mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
449 lines
No EOL
11 KiB
C++
449 lines
No EOL
11 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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extern idCVar in_useJoystick;
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/*
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================================================
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idMenuHandler::~idMenuHandler
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================================================
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*/
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idMenuHandler::idMenuHandler() {
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scrollingMenu = false;
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scrollCounter = 0;
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activeScreen = -1;
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nextScreen = -1;
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transition = -1;
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platform = 0;
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gui = NULL;
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cmdBar = NULL;
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for ( int index = 0; index < MAX_SCREEN_AREAS; ++index ) {
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menuScreens[ index ] = NULL;
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}
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sounds.SetNum( NUM_GUI_SOUNDS );
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}
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/*
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================================================
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idMenuHandler::~idMenuHandler
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================================================
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*/
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idMenuHandler::~idMenuHandler() {
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Cleanup();
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}
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/*
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================================================
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idMenuHandler::Initialize
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================================================
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*/
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void idMenuHandler::Initialize( const char * swfFile, idSoundWorld * sw ) {
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Cleanup();
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gui = new idSWF( swfFile, sw );
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platform = 2;
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}
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/*
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================================================
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idMenuHandler::AddChild
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================================================
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*/
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void idMenuHandler::AddChild( idMenuWidget * widget ) {
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widget->SetSWFObj( gui );
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widget->SetHandlerIsParent( true );
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children.Append( widget );
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widget->AddRef();
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}
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/*
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================================================
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idMenuHandler::GetChildFromIndex
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================================================
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*/
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idMenuWidget * idMenuHandler::GetChildFromIndex( int index ) {
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if ( children.Num() == 0 ) {
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return NULL;
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}
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if ( index > children.Num() ) {
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return NULL;
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}
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return children[ index ];
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}
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/*
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================================================
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idMenuHandler::GetPlatform
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================================================
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*/
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int idMenuHandler::GetPlatform( bool realPlatform ) {
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if ( platform == 2 && in_useJoystick.GetBool() && !realPlatform ) {
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return 0;
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}
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return platform;
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}
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/*
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================================================
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idMenuHandler::GetPlatform
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================================================
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*/
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void idMenuHandler::PlaySound( menuSounds_t type, int channel ) {
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if ( gui == NULL ) {
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return;
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}
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if ( type >= sounds.Num() ) {
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return;
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}
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if ( sounds[ type ].IsEmpty() ) {
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return;
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}
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int c = SCHANNEL_ANY;
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if ( channel != -1 ) {
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c = channel;
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}
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gui->PlaySound( sounds[ type ], c );
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}
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/*
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================================================
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idMenuHandler::StopSound
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================================================
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*/
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void idMenuHandler::StopSound( int channel ) {
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gui->StopSound();
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}
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/*
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================================================
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idMenuHandler::Cleanup
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================================================
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*/
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void idMenuHandler::Cleanup() {
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for ( int index = 0; index < children.Num(); ++index ) {
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assert( children[ index ]->GetRefCount() > 0 );
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children[ index ]->Release();
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}
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children.Clear();
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for ( int index = 0; index < MAX_SCREEN_AREAS; ++index ) {
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if ( menuScreens[ index ] != NULL ) {
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menuScreens[ index ]->Release();
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}
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}
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delete gui;
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gui = NULL;
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}
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/*
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================================================
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idMenuHandler::TriggerMenu
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================================================
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*/
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void idMenuHandler::TriggerMenu() {
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}
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/*
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================================================
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idMenuHandler::IsActive
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================================================
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*/
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bool idMenuHandler::IsActive() {
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if ( gui == NULL ) {
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return false;
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}
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return gui->IsActive();
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}
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/*
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================================================
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idMenuHandler::ActivateMenu
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================================================
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*/
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void idMenuHandler::ActivateMenu( bool show ) {
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if ( gui == NULL ) {
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return;
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}
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if ( !show ) {
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gui->Activate( show );
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return;
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}
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class idSWFScriptFunction_updateMenuDisplay : public idSWFScriptFunction_RefCounted {
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public:
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idSWFScriptFunction_updateMenuDisplay( idSWF * _gui, idMenuHandler * _handler ) {
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gui = _gui;
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handler = _handler;
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}
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idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
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if ( handler != NULL ) {
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int screen = parms[0].ToInteger();
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handler->UpdateMenuDisplay( screen );
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}
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return idSWFScriptVar();
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}
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private:
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idSWF * gui;
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idMenuHandler * handler;
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};
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class idSWFScriptFunction_activateMenu : public idSWFScriptFunction_RefCounted {
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public:
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idSWFScriptFunction_activateMenu( idMenuHandler * _handler ) {
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handler = _handler;
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}
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idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
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if ( handler != NULL ) {
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handler->TriggerMenu();
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}
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return idSWFScriptVar();
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}
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private:
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idMenuHandler * handler;
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};
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gui->SetGlobal( "updateMenuDisplay", new (TAG_SWF) idSWFScriptFunction_updateMenuDisplay( gui, this ) );
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gui->SetGlobal( "activateMenus", new (TAG_SWF) idSWFScriptFunction_activateMenu( this ) );
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gui->Activate( show );
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}
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/*
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================================================
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idMenuHandler::Update
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================================================
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*/
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void idMenuHandler::Update() {
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PumpWidgetActionRepeater();
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if ( gui != NULL && gui->IsActive() ) {
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gui->Render( renderSystem, Sys_Milliseconds() );
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}
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}
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/*
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================================================
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idMenuHandler::UpdateChildren
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================================================
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*/
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void idMenuHandler::UpdateChildren() {
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for ( int index = 0; index < children.Num(); ++index ) {
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if ( children[ index ] != NULL ) {
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children[index]->Update();
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}
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}
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}
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/*
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================================================
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idMenuHandler::UpdateMenuDisplay
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================================================
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*/
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void idMenuHandler::UpdateMenuDisplay( int menu ) {
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if ( menuScreens[ menu ] != NULL ) {
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menuScreens[ menu ]->Update();
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}
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UpdateChildren();
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}
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/*
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================================================
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idMenuHandler::Update
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================================================
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*/
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bool idMenuHandler::HandleGuiEvent( const sysEvent_t * sev ) {
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if ( gui != NULL && activeScreen != -1 ) {
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return gui->HandleEvent( sev );
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}
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return false;
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}
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/*
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================================================
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idMenuHandler::Update
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================================================
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*/
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bool idMenuHandler::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
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widgetAction_t actionType = action.GetType();
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const idSWFParmList & parms = action.GetParms();
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switch ( actionType ) {
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case WIDGET_ACTION_ADJUST_FIELD: {
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if ( widget != NULL && widget->GetDataSource() != NULL ) {
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widget->GetDataSource()->AdjustField( widget->GetDataSourceFieldIndex(), parms[ 0 ].ToInteger() );
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widget->Update();
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}
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return true;
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}
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case WIDGET_ACTION_FUNCTION: {
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if ( verify( action.GetScriptFunction() != NULL ) ) {
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action.GetScriptFunction()->Call( event.thisObject, event.parms );
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}
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return true;
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}
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case WIDGET_ACTION_PRESS_FOCUSED: {
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idMenuScreen * const screen = menuScreens[ activeScreen ];
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if ( screen != NULL ) {
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idWidgetEvent pressEvent( WIDGET_EVENT_PRESS, 0, event.thisObject, idSWFParmList() );
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screen->ReceiveEvent( pressEvent );
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}
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return true;
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}
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case WIDGET_ACTION_START_REPEATER: {
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idWidgetAction repeatAction;
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widgetAction_t repeatActionType = static_cast< widgetAction_t >( parms[ 0 ].ToInteger() );
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assert( parms.Num() >= 2 );
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int repeatDelay = DEFAULT_REPEAT_TIME;
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if ( parms.Num() >= 3 ) {
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repeatDelay = parms[2].ToInteger();
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}
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repeatAction.Set( repeatActionType, parms[ 1 ], repeatDelay );
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StartWidgetActionRepeater( widget, repeatAction, event );
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return true;
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}
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case WIDGET_ACTION_STOP_REPEATER: {
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ClearWidgetActionRepeater();
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return true;
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}
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}
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if ( !widget->GetHandlerIsParent() ) {
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for ( int index = 0; index < children.Num(); ++index ) {
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if ( children[index] != NULL ) {
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if ( children[index]->HandleAction( action, event, widget, forceHandled ) ) {
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return true;
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}
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}
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}
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}
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return false;
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}
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/*
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========================
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idMenuHandler::StartWidgetActionRepeater
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========================
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*/
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void idMenuHandler::StartWidgetActionRepeater( idMenuWidget * widget, const idWidgetAction & action, const idWidgetEvent & event ) {
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if ( actionRepeater.isActive && actionRepeater.action == action ) {
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return; // don't attempt to reactivate an already active repeater
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}
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actionRepeater.isActive = true;
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actionRepeater.action = action;
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actionRepeater.widget = widget;
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actionRepeater.event = event;
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actionRepeater.numRepetitions = 0;
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actionRepeater.nextRepeatTime = 0;
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actionRepeater.screenIndex = activeScreen; // repeaters are cleared between screens
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if ( action.GetParms().Num() == 2 ) {
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actionRepeater.repeatDelay = action.GetParms()[ 1 ].ToInteger();
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} else {
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actionRepeater.repeatDelay = DEFAULT_REPEAT_TIME;
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}
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// do the first event immediately
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PumpWidgetActionRepeater();
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}
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/*
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========================
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idMenuHandler::PumpWidgetActionRepeater
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========================
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*/
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void idMenuHandler::PumpWidgetActionRepeater() {
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if ( !actionRepeater.isActive ) {
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return;
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}
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if ( activeScreen != actionRepeater.screenIndex || nextScreen != activeScreen ) { // || common->IsDialogActive() ) {
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actionRepeater.isActive = false;
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return;
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}
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if ( actionRepeater.nextRepeatTime > Sys_Milliseconds() ) {
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return;
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}
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// need to hold down longer on the first iteration before we continue to scroll
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if ( actionRepeater.numRepetitions == 0 ) {
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actionRepeater.nextRepeatTime = Sys_Milliseconds() + 400;
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} else {
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actionRepeater.nextRepeatTime = Sys_Milliseconds() + actionRepeater.repeatDelay;
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}
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if ( verify( actionRepeater.widget != NULL ) ) {
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actionRepeater.widget->HandleAction( actionRepeater.action, actionRepeater.event, actionRepeater.widget );
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actionRepeater.numRepetitions++;
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}
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}
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/*
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========================
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idMenuHandler::ClearWidgetActionRepeater
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========================
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*/
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void idMenuHandler::ClearWidgetActionRepeater() {
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actionRepeater.isActive = false;
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} |