mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
296 lines
5.5 KiB
C++
296 lines
5.5 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include <ctype.h>
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#include "doomdef.h"
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#include "z_zone.h"
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#include "v_video.h"
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#include "m_swap.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "st_stuff.h"
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#include "st_lib.h"
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#include "r_local.h"
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// in AM_map.c
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//
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// Hack display negative frags.
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// Loads and store the stminus lump.
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//
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void STlib_init(void)
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{
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::g->sttminus = (patch_t *) W_CacheLumpName("STTMINUS", PU_STATIC_SHARED);
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}
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// ?
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void
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STlib_initNum
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( st_number_t* n,
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int x,
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int y,
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patch_t** pl,
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int* num,
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qboolean* on,
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int width )
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{
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n->x = x;
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n->y = y;
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n->oldnum = 0;
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n->width = width;
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n->num = num;
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n->on = on;
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n->p = pl;
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}
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//
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// A fairly efficient way to draw a number
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// based on differences from the old number.
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// Note: worth the trouble?
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//
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void
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STlib_drawNum
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( st_number_t* n,
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qboolean refresh )
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{
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int numdigits = n->width;
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int num = *n->num;
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int w = SHORT(n->p[0]->width);
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int h = SHORT(n->p[0]->height);
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int x = n->x;
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int neg;
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n->oldnum = *n->num;
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neg = num < 0;
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if (neg)
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{
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if (numdigits == 2 && num < -9)
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num = -9;
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else if (numdigits == 3 && num < -99)
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num = -99;
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num = -num;
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}
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// clear the area
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x = n->x - numdigits*w;
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if (n->y - ST_Y < 0)
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I_Error("drawNum: n->y - ST_Y < 0");
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V_CopyRect(x, n->y - ST_Y, BG, w*numdigits, h, x, n->y, FG);
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// if non-number, do not draw it
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if (num == 1994)
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return;
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x = n->x;
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// in the special case of 0, you draw 0
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if (!num)
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V_DrawPatch(x - w, n->y, FG, n->p[ 0 ]);
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// draw the new number
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while (num && numdigits--)
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{
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x -= w;
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V_DrawPatch(x, n->y, FG, n->p[ num % 10 ]);
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num /= 10;
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}
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// draw a minus sign if necessary
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if (neg)
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V_DrawPatch(x - 8, n->y, FG, ::g->sttminus);
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}
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//
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void
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STlib_updateNum
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( st_number_t* n,
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qboolean refresh )
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{
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if (*n->on) STlib_drawNum(n, refresh);
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}
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//
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void
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STlib_initPercent
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( st_percent_t* p,
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int x,
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int y,
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patch_t** pl,
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int* num,
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qboolean* on,
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patch_t* percent )
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{
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STlib_initNum(&p->n, x, y, pl, num, on, 3);
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p->p = percent;
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}
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void
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STlib_updatePercent
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( st_percent_t* per,
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int refresh )
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{
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if (refresh && *per->n.on)
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V_DrawPatch(per->n.x, per->n.y, FG, per->p);
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STlib_updateNum(&per->n, refresh);
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}
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void
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STlib_initMultIcon
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( st_multicon_t* i,
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int x,
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int y,
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patch_t** il,
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int* inum,
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qboolean* on )
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{
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i->x = x;
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i->y = y;
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i->oldinum = -1;
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i->inum = inum;
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i->on = on;
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i->p = il;
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}
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void
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STlib_updateMultIcon
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( st_multicon_t* mi,
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qboolean refresh )
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{
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int w;
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int h;
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int x;
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int y;
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if (*mi->on
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&& (mi->oldinum != *mi->inum || refresh)
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&& (*mi->inum!=-1))
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{
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if (mi->oldinum != -1)
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{
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x = mi->x - SHORT(mi->p[mi->oldinum]->leftoffset);
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y = mi->y - SHORT(mi->p[mi->oldinum]->topoffset);
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w = SHORT(mi->p[mi->oldinum]->width);
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h = SHORT(mi->p[mi->oldinum]->height);
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if (y - ST_Y < 0)
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I_Error("updateMultIcon: y - ST_Y < 0");
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V_CopyRect(x, y-ST_Y, BG, w, h, x, y, FG);
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}
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V_DrawPatch(mi->x, mi->y, FG, mi->p[*mi->inum]);
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mi->oldinum = *mi->inum;
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}
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}
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void
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STlib_initBinIcon
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( st_binicon_t* b,
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int x,
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int y,
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patch_t* i,
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qboolean* val,
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qboolean* on )
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{
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b->x = x;
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b->y = y;
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b->oldval = 0;
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b->val = val;
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b->on = on;
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b->p = i;
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}
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void
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STlib_updateBinIcon
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( st_binicon_t* bi,
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qboolean refresh )
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{
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int x;
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int y;
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int w;
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int h;
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if (*bi->on
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&& (bi->oldval != *bi->val || refresh))
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{
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x = bi->x - SHORT(bi->p->leftoffset);
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y = bi->y - SHORT(bi->p->topoffset);
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w = SHORT(bi->p->width);
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h = SHORT(bi->p->height);
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if (y - ST_Y < 0)
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I_Error("updateBinIcon: y - ST_Y < 0");
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if (*bi->val)
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V_DrawPatch(bi->x, bi->y, FG, bi->p);
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else
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V_CopyRect(x, y-ST_Y, BG, w, h, x, y, FG);
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bi->oldval = *bi->val;
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}
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}
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