doom3-bfg/neo/framework/Licensee.h
2014-05-16 22:49:23 +02:00

69 lines
2.7 KiB
C

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2012 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
===============================================================================
Definitions for information that is related to a licensee's game name and location.
===============================================================================
*/
#define GAME_NAME "DOOM 3: BFG Edition" // appears on window titles and errors
// RB: changed home folder so we don't break the savegame of the original game
#define SAVE_PATH "\\id Software\\RBDOOM 3 BFG"
#define ENGINE_VERSION "RBDOOM 3 BFG 1.0.2" // printed in console
// RB end
#define BASE_GAMEDIR "base"
#define CONFIG_FILE "D3BFGConfig.cfg"
// see ASYNC_PROTOCOL_VERSION
// use a different major for each game
#define ASYNC_PROTOCOL_MAJOR 1
// <= Doom v1.1: 1. no DS_VERSION token ( default )
// Doom v1.2: 2
// Doom 3 BFG: 3
#define RENDERDEMO_VERSION 3
// win32 info
#define WIN32_CONSOLE_CLASS "D3BFG_WinConsole"
#define WIN32_WINDOW_CLASS_NAME "D3BFG"
#define WIN32_FAKE_WINDOW_CLASS_NAME "D3BFG_WGL_FAKE"
// RB begin
// Linux info
#define LINUX_DEFAULT_PATH "/usr/local/games/rbdoom3-bfg"
// RB end