mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 2016 Johannes Ohlemacher (http://github.com/eXistence/fhDOOM)
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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class idDrawVert;
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enum GFXenum
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{
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GFX_INVALID_ENUM = 0x0500,
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GFX_LINES = 0x0001,
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GFX_LINE_LOOP = 0x0002,
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GFX_TRIANGLES = 0x0004,
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GFX_QUADS = 0x0007,
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GFX_QUAD_STRIP = 0x0008,
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GFX_POLYGON = 0x0009,
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};
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class fhImmediateMode
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{
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public:
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explicit fhImmediateMode( nvrhi::ICommandList* _commandList, bool geometryOnly = false );
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~fhImmediateMode();
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void SetTexture( idImage* texture );
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void Begin( GFXenum mode );
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void TexCoord2f( float s, float t );
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void TexCoord2fv( const float* v );
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void Color3fv( const float* c );
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void Color3f( float r, float g, float b );
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void Color4f( float r, float g, float b, float a );
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void Color4fv( const float* c );
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void Color4ubv( const byte* bytes );
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void Vertex3fv( const float* c );
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void Vertex3f( float x, float y, float z );
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void Vertex2f( float x, float y );
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void End();
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void Sphere( float radius, int rings, int sectors, bool inverse = false );
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GFXenum getCurrentMode() const
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{
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return currentMode;
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}
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static void AddTrianglesFromPolygon( fhImmediateMode& im, const idVec3* xyz, int num );
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static void Init( nvrhi::ICommandList* commandList );
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static void Shutdown();
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static void ResetStats();
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static int DrawCallCount();
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static int DrawCallVertexSize();
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private:
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static void InitBuffers( nvrhi::ICommandList* commandList );
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nvrhi::CommandListHandle commandList;
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static idVertexBuffer vertexBuffer;
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static idIndexBuffer indexBuffer;
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bool geometryOnly;
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float currentTexCoord[2] = {};
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GFXenum currentMode;
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byte currentColor[4];
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idImage* currentTexture;
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int drawVertsUsed;
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//idDrawVert* vertexPointer;
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//triIndex_t* indexPointer;
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//int numVerts;
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//int numIndexes;
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static int drawCallCount;
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static int drawCallVertexSize;
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};
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class fhLineBuffer
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{
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public:
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fhLineBuffer();
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~fhLineBuffer();
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void Add( idVec3 from, idVec3 to, idVec4 color );
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void Add( idVec3 from, idVec3 to, idVec3 color );
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void Clear();
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void Commit();
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private:
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int verticesAllocated;
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int verticesUsed;
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idDrawVert* vertices;
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};
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