doom3-bfg/doomclassic/doom/p_tick.cpp
2022-09-05 22:25:33 +02:00

176 lines
3.9 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include "z_zone.h"
#include "p_local.h"
#include "doomstat.h"
//
// THINKERS
// All thinkers should be allocated by Z_Malloc
// so they can be operated on uniformly.
// The actual structures will vary in size,
// but the first element must be thinker_t.
//
// Both the head and tail of the thinker list.
//
// P_InitThinkers
//
void P_InitThinkers( void )
{
::g->thinkercap.prev = ::g->thinkercap.next = &::g->thinkercap;
}
//
// P_AddThinker
// Adds a new thinker at the end of the list.
//
void P_AddThinker( thinker_t* thinker )
{
::g->thinkercap.prev->next = thinker;
thinker->next = &::g->thinkercap;
thinker->prev = ::g->thinkercap.prev;
::g->thinkercap.prev = thinker;
}
//
// P_RemoveThinker
// Deallocation is lazy -- it will not actually be freed
// until its thinking turn comes up.
//
void P_RemoveThinker( thinker_t* thinker )
{
// FIXME: NOP.
thinker->function.acv = ( actionf_v )( -1 );
}
//
// P_AllocateThinker
// Allocates memory and adds a new thinker at the end of the list.
//
void P_AllocateThinker( thinker_t* thinker )
{
}
//
// P_RunThinkers
//
void P_RunThinkers( void )
{
thinker_t* currentthinker;
currentthinker = ::g->thinkercap.next;
while( currentthinker != &::g->thinkercap )
{
if( currentthinker->function.acv == ( actionf_v )( -1 ) )
{
// time to remove it
currentthinker->next->prev = currentthinker->prev;
currentthinker->prev->next = currentthinker->next;
Z_Free( currentthinker );
}
else
{
if( currentthinker->function.acp1 )
{
currentthinker->function.acp1( ( mobj_t* )currentthinker );
}
}
currentthinker = currentthinker->next;
}
}
//
// P_Ticker
//
extern byte demoversion;
void P_Ticker( void )
{
int i;
// run the tic
if( ::g->paused )
{
return;
}
// don't think during wipe
if( !::g->netgame && ( !::g->demoplayback || demoversion == VERSION ) && ::g->wipe )
{
return;
}
// pause if in menu and at least one tic has been run
if( !::g->netgame
&& ::g->menuactive
&& !::g->demoplayback
&& ::g->players[::g->consoleplayer].viewz != 1 )
{
return;
}
for( i = 0 ; i < MAXPLAYERS ; i++ )
{
if( ::g->playeringame[i] )
{
P_PlayerThink( &::g->players[i] );
}
}
P_RunThinkers();
P_UpdateSpecials();
P_RespawnSpecials();
// for par times
::g->leveltime++;
}