ConfigData[i].FontData = NULL;
|
|
}
|
|
|
|
// When clearing this we lose access to the font name and other information used to build the font.
|
|
for( int i = 0; i < Fonts.Size; i++ )
|
|
if( Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size )
|
|
{
|
|
Fonts[i]->ConfigData = NULL;
|
|
Fonts[i]->ConfigDataCount = 0;
|
|
}
|
|
ConfigData.clear();
|
|
CustomRects.clear();
|
|
for( int n = 0; n < IM_ARRAYSIZE( CustomRectIds ); n++ )
|
|
{
|
|
CustomRectIds[n] = -1;
|
|
}
|
|
}
|
|
|
|
void ImFontAtlas::ClearTexData()
|
|
{
|
|
IM_ASSERT( !Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
|
|
if( TexPixelsAlpha8 )
|
|
{
|
|
IM_FREE( TexPixelsAlpha8 );
|
|
}
|
|
if( TexPixelsRGBA32 )
|
|
{
|
|
IM_FREE( TexPixelsRGBA32 );
|
|
}
|
|
TexPixelsAlpha8 = NULL;
|
|
TexPixelsRGBA32 = NULL;
|
|
}
|
|
|
|
void ImFontAtlas::ClearFonts()
|
|
{
|
|
IM_ASSERT( !Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
|
|
for( int i = 0; i < Fonts.Size; i++ )
|
|
{
|
|
IM_DELETE( Fonts[i] );
|
|
}
|
|
Fonts.clear();
|
|
}
|
|
|
|
void ImFontAtlas::Clear()
|
|
{
|
|
ClearInputData();
|
|
ClearTexData();
|
|
ClearFonts();
|
|
}
|
|
|
|
void ImFontAtlas::GetTexDataAsAlpha8( unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel )
|
|
{
|
|
// Build atlas on demand
|
|
if( TexPixelsAlpha8 == NULL )
|
|
{
|
|
if( ConfigData.empty() )
|
|
{
|
|
AddFontDefault();
|
|
}
|
|
Build();
|
|
}
|
|
|
|
*out_pixels = TexPixelsAlpha8;
|
|
if( out_width )
|
|
{
|
|
*out_width = TexWidth;
|
|
}
|
|
if( out_height )
|
|
{
|
|
*out_height = TexHeight;
|
|
}
|
|
if( out_bytes_per_pixel )
|
|
{
|
|
*out_bytes_per_pixel = 1;
|
|
}
|
|
}
|
|
|
|
void ImFontAtlas::GetTexDataAsRGBA32( unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel )
|
|
{
|
|
// Convert to RGBA32 format on demand
|
|
// Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
|
|
if( !TexPixelsRGBA32 )
|
|
{
|
|
unsigned char* pixels = NULL;
|
|
GetTexDataAsAlpha8( &pixels, NULL, NULL );
|
|
if( pixels )
|
|
{
|
|
TexPixelsRGBA32 = ( unsigned int* )IM_ALLOC( ( size_t )TexWidth * ( size_t )TexHeight * 4 );
|
|
const unsigned char* src = pixels;
|
|
unsigned int* dst = TexPixelsRGBA32;
|
|
for( int n = TexWidth * TexHeight; n > 0; n-- )
|
|
{
|
|
*dst++ = IM_COL32( 255, 255, 255, ( unsigned int )( *src++ ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
*out_pixels = ( unsigned char* )TexPixelsRGBA32;
|
|
if( out_width )
|
|
{
|
|
*out_width = TexWidth;
|
|
}
|
|
if( out_height )
|
|
{
|
|
*out_height = TexHeight;
|
|
}
|
|
if( out_bytes_per_pixel )
|
|
{
|
|
*out_bytes_per_pixel = 4;
|
|
}
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFont( const ImFontConfig* font_cfg )
|
|
{
|
|
IM_ASSERT( !Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
|
|
IM_ASSERT( font_cfg->FontData != NULL && font_cfg->FontDataSize > 0 );
|
|
IM_ASSERT( font_cfg->SizePixels > 0.0f );
|
|
|
|
// Create new font
|
|
if( !font_cfg->MergeMode )
|
|
{
|
|
Fonts.push_back( IM_NEW( ImFont ) );
|
|
}
|
|
else
|
|
{
|
|
IM_ASSERT( !Fonts.empty() && "Cannot use MergeMode for the first font" ); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
|
|
}
|
|
|
|
ConfigData.push_back( *font_cfg );
|
|
ImFontConfig& new_font_cfg = ConfigData.back();
|
|
if( new_font_cfg.DstFont == NULL )
|
|
{
|
|
new_font_cfg.DstFont = Fonts.back();
|
|
}
|
|
if( !new_font_cfg.FontDataOwnedByAtlas )
|
|
{
|
|
new_font_cfg.FontData = IM_ALLOC( new_font_cfg.FontDataSize );
|
|
new_font_cfg.FontDataOwnedByAtlas = true;
|
|
memcpy( new_font_cfg.FontData, font_cfg->FontData, ( size_t )new_font_cfg.FontDataSize );
|
|
}
|
|
|
|
if( new_font_cfg.DstFont->EllipsisChar == ( ImWchar ) - 1 )
|
|
{
|
|
new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
|
|
}
|
|
|
|
// Invalidate texture
|
|
ClearTexData();
|
|
return new_font_cfg.DstFont;
|
|
}
|
|
|
|
// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
|
|
static unsigned int stb_decompress_length( const unsigned char* input );
|
|
static unsigned int stb_decompress( unsigned char* output, const unsigned char* input, unsigned int length );
|
|
static const char* GetDefaultCompressedFontDataTTFBase85();
|
|
static unsigned int Decode85Byte( char c )
|
|
{
|
|
return c >= '\\' ? c - 36 : c - 35;
|
|
}
|
|
static void Decode85( const unsigned char* src, unsigned char* dst )
|
|
{
|
|
while( *src )
|
|
{
|
|
unsigned int tmp = Decode85Byte( src[0] ) + 85 * ( Decode85Byte( src[1] ) + 85 * ( Decode85Byte( src[2] ) + 85 * ( Decode85Byte( src[3] ) + 85 * Decode85Byte( src[4] ) ) ) );
|
|
dst[0] = ( ( tmp >> 0 ) & 0xFF );
|
|
dst[1] = ( ( tmp >> 8 ) & 0xFF );
|
|
dst[2] = ( ( tmp >> 16 ) & 0xFF );
|
|
dst[3] = ( ( tmp >> 24 ) & 0xFF ); // We can't assume little-endianness.
|
|
src += 5;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
// Load embedded ProggyClean.ttf at size 13, disable oversampling
|
|
ImFont* ImFontAtlas::AddFontDefault( const ImFontConfig* font_cfg_template )
|
|
{
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
if( !font_cfg_template )
|
|
{
|
|
font_cfg.OversampleH = font_cfg.OversampleV = 1;
|
|
font_cfg.PixelSnapH = true;
|
|
}
|
|
if( font_cfg.SizePixels <= 0.0f )
|
|
{
|
|
font_cfg.SizePixels = 13.0f * 1.0f;
|
|
}
|
|
if( font_cfg.Name[0] == '\0' )
|
|
{
|
|
ImFormatString( font_cfg.Name, IM_ARRAYSIZE( font_cfg.Name ), "ProggyClean.ttf, %dpx", ( int )font_cfg.SizePixels );
|
|
}
|
|
font_cfg.EllipsisChar = ( ImWchar )0x0085;
|
|
|
|
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
|
|
const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
|
|
ImFont* font = AddFontFromMemoryCompressedBase85TTF( ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges );
|
|
font->DisplayOffset.y = 1.0f;
|
|
return font;
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFontFromFileTTF( const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges )
|
|
{
|
|
IM_ASSERT( !Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
|
|
size_t data_size = 0;
|
|
void* data = ImFileLoadToMemory( filename, "rb", &data_size, 0 );
|
|
if( !data )
|
|
{
|
|
IM_ASSERT( 0 ); // Could not load file.
|
|
return NULL;
|
|
}
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
if( font_cfg.Name[0] == '\0' )
|
|
{
|
|
// Store a short copy of filename into into the font name for convenience
|
|
const char* p;
|
|
for( p = filename + strlen( filename ); p > filename && p[-1] != '/' && p[-1] != '\\'; p-- ) {}
|
|
ImFormatString( font_cfg.Name, IM_ARRAYSIZE( font_cfg.Name ), "%s, %.0fpx", p, size_pixels );
|
|
}
|
|
return AddFontFromMemoryTTF( data, ( int )data_size, size_pixels, &font_cfg, glyph_ranges );
|
|
}
|
|
|
|
// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
|
|
ImFont* ImFontAtlas::AddFontFromMemoryTTF( void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges )
|
|
{
|
|
IM_ASSERT( !Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
IM_ASSERT( font_cfg.FontData == NULL );
|
|
font_cfg.FontData = ttf_data;
|
|
font_cfg.FontDataSize = ttf_size;
|
|
font_cfg.SizePixels = size_pixels;
|
|
if( glyph_ranges )
|
|
{
|
|
font_cfg.GlyphRanges = glyph_ranges;
|
|
}
|
|
return AddFont( &font_cfg );
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF( const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges )
|
|
{
|
|
const unsigned int buf_decompressed_size = stb_decompress_length( ( const unsigned char* )compressed_ttf_data );
|
|
unsigned char* buf_decompressed_data = ( unsigned char* )IM_ALLOC( buf_decompressed_size );
|
|
stb_decompress( buf_decompressed_data, ( const unsigned char* )compressed_ttf_data, ( unsigned int )compressed_ttf_size );
|
|
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
IM_ASSERT( font_cfg.FontData == NULL );
|
|
font_cfg.FontDataOwnedByAtlas = true;
|
|
return AddFontFromMemoryTTF( buf_decompressed_data, ( int )buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges );
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF( const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges )
|
|
{
|
|
int compressed_ttf_size = ( ( ( int )strlen( compressed_ttf_data_base85 ) + 4 ) / 5 ) * 4;
|
|
void* compressed_ttf = IM_ALLOC( ( size_t )compressed_ttf_size );
|
|
Decode85( ( const unsigned char* )compressed_ttf_data_base85, ( unsigned char* )compressed_ttf );
|
|
ImFont* font = AddFontFromMemoryCompressedTTF( compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges );
|
|
IM_FREE( compressed_ttf );
|
|
return font;
|
|
}
|
|
|
|
int ImFontAtlas::AddCustomRectRegular( unsigned int id, int width, int height )
|
|
{
|
|
IM_ASSERT( id >= 0x10000 );
|
|
IM_ASSERT( width > 0 && width <= 0xFFFF );
|
|
IM_ASSERT( height > 0 && height <= 0xFFFF );
|
|
ImFontAtlasCustomRect r;
|
|
r.ID = id;
|
|
r.Width = ( unsigned short )width;
|
|
r.Height = ( unsigned short )height;
|
|
CustomRects.push_back( r );
|
|
return CustomRects.Size - 1; // Return index
|
|
}
|
|
|
|
int ImFontAtlas::AddCustomRectFontGlyph( ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset )
|
|
{
|
|
IM_ASSERT( font != NULL );
|
|
IM_ASSERT( width > 0 && width <= 0xFFFF );
|
|
IM_ASSERT( height > 0 && height <= 0xFFFF );
|
|
ImFontAtlasCustomRect r;
|
|
r.ID = id;
|
|
r.Width = ( unsigned short )width;
|
|
r.Height = ( unsigned short )height;
|
|
r.GlyphAdvanceX = advance_x;
|
|
r.GlyphOffset = offset;
|
|
r.Font = font;
|
|
CustomRects.push_back( r );
|
|
return CustomRects.Size - 1; // Return index
|
|
}
|
|
|
|
void ImFontAtlas::CalcCustomRectUV( const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max )
|
|
{
|
|
IM_ASSERT( TexWidth > 0 && TexHeight > 0 ); // Font atlas needs to be built before we can calculate UV coordinates
|
|
IM_ASSERT( rect->IsPacked() ); // Make sure the rectangle has been packed
|
|
*out_uv_min = ImVec2( ( float )rect->X * TexUvScale.x, ( float )rect->Y * TexUvScale.y );
|
|
*out_uv_max = ImVec2( ( float )( rect->X + rect->Width ) * TexUvScale.x, ( float )( rect->Y + rect->Height ) * TexUvScale.y );
|
|
}
|
|
|
|
bool ImFontAtlas::GetMouseCursorTexData( ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2] )
|
|
{
|
|
if( cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT )
|
|
{
|
|
return false;
|
|
}
|
|
if( Flags & ImFontAtlasFlags_NoMouseCursors )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
IM_ASSERT( CustomRectIds[0] != -1 );
|
|
ImFontAtlasCustomRect& r = CustomRects[CustomRectIds[0]];
|
|
IM_ASSERT( r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID );
|
|
ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2( ( float )r.X, ( float )r.Y );
|
|
ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
|
|
*out_size = size;
|
|
*out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
|
|
out_uv_border[0] = ( pos ) * TexUvScale;
|
|
out_uv_border[1] = ( pos + size ) * TexUvScale;
|
|
pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
|
|
out_uv_fill[0] = ( pos ) * TexUvScale;
|
|
out_uv_fill[1] = ( pos + size ) * TexUvScale;
|
|
return true;
|
|
}
|
|
|
|
bool ImFontAtlas::Build()
|
|
{
|
|
IM_ASSERT( !Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
|
|
return ImFontAtlasBuildWithStbTruetype( this );
|
|
}
|
|
|
|
void ImFontAtlasBuildMultiplyCalcLookupTable( unsigned char out_table[256], float in_brighten_factor )
|
|
{
|
|
for( unsigned int i = 0; i < 256; i++ )
|
|
{
|
|
unsigned int value = ( unsigned int )( i * in_brighten_factor );
|
|
out_table[i] = value > 255 ? 255 : ( value & 0xFF );
|
|
}
|
|
}
|
|
|
|
void ImFontAtlasBuildMultiplyRectAlpha8( const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride )
|
|
{
|
|
unsigned char* data = pixels + x + y * stride;
|
|
for( int j = h; j > 0; j--, data += stride )
|
|
for( int i = 0; i < w; i++ )
|
|
{
|
|
data[i] = table[data[i]];
|
|
}
|
|
}
|
|
|
|
// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
|
|
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
|
|
struct ImFontBuildSrcData
|
|
{
|
|
stbtt_fontinfo FontInfo;
|
|
stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
|
|
stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
|
|
stbtt_packedchar* PackedChars; // Output glyphs
|
|
const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
|
|
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
|
|
int GlyphsHighest; // Highest requested codepoint
|
|
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
|
|
ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
|
|
ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
|
|
};
|
|
|
|
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
|
|
struct ImFontBuildDstData
|
|
{
|
|
int SrcCount; // Number of source fonts targeting this destination font.
|
|
int GlyphsHighest;
|
|
int GlyphsCount;
|
|
ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
|
};
|
|
|
|
static void UnpackBoolVectorToFlatIndexList( const ImBoolVector* in, ImVector<int>* out )
|
|
{
|
|
IM_ASSERT( sizeof( in->Storage.Data[0] ) == sizeof( int ) );
|
|
const int* it_begin = in->Storage.begin();
|
|
const int* it_end = in->Storage.end();
|
|
for( const int* it = it_begin; it < it_end; it++ )
|
|
if( int entries_32 = *it )
|
|
for( int bit_n = 0; bit_n < 32; bit_n++ )
|
|
if( entries_32 & ( 1u << bit_n ) )
|
|
{
|
|
out->push_back( ( int )( ( it - it_begin ) << 5 ) + bit_n );
|
|
}
|
|
}
|
|
|
|
bool ImFontAtlasBuildWithStbTruetype( ImFontAtlas* atlas )
|
|
{
|
|
IM_ASSERT( atlas->ConfigData.Size > 0 );
|
|
|
|
ImFontAtlasBuildRegisterDefaultCustomRects( atlas );
|
|
|
|
// Clear atlas
|
|
atlas->TexID = ( ImTextureID )NULL;
|
|
atlas->TexWidth = atlas->TexHeight = 0;
|
|
atlas->TexUvScale = ImVec2( 0.0f, 0.0f );
|
|
atlas->TexUvWhitePixel = ImVec2( 0.0f, 0.0f );
|
|
atlas->ClearTexData();
|
|
|
|
// Temporary storage for building
|
|
ImVector<ImFontBuildSrcData> src_tmp_array;
|
|
ImVector<ImFontBuildDstData> dst_tmp_array;
|
|
src_tmp_array.resize( atlas->ConfigData.Size );
|
|
dst_tmp_array.resize( atlas->Fonts.Size );
|
|
memset( src_tmp_array.Data, 0, ( size_t )src_tmp_array.size_in_bytes() );
|
|
memset( dst_tmp_array.Data, 0, ( size_t )dst_tmp_array.size_in_bytes() );
|
|
|
|
// 1. Initialize font loading structure, check font data validity
|
|
for( int src_i = 0; src_i < atlas->ConfigData.Size; src_i++ )
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
IM_ASSERT( cfg.DstFont && ( !cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas ) );
|
|
|
|
// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
|
|
src_tmp.DstIndex = -1;
|
|
for( int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++ )
|
|
if( cfg.DstFont == atlas->Fonts[output_i] )
|
|
{
|
|
src_tmp.DstIndex = output_i;
|
|
}
|
|
IM_ASSERT( src_tmp.DstIndex != -1 ); // cfg.DstFont not pointing within atlas->Fonts[] array?
|
|
if( src_tmp.DstIndex == -1 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
|
|
const int font_offset = stbtt_GetFontOffsetForIndex( ( unsigned char* )cfg.FontData, cfg.FontNo );
|
|
IM_ASSERT( font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found." );
|
|
if( !stbtt_InitFont( &src_tmp.FontInfo, ( unsigned char* )cfg.FontData, font_offset ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Measure highest codepoints
|
|
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
|
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
|
for( const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2 )
|
|
{
|
|
src_tmp.GlyphsHighest = ImMax( src_tmp.GlyphsHighest, ( int )src_range[1] );
|
|
}
|
|
dst_tmp.SrcCount++;
|
|
dst_tmp.GlyphsHighest = ImMax( dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest );
|
|
}
|
|
|
|
// 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
|
|
int total_glyphs_count = 0;
|
|
for( int src_i = 0; src_i < src_tmp_array.Size; src_i++ )
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
|
src_tmp.GlyphsSet.Resize( src_tmp.GlyphsHighest + 1 );
|
|
if( dst_tmp.GlyphsSet.Storage.empty() )
|
|
{
|
|
dst_tmp.GlyphsSet.Resize( dst_tmp.GlyphsHighest + 1 );
|
|
}
|
|
|
|
for( const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2 )
|
|
for( int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++ )
|
|
{
|
|
if( dst_tmp.GlyphsSet.GetBit( codepoint ) ) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
|
|
{
|
|
continue;
|
|
}
|
|
if( !stbtt_FindGlyphIndex( &src_tmp.FontInfo, codepoint ) ) // It is actually in the font?
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Add to avail set/counters
|
|
src_tmp.GlyphsCount++;
|
|
dst_tmp.GlyphsCount++;
|
|
src_tmp.GlyphsSet.SetBit( codepoint, true );
|
|
dst_tmp.GlyphsSet.SetBit( codepoint, true );
|
|
total_glyphs_count++;
|
|
}
|
|
}
|
|
|
|
// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
|
|
for( int src_i = 0; src_i < src_tmp_array.Size; src_i++ )
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
src_tmp.GlyphsList.reserve( src_tmp.GlyphsCount );
|
|
UnpackBoolVectorToFlatIndexList( &src_tmp.GlyphsSet, &src_tmp.GlyphsList );
|
|
src_tmp.GlyphsSet.Clear();
|
|
IM_ASSERT( src_tmp.GlyphsList.Size == src_tmp.GlyphsCount );
|
|
}
|
|
for( int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++ )
|
|
{
|
|
dst_tmp_array[dst_i].GlyphsSet.Clear();
|
|
}
|
|
dst_tmp_array.clear();
|
|
|
|
// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
|
|
// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
|
|
ImVector<stbrp_rect> buf_rects;
|
|
ImVector<stbtt_packedchar> buf_packedchars;
|
|
buf_rects.resize( total_glyphs_count );
|
|
buf_packedchars.resize( total_glyphs_count );
|
|
memset( buf_rects.Data, 0, ( size_t )buf_rects.size_in_bytes() );
|
|
memset( buf_packedchars.Data, 0, ( size_t )buf_packedchars.size_in_bytes() );
|
|
|
|
// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
|
|
int total_surface = 0;
|
|
int buf_rects_out_n = 0;
|
|
int buf_packedchars_out_n = 0;
|
|
for( int src_i = 0; src_i < src_tmp_array.Size; src_i++ )
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
if( src_tmp.GlyphsCount == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
src_tmp.Rects = &buf_rects[buf_rects_out_n];
|
|
src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
|
|
buf_rects_out_n += src_tmp.GlyphsCount;
|
|
buf_packedchars_out_n += src_tmp.GlyphsCount;
|
|
|
|
// Convert our ranges in the format stb_truetype wants
|
|
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
src_tmp.PackRange.font_size = cfg.SizePixels;
|
|
src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
|
|
src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
|
|
src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
|
|
src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
|
|
src_tmp.PackRange.h_oversample = ( unsigned char )cfg.OversampleH;
|
|
src_tmp.PackRange.v_oversample = ( unsigned char )cfg.OversampleV;
|
|
|
|
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
|
|
const float scale = ( cfg.SizePixels > 0 ) ? stbtt_ScaleForPixelHeight( &src_tmp.FontInfo, cfg.SizePixels ) : stbtt_ScaleForMappingEmToPixels( &src_tmp.FontInfo, -cfg.SizePixels );
|
|
const int padding = atlas->TexGlyphPadding;
|
|
for( int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++ )
|
|
{
|
|
int x0, y0, x1, y1;
|
|
const int glyph_index_in_font = stbtt_FindGlyphIndex( &src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i] );
|
|
IM_ASSERT( glyph_index_in_font != 0 );
|
|
stbtt_GetGlyphBitmapBoxSubpixel( &src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1 );
|
|
src_tmp.Rects[glyph_i].w = ( stbrp_coord )( x1 - x0 + padding + cfg.OversampleH - 1 );
|
|
src_tmp.Rects[glyph_i].h = ( stbrp_coord )( y1 - y0 + padding + cfg.OversampleV - 1 );
|
|
total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
|
|
}
|
|
}
|
|
|
|
// We need a width for the skyline algorithm, any width!
|
|
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
|
|
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
|
|
const int surface_sqrt = ( int )ImSqrt( ( float )total_surface ) + 1;
|
|
atlas->TexHeight = 0;
|
|
if( atlas->TexDesiredWidth > 0 )
|
|
{
|
|
atlas->TexWidth = atlas->TexDesiredWidth;
|
|
}
|
|
else
|
|
{
|
|
atlas->TexWidth = ( surface_sqrt >= 4096 * 0.7f ) ? 4096 : ( surface_sqrt >= 2048 * 0.7f ) ? 2048 : ( surface_sqrt >= 1024 * 0.7f ) ? 1024 : 512;
|
|
}
|
|
|
|
// 5. Start packing
|
|
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
|
|
const int TEX_HEIGHT_MAX = 1024 * 32;
|
|
stbtt_pack_context spc = {};
|
|
stbtt_PackBegin( &spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL );
|
|
ImFontAtlasBuildPackCustomRects( atlas, spc.pack_info );
|
|
|
|
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
|
|
for( int src_i = 0; src_i < src_tmp_array.Size; src_i++ )
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
if( src_tmp.GlyphsCount == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
stbrp_pack_rects( ( stbrp_context* )spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount );
|
|
|
|
// Extend texture height and mark missing glyphs as non-packed so we won't render them.
|
|
// FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
|
|
for( int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++ )
|
|
if( src_tmp.Rects[glyph_i].was_packed )
|
|
{
|
|
atlas->TexHeight = ImMax( atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h );
|
|
}
|
|
}
|
|
|
|
// 7. Allocate texture
|
|
atlas->TexHeight = ( atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight ) ? ( atlas->TexHeight + 1 ) : ImUpperPowerOfTwo( atlas->TexHeight );
|
|
atlas->TexUvScale = ImVec2( 1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight );
|
|
atlas->TexPixelsAlpha8 = ( unsigned char* )IM_ALLOC( atlas->TexWidth * atlas->TexHeight );
|
|
memset( atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight );
|
|
spc.pixels = atlas->TexPixelsAlpha8;
|
|
spc.height = atlas->TexHeight;
|
|
|
|
// 8. Render/rasterize font characters into the texture
|
|
for( int src_i = 0; src_i < src_tmp_array.Size; src_i++ )
|
|
{
|
|
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
if( src_tmp.GlyphsCount == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
stbtt_PackFontRangesRenderIntoRects( &spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects );
|
|
|
|
// Apply multiply operator
|
|
if( cfg.RasterizerMultiply != 1.0f )
|
|
{
|
|
unsigned char multiply_table[256];
|
|
ImFontAtlasBuildMultiplyCalcLookupTable( multiply_table, cfg.RasterizerMultiply );
|
|
stbrp_rect* r = &src_tmp.Rects[0];
|
|
for( int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++ )
|
|
if( r->was_packed )
|
|
{
|
|
ImFontAtlasBuildMultiplyRectAlpha8( multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1 );
|
|
}
|
|
}
|
|
src_tmp.Rects = NULL;
|
|
}
|
|
|
|
// End packing
|
|
stbtt_PackEnd( &spc );
|
|
buf_rects.clear();
|
|
|
|
// 9. Setup ImFont and glyphs for runtime
|
|
for( int src_i = 0; src_i < src_tmp_array.Size; src_i++ )
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
if( src_tmp.GlyphsCount == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
|
|
|
|
const float font_scale = stbtt_ScaleForPixelHeight( &src_tmp.FontInfo, cfg.SizePixels );
|
|
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
|
|
stbtt_GetFontVMetrics( &src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap );
|
|
|
|
const float ascent = ImFloor( unscaled_ascent * font_scale + ( ( unscaled_ascent > 0.0f ) ? +1 : -1 ) );
|
|
const float descent = ImFloor( unscaled_descent * font_scale + ( ( unscaled_descent > 0.0f ) ? +1 : -1 ) );
|
|
ImFontAtlasBuildSetupFont( atlas, dst_font, &cfg, ascent, descent );
|
|
const float font_off_x = cfg.GlyphOffset.x;
|
|
const float font_off_y = cfg.GlyphOffset.y + ( float )( int )( dst_font->Ascent + 0.5f );
|
|
|
|
for( int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++ )
|
|
{
|
|
const int codepoint = src_tmp.GlyphsList[glyph_i];
|
|
const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
|
|
|
|
const float char_advance_x_org = pc.xadvance;
|
|
const float char_advance_x_mod = ImClamp( char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX );
|
|
float char_off_x = font_off_x;
|
|
if( char_advance_x_org != char_advance_x_mod )
|
|
{
|
|
char_off_x += cfg.PixelSnapH ? ( float )( int )( ( char_advance_x_mod - char_advance_x_org ) * 0.5f ) : ( char_advance_x_mod - char_advance_x_org ) * 0.5f;
|
|
}
|
|
|
|
// Register glyph
|
|
stbtt_aligned_quad q;
|
|
float dummy_x = 0.0f, dummy_y = 0.0f;
|
|
stbtt_GetPackedQuad( src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0 );
|
|
dst_font->AddGlyph( ( ImWchar )codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod );
|
|
}
|
|
}
|
|
|
|
// Cleanup temporary (ImVector doesn't honor destructor)
|
|
for( int src_i = 0; src_i < src_tmp_array.Size; src_i++ )
|
|
{
|
|
src_tmp_array[src_i].~ImFontBuildSrcData();
|
|
}
|
|
|
|
ImFontAtlasBuildFinish( atlas );
|
|
return true;
|
|
}
|
|
|
|
void ImFontAtlasBuildRegisterDefaultCustomRects( ImFontAtlas* atlas )
|
|
{
|
|
if( atlas->CustomRectIds[0] >= 0 )
|
|
{
|
|
return;
|
|
}
|
|
if( !( atlas->Flags & ImFontAtlasFlags_NoMouseCursors ) )
|
|
{
|
|
atlas->CustomRectIds[0] = atlas->AddCustomRectRegular( FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H );
|
|
}
|
|
else
|
|
{
|
|
atlas->CustomRectIds[0] = atlas->AddCustomRectRegular( FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2 );
|
|
}
|
|
}
|
|
|
|
void ImFontAtlasBuildSetupFont( ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent )
|
|
{
|
|
if( !font_config->MergeMode )
|
|
{
|
|
font->ClearOutputData();
|
|
font->FontSize = font_config->SizePixels;
|
|
font->ConfigData = font_config;
|
|
font->ContainerAtlas = atlas;
|
|
font->Ascent = ascent;
|
|
font->Descent = descent;
|
|
}
|
|
font->ConfigDataCount++;
|
|
}
|
|
|
|
void ImFontAtlasBuildPackCustomRects( ImFontAtlas* atlas, void* stbrp_context_opaque )
|
|
{
|
|
stbrp_context* pack_context = ( stbrp_context* )stbrp_context_opaque;
|
|
IM_ASSERT( pack_context != NULL );
|
|
|
|
ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
|
|
IM_ASSERT( user_rects.Size >= 1 ); // We expect at least the default custom rects to be registered, else something went wrong.
|
|
|
|
ImVector<stbrp_rect> pack_rects;
|
|
pack_rects.resize( user_rects.Size );
|
|
memset( pack_rects.Data, 0, ( size_t )pack_rects.size_in_bytes() );
|
|
for( int i = 0; i < user_rects.Size; i++ )
|
|
{
|
|
pack_rects[i].w = user_rects[i].Width;
|
|
pack_rects[i].h = user_rects[i].Height;
|
|
}
|
|
stbrp_pack_rects( pack_context, &pack_rects[0], pack_rects.Size );
|
|
for( int i = 0; i < pack_rects.Size; i++ )
|
|
if( pack_rects[i].was_packed )
|
|
{
|
|
user_rects[i].X = pack_rects[i].x;
|
|
user_rects[i].Y = pack_rects[i].y;
|
|
IM_ASSERT( pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height );
|
|
atlas->TexHeight = ImMax( atlas->TexHeight, pack_rects[i].y + pack_rects[i].h );
|
|
}
|
|
}
|
|
|
|
static void ImFontAtlasBuildRenderDefaultTexData( ImFontAtlas* atlas )
|
|
{
|
|
IM_ASSERT( atlas->CustomRectIds[0] >= 0 );
|
|
IM_ASSERT( atlas->TexPixelsAlpha8 != NULL );
|
|
ImFontAtlasCustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
|
|
IM_ASSERT( r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID );
|
|
IM_ASSERT( r.IsPacked() );
|
|
|
|
const int w = atlas->TexWidth;
|
|
if( !( atlas->Flags & ImFontAtlasFlags_NoMouseCursors ) )
|
|
{
|
|
// Render/copy pixels
|
|
IM_ASSERT( r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H );
|
|
for( int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++ )
|
|
for( int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++ )
|
|
{
|
|
const int offset0 = ( int )( r.X + x ) + ( int )( r.Y + y ) * w;
|
|
const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
|
|
atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
|
|
atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
IM_ASSERT( r.Width == 2 && r.Height == 2 );
|
|
const int offset = ( int )( r.X ) + ( int )( r.Y ) * w;
|
|
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
|
|
}
|
|
atlas->TexUvWhitePixel = ImVec2( ( r.X + 0.5f ) * atlas->TexUvScale.x, ( r.Y + 0.5f ) * atlas->TexUvScale.y );
|
|
}
|
|
|
|
void ImFontAtlasBuildFinish( ImFontAtlas* atlas )
|
|
{
|
|
// Render into our custom data block
|
|
ImFontAtlasBuildRenderDefaultTexData( atlas );
|
|
|
|
// Register custom rectangle glyphs
|
|
for( int i = 0; i < atlas->CustomRects.Size; i++ )
|
|
{
|
|
const ImFontAtlasCustomRect& r = atlas->CustomRects[i];
|
|
if( r.Font == NULL || r.ID > 0x10000 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
IM_ASSERT( r.Font->ContainerAtlas == atlas );
|
|
ImVec2 uv0, uv1;
|
|
atlas->CalcCustomRectUV( &r, &uv0, &uv1 );
|
|
r.Font->AddGlyph( ( ImWchar )r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX );
|
|
}
|
|
|
|
// Build all fonts lookup tables
|
|
for( int i = 0; i < atlas->Fonts.Size; i++ )
|
|
if( atlas->Fonts[i]->DirtyLookupTables )
|
|
{
|
|
atlas->Fonts[i]->BuildLookupTable();
|
|
}
|
|
|
|
// Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
|
|
// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
|
|
// FIXME: Also note that 0x2026 is currently seldomly included in our font ranges. Because of this we are more likely to use three individual dots.
|
|
for( int i = 0; i < atlas->Fonts.size(); i++ )
|
|
{
|
|
ImFont* font = atlas->Fonts[i];
|
|
if( font->EllipsisChar != ( ImWchar ) - 1 )
|
|
{
|
|
continue;
|
|
}
|
|
const ImWchar ellipsis_variants[] = { ( ImWchar )0x2026, ( ImWchar )0x0085 };
|
|
for( int j = 0; j < IM_ARRAYSIZE( ellipsis_variants ); j++ )
|
|
if( font->FindGlyphNoFallback( ellipsis_variants[j] ) != NULL ) // Verify glyph exists
|
|
{
|
|
font->EllipsisChar = ellipsis_variants[j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Retrieve list of range (2 int per range, values are inclusive)
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x3131, 0x3163, // Korean alphabets
|
|
0xAC00, 0xD79D, // Korean characters
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x2000, 0x206F, // General Punctuation
|
|
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
|
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
|
0xFF00, 0xFFEF, // Half-width characters
|
|
0x4e00, 0x9FAF, // CJK Ideograms
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
static void UnpackAccumulativeOffsetsIntoRanges( int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges )
|
|
{
|
|
for( int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2 )
|
|
{
|
|
out_ranges[0] = out_ranges[1] = ( ImWchar )( base_codepoint + accumulative_offsets[n] );
|
|
base_codepoint += accumulative_offsets[n];
|
|
}
|
|
out_ranges[0] = 0;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
// [SECTION] ImFontAtlas glyph ranges helpers
|
|
//-------------------------------------------------------------------------
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
|
|
{
|
|
// Store 2500 regularly used characters for Simplified Chinese.
|
|
// Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
|
|
// This table covers 97.97% of all characters used during the month in July, 1987.
|
|
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
|
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
|
|
static const short accumulative_offsets_from_0x4E00[] =
|
|
{
|
|
0, 1, 2, 4, 1, 1, 1, 1, 2, 1, 3, 2, 1, 2, 2, 1, 1, 1, 1, 1, 5, 2, 1, 2, 3, 3, 3, 2, 2, 4, 1, 1, 1, 2, 1, 5, 2, 3, 1, 2, 1, 2, 1, 1, 2, 1, 1, 2, 2, 1, 4, 1, 1, 1, 1, 5, 10, 1, 2, 19, 2, 1, 2, 1, 2, 1, 2, 1, 2,
|
|
1, 5, 1, 6, 3, 2, 1, 2, 2, 1, 1, 1, 4, 8, 5, 1, 1, 4, 1, 1, 3, 1, 2, 1, 5, 1, 2, 1, 1, 1, 10, 1, 1, 5, 2, 4, 6, 1, 4, 2, 2, 2, 12, 2, 1, 1, 6, 1, 1, 1, 4, 1, 1, 4, 6, 5, 1, 4, 2, 2, 4, 10, 7, 1, 1, 4, 2, 4,
|
|
2, 1, 4, 3, 6, 10, 12, 5, 7, 2, 14, 2, 9, 1, 1, 6, 7, 10, 4, 7, 13, 1, 5, 4, 8, 4, 1, 1, 2, 28, 5, 6, 1, 1, 5, 2, 5, 20, 2, 2, 9, 8, 11, 2, 9, 17, 1, 8, 6, 8, 27, 4, 6, 9, 20, 11, 27, 6, 68, 2, 2, 1, 1,
|
|
1, 2, 1, 2, 2, 7, 6, 11, 3, 3, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 3, 1, 1, 8, 3, 4, 1, 5, 7, 2, 1, 4, 4, 8, 4, 2, 1, 2, 1, 1, 4, 5, 6, 3, 6, 2, 12, 3, 1, 3, 9, 2, 4, 3, 4, 1, 5, 3, 3, 1, 3, 7, 1, 5, 1, 1, 1, 1, 2,
|
|
3, 4, 5, 2, 3, 2, 6, 1, 1, 2, 1, 7, 1, 7, 3, 4, 5, 15, 2, 2, 1, 5, 3, 22, 19, 2, 1, 1, 1, 1, 2, 5, 1, 1, 1, 6, 1, 1, 12, 8, 2, 9, 18, 22, 4, 1, 1, 5, 1, 16, 1, 2, 7, 10, 15, 1, 1, 6, 2, 4, 1, 2, 4, 1, 6,
|
|
1, 1, 3, 2, 4, 1, 6, 4, 5, 1, 2, 1, 1, 2, 1, 10, 3, 1, 3, 2, 1, 9, 3, 2, 5, 7, 2, 19, 4, 3, 6, 1, 1, 1, 1, 1, 4, 3, 2, 1, 1, 1, 2, 5, 3, 1, 1, 1, 2, 2, 1, 1, 2, 1, 1, 2, 1, 3, 1, 1, 1, 3, 7, 1, 4, 1, 1, 2, 1,
|
|
1, 2, 1, 2, 4, 4, 3, 8, 1, 1, 1, 2, 1, 3, 5, 1, 3, 1, 3, 4, 6, 2, 2, 14, 4, 6, 6, 11, 9, 1, 15, 3, 1, 28, 5, 2, 5, 5, 3, 1, 3, 4, 5, 4, 6, 14, 3, 2, 3, 5, 21, 2, 7, 20, 10, 1, 2, 19, 2, 4, 28, 28, 2, 3,
|
|
2, 1, 14, 4, 1, 26, 28, 42, 12, 40, 3, 52, 79, 5, 14, 17, 3, 2, 2, 11, 3, 4, 6, 3, 1, 8, 2, 23, 4, 5, 8, 10, 4, 2, 7, 3, 5, 1, 1, 6, 3, 1, 2, 2, 2, 5, 28, 1, 1, 7, 7, 20, 5, 3, 29, 3, 17, 26, 1, 8, 4,
|
|
27, 3, 6, 11, 23, 5, 3, 4, 6, 13, 24, 16, 6, 5, 10, 25, 35, 7, 3, 2, 3, 3, 14, 3, 6, 2, 6, 1, 4, 2, 3, 8, 2, 1, 1, 3, 3, 3, 4, 1, 1, 13, 2, 2, 4, 5, 2, 1, 14, 14, 1, 2, 2, 1, 4, 5, 2, 3, 1, 14, 3, 12,
|
|
3, 17, 2, 16, 5, 1, 2, 1, 8, 9, 3, 19, 4, 2, 2, 4, 17, 25, 21, 20, 28, 75, 1, 10, 29, 103, 4, 1, 2, 1, 1, 4, 2, 4, 1, 2, 3, 24, 2, 2, 2, 1, 1, 2, 1, 3, 8, 1, 1, 1, 2, 1, 1, 3, 1, 1, 1, 6, 1, 5, 3, 1, 1,
|
|
1, 3, 4, 1, 1, 5, 2, 1, 5, 6, 13, 9, 16, 1, 1, 1, 1, 3, 2, 3, 2, 4, 5, 2, 5, 2, 2, 3, 7, 13, 7, 2, 2, 1, 1, 1, 1, 2, 3, 3, 2, 1, 6, 4, 9, 2, 1, 14, 2, 14, 2, 1, 18, 3, 4, 14, 4, 11, 41, 15, 23, 15, 23,
|
|
176, 1, 3, 4, 1, 1, 1, 1, 5, 3, 1, 2, 3, 7, 3, 1, 1, 2, 1, 2, 4, 4, 6, 2, 4, 1, 9, 7, 1, 10, 5, 8, 16, 29, 1, 1, 2, 2, 3, 1, 3, 5, 2, 4, 5, 4, 1, 1, 2, 2, 3, 3, 7, 1, 6, 10, 1, 17, 1, 44, 4, 6, 2, 1, 1, 6,
|
|
5, 4, 2, 10, 1, 6, 9, 2, 8, 1, 24, 1, 2, 13, 7, 8, 8, 2, 1, 4, 1, 3, 1, 3, 3, 5, 2, 5, 10, 9, 4, 9, 12, 2, 1, 6, 1, 10, 1, 1, 7, 7, 4, 10, 8, 3, 1, 13, 4, 3, 1, 6, 1, 3, 5, 2, 1, 2, 17, 16, 5, 2, 16, 6,
|
|
1, 4, 2, 1, 3, 3, 6, 8, 5, 11, 11, 1, 3, 3, 2, 4, 6, 10, 9, 5, 7, 4, 7, 4, 7, 1, 1, 4, 2, 1, 3, 6, 8, 7, 1, 6, 11, 5, 5, 3, 24, 9, 4, 2, 7, 13, 5, 1, 8, 82, 16, 61, 1, 1, 1, 4, 2, 2, 16, 10, 3, 8, 1, 1,
|
|
6, 4, 2, 1, 3, 1, 1, 1, 4, 3, 8, 4, 2, 2, 1, 1, 1, 1, 1, 6, 3, 5, 1, 1, 4, 6, 9, 2, 1, 1, 1, 2, 1, 7, 2, 1, 6, 1, 5, 4, 4, 3, 1, 8, 1, 3, 3, 1, 3, 2, 2, 2, 2, 3, 1, 6, 1, 2, 1, 2, 1, 3, 7, 1, 8, 2, 1, 2, 1, 5,
|
|
2, 5, 3, 5, 10, 1, 2, 1, 1, 3, 2, 5, 11, 3, 9, 3, 5, 1, 1, 5, 9, 1, 2, 1, 5, 7, 9, 9, 8, 1, 3, 3, 3, 6, 8, 2, 3, 2, 1, 1, 32, 6, 1, 2, 15, 9, 3, 7, 13, 1, 3, 10, 13, 2, 14, 1, 13, 10, 2, 1, 3, 10, 4, 15,
|
|
2, 15, 15, 10, 1, 3, 9, 6, 9, 32, 25, 26, 47, 7, 3, 2, 3, 1, 6, 3, 4, 3, 2, 8, 5, 4, 1, 9, 4, 2, 2, 19, 10, 6, 2, 3, 8, 1, 2, 2, 4, 2, 1, 9, 4, 4, 4, 6, 4, 8, 9, 2, 3, 1, 1, 1, 1, 3, 5, 5, 1, 3, 8, 4, 6,
|
|
2, 1, 4, 12, 1, 5, 3, 7, 13, 2, 5, 8, 1, 6, 1, 2, 5, 14, 6, 1, 5, 2, 4, 8, 15, 5, 1, 23, 6, 62, 2, 10, 1, 1, 8, 1, 2, 2, 10, 4, 2, 2, 9, 2, 1, 1, 3, 2, 3, 1, 5, 3, 3, 2, 1, 3, 8, 1, 1, 1, 11, 3, 1, 1, 4,
|
|
3, 7, 1, 14, 1, 2, 3, 12, 5, 2, 5, 1, 6, 7, 5, 7, 14, 11, 1, 3, 1, 8, 9, 12, 2, 1, 11, 8, 4, 4, 2, 6, 10, 9, 13, 1, 1, 3, 1, 5, 1, 3, 2, 4, 4, 1, 18, 2, 3, 14, 11, 4, 29, 4, 2, 7, 1, 3, 13, 9, 2, 2, 5,
|
|
3, 5, 20, 7, 16, 8, 5, 72, 34, 6, 4, 22, 12, 12, 28, 45, 36, 9, 7, 39, 9, 191, 1, 1, 1, 4, 11, 8, 4, 9, 2, 3, 22, 1, 1, 1, 1, 4, 17, 1, 7, 7, 1, 11, 31, 10, 2, 4, 8, 2, 3, 2, 1, 4, 2, 16, 4, 32, 2,
|
|
3, 19, 13, 4, 9, 1, 5, 2, 14, 8, 1, 1, 3, 6, 19, 6, 5, 1, 16, 6, 2, 10, 8, 5, 1, 2, 3, 1, 5, 5, 1, 11, 6, 6, 1, 3, 3, 2, 6, 3, 8, 1, 1, 4, 10, 7, 5, 7, 7, 5, 8, 9, 2, 1, 3, 4, 1, 1, 3, 1, 3, 3, 2, 6, 16,
|
|
1, 4, 6, 3, 1, 10, 6, 1, 3, 15, 2, 9, 2, 10, 25, 13, 9, 16, 6, 2, 2, 10, 11, 4, 3, 9, 1, 2, 6, 6, 5, 4, 30, 40, 1, 10, 7, 12, 14, 33, 6, 3, 6, 7, 3, 1, 3, 1, 11, 14, 4, 9, 5, 12, 11, 49, 18, 51, 31,
|
|
140, 31, 2, 2, 1, 5, 1, 8, 1, 10, 1, 4, 4, 3, 24, 1, 10, 1, 3, 6, 6, 16, 3, 4, 5, 2, 1, 4, 2, 57, 10, 6, 22, 2, 22, 3, 7, 22, 6, 10, 11, 36, 18, 16, 33, 36, 2, 5, 5, 1, 1, 1, 4, 10, 1, 4, 13, 2, 7,
|
|
5, 2, 9, 3, 4, 1, 7, 43, 3, 7, 3, 9, 14, 7, 9, 1, 11, 1, 1, 3, 7, 4, 18, 13, 1, 14, 1, 3, 6, 10, 73, 2, 2, 30, 6, 1, 11, 18, 19, 13, 22, 3, 46, 42, 37, 89, 7, 3, 16, 34, 2, 2, 3, 9, 1, 7, 1, 1, 1, 2,
|
|
2, 4, 10, 7, 3, 10, 3, 9, 5, 28, 9, 2, 6, 13, 7, 3, 1, 3, 10, 2, 7, 2, 11, 3, 6, 21, 54, 85, 2, 1, 4, 2, 2, 1, 39, 3, 21, 2, 2, 5, 1, 1, 1, 4, 1, 1, 3, 4, 15, 1, 3, 2, 4, 4, 2, 3, 8, 2, 20, 1, 8, 7, 13,
|
|
4, 1, 26, 6, 2, 9, 34, 4, 21, 52, 10, 4, 4, 1, 5, 12, 2, 11, 1, 7, 2, 30, 12, 44, 2, 30, 1, 1, 3, 6, 16, 9, 17, 39, 82, 2, 2, 24, 7, 1, 7, 3, 16, 9, 14, 44, 2, 1, 2, 1, 2, 3, 5, 2, 4, 1, 6, 7, 5, 3,
|
|
2, 6, 1, 11, 5, 11, 2, 1, 18, 19, 8, 1, 3, 24, 29, 2, 1, 3, 5, 2, 2, 1, 13, 6, 5, 1, 46, 11, 3, 5, 1, 1, 5, 8, 2, 10, 6, 12, 6, 3, 7, 11, 2, 4, 16, 13, 2, 5, 1, 1, 2, 2, 5, 2, 28, 5, 2, 23, 10, 8, 4,
|
|
4, 22, 39, 95, 38, 8, 14, 9, 5, 1, 13, 5, 4, 3, 13, 12, 11, 1, 9, 1, 27, 37, 2, 5, 4, 4, 63, 211, 95, 2, 2, 2, 1, 3, 5, 2, 1, 1, 2, 2, 1, 1, 1, 3, 2, 4, 1, 2, 1, 1, 5, 2, 2, 1, 1, 2, 3, 1, 3, 1, 1, 1,
|
|
3, 1, 4, 2, 1, 3, 6, 1, 1, 3, 7, 15, 5, 3, 2, 5, 3, 9, 11, 4, 2, 22, 1, 6, 3, 8, 7, 1, 4, 28, 4, 16, 3, 3, 25, 4, 4, 27, 27, 1, 4, 1, 2, 2, 7, 1, 3, 5, 2, 28, 8, 2, 14, 1, 8, 6, 16, 25, 3, 3, 3, 14, 3,
|
|
3, 1, 1, 2, 1, 4, 6, 3, 8, 4, 1, 1, 1, 2, 3, 6, 10, 6, 2, 3, 18, 3, 2, 5, 5, 4, 3, 1, 5, 2, 5, 4, 23, 7, 6, 12, 6, 4, 17, 11, 9, 5, 1, 1, 10, 5, 12, 1, 1, 11, 26, 33, 7, 3, 6, 1, 17, 7, 1, 5, 12, 1, 11,
|
|
2, 4, 1, 8, 14, 17, 23, 1, 2, 1, 7, 8, 16, 11, 9, 6, 5, 2, 6, 4, 16, 2, 8, 14, 1, 11, 8, 9, 1, 1, 1, 9, 25, 4, 11, 19, 7, 2, 15, 2, 12, 8, 52, 7, 5, 19, 2, 16, 4, 36, 8, 1, 16, 8, 24, 26, 4, 6, 2, 9,
|
|
5, 4, 36, 3, 28, 12, 25, 15, 37, 27, 17, 12, 59, 38, 5, 32, 127, 1, 2, 9, 17, 14, 4, 1, 2, 1, 1, 8, 11, 50, 4, 14, 2, 19, 16, 4, 17, 5, 4, 5, 26, 12, 45, 2, 23, 45, 104, 30, 12, 8, 3, 10, 2, 2,
|
|
3, 3, 1, 4, 20, 7, 2, 9, 6, 15, 2, 20, 1, 3, 16, 4, 11, 15, 6, 134, 2, 5, 59, 1, 2, 2, 2, 1, 9, 17, 3, 26, 137, 10, 211, 59, 1, 2, 4, 1, 4, 1, 1, 1, 2, 6, 2, 3, 1, 1, 2, 3, 2, 3, 1, 3, 4, 4, 2, 3, 3,
|
|
1, 4, 3, 1, 7, 2, 2, 3, 1, 2, 1, 3, 3, 3, 2, 2, 3, 2, 1, 3, 14, 6, 1, 3, 2, 9, 6, 15, 27, 9, 34, 145, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 3, 1, 2, 1, 1, 1, 2, 3, 5, 8, 3, 5, 2, 4, 1, 3, 2, 2, 2, 12,
|
|
4, 1, 1, 1, 10, 4, 5, 1, 20, 4, 16, 1, 15, 9, 5, 12, 2, 9, 2, 5, 4, 2, 26, 19, 7, 1, 26, 4, 30, 12, 15, 42, 1, 6, 8, 172, 1, 1, 4, 2, 1, 1, 11, 2, 2, 4, 2, 1, 2, 1, 10, 8, 1, 2, 1, 4, 5, 1, 2, 5, 1, 8,
|
|
4, 1, 3, 4, 2, 1, 6, 2, 1, 3, 4, 1, 2, 1, 1, 1, 1, 12, 5, 7, 2, 4, 3, 1, 1, 1, 3, 3, 6, 1, 2, 2, 3, 3, 3, 2, 1, 2, 12, 14, 11, 6, 6, 4, 12, 2, 8, 1, 7, 10, 1, 35, 7, 4, 13, 15, 4, 3, 23, 21, 28, 52, 5,
|
|
26, 5, 6, 1, 7, 10, 2, 7, 53, 3, 2, 1, 1, 1, 2, 163, 532, 1, 10, 11, 1, 3, 3, 4, 8, 2, 8, 6, 2, 2, 23, 22, 4, 2, 2, 4, 2, 1, 3, 1, 3, 3, 5, 9, 8, 2, 1, 2, 8, 1, 10, 2, 12, 21, 20, 15, 105, 2, 3, 1, 1,
|
|
3, 2, 3, 1, 1, 2, 5, 1, 4, 15, 11, 19, 1, 1, 1, 1, 5, 4, 5, 1, 1, 2, 5, 3, 5, 12, 1, 2, 5, 1, 11, 1, 1, 15, 9, 1, 4, 5, 3, 26, 8, 2, 1, 3, 1, 1, 15, 19, 2, 12, 1, 2, 5, 2, 7, 2, 19, 2, 20, 6, 26, 7, 5,
|
|
2, 2, 7, 34, 21, 13, 70, 2, 128, 1, 1, 2, 1, 1, 2, 1, 1, 3, 2, 2, 2, 15, 1, 4, 1, 3, 4, 42, 10, 6, 1, 49, 85, 8, 1, 2, 1, 1, 4, 4, 2, 3, 6, 1, 5, 7, 4, 3, 211, 4, 1, 2, 1, 2, 5, 1, 2, 4, 2, 2, 6, 5, 6,
|
|
10, 3, 4, 48, 100, 6, 2, 16, 296, 5, 27, 387, 2, 2, 3, 7, 16, 8, 5, 38, 15, 39, 21, 9, 10, 3, 7, 59, 13, 27, 21, 47, 5, 21, 6
|
|
};
|
|
static ImWchar base_ranges[] = // not zero-terminated
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x2000, 0x206F, // General Punctuation
|
|
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
|
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
|
0xFF00, 0xFFEF // Half-width characters
|
|
};
|
|
static ImWchar full_ranges[IM_ARRAYSIZE( base_ranges ) + IM_ARRAYSIZE( accumulative_offsets_from_0x4E00 ) * 2 + 1] = { 0 };
|
|
if( !full_ranges[0] )
|
|
{
|
|
memcpy( full_ranges, base_ranges, sizeof( base_ranges ) );
|
|
UnpackAccumulativeOffsetsIntoRanges( 0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE( accumulative_offsets_from_0x4E00 ), full_ranges + IM_ARRAYSIZE( base_ranges ) );
|
|
}
|
|
return &full_ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
|
|
{
|
|
// 1946 common ideograms code points for Japanese
|
|
// Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
|
|
// FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
|
|
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
|
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
|
|
static const short accumulative_offsets_from_0x4E00[] =
|
|
{
|
|
0, 1, 2, 4, 1, 1, 1, 1, 2, 1, 6, 2, 2, 1, 8, 5, 7, 11, 1, 2, 10, 10, 8, 2, 4, 20, 2, 11, 8, 2, 1, 2, 1, 6, 2, 1, 7, 5, 3, 7, 1, 1, 13, 7, 9, 1, 4, 6, 1, 2, 1, 10, 1, 1, 9, 2, 2, 4, 5, 6, 14, 1, 1, 9, 3, 18,
|
|
5, 4, 2, 2, 10, 7, 1, 1, 1, 3, 2, 4, 3, 23, 2, 10, 12, 2, 14, 2, 4, 13, 1, 6, 10, 3, 1, 7, 13, 6, 4, 13, 5, 2, 3, 17, 2, 2, 5, 7, 6, 4, 1, 7, 14, 16, 6, 13, 9, 15, 1, 1, 7, 16, 4, 7, 1, 19, 9, 2, 7, 15,
|
|
2, 6, 5, 13, 25, 4, 14, 13, 11, 25, 1, 1, 1, 2, 1, 2, 2, 3, 10, 11, 3, 3, 1, 1, 4, 4, 2, 1, 4, 9, 1, 4, 3, 5, 5, 2, 7, 12, 11, 15, 7, 16, 4, 5, 16, 2, 1, 1, 6, 3, 3, 1, 1, 2, 7, 6, 6, 7, 1, 4, 7, 6, 1, 1,
|
|
2, 1, 12, 3, 3, 9, 5, 8, 1, 11, 1, 2, 3, 18, 20, 4, 1, 3, 6, 1, 7, 3, 5, 5, 7, 2, 2, 12, 3, 1, 4, 2, 3, 2, 3, 11, 8, 7, 4, 17, 1, 9, 25, 1, 1, 4, 2, 2, 4, 1, 2, 7, 1, 1, 1, 3, 1, 2, 6, 16, 1, 2, 1, 1, 3, 12,
|
|
20, 2, 5, 20, 8, 7, 6, 2, 1, 1, 1, 1, 6, 2, 1, 2, 10, 1, 1, 6, 1, 3, 1, 2, 1, 4, 1, 12, 4, 1, 3, 1, 1, 1, 1, 1, 10, 4, 7, 5, 13, 1, 15, 1, 1, 30, 11, 9, 1, 15, 38, 14, 1, 32, 17, 20, 1, 9, 31, 2, 21, 9,
|
|
4, 49, 22, 2, 1, 13, 1, 11, 45, 35, 43, 55, 12, 19, 83, 1, 3, 2, 3, 13, 2, 1, 7, 3, 18, 3, 13, 8, 1, 8, 18, 5, 3, 7, 25, 24, 9, 24, 40, 3, 17, 24, 2, 1, 6, 2, 3, 16, 15, 6, 7, 3, 12, 1, 9, 7, 3, 3,
|
|
3, 15, 21, 5, 16, 4, 5, 12, 11, 11, 3, 6, 3, 2, 31, 3, 2, 1, 1, 23, 6, 6, 1, 4, 2, 6, 5, 2, 1, 1, 3, 3, 22, 2, 6, 2, 3, 17, 3, 2, 4, 5, 1, 9, 5, 1, 1, 6, 15, 12, 3, 17, 2, 14, 2, 8, 1, 23, 16, 4, 2, 23,
|
|
8, 15, 23, 20, 12, 25, 19, 47, 11, 21, 65, 46, 4, 3, 1, 5, 6, 1, 2, 5, 26, 2, 1, 1, 3, 11, 1, 1, 1, 2, 1, 2, 3, 1, 1, 10, 2, 3, 1, 1, 1, 3, 6, 3, 2, 2, 6, 6, 9, 2, 2, 2, 6, 2, 5, 10, 2, 4, 1, 2, 1, 2, 2,
|
|
3, 1, 1, 3, 1, 2, 9, 23, 9, 2, 1, 1, 1, 1, 5, 3, 2, 1, 10, 9, 6, 1, 10, 2, 31, 25, 3, 7, 5, 40, 1, 15, 6, 17, 7, 27, 180, 1, 3, 2, 2, 1, 1, 1, 6, 3, 10, 7, 1, 3, 6, 17, 8, 6, 2, 2, 1, 3, 5, 5, 8, 16, 14,
|
|
15, 1, 1, 4, 1, 2, 1, 1, 1, 3, 2, 7, 5, 6, 2, 5, 10, 1, 4, 2, 9, 1, 1, 11, 6, 1, 44, 1, 3, 7, 9, 5, 1, 3, 1, 1, 10, 7, 1, 10, 4, 2, 7, 21, 15, 7, 2, 5, 1, 8, 3, 4, 1, 3, 1, 6, 1, 4, 2, 1, 4, 10, 8, 1, 4, 5,
|
|
1, 5, 10, 2, 7, 1, 10, 1, 1, 3, 4, 11, 10, 29, 4, 7, 3, 5, 2, 3, 33, 5, 2, 19, 3, 1, 4, 2, 6, 31, 11, 1, 3, 3, 3, 1, 8, 10, 9, 12, 11, 12, 8, 3, 14, 8, 6, 11, 1, 4, 41, 3, 1, 2, 7, 13, 1, 5, 6, 2, 6, 12,
|
|
12, 22, 5, 9, 4, 8, 9, 9, 34, 6, 24, 1, 1, 20, 9, 9, 3, 4, 1, 7, 2, 2, 2, 6, 2, 28, 5, 3, 6, 1, 4, 6, 7, 4, 2, 1, 4, 2, 13, 6, 4, 4, 3, 1, 8, 8, 3, 2, 1, 5, 1, 2, 2, 3, 1, 11, 11, 7, 3, 6, 10, 8, 6, 16, 16,
|
|
22, 7, 12, 6, 21, 5, 4, 6, 6, 3, 6, 1, 3, 2, 1, 2, 8, 29, 1, 10, 1, 6, 13, 6, 6, 19, 31, 1, 13, 4, 4, 22, 17, 26, 33, 10, 4, 15, 12, 25, 6, 67, 10, 2, 3, 1, 6, 10, 2, 6, 2, 9, 1, 9, 4, 4, 1, 2, 16, 2,
|
|
5, 9, 2, 3, 8, 1, 8, 3, 9, 4, 8, 6, 4, 8, 11, 3, 2, 1, 1, 3, 26, 1, 7, 5, 1, 11, 1, 5, 3, 5, 2, 13, 6, 39, 5, 1, 5, 2, 11, 6, 10, 5, 1, 15, 5, 3, 6, 19, 21, 22, 2, 4, 1, 6, 1, 8, 1, 4, 8, 2, 4, 2, 2, 9, 2,
|
|
1, 1, 1, 4, 3, 6, 3, 12, 7, 1, 14, 2, 4, 10, 2, 13, 1, 17, 7, 3, 2, 1, 3, 2, 13, 7, 14, 12, 3, 1, 29, 2, 8, 9, 15, 14, 9, 14, 1, 3, 1, 6, 5, 9, 11, 3, 38, 43, 20, 7, 7, 8, 5, 15, 12, 19, 15, 81, 8, 7,
|
|
1, 5, 73, 13, 37, 28, 8, 8, 1, 15, 18, 20, 165, 28, 1, 6, 11, 8, 4, 14, 7, 15, 1, 3, 3, 6, 4, 1, 7, 14, 1, 1, 11, 30, 1, 5, 1, 4, 14, 1, 4, 2, 7, 52, 2, 6, 29, 3, 1, 9, 1, 21, 3, 5, 1, 26, 3, 11, 14,
|
|
11, 1, 17, 5, 1, 2, 1, 3, 2, 8, 1, 2, 9, 12, 1, 1, 2, 3, 8, 3, 24, 12, 7, 7, 5, 17, 3, 3, 3, 1, 23, 10, 4, 4, 6, 3, 1, 16, 17, 22, 3, 10, 21, 16, 16, 6, 4, 10, 2, 1, 1, 2, 8, 8, 6, 5, 3, 3, 3, 39, 25,
|
|
15, 1, 1, 16, 6, 7, 25, 15, 6, 6, 12, 1, 22, 13, 1, 4, 9, 5, 12, 2, 9, 1, 12, 28, 8, 3, 5, 10, 22, 60, 1, 2, 40, 4, 61, 63, 4, 1, 13, 12, 1, 4, 31, 12, 1, 14, 89, 5, 16, 6, 29, 14, 2, 5, 49, 18, 18,
|
|
5, 29, 33, 47, 1, 17, 1, 19, 12, 2, 9, 7, 39, 12, 3, 7, 12, 39, 3, 1, 46, 4, 12, 3, 8, 9, 5, 31, 15, 18, 3, 2, 2, 66, 19, 13, 17, 5, 3, 46, 124, 13, 57, 34, 2, 5, 4, 5, 8, 1, 1, 1, 4, 3, 1, 17, 5,
|
|
3, 5, 3, 1, 8, 5, 6, 3, 27, 3, 26, 7, 12, 7, 2, 17, 3, 7, 18, 78, 16, 4, 36, 1, 2, 1, 6, 2, 1, 39, 17, 7, 4, 13, 4, 4, 4, 1, 10, 4, 2, 4, 6, 3, 10, 1, 19, 1, 26, 2, 4, 33, 2, 73, 47, 7, 3, 8, 2, 4, 15,
|
|
18, 1, 29, 2, 41, 14, 1, 21, 16, 41, 7, 39, 25, 13, 44, 2, 2, 10, 1, 13, 7, 1, 7, 3, 5, 20, 4, 8, 2, 49, 1, 10, 6, 1, 6, 7, 10, 7, 11, 16, 3, 12, 20, 4, 10, 3, 1, 2, 11, 2, 28, 9, 2, 4, 7, 2, 15, 1,
|
|
27, 1, 28, 17, 4, 5, 10, 7, 3, 24, 10, 11, 6, 26, 3, 2, 7, 2, 2, 49, 16, 10, 16, 15, 4, 5, 27, 61, 30, 14, 38, 22, 2, 7, 5, 1, 3, 12, 23, 24, 17, 17, 3, 3, 2, 4, 1, 6, 2, 7, 5, 1, 1, 5, 1, 1, 9, 4,
|
|
1, 3, 6, 1, 8, 2, 8, 4, 14, 3, 5, 11, 4, 1, 3, 32, 1, 19, 4, 1, 13, 11, 5, 2, 1, 8, 6, 8, 1, 6, 5, 13, 3, 23, 11, 5, 3, 16, 3, 9, 10, 1, 24, 3, 198, 52, 4, 2, 2, 5, 14, 5, 4, 22, 5, 20, 4, 11, 6, 41,
|
|
1, 5, 2, 2, 11, 5, 2, 28, 35, 8, 22, 3, 18, 3, 10, 7, 5, 3, 4, 1, 5, 3, 8, 9, 3, 6, 2, 16, 22, 4, 5, 5, 3, 3, 18, 23, 2, 6, 23, 5, 27, 8, 1, 33, 2, 12, 43, 16, 5, 2, 3, 6, 1, 20, 4, 2, 9, 7, 1, 11, 2,
|
|
10, 3, 14, 31, 9, 3, 25, 18, 20, 2, 5, 5, 26, 14, 1, 11, 17, 12, 40, 19, 9, 6, 31, 83, 2, 7, 9, 19, 78, 12, 14, 21, 76, 12, 113, 79, 34, 4, 1, 1, 61, 18, 85, 10, 2, 2, 13, 31, 11, 50, 6, 33, 159,
|
|
179, 6, 6, 7, 4, 4, 2, 4, 2, 5, 8, 7, 20, 32, 22, 1, 3, 10, 6, 7, 28, 5, 10, 9, 2, 77, 19, 13, 2, 5, 1, 4, 4, 7, 4, 13, 3, 9, 31, 17, 3, 26, 2, 6, 6, 5, 4, 1, 7, 11, 3, 4, 2, 1, 6, 2, 20, 4, 1, 9, 2, 6,
|
|
3, 7, 1, 1, 1, 20, 2, 3, 1, 6, 2, 3, 6, 2, 4, 8, 1, 5, 13, 8, 4, 11, 23, 1, 10, 6, 2, 1, 3, 21, 2, 2, 4, 24, 31, 4, 10, 10, 2, 5, 192, 15, 4, 16, 7, 9, 51, 1, 2, 1, 1, 5, 1, 1, 2, 1, 3, 5, 3, 1, 3, 4, 1,
|
|
3, 1, 3, 3, 9, 8, 1, 2, 2, 2, 4, 4, 18, 12, 92, 2, 10, 4, 3, 14, 5, 25, 16, 42, 4, 14, 4, 2, 21, 5, 126, 30, 31, 2, 1, 5, 13, 3, 22, 5, 6, 6, 20, 12, 1, 14, 12, 87, 3, 19, 1, 8, 2, 9, 9, 3, 3, 23, 2,
|
|
3, 7, 6, 3, 1, 2, 3, 9, 1, 3, 1, 6, 3, 2, 1, 3, 11, 3, 1, 6, 10, 3, 2, 3, 1, 2, 1, 5, 1, 1, 11, 3, 6, 4, 1, 7, 2, 1, 2, 5, 5, 34, 4, 14, 18, 4, 19, 7, 5, 8, 2, 6, 79, 1, 5, 2, 14, 8, 2, 9, 2, 1, 36, 28, 16,
|
|
4, 1, 1, 1, 2, 12, 6, 42, 39, 16, 23, 7, 15, 15, 3, 2, 12, 7, 21, 64, 6, 9, 28, 8, 12, 3, 3, 41, 59, 24, 51, 55, 57, 294, 9, 9, 2, 6, 2, 15, 1, 2, 13, 38, 90, 9, 9, 9, 3, 11, 7, 1, 1, 1, 5, 6, 3, 2,
|
|
1, 2, 2, 3, 8, 1, 4, 4, 1, 5, 7, 1, 4, 3, 20, 4, 9, 1, 1, 1, 5, 5, 17, 1, 5, 2, 6, 2, 4, 1, 4, 5, 7, 3, 18, 11, 11, 32, 7, 5, 4, 7, 11, 127, 8, 4, 3, 3, 1, 10, 1, 1, 6, 21, 14, 1, 16, 1, 7, 1, 3, 6, 9, 65,
|
|
51, 4, 3, 13, 3, 10, 1, 1, 12, 9, 21, 110, 3, 19, 24, 1, 1, 10, 62, 4, 1, 29, 42, 78, 28, 20, 18, 82, 6, 3, 15, 6, 84, 58, 253, 15, 155, 264, 15, 21, 9, 14, 7, 58, 40, 39,
|
|
};
|
|
static ImWchar base_ranges[] = // not zero-terminated
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
|
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
|
0xFF00, 0xFFEF // Half-width characters
|
|
};
|
|
static ImWchar full_ranges[IM_ARRAYSIZE( base_ranges ) + IM_ARRAYSIZE( accumulative_offsets_from_0x4E00 ) * 2 + 1] = { 0 };
|
|
if( !full_ranges[0] )
|
|
{
|
|
memcpy( full_ranges, base_ranges, sizeof( base_ranges ) );
|
|
UnpackAccumulativeOffsetsIntoRanges( 0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE( accumulative_offsets_from_0x4E00 ), full_ranges + IM_ARRAYSIZE( base_ranges ) );
|
|
}
|
|
return &full_ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
|
|
0x2DE0, 0x2DFF, // Cyrillic Extended-A
|
|
0xA640, 0xA69F, // Cyrillic Extended-B
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesThai()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin
|
|
0x2010, 0x205E, // Punctuations
|
|
0x0E00, 0x0E7F, // Thai
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin
|
|
0x0102, 0x0103,
|
|
0x0110, 0x0111,
|
|
0x0128, 0x0129,
|
|
0x0168, 0x0169,
|
|
0x01A0, 0x01A1,
|
|
0x01AF, 0x01B0,
|
|
0x1EA0, 0x1EF9,
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImFontGlyphRangesBuilder
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ImFontGlyphRangesBuilder::AddText( const char* text, const char* text_end )
|
|
{
|
|
while( text_end ? ( text < text_end ) : *text )
|
|
{
|
|
unsigned int c = 0;
|
|
int c_len = ImTextCharFromUtf8( &c, text, text_end );
|
|
text += c_len;
|
|
if( c_len == 0 )
|
|
{
|
|
break;
|
|
}
|
|
if( c < 0x10000 )
|
|
{
|
|
AddChar( ( ImWchar )c );
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImFontGlyphRangesBuilder::AddRanges( const ImWchar* ranges )
|
|
{
|
|
for( ; ranges[0]; ranges += 2 )
|
|
for( ImWchar c = ranges[0]; c <= ranges[1]; c++ )
|
|
{
|
|
AddChar( c );
|
|
}
|
|
}
|
|
|
|
void ImFontGlyphRangesBuilder::BuildRanges( ImVector<ImWchar>* out_ranges )
|
|
{
|
|
int max_codepoint = 0x10000;
|
|
for( int n = 0; n < max_codepoint; n++ )
|
|
if( GetBit( n ) )
|
|
{
|
|
out_ranges->push_back( ( ImWchar )n );
|
|
while( n < max_codepoint - 1 && GetBit( n + 1 ) )
|
|
{
|
|
n++;
|
|
}
|
|
out_ranges->push_back( ( ImWchar )n );
|
|
}
|
|
out_ranges->push_back( 0 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImFont
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ImFont::ImFont()
|
|
{
|
|
FontSize = 0.0f;
|
|
FallbackAdvanceX = 0.0f;
|
|
FallbackChar = ( ImWchar )'?';
|
|
EllipsisChar = ( ImWchar ) - 1;
|
|
DisplayOffset = ImVec2( 0.0f, 0.0f );
|
|
FallbackGlyph = NULL;
|
|
ContainerAtlas = NULL;
|
|
ConfigData = NULL;
|
|
ConfigDataCount = 0;
|
|
DirtyLookupTables = false;
|
|
Scale = 1.0f;
|
|
Ascent = Descent = 0.0f;
|
|
MetricsTotalSurface = 0;
|
|
}
|
|
|
|
ImFont::~ImFont()
|
|
{
|
|
ClearOutputData();
|
|
}
|
|
|
|
void ImFont::ClearOutputData()
|
|
{
|
|
FontSize = 0.0f;
|
|
FallbackAdvanceX = 0.0f;
|
|
Glyphs.clear();
|
|
IndexAdvanceX.clear();
|
|
IndexLookup.clear();
|
|
FallbackGlyph = NULL;
|
|
ContainerAtlas = NULL;
|
|
DirtyLookupTables = true;
|
|
Ascent = Descent = 0.0f;
|
|
MetricsTotalSurface = 0;
|
|
}
|
|
|
|
void ImFont::BuildLookupTable()
|
|
{
|
|
int max_codepoint = 0;
|
|
for( int i = 0; i != Glyphs.Size; i++ )
|
|
{
|
|
max_codepoint = ImMax( max_codepoint, ( int )Glyphs[i].Codepoint );
|
|
}
|
|
|
|
IM_ASSERT( Glyphs.Size < 0xFFFF ); // -1 is reserved
|
|
IndexAdvanceX.clear();
|
|
IndexLookup.clear();
|
|
DirtyLookupTables = false;
|
|
GrowIndex( max_codepoint + 1 );
|
|
for( int i = 0; i < Glyphs.Size; i++ )
|
|
{
|
|
int codepoint = ( int )Glyphs[i].Codepoint;
|
|
IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
|
|
IndexLookup[codepoint] = ( ImWchar )i;
|
|
}
|
|
|
|
// Create a glyph to handle TAB
|
|
// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
|
|
if( FindGlyph( ( ImWchar )' ' ) )
|
|
{
|
|
if( Glyphs.back().Codepoint != '\t' ) // So we can call this function multiple times
|
|
{
|
|
Glyphs.resize( Glyphs.Size + 1 );
|
|
}
|
|
ImFontGlyph& tab_glyph = Glyphs.back();
|
|
tab_glyph = *FindGlyph( ( ImWchar )' ' );
|
|
tab_glyph.Codepoint = '\t';
|
|
tab_glyph.AdvanceX *= IM_TABSIZE;
|
|
IndexAdvanceX[( int )tab_glyph.Codepoint] = ( float )tab_glyph.AdvanceX;
|
|
IndexLookup[( int )tab_glyph.Codepoint] = ( ImWchar )( Glyphs.Size - 1 );
|
|
}
|
|
|
|
FallbackGlyph = FindGlyphNoFallback( FallbackChar );
|
|
FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
|
|
for( int i = 0; i < max_codepoint + 1; i++ )
|
|
if( IndexAdvanceX[i] < 0.0f )
|
|
{
|
|
IndexAdvanceX[i] = FallbackAdvanceX;
|
|
}
|
|
}
|
|
|
|
void ImFont::SetFallbackChar( ImWchar c )
|
|
{
|
|
FallbackChar = c;
|
|
BuildLookupTable();
|
|
}
|
|
|
|
void ImFont::GrowIndex( int new_size )
|
|
{
|
|
IM_ASSERT( IndexAdvanceX.Size == IndexLookup.Size );
|
|
if( new_size <= IndexLookup.Size )
|
|
{
|
|
return;
|
|
}
|
|
IndexAdvanceX.resize( new_size, -1.0f );
|
|
IndexLookup.resize( new_size, ( ImWchar ) - 1 );
|
|
}
|
|
|
|
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
|
|
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
|
|
void ImFont::AddGlyph( ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x )
|
|
{
|
|
Glyphs.resize( Glyphs.Size + 1 );
|
|
ImFontGlyph& glyph = Glyphs.back();
|
|
glyph.Codepoint = ( ImWchar )codepoint;
|
|
glyph.X0 = x0;
|
|
glyph.Y0 = y0;
|
|
glyph.X1 = x1;
|
|
glyph.Y1 = y1;
|
|
glyph.U0 = u0;
|
|
glyph.V0 = v0;
|
|
glyph.U1 = u1;
|
|
glyph.V1 = v1;
|
|
glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
|
|
|
|
if( ConfigData->PixelSnapH )
|
|
{
|
|
glyph.AdvanceX = ( float )( int )( glyph.AdvanceX + 0.5f );
|
|
}
|
|
|
|
// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
|
|
DirtyLookupTables = true;
|
|
MetricsTotalSurface += ( int )( ( glyph.U1 - glyph.U0 ) * ContainerAtlas->TexWidth + 1.99f ) * ( int )( ( glyph.V1 - glyph.V0 ) * ContainerAtlas->TexHeight + 1.99f );
|
|
}
|
|
|
|
void ImFont::AddRemapChar( ImWchar dst, ImWchar src, bool overwrite_dst )
|
|
{
|
|
IM_ASSERT( IndexLookup.Size > 0 ); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
|
|
int index_size = IndexLookup.Size;
|
|
|
|
if( dst < index_size && IndexLookup.Data[dst] == ( ImWchar ) - 1 && !overwrite_dst ) // 'dst' already exists
|
|
{
|
|
return;
|
|
}
|
|
if( src >= index_size && dst >= index_size ) // both 'dst' and 'src' don't exist -> no-op
|
|
{
|
|
return;
|
|
}
|
|
|
|
GrowIndex( dst + 1 );
|
|
IndexLookup[dst] = ( src < index_size ) ? IndexLookup.Data[src] : ( ImWchar ) - 1;
|
|
IndexAdvanceX[dst] = ( src < index_size ) ? IndexAdvanceX.Data[src] : 1.0f;
|
|
}
|
|
|
|
const ImFontGlyph* ImFont::FindGlyph( ImWchar c ) const
|
|
{
|
|
if( c >= IndexLookup.Size )
|
|
{
|
|
return FallbackGlyph;
|
|
}
|
|
const ImWchar i = IndexLookup.Data[c];
|
|
if( i == ( ImWchar ) - 1 )
|
|
{
|
|
return FallbackGlyph;
|
|
}
|
|
return &Glyphs.Data[i];
|
|
}
|
|
|
|
const ImFontGlyph* ImFont::FindGlyphNoFallback( ImWchar c ) const
|
|
{
|
|
if( c >= IndexLookup.Size )
|
|
{
|
|
return NULL;
|
|
}
|
|
const ImWchar i = IndexLookup.Data[c];
|
|
if( i == ( ImWchar ) - 1 )
|
|
{
|
|
return NULL;
|
|
}
|
|
return &Glyphs.Data[i];
|
|
}
|
|
|
|
const char* ImFont::CalcWordWrapPositionA( float scale, const char* text, const char* text_end, float wrap_width ) const
|
|
{
|
|
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
|
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
|
|
|
|
// For references, possible wrap point marked with ^
|
|
// "aaa bbb, ccc,ddd. eee fff. ggg!"
|
|
// ^ ^ ^ ^ ^__ ^ ^
|
|
|
|
// List of hardcoded separators: .,;!?'"
|
|
|
|
// Skip extra blanks after a line returns (that includes not counting them in width computation)
|
|
// e.g. "Hello world" --> "Hello" "World"
|
|
|
|
// Cut words that cannot possibly fit within one line.
|
|
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
|
|
|
|
float line_width = 0.0f;
|
|
float word_width = 0.0f;
|
|
float blank_width = 0.0f;
|
|
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
|
|
|
|
const char* word_end = text;
|
|
const char* prev_word_end = NULL;
|
|
bool inside_word = true;
|
|
|
|
const char* s = text;
|
|
while( s < text_end )
|
|
{
|
|
unsigned int c = ( unsigned int ) * s;
|
|
const char* next_s;
|
|
if( c < 0x80 )
|
|
{
|
|
next_s = s + 1;
|
|
}
|
|
else
|
|
{
|
|
next_s = s + ImTextCharFromUtf8( &c, s, text_end );
|
|
}
|
|
if( c == 0 )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if( c < 32 )
|
|
{
|
|
if( c == '\n' )
|
|
{
|
|
line_width = word_width = blank_width = 0.0f;
|
|
inside_word = true;
|
|
s = next_s;
|
|
continue;
|
|
}
|
|
if( c == '\r' )
|
|
{
|
|
s = next_s;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const float char_width = ( ( int )c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX );
|
|
if( ImCharIsBlankW( c ) )
|
|
{
|
|
if( inside_word )
|
|
{
|
|
line_width += blank_width;
|
|
blank_width = 0.0f;
|
|
word_end = s;
|
|
}
|
|
blank_width += char_width;
|
|
inside_word = false;
|
|
}
|
|
else
|
|
{
|
|
word_width += char_width;
|
|
if( inside_word )
|
|
{
|
|
word_end = next_s;
|
|
}
|
|
else
|
|
{
|
|
prev_word_end = word_end;
|
|
line_width += word_width + blank_width;
|
|
word_width = blank_width = 0.0f;
|
|
}
|
|
|
|
// Allow wrapping after punctuation.
|
|
inside_word = !( c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"' );
|
|
}
|
|
|
|
// We ignore blank width at the end of the line (they can be skipped)
|
|
if( line_width + word_width > wrap_width )
|
|
{
|
|
// Words that cannot possibly fit within an entire line will be cut anywhere.
|
|
if( word_width < wrap_width )
|
|
{
|
|
s = prev_word_end ? prev_word_end : word_end;
|
|
}
|
|
break;
|
|
}
|
|
|
|
s = next_s;
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
ImVec2 ImFont::CalcTextSizeA( float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining ) const
|
|
{
|
|
if( !text_end )
|
|
{
|
|
text_end = text_begin + strlen( text_begin ); // FIXME-OPT: Need to avoid this.
|
|
}
|
|
|
|
const float line_height = size;
|
|
const float scale = size / FontSize;
|
|
|
|
ImVec2 text_size = ImVec2( 0, 0 );
|
|
float line_width = 0.0f;
|
|
|
|
const bool word_wrap_enabled = ( wrap_width > 0.0f );
|
|
const char* word_wrap_eol = NULL;
|
|
|
|
const char* s = text_begin;
|
|
while( s < text_end )
|
|
{
|
|
if( word_wrap_enabled )
|
|
{
|
|
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
|
if( !word_wrap_eol )
|
|
{
|
|
word_wrap_eol = CalcWordWrapPositionA( scale, s, text_end, wrap_width - line_width );
|
|
if( word_wrap_eol == s ) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
|
{
|
|
word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
|
}
|
|
}
|
|
|
|
if( s >= word_wrap_eol )
|
|
{
|
|
if( text_size.x < line_width )
|
|
{
|
|
text_size.x = line_width;
|
|
}
|
|
text_size.y += line_height;
|
|
line_width = 0.0f;
|
|
word_wrap_eol = NULL;
|
|
|
|
// Wrapping skips upcoming blanks
|
|
while( s < text_end )
|
|
{
|
|
const char c = *s;
|
|
if( ImCharIsBlankA( c ) )
|
|
{
|
|
s++;
|
|
}
|
|
else if( c == '\n' )
|
|
{
|
|
s++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Decode and advance source
|
|
const char* prev_s = s;
|
|
unsigned int c = ( unsigned int ) * s;
|
|
if( c < 0x80 )
|
|
{
|
|
s += 1;
|
|
}
|
|
else
|
|
{
|
|
s += ImTextCharFromUtf8( &c, s, text_end );
|
|
if( c == 0 ) // Malformed UTF-8?
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( c < 32 )
|
|
{
|
|
if( c == '\n' )
|
|
{
|
|
text_size.x = ImMax( text_size.x, line_width );
|
|
text_size.y += line_height;
|
|
line_width = 0.0f;
|
|
continue;
|
|
}
|
|
if( c == '\r' )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const float char_width = ( ( int )c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX ) * scale;
|
|
if( line_width + char_width >= max_width )
|
|
{
|
|
s = prev_s;
|
|
break;
|
|
}
|
|
|
|
line_width += char_width;
|
|
}
|
|
|
|
if( text_size.x < line_width )
|
|
{
|
|
text_size.x = line_width;
|
|
}
|
|
|
|
if( line_width > 0 || text_size.y == 0.0f )
|
|
{
|
|
text_size.y += line_height;
|
|
}
|
|
|
|
if( remaining )
|
|
{
|
|
*remaining = s;
|
|
}
|
|
|
|
return text_size;
|
|
}
|
|
|
|
void ImFont::RenderChar( ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c ) const
|
|
{
|
|
if( c == ' ' || c == '\t' || c == '\n' || c == '\r' ) // Match behavior of RenderText(), those 4 codepoints are hard-coded.
|
|
{
|
|
return;
|
|
}
|
|
if( const ImFontGlyph* glyph = FindGlyph( c ) )
|
|
{
|
|
float scale = ( size >= 0.0f ) ? ( size / FontSize ) : 1.0f;
|
|
pos.x = ( float )( int )pos.x + DisplayOffset.x;
|
|
pos.y = ( float )( int )pos.y + DisplayOffset.y;
|
|
draw_list->PrimReserve( 6, 4 );
|
|
draw_list->PrimRectUV( ImVec2( pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale ), ImVec2( pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale ), ImVec2( glyph->U0, glyph->V0 ), ImVec2( glyph->U1, glyph->V1 ), col );
|
|
}
|
|
}
|
|
|
|
void ImFont::RenderText( ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip ) const
|
|
{
|
|
if( !text_end )
|
|
{
|
|
text_end = text_begin + strlen( text_begin ); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
|
|
}
|
|
|
|
// Align to be pixel perfect
|
|
pos.x = ( float )( int )pos.x + DisplayOffset.x;
|
|
pos.y = ( float )( int )pos.y + DisplayOffset.y;
|
|
float x = pos.x;
|
|
float y = pos.y;
|
|
if( y > clip_rect.w )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float scale = size / FontSize;
|
|
const float line_height = FontSize * scale;
|
|
const bool word_wrap_enabled = ( wrap_width > 0.0f );
|
|
const char* word_wrap_eol = NULL;
|
|
|
|
// Fast-forward to first visible line
|
|
const char* s = text_begin;
|
|
if( y + line_height < clip_rect.y && !word_wrap_enabled )
|
|
while( y + line_height < clip_rect.y && s < text_end )
|
|
{
|
|
s = ( const char* )memchr( s, '\n', text_end - s );
|
|
s = s ? s + 1 : text_end;
|
|
y += line_height;
|
|
}
|
|
|
|
// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
|
|
// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
|
|
if( text_end - s > 10000 && !word_wrap_enabled )
|
|
{
|
|
const char* s_end = s;
|
|
float y_end = y;
|
|
while( y_end < clip_rect.w && s_end < text_end )
|
|
{
|
|
s_end = ( const char* )memchr( s_end, '\n', text_end - s_end );
|
|
s_end = s_end ? s_end + 1 : text_end;
|
|
y_end += line_height;
|
|
}
|
|
text_end = s_end;
|
|
}
|
|
if( s == text_end )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
|
|
const int vtx_count_max = ( int )( text_end - s ) * 4;
|
|
const int idx_count_max = ( int )( text_end - s ) * 6;
|
|
const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
|
|
draw_list->PrimReserve( idx_count_max, vtx_count_max );
|
|
|
|
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
|
|
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
|
unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
|
|
|
|
while( s < text_end )
|
|
{
|
|
if( word_wrap_enabled )
|
|
{
|
|
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
|
if( !word_wrap_eol )
|
|
{
|
|
word_wrap_eol = CalcWordWrapPositionA( scale, s, text_end, wrap_width - ( x - pos.x ) );
|
|
if( word_wrap_eol == s ) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
|
{
|
|
word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
|
}
|
|
}
|
|
|
|
if( s >= word_wrap_eol )
|
|
{
|
|
x = pos.x;
|
|
y += line_height;
|
|
word_wrap_eol = NULL;
|
|
|
|
// Wrapping skips upcoming blanks
|
|
while( s < text_end )
|
|
{
|
|
const char c = *s;
|
|
if( ImCharIsBlankA( c ) )
|
|
{
|
|
s++;
|
|
}
|
|
else if( c == '\n' )
|
|
{
|
|
s++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Decode and advance source
|
|
unsigned int c = ( unsigned int ) * s;
|
|
if( c < 0x80 )
|
|
{
|
|
s += 1;
|
|
}
|
|
else
|
|
{
|
|
s += ImTextCharFromUtf8( &c, s, text_end );
|
|
if( c == 0 ) // Malformed UTF-8?
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( c < 32 )
|
|
{
|
|
if( c == '\n' )
|
|
{
|
|
x = pos.x;
|
|
y += line_height;
|
|
if( y > clip_rect.w )
|
|
{
|
|
break; // break out of main loop
|
|
}
|
|
continue;
|
|
}
|
|
if( c == '\r' )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
float char_width = 0.0f;
|
|
if( const ImFontGlyph* glyph = FindGlyph( ( ImWchar )c ) )
|
|
{
|
|
char_width = glyph->AdvanceX * scale;
|
|
|
|
// Arbitrarily assume that both space and tabs are empty glyphs as an optimization
|
|
if( c != ' ' && c != '\t' )
|
|
{
|
|
// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
|
|
float x1 = x + glyph->X0 * scale;
|
|
float x2 = x + glyph->X1 * scale;
|
|
float y1 = y + glyph->Y0 * scale;
|
|
float y2 = y + glyph->Y1 * scale;
|
|
if( x1 <= clip_rect.z && x2 >= clip_rect.x )
|
|
{
|
|
// Render a character
|
|
float u1 = glyph->U0;
|
|
float v1 = glyph->V0;
|
|
float u2 = glyph->U1;
|
|
float v2 = glyph->V1;
|
|
|
|
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
|
|
if( cpu_fine_clip )
|
|
{
|
|
if( x1 < clip_rect.x )
|
|
{
|
|
u1 = u1 + ( 1.0f - ( x2 - clip_rect.x ) / ( x2 - x1 ) ) * ( u2 - u1 );
|
|
x1 = clip_rect.x;
|
|
}
|
|
if( y1 < clip_rect.y )
|
|
{
|
|
v1 = v1 + ( 1.0f - ( y2 - clip_rect.y ) / ( y2 - y1 ) ) * ( v2 - v1 );
|
|
y1 = clip_rect.y;
|
|
}
|
|
if( x2 > clip_rect.z )
|
|
{
|
|
u2 = u1 + ( ( clip_rect.z - x1 ) / ( x2 - x1 ) ) * ( u2 - u1 );
|
|
x2 = clip_rect.z;
|
|
}
|
|
if( y2 > clip_rect.w )
|
|
{
|
|
v2 = v1 + ( ( clip_rect.w - y1 ) / ( y2 - y1 ) ) * ( v2 - v1 );
|
|
y2 = clip_rect.w;
|
|
}
|
|
if( y1 >= y2 )
|
|
{
|
|
x += char_width;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
|
|
{
|
|
idx_write[0] = ( ImDrawIdx )( vtx_current_idx );
|
|
idx_write[1] = ( ImDrawIdx )( vtx_current_idx + 1 );
|
|
idx_write[2] = ( ImDrawIdx )( vtx_current_idx + 2 );
|
|
idx_write[3] = ( ImDrawIdx )( vtx_current_idx );
|
|
idx_write[4] = ( ImDrawIdx )( vtx_current_idx + 2 );
|
|
idx_write[5] = ( ImDrawIdx )( vtx_current_idx + 3 );
|
|
vtx_write[0].pos.x = x1;
|
|
vtx_write[0].pos.y = y1;
|
|
vtx_write[0].col = col;
|
|
vtx_write[0].uv.x = u1;
|
|
vtx_write[0].uv.y = v1;
|
|
vtx_write[1].pos.x = x2;
|
|
vtx_write[1].pos.y = y1;
|
|
vtx_write[1].col = col;
|
|
vtx_write[1].uv.x = u2;
|
|
vtx_write[1].uv.y = v1;
|
|
vtx_write[2].pos.x = x2;
|
|
vtx_write[2].pos.y = y2;
|
|
vtx_write[2].col = col;
|
|
vtx_write[2].uv.x = u2;
|
|
vtx_write[2].uv.y = v2;
|
|
vtx_write[3].pos.x = x1;
|
|
vtx_write[3].pos.y = y2;
|
|
vtx_write[3].col = col;
|
|
vtx_write[3].uv.x = u1;
|
|
vtx_write[3].uv.y = v2;
|
|
vtx_write += 4;
|
|
vtx_current_idx += 4;
|
|
idx_write += 6;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
x += char_width;
|
|
}
|
|
|
|
// Give back unused vertices
|
|
draw_list->VtxBuffer.resize( ( int )( vtx_write - draw_list->VtxBuffer.Data ) );
|
|
draw_list->IdxBuffer.resize( ( int )( idx_write - draw_list->IdxBuffer.Data ) );
|
|
draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= ( idx_expected_size - draw_list->IdxBuffer.Size );
|
|
draw_list->_VtxWritePtr = vtx_write;
|
|
draw_list->_IdxWritePtr = idx_write;
|
|
draw_list->_VtxCurrentIdx = vtx_current_idx;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Internal Render Helpers
|
|
// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
|
|
//-----------------------------------------------------------------------------
|
|
// - RenderMouseCursor()
|
|
// - RenderArrowPointingAt()
|
|
// - RenderRectFilledRangeH()
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ImGui::RenderMouseCursor( ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow )
|
|
{
|
|
if( mouse_cursor == ImGuiMouseCursor_None )
|
|
{
|
|
return;
|
|
}
|
|
IM_ASSERT( mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT );
|
|
|
|
ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
|
|
ImVec2 offset, size, uv[4];
|
|
if( font_atlas->GetMouseCursorTexData( mouse_cursor, &offset, &size, &uv[0], &uv[2] ) )
|
|
{
|
|
pos -= offset;
|
|
const ImTextureID tex_id = font_atlas->TexID;
|
|
draw_list->PushTextureID( tex_id );
|
|
draw_list->AddImage( tex_id, pos + ImVec2( 1, 0 )*scale, pos + ImVec2( 1, 0 )*scale + size * scale, uv[2], uv[3], col_shadow );
|
|
draw_list->AddImage( tex_id, pos + ImVec2( 2, 0 )*scale, pos + ImVec2( 2, 0 )*scale + size * scale, uv[2], uv[3], col_shadow );
|
|
draw_list->AddImage( tex_id, pos, pos + size * scale, uv[2], uv[3], col_border );
|
|
draw_list->AddImage( tex_id, pos, pos + size * scale, uv[0], uv[1], col_fill );
|
|
draw_list->PopTextureID();
|
|
}
|
|
}
|
|
|
|
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
|
|
void ImGui::RenderArrowPointingAt( ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col )
|
|
{
|
|
switch( direction )
|
|
{
|
|
case ImGuiDir_Left:
|
|
draw_list->AddTriangleFilled( ImVec2( pos.x + half_sz.x, pos.y - half_sz.y ), ImVec2( pos.x + half_sz.x, pos.y + half_sz.y ), pos, col );
|
|
return;
|
|
case ImGuiDir_Right:
|
|
draw_list->AddTriangleFilled( ImVec2( pos.x - half_sz.x, pos.y + half_sz.y ), ImVec2( pos.x - half_sz.x, pos.y - half_sz.y ), pos, col );
|
|
return;
|
|
case ImGuiDir_Up:
|
|
draw_list->AddTriangleFilled( ImVec2( pos.x + half_sz.x, pos.y + half_sz.y ), ImVec2( pos.x - half_sz.x, pos.y + half_sz.y ), pos, col );
|
|
return;
|
|
case ImGuiDir_Down:
|
|
draw_list->AddTriangleFilled( ImVec2( pos.x - half_sz.x, pos.y - half_sz.y ), ImVec2( pos.x + half_sz.x, pos.y - half_sz.y ), pos, col );
|
|
return;
|
|
case ImGuiDir_None:
|
|
case ImGuiDir_COUNT:
|
|
break; // Fix warnings
|
|
}
|
|
}
|
|
|
|
static inline float ImAcos01( float x )
|
|
{
|
|
if( x <= 0.0f )
|
|
{
|
|
return IM_PI * 0.5f;
|
|
}
|
|
if( x >= 1.0f )
|
|
{
|
|
return 0.0f;
|
|
}
|
|
return ImAcos( x );
|
|
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
|
|
}
|
|
|
|
// FIXME: Cleanup and move code to ImDrawList.
|
|
void ImGui::RenderRectFilledRangeH( ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding )
|
|
{
|
|
if( x_end_norm == x_start_norm )
|
|
{
|
|
return;
|
|
}
|
|
if( x_start_norm > x_end_norm )
|
|
{
|
|
ImSwap( x_start_norm, x_end_norm );
|
|
}
|
|
|
|
ImVec2 p0 = ImVec2( ImLerp( rect.Min.x, rect.Max.x, x_start_norm ), rect.Min.y );
|
|
ImVec2 p1 = ImVec2( ImLerp( rect.Min.x, rect.Max.x, x_end_norm ), rect.Max.y );
|
|
if( rounding == 0.0f )
|
|
{
|
|
draw_list->AddRectFilled( p0, p1, col, 0.0f );
|
|
return;
|
|
}
|
|
|
|
rounding = ImClamp( ImMin( ( rect.Max.x - rect.Min.x ) * 0.5f, ( rect.Max.y - rect.Min.y ) * 0.5f ) - 1.0f, 0.0f, rounding );
|
|
const float inv_rounding = 1.0f / rounding;
|
|
const float arc0_b = ImAcos01( 1.0f - ( p0.x - rect.Min.x ) * inv_rounding );
|
|
const float arc0_e = ImAcos01( 1.0f - ( p1.x - rect.Min.x ) * inv_rounding );
|
|
const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
|
|
const float x0 = ImMax( p0.x, rect.Min.x + rounding );
|
|
if( arc0_b == arc0_e )
|
|
{
|
|
draw_list->PathLineTo( ImVec2( x0, p1.y ) );
|
|
draw_list->PathLineTo( ImVec2( x0, p0.y ) );
|
|
}
|
|
else if( arc0_b == 0.0f && arc0_e == half_pi )
|
|
{
|
|
draw_list->PathArcToFast( ImVec2( x0, p1.y - rounding ), rounding, 3, 6 ); // BL
|
|
draw_list->PathArcToFast( ImVec2( x0, p0.y + rounding ), rounding, 6, 9 ); // TR
|
|
}
|
|
else
|
|
{
|
|
draw_list->PathArcTo( ImVec2( x0, p1.y - rounding ), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3 ); // BL
|
|
draw_list->PathArcTo( ImVec2( x0, p0.y + rounding ), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3 ); // TR
|
|
}
|
|
if( p1.x > rect.Min.x + rounding )
|
|
{
|
|
const float arc1_b = ImAcos01( 1.0f - ( rect.Max.x - p1.x ) * inv_rounding );
|
|
const float arc1_e = ImAcos01( 1.0f - ( rect.Max.x - p0.x ) * inv_rounding );
|
|
const float x1 = ImMin( p1.x, rect.Max.x - rounding );
|
|
if( arc1_b == arc1_e )
|
|
{
|
|
draw_list->PathLineTo( ImVec2( x1, p0.y ) );
|
|
draw_list->PathLineTo( ImVec2( x1, p1.y ) );
|
|
}
|
|
else if( arc1_b == 0.0f && arc1_e == half_pi )
|
|
{
|
|
draw_list->PathArcToFast( ImVec2( x1, p0.y + rounding ), rounding, 9, 12 ); // TR
|
|
draw_list->PathArcToFast( ImVec2( x1, p1.y - rounding ), rounding, 0, 3 ); // BR
|
|
}
|
|
else
|
|
{
|
|
draw_list->PathArcTo( ImVec2( x1, p0.y + rounding ), rounding, -arc1_e, -arc1_b, 3 ); // TR
|
|
draw_list->PathArcTo( ImVec2( x1, p1.y - rounding ), rounding, +arc1_b, +arc1_e, 3 ); // BR
|
|
}
|
|
}
|
|
draw_list->PathFillConvex( col );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Decompression code
|
|
//-----------------------------------------------------------------------------
|
|
// Compressed with stb_compress() then converted to a C array and encoded as base85.
|
|
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
|
|
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
|
|
// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static unsigned int stb_decompress_length( const unsigned char* input )
|
|
{
|
|
return ( input[8] << 24 ) + ( input[9] << 16 ) + ( input[10] << 8 ) + input[11];
|
|
}
|
|
|
|
static unsigned char* stb__barrier_out_e, *stb__barrier_out_b;
|
|
static const unsigned char* stb__barrier_in_b;
|
|
static unsigned char* stb__dout;
|
|
static void stb__match( const unsigned char* data, unsigned int length )
|
|
{
|
|
// INVERSE of memmove... write each byte before copying the next...
|
|
IM_ASSERT( stb__dout + length <= stb__barrier_out_e );
|
|
if( stb__dout + length > stb__barrier_out_e )
|
|
{
|
|
stb__dout += length;
|
|
return;
|
|
}
|
|
if( data < stb__barrier_out_b )
|
|
{
|
|
stb__dout = stb__barrier_out_e + 1;
|
|
return;
|
|
}
|
|
while( length-- )
|
|
{
|
|
*stb__dout++ = *data++;
|
|
}
|
|
}
|
|
|
|
static void stb__lit( const unsigned char* data, unsigned int length )
|
|
{
|
|
IM_ASSERT( stb__dout + length <= stb__barrier_out_e );
|
|
if( stb__dout + length > stb__barrier_out_e )
|
|
{
|
|
stb__dout += length;
|
|
return;
|
|
}
|
|
if( data < stb__barrier_in_b )
|
|
{
|
|
stb__dout = stb__barrier_out_e + 1;
|
|
return;
|
|
}
|
|
memcpy( stb__dout, data, length );
|
|
stb__dout += length;
|
|
}
|
|
|
|
#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
|
|
#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
|
|
#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
|
|
|
|
static const unsigned char* stb_decompress_token( const unsigned char* i )
|
|
{
|
|
if( *i >= 0x20 ) // use fewer if's for cases that expand small
|
|
{
|
|
if( *i >= 0x80 )
|
|
{
|
|
stb__match( stb__dout - i[1] - 1, i[0] - 0x80 + 1 ), i += 2;
|
|
}
|
|
else if( *i >= 0x40 )
|
|
{
|
|
stb__match( stb__dout - ( stb__in2( 0 ) - 0x4000 + 1 ), i[2] + 1 ), i += 3;
|
|
}
|
|
else /* *i >= 0x20 */
|
|
{
|
|
stb__lit( i + 1, i[0] - 0x20 + 1 ), i += 1 + ( i[0] - 0x20 + 1 );
|
|
}
|
|
}
|
|
else // more ifs for cases that expand large, since overhead is amortized
|
|
{
|
|
if( *i >= 0x18 )
|
|
{
|
|
stb__match( stb__dout - ( stb__in3( 0 ) - 0x180000 + 1 ), i[3] + 1 ), i += 4;
|
|
}
|
|
else if( *i >= 0x10 )
|
|
{
|
|
stb__match( stb__dout - ( stb__in3( 0 ) - 0x100000 + 1 ), stb__in2( 3 ) + 1 ), i += 5;
|
|
}
|
|
else if( *i >= 0x08 )
|
|
{
|
|
stb__lit( i + 2, stb__in2( 0 ) - 0x0800 + 1 ), i += 2 + ( stb__in2( 0 ) - 0x0800 + 1 );
|
|
}
|
|
else if( *i == 0x07 )
|
|
{
|
|
stb__lit( i + 3, stb__in2( 1 ) + 1 ), i += 3 + ( stb__in2( 1 ) + 1 );
|
|
}
|
|
else if( *i == 0x06 )
|
|
{
|
|
stb__match( stb__dout - ( stb__in3( 1 ) + 1 ), i[4] + 1 ), i += 5;
|
|
}
|
|
else if( *i == 0x04 )
|
|
{
|
|
stb__match( stb__dout - ( stb__in3( 1 ) + 1 ), stb__in2( 4 ) + 1 ), i += 6;
|
|
}
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static unsigned int stb_adler32( unsigned int adler32, unsigned char* buffer, unsigned int buflen )
|
|
{
|
|
const unsigned long ADLER_MOD = 65521;
|
|
unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
|
|
unsigned long blocklen, i;
|
|
|
|
blocklen = buflen % 5552;
|
|
while( buflen )
|
|
{
|
|
for( i = 0; i + 7 < blocklen; i += 8 )
|
|
{
|
|
s1 += buffer[0], s2 += s1;
|
|
s1 += buffer[1], s2 += s1;
|
|
s1 += buffer[2], s2 += s1;
|
|
s1 += buffer[3], s2 += s1;
|
|
s1 += buffer[4], s2 += s1;
|
|
s1 += buffer[5], s2 += s1;
|
|
s1 += buffer[6], s2 += s1;
|
|
s1 += buffer[7], s2 += s1;
|
|
|
|
buffer += 8;
|
|
}
|
|
|
|
for( ; i < blocklen; ++i )
|
|
{
|
|
s1 += *buffer++, s2 += s1;
|
|
}
|
|
|
|
s1 %= ADLER_MOD, s2 %= ADLER_MOD;
|
|
buflen -= blocklen;
|
|
blocklen = 5552;
|
|
}
|
|
return ( unsigned int )( s2 << 16 ) + ( unsigned int )s1;
|
|
}
|
|
|
|
static unsigned int stb_decompress( unsigned char* output, const unsigned char* i, unsigned int /*length*/ )
|
|
{
|
|
unsigned int olen;
|
|
if( stb__in4( 0 ) != 0x57bC0000 )
|
|
{
|
|
return 0;
|
|
}
|
|
if( stb__in4( 4 ) != 0 )
|
|
{
|
|
return 0; // error! stream is > 4GB
|
|
}
|
|
olen = stb_decompress_length( i );
|
|
stb__barrier_in_b = i;
|
|
stb__barrier_out_e = output + olen;
|
|
stb__barrier_out_b = output;
|
|
i += 16;
|
|
|
|
stb__dout = output;
|
|
for( ;; )
|
|
{
|
|
const unsigned char* old_i = i;
|
|
i = stb_decompress_token( i );
|
|
if( i == old_i )
|
|
{
|
|
if( *i == 0x05 && i[1] == 0xfa )
|
|
{
|
|
IM_ASSERT( stb__dout == output + olen );
|
|
if( stb__dout != output + olen )
|
|
{
|
|
return 0;
|
|
}
|
|
if( stb_adler32( 1, output, olen ) != ( unsigned int ) stb__in4( 2 ) )
|
|
{
|
|
return 0;
|
|
}
|
|
return olen;
|
|
}
|
|
else
|
|
{
|
|
IM_ASSERT( 0 ); /* NOTREACHED */
|
|
return 0;
|
|
}
|
|
}
|
|
IM_ASSERT( stb__dout <= output + olen );
|
|
if( stb__dout > output + olen )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Default font data (ProggyClean.ttf)
|
|
//-----------------------------------------------------------------------------
|
|
// ProggyClean.ttf
|
|
// Copyright (c) 2004, 2005 Tristan Grimmer
|
|
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
|
|
// Download and more information at http://upperbounds.net
|
|
//-----------------------------------------------------------------------------
|
|
// File: 'ProggyClean.ttf' (41208 bytes)
|
|
// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
|
|
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
|
|
//-----------------------------------------------------------------------------
|
|
static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
|
|
"7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
|
|
"2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
|
|
"`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
|
|
"i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
|
|
"kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
|
|
"*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
|
|
"tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
|
|
"ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
|
|
"x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
|
|
"CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
|
|
"U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
|
|
"'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
|
|
"_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
|
|
"Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
|
|
"/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
|
|
"%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
|
|
"OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
|
|
"h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
|
|
"o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
|
|
"j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
|
|
"sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
|
|
"eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
|
|
"M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
|
|
"LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
|
|
"%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
|
|
"Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
|
|
"a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
|
|
"$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
|
|
"nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
|
|
"7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
|
|
")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
|
|
"D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
|
|
"P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
|
|
"bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
|
|
"h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
|
|
"V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
|
|
"sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7"
|
|
".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
|
|
"$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
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|
"hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
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"@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
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|
"w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
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"u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
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|
"d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
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|
"6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
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"b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
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":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
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"tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
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|
"$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
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":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
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"7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
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|
"u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
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"LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
|
|
":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
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"_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
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|
"hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
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"^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
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"+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
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"9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
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|
"CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
|
|
"hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
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|
"8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
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|
"S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
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|
"0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
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"+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
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|
"M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
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"?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
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"Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
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">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
|
|
"[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
|
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"wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
|
|
"Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
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"MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
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"i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
|
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"1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
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"iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
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|
"URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
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";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
|
|
"w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
|
|
"d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
|
|
"A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
|
|
"/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
|
|
"m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
|
|
"TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
|
|
"GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
|
|
"O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
|
|
|
|
static const char* GetDefaultCompressedFontDataTTFBase85()
|
|
{
|
|
return proggy_clean_ttf_compressed_data_base85;
|
|
}
|