doom3-bfg/neo/renderer
2022-06-27 19:56:30 +02:00
..
Color Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
DXT Added cmd exportImagesToTrenchBroom 2022-01-20 22:25:06 +01:00
jobs Convert USE_INTRINSICS to USE_INTRINSICS_SSE and fix CMakeLists.txt logic surrounding its check to focus on x86 and x86_64 CPU types 2021-05-25 20:06:37 -04:00
NVRHI Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
OpenGL Fixed r_showPortals 2022-05-16 19:45:34 +02:00
Passes Outcommented broken SMAA and MSAA options 2022-05-29 15:51:07 +02:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
Vulkan Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
BinaryImage.cpp Use RGB565 -> RBGA8 loading hack like on Apple 2022-03-10 20:26:29 +01:00
BinaryImage.h Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
BinaryImageData.h Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
BindingCache.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
BindingCache.h Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
BoundsTrack.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
BoundsTrack.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject.cpp NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
BufferObject.h It can start and load a map! 2022-02-21 21:26:36 +01:00
Cinematic.cpp Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
Cinematic.h Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
CmdlineProgressbar.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
CmdlineProgressbar.h Moved CommandlineProgressBar out of RenderCommon.h to its own files 2022-01-22 16:20:21 +01:00
Font.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Font.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Framebuffer.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Framebuffer.h Fixed filmic post processing #661 2022-05-29 15:11:12 +02:00
GLMatrix.cpp Improved TAA jittering 2022-04-20 10:54:25 +02:00
GLMatrix.h Improved TAA jittering 2022-04-20 10:54:25 +02:00
GLState.h Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
GuiModel.cpp Disabled FullscreenFXManager::Process() post processing effects #647 2022-03-29 15:25:25 +02:00
GuiModel.h Added more missing files 2022-02-21 19:21:16 +01:00
Image.h Separate bind set for material textures in the light passes to avoid allocation problems #676 2022-06-03 18:47:02 +02:00
Image_blueNoiseVC_1M.h Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
Image_blueNoiseVC_2.h Optimized Filmic Dithering with precalculated Blue Noise 2020-05-10 22:10:32 +02:00
Image_brdfLut.h Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Image_env_UAC_lobby_amb.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_env_UAC_lobby_spec.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_files.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Image_intrinsic.cpp Fixed filmic post processing #661 2022-05-29 15:11:12 +02:00
Image_load.cpp Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
Image_process.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Image_program.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
ImageManager.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
ImmediateMode.cpp r_showSurfaceInfo works 2022-05-13 23:07:59 +02:00
ImmediateMode.h idRenderBackend::DBG_ShowDebugLines works correctly 2022-05-14 10:51:19 +02:00
Interaction.cpp NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Interaction.h NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Material.cpp Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
Material.h Merge branch 'master' into 635-nvrhi2 2022-06-26 10:27:45 +02:00
Model.cpp It's compiling! 2022-02-21 19:56:21 +01:00
Model.h NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Model_ase.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ase.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_beam.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ColladaHelper.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ColladaParser.cpp Smaller merge changes with master 2022-03-06 08:32:26 +01:00
Model_ColladaParser.h Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
Model_liquid.cpp NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Model_local.h NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Model_lwo.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_lwo.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ma.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ma.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md3.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_md3.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md5.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Model_obj.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_obj.h Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Model_prt.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_sprite.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ModelDecal.cpp Disabled FullscreenFXManager::Process() post processing effects #647 2022-03-29 15:25:25 +02:00
ModelDecal.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelManager.cpp It can start and load a map! 2022-02-21 21:26:36 +01:00
ModelManager.h NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
ModelOverlay.cpp Disabled FullscreenFXManager::Process() post processing effects #647 2022-03-29 15:25:25 +02:00
ModelOverlay.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PipelineCache.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
PipelineCache.h Fixed UI clipping bugs #669 2022-05-07 22:32:21 +02:00
RenderBackend.cpp Fixed chromatic aberration on right/bottom screen corners 2022-06-05 12:03:56 +02:00
RenderBackend.h Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
RenderCommon.h Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
RenderContext.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderEntity.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
RenderLog.cpp bakeEnv* and bakeLightGrids partially work 2022-04-23 16:34:22 +02:00
RenderLog.h bakeEnv* and bakeLightGrids partially work 2022-04-23 16:34:22 +02:00
RenderPass.cpp Added more missing files 2022-02-21 19:21:16 +01:00
RenderPass.h Added more missing files 2022-02-21 19:21:16 +01:00
RenderProgs.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
RenderProgs.h Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
RenderProgs_embedded.h Fixed most annoying compiler warnings on Linux 2022-05-19 16:47:24 +02:00
RenderProgs_GLSL.cpp Optimized perf by fixing several issues with the GPU<->CPU syncing 2022-03-23 20:22:05 +01:00
RenderSystem.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
RenderSystem.h Outcommented broken SMAA and MSAA options 2022-05-29 15:51:07 +02:00
RenderSystem_init.cpp Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
RenderWorld.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
RenderWorld.h Supress Windows API's DrawText macro, for proper highlighting of idRenderWorld::DrawText 2021-09-11 17:43:50 +02:00
RenderWorld_defs.cpp Use snapped origin of env_probes for new naming convention 2021-10-12 21:08:59 +02:00
RenderWorld_demo.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
RenderWorld_envprobes.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
RenderWorld_lightgrid.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
RenderWorld_load.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
RenderWorld_local.h Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
RenderWorld_portals.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ResolutionScale.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ResolutionScale.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ScreenRect.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ScreenRect.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_frontend_addlights.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
tr_frontend_addmodels.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
tr_frontend_deform.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
tr_frontend_guisurf.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
tr_frontend_main.cpp Improved TAA jittering 2022-04-20 10:54:25 +02:00
tr_frontend_subview.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
tr_trace.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
tr_trisurf.cpp NVRHI merge by Stephen Pridham part 2 2022-02-21 17:59:13 +01:00
VertexCache.cpp Small vertex cache cleanup 2022-03-16 15:24:08 +01:00
VertexCache.h Small vertex cache cleanup 2022-03-16 15:24:08 +01:00