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doom3-bfg/neo/renderer/PipelineCache.cpp

530 lines
15 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 2022 Stephen Pridham
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "renderer/RenderCommon.h"
#include "PipelineCache.h"
PipelineCache::PipelineCache()
{
}
void PipelineCache::Init( nvrhi::DeviceHandle deviceHandle )
{
device = deviceHandle;
}
void PipelineCache::Shutdown()
{
// SRS - Remove reference to nvrhi::IDevice, otherwise won't clean up properly on shutdown
device = nullptr;
}
void PipelineCache::Clear()
{
pipelines.Clear();
pipelineHash.Clear();
}
nvrhi::GraphicsPipelineHandle PipelineCache::GetOrCreatePipeline( const PipelineKey& key )
{
std::size_t h = std::hash<PipelineKey> {}( key );
for( int i = pipelineHash.First( h ); i >= 0; i = pipelineHash.Next( i ) )
{
if( pipelines[i].first == key )
{
return pipelines[i].second;
}
}
nvrhi::GraphicsPipelineDesc pipelineDesc;
const programInfo_t progInfo = renderProgManager.GetProgramInfo( key.program );
pipelineDesc.setVertexShader( progInfo.vs ).setFragmentShader( progInfo.ps );
pipelineDesc.inputLayout = progInfo.inputLayout;
for( int i = 0; i < progInfo.bindingLayouts->Num(); i++ )
{
pipelineDesc.bindingLayouts.push_back( ( *progInfo.bindingLayouts )[i] );
}
pipelineDesc.primType = nvrhi::PrimitiveType::TriangleList;
// Set up default state.
pipelineDesc.renderState.rasterState.enableScissor();
pipelineDesc.renderState.depthStencilState.enableDepthTest().enableDepthWrite();
for( auto& target : pipelineDesc.renderState.blendState.targets )
{
target.enableBlend();
}
// Specialize the state with the state key.
GetRenderState( key.state, key, pipelineDesc.renderState );
auto pipeline = device->createGraphicsPipeline( pipelineDesc, key.framebuffer->GetApiObject() );
pipelineHash.Add( h, pipelines.Append( { key, pipeline } ) );
return pipeline;
}
void PipelineCache::GetRenderState( uint64 stateBits, PipelineKey key, nvrhi::RenderState& renderState )
{
/*
uint64 diff = stateBits ^ GLS_DEFAULT;
if( diff == 0 )
{
return;
}
*/
auto& rasterizationState = renderState.rasterState;
//
// culling & mirrors
//
//if( stateBits & ( GLS_CULL_BITS ) )//| GLS_MIRROR_VIEW ) )
{
switch( stateBits & GLS_CULL_BITS )
{
case GLS_CULL_TWOSIDED:
rasterizationState.setCullNone();
break;
case GLS_CULL_BACKSIDED:
if( stateBits & GLS_MIRROR_VIEW )
{
rasterizationState.setCullFront();
}
else
{
rasterizationState.setCullBack();
}
break;
case GLS_CULL_FRONTSIDED:
default:
if( stateBits & GLS_MIRROR_VIEW )
{
rasterizationState.setCullBack();
}
else
{
rasterizationState.setCullFront();
}
break;
}
}
rasterizationState.setFrontCounterClockwise( ( stateBits & GLS_CLOCKWISE ) == 0 );
//
// fill/line mode
//
//if( diff & GLS_POLYMODE_LINE )
{
if( stateBits & GLS_POLYMODE_LINE )
{
rasterizationState.setFillMode( nvrhi::RasterFillMode::Wireframe );
}
else
{
rasterizationState.setFillMode( nvrhi::RasterFillMode::Solid );
}
}
//
// polygon offset
//
//if( diff & GLS_POLYGON_OFFSET )
{
if( stateBits & GLS_POLYGON_OFFSET )
{
rasterizationState.depthBias = key.depthBias;
rasterizationState.slopeScaledDepthBias = key.slopeBias;
rasterizationState.enableQuadFill();
}
else
{
//currentRasterState.disableQuadFill();
}
}
nvrhi::BlendState::RenderTarget renderTarget;
//
// check blend bits
//
//if( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
{
nvrhi::BlendFactor srcFactor = nvrhi::BlendFactor::One;
switch( stateBits & GLS_SRCBLEND_BITS )
{
case GLS_SRCBLEND_ZERO:
srcFactor = nvrhi::BlendFactor::Zero;
break;
case GLS_SRCBLEND_ONE:
srcFactor = nvrhi::BlendFactor::One;
break;
case GLS_SRCBLEND_DST_COLOR:
srcFactor = nvrhi::BlendFactor::DstColor;
break;
case GLS_SRCBLEND_ONE_MINUS_DST_COLOR:
srcFactor = nvrhi::BlendFactor::OneMinusDstColor;
break;
case GLS_SRCBLEND_SRC_ALPHA:
srcFactor = nvrhi::BlendFactor::SrcAlpha;
break;
case GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA:
srcFactor = nvrhi::BlendFactor::OneMinusSrcAlpha;
break;
case GLS_SRCBLEND_DST_ALPHA:
srcFactor = nvrhi::BlendFactor::DstAlpha;
break;
case GLS_SRCBLEND_ONE_MINUS_DST_ALPHA:
srcFactor = nvrhi::BlendFactor::OneMinusDstAlpha;
break;
default:
assert( !"GL_State: invalid src blend state bits\n" );
break;
}
nvrhi::BlendFactor dstFactor = nvrhi::BlendFactor::Zero;
switch( stateBits & GLS_DSTBLEND_BITS )
{
case GLS_DSTBLEND_ZERO:
dstFactor = nvrhi::BlendFactor::Zero;
break;
case GLS_DSTBLEND_ONE:
dstFactor = nvrhi::BlendFactor::One;
break;
case GLS_DSTBLEND_SRC_COLOR:
dstFactor = nvrhi::BlendFactor::SrcColor;
break;
case GLS_DSTBLEND_ONE_MINUS_SRC_COLOR:
dstFactor = nvrhi::BlendFactor::OneMinusSrcColor;
break;
case GLS_DSTBLEND_SRC_ALPHA:
dstFactor = nvrhi::BlendFactor::SrcAlpha;
break;
case GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA:
dstFactor = nvrhi::BlendFactor::OneMinusSrcAlpha;
break;
case GLS_DSTBLEND_DST_ALPHA:
dstFactor = nvrhi::BlendFactor::DstAlpha;
break;
case GLS_DSTBLEND_ONE_MINUS_DST_ALPHA:
dstFactor = nvrhi::BlendFactor::OneMinusDstAlpha;
break;
default:
assert( !"GL_State: invalid dst blend state bits\n" );
break;
}
// RB: blend ops are only used by the SWF render states so far
nvrhi::BlendOp blendOp = nvrhi::BlendOp::Add;
switch( stateBits & GLS_BLENDOP_BITS )
{
case GLS_BLENDOP_MIN:
blendOp = nvrhi::BlendOp::Min;
break;
case GLS_BLENDOP_MAX:
blendOp = nvrhi::BlendOp::Max;
break;
case GLS_BLENDOP_ADD:
blendOp = nvrhi::BlendOp::Add;
break;
case GLS_BLENDOP_SUB:
blendOp = nvrhi::BlendOp::Subrtact;
break;
}
// Only actually update GL's blend func if blending is enabled.
if( srcFactor == nvrhi::BlendFactor::One && dstFactor == nvrhi::BlendFactor::Zero )
{
renderTarget.disableBlend();
}
else
{
//colorBlendState.setAlphaToCoverageEnable( true );
renderTarget.enableBlend();
//renderTarget.setBlendOp( blendOp );
renderTarget.setSrcBlend( srcFactor );
renderTarget.setDestBlend( dstFactor );
//renderTarget.setBlendOpAlpha( blendOp );
//renderTarget.setSrcBlendAlpha( srcFactor );
//renderTarget.setDestBlendAlpha( dstFactor );
}
}
//
// check colormask
//
//if( diff & ( GLS_REDMASK | GLS_GREENMASK | GLS_BLUEMASK | GLS_ALPHAMASK ) )
{
nvrhi::ColorMask mask{ nvrhi::ColorMask::All };
if( stateBits & GLS_REDMASK )
{
mask = mask & ~nvrhi::ColorMask::Red;
}
if( stateBits & GLS_GREENMASK )
{
mask = mask & ~nvrhi::ColorMask::Green;
}
if( stateBits & GLS_BLUEMASK )
{
mask = mask & ~nvrhi::ColorMask::Blue;
}
if( stateBits & GLS_ALPHAMASK )
{
mask = mask & ~nvrhi::ColorMask::Alpha;
}
//renderTarget.enableBlend();
renderTarget.setColorWriteMask( mask );
}
renderState.blendState.setRenderTarget( 0, renderTarget );
auto& depthStencilState = renderState.depthStencilState;
//
// check depthFunc bits
//
//if( diff & GLS_DEPTHFUNC_BITS )
{
switch( stateBits & GLS_DEPTHFUNC_BITS )
{
case GLS_DEPTHFUNC_EQUAL:
depthStencilState.depthFunc = nvrhi::ComparisonFunc::Equal;
break;
case GLS_DEPTHFUNC_ALWAYS:
depthStencilState.depthFunc = nvrhi::ComparisonFunc::Always;
break;
case GLS_DEPTHFUNC_LESS:
depthStencilState.depthFunc = nvrhi::ComparisonFunc::LessOrEqual;
break;
case GLS_DEPTHFUNC_GREATER:
depthStencilState.depthFunc = nvrhi::ComparisonFunc::Greater;
break;
}
}
//
// check depthmask
//
//if( diff & GLS_DEPTHMASK )
{
if( stateBits & GLS_DEPTHMASK )
{
depthStencilState.disableDepthWrite();
if( ( stateBits & GLS_DEPTHFUNC_BITS ) == GLS_DEPTHFUNC_ALWAYS )
{
depthStencilState.disableDepthTest();
}
}
}
//
// stencil
//
//if( diff & ( GLS_STENCIL_FUNC_BITS | GLS_STENCIL_OP_BITS ) )
{
// SRS - Eliminate r/w depth attachment validation warnings when depth-stencil is read-only
if( ( stateBits & ( GLS_STENCIL_FUNC_BITS | GLS_STENCIL_OP_BITS | GLS_SEPARATE_STENCIL ) ) != 0 || ( depthStencilState.depthTestEnable && !depthStencilState.depthWriteEnable ) )
{
depthStencilState.enableStencil();
}
else
{
depthStencilState.disableStencil();
}
}
if( stateBits & ( GLS_STENCIL_FUNC_BITS | GLS_STENCIL_FUNC_REF_BITS | GLS_STENCIL_FUNC_MASK_BITS ) )
{
uint32 ref = uint32( ( stateBits & GLS_STENCIL_FUNC_REF_BITS ) >> GLS_STENCIL_FUNC_REF_SHIFT );
uint32 mask = uint32( ( stateBits & GLS_STENCIL_FUNC_MASK_BITS ) >> GLS_STENCIL_FUNC_MASK_SHIFT );
depthStencilState.setStencilRefValue( ref );
depthStencilState.setStencilReadMask( mask );
depthStencilState.setStencilWriteMask( 0xFF );
}
nvrhi::DepthStencilState::StencilOpDesc stencilFuncOp;
switch( stateBits & GLS_STENCIL_FUNC_BITS )
{
case GLS_STENCIL_FUNC_NEVER:
stencilFuncOp.setStencilFunc( nvrhi::ComparisonFunc::Never );
break;
case GLS_STENCIL_FUNC_LESS:
stencilFuncOp.setStencilFunc( nvrhi::ComparisonFunc::Less );
break;
case GLS_STENCIL_FUNC_EQUAL:
stencilFuncOp.setStencilFunc( nvrhi::ComparisonFunc::Equal );
break;
case GLS_STENCIL_FUNC_LEQUAL:
stencilFuncOp.setStencilFunc( nvrhi::ComparisonFunc::LessOrEqual );
break;
case GLS_STENCIL_FUNC_GREATER:
stencilFuncOp.setStencilFunc( nvrhi::ComparisonFunc::Greater );
break;
case GLS_STENCIL_FUNC_NOTEQUAL:
stencilFuncOp.setStencilFunc( nvrhi::ComparisonFunc::NotEqual );
break;
case GLS_STENCIL_FUNC_GEQUAL:
stencilFuncOp.setStencilFunc( nvrhi::ComparisonFunc::GreaterOrEqual );
break;
case GLS_STENCIL_FUNC_ALWAYS:
stencilFuncOp.setStencilFunc( nvrhi::ComparisonFunc::Always );
break;
}
// Carmack's Reverse with GLS_SEPARATE_STENCIL
if( stateBits & GLS_SEPARATE_STENCIL )
{
nvrhi::DepthStencilState::StencilOpDesc frontStencilOp = GetStencilOpState( stateBits & GLS_STENCIL_FRONT_OPS );
frontStencilOp.stencilFunc = stencilFuncOp.stencilFunc;
nvrhi::DepthStencilState::StencilOpDesc backStencilOp = GetStencilOpState( ( stateBits & GLS_STENCIL_BACK_OPS ) >> 12 );
backStencilOp.stencilFunc = stencilFuncOp.stencilFunc;
depthStencilState.setFrontFaceStencil( frontStencilOp );
depthStencilState.setBackFaceStencil( backStencilOp );
}
else
{
nvrhi::DepthStencilState::StencilOpDesc stencilOp = GetStencilOpState( stateBits );
stencilOp.stencilFunc = stencilFuncOp.stencilFunc;
depthStencilState.setFrontFaceStencil( stencilOp );
depthStencilState.setBackFaceStencil( stencilOp );
}
}
nvrhi::DepthStencilState::StencilOpDesc PipelineCache::GetStencilOpState( uint64 stateBits )
{
nvrhi::DepthStencilState::StencilOpDesc stencilOp;
//if( stateBits & ( GLS_STENCIL_OP_FAIL_BITS | GLS_STENCIL_OP_ZFAIL_BITS | GLS_STENCIL_OP_PASS_BITS ) )
{
switch( stateBits & GLS_STENCIL_OP_FAIL_BITS )
{
case GLS_STENCIL_OP_FAIL_KEEP:
stencilOp.setFailOp( nvrhi::StencilOp::Keep );
break;
case GLS_STENCIL_OP_FAIL_ZERO:
stencilOp.setFailOp( nvrhi::StencilOp::Zero );
break;
case GLS_STENCIL_OP_FAIL_REPLACE:
stencilOp.setFailOp( nvrhi::StencilOp::Replace );
break;
case GLS_STENCIL_OP_FAIL_INCR:
stencilOp.setFailOp( nvrhi::StencilOp::IncrementAndClamp );
break;
case GLS_STENCIL_OP_FAIL_DECR:
stencilOp.setFailOp( nvrhi::StencilOp::DecrementAndClamp );
break;
case GLS_STENCIL_OP_FAIL_INVERT:
stencilOp.setFailOp( nvrhi::StencilOp::Invert );
break;
case GLS_STENCIL_OP_FAIL_INCR_WRAP:
stencilOp.setFailOp( nvrhi::StencilOp::IncrementAndWrap );
break;
case GLS_STENCIL_OP_FAIL_DECR_WRAP:
stencilOp.setFailOp( nvrhi::StencilOp::DecrementAndWrap );
break;
}
switch( stateBits & GLS_STENCIL_OP_ZFAIL_BITS )
{
case GLS_STENCIL_OP_ZFAIL_KEEP:
stencilOp.setDepthFailOp( nvrhi::StencilOp::Keep );
break;
case GLS_STENCIL_OP_ZFAIL_ZERO:
stencilOp.setDepthFailOp( nvrhi::StencilOp::Zero );
break;
case GLS_STENCIL_OP_ZFAIL_REPLACE:
stencilOp.setDepthFailOp( nvrhi::StencilOp::Replace );
break;
case GLS_STENCIL_OP_ZFAIL_INCR:
stencilOp.setDepthFailOp( nvrhi::StencilOp::IncrementAndClamp );
break;
case GLS_STENCIL_OP_ZFAIL_DECR:
stencilOp.setDepthFailOp( nvrhi::StencilOp::DecrementAndClamp );
break;
case GLS_STENCIL_OP_ZFAIL_INVERT:
stencilOp.setDepthFailOp( nvrhi::StencilOp::Invert );
break;
case GLS_STENCIL_OP_ZFAIL_INCR_WRAP:
stencilOp.setDepthFailOp( nvrhi::StencilOp::IncrementAndWrap );
break;
case GLS_STENCIL_OP_ZFAIL_DECR_WRAP:
stencilOp.setDepthFailOp( nvrhi::StencilOp::DecrementAndWrap );
break;
}
switch( stateBits & GLS_STENCIL_OP_PASS_BITS )
{
case GLS_STENCIL_OP_PASS_KEEP:
stencilOp.setPassOp( nvrhi::StencilOp::Keep );
break;
case GLS_STENCIL_OP_PASS_ZERO:
stencilOp.setPassOp( nvrhi::StencilOp::Zero );
break;
case GLS_STENCIL_OP_PASS_REPLACE:
stencilOp.setPassOp( nvrhi::StencilOp::Replace );
break;
case GLS_STENCIL_OP_PASS_INCR:
stencilOp.setPassOp( nvrhi::StencilOp::IncrementAndClamp );
break;
case GLS_STENCIL_OP_PASS_DECR:
stencilOp.setPassOp( nvrhi::StencilOp::DecrementAndClamp );
break;
case GLS_STENCIL_OP_PASS_INVERT:
stencilOp.setPassOp( nvrhi::StencilOp::Invert );
break;
case GLS_STENCIL_OP_PASS_INCR_WRAP:
stencilOp.setPassOp( nvrhi::StencilOp::IncrementAndWrap );
break;
case GLS_STENCIL_OP_PASS_DECR_WRAP:
stencilOp.setPassOp( nvrhi::StencilOp::DecrementAndWrap );
break;
}
}
return stencilOp;
}