doom3-bfg/neo/idlib/SoftwareCache.cpp
2014-05-18 23:14:28 +01:00

74 lines
2.4 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2012 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// RB: missing __analysis_assume
#if defined(__MINGW32__)
#include <sal.h>
#endif
// RB end
#include "ParallelJobList_JobHeaders.h"
#ifdef _WIN32
#include <windows.h> // for DebugBreak
#else // POSIX for raise()
#include <signal.h>
#endif
/*
================================================================================================
Software Cache
================================================================================================
*/
uint32 globalDmaTag;
bool SpursEmulationAssertFailed( const char* filename, int line, const char* expression )
{
static bool halt = true;
if( halt )
{
#ifdef _WIN32
#ifdef _MSC_VER
__debugbreak();
#else
// DG: mingw support
DebugBreak();
#endif
#else // not _WIN32
// DG: POSIX support
raise( SIGTRAP );
// DG: end
#endif // _WIN32
}
return true;
}