doom3-bfg/neo/renderer/Vulkan
Stephen Saunders 552ada02d7 macOS Vulkan: Check and disable MoltenVK's use of Metal argument buffers for shader allocation scalability
(cherry picked from commit 939ab3b6396bd7196ce7f0c16cf59c83ebdc6a4e)
2022-01-30 12:41:12 -05:00
..
Allocator_VK.cpp Fix heap flags check in Vulkan Allocator and add heap flags check to VMA Allocator 2022-01-29 13:28:10 -05:00
Allocator_VK.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject_VK.cpp Fixes for: Vulkan+BinkDec validation errors, BinkDec replay in PDAs, macOS Vulkan+BinkDec stall, VK_EXT_debug_utils handling, Vulkan gfxInfo on Windows & Linux, idVulkanAllocator::Free(), idCinematicLocal::GetStartTime(), ImGui timings for timedemo first pass 2022-01-28 10:33:07 -05:00
Image_VK.cpp Fixes for: Vulkan+BinkDec validation errors, BinkDec replay in PDAs, macOS Vulkan+BinkDec stall, VK_EXT_debug_utils handling, Vulkan gfxInfo on Windows & Linux, idVulkanAllocator::Free(), idCinematicLocal::GetStartTime(), ImGui timings for timedemo first pass 2022-01-28 10:33:07 -05:00
qvk.h Remove all X11_XCB platform-specific code from RBDoom3BFG 2021-07-30 14:08:44 -04:00
RenderBackend_VK.cpp macOS Vulkan: Check and disable MoltenVK's use of Metal argument buffers for shader allocation scalability 2022-01-30 12:41:12 -05:00
RenderDebug_VK.cpp Implemented idRenderBackend::DBG_TestImage() for Vulkan 2020-05-01 16:52:48 +02:00
RenderProgs_VK.cpp Make depthBounds optional for the Vulkan renderer 2021-02-09 12:55:29 +01:00
Staging_VK.cpp Ran Astyle 2021-04-29 15:20:45 +02:00
Staging_VK.h Staging: add a limit of how many commands to stage 2021-02-22 14:04:46 +01:00
vma.cpp Compiling/Linking/Running, but no rendering, there is audio. glConfig as 2019-12-29 17:05:33 -05:00
vma.h Fix heap flags check in Vulkan Allocator and add heap flags check to VMA Allocator 2022-01-29 13:28:10 -05:00