doom3-bfg/base/def/ammo.def
2022-08-27 13:19:29 +02:00

286 lines
6.8 KiB
Modula-2

/***********************************************************************
ammo
***********************************************************************/
// Define the types of ammo that are used in the game.
// This entityDef is required by the game code.
// Up to 16 ammo types can be defined.
entityDef ammo_types {
"ammo_none" "0"
"ammo_shells" "1"
"ammo_bullets" "2"
"ammo_rockets" "3"
"ammo_cells" "4"
"ammo_grenades" "5"
"ammo_souls" "6"
"ammo_bfg" "7"
"ammo_clip" "8"
"ammo_belt" "9"
"ammo_bloodstone" "10"
}
entityDef ammo_names {
"ammo_none" "#str_00918"
"ammo_shells" "#str_07009"
"ammo_bullets" "#str_07010"
"ammo_rockets" "#str_07011"
"ammo_cells" "#str_07012"
"ammo_grenades" "#str_07013"
"ammo_souls" "#str_07014"
"ammo_bfg" "#str_07015"
"ammo_clip" "#str_07016"
"ammo_belt" "#str_07017"
}
entityDef ammo_bullets_small {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Small bullets"
"spawnclass" "idItem"
"model" "models/items/bullet_ammo/bullet_small.lwo"
"snd_acquire" "sound/items/clip_pickup_small.wav"
"size" "32 32 32"
"inv_ammo_bullets" "24"
"inv_item" "4"
"inv_name" "Bullets"
"editor_copy100" "inv_item"
"snd_respawn" "sound_item_respawn"
}
entityDef ammo_bullets_large {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Large bullets"
"spawnclass" "idItem"
"model" "models/items/bullet_ammo/bullet_large.lwo"
"snd_acquire" "sound/items/clip_pickup_large.wav"
"size" "32 32 32"
"inv_ammo_bullets" "48"
"inv_item" "4"
"inv_name" "Bullets"
"editor_copy100" "inv_item"
"snd_respawn" "sound_item_respawn"
}
entityDef ammo_shells_small {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Small shells"
"spawnclass" "idItem"
"model" "models/items/shells_ammo/shells_small.lwo"
"snd_acquire" "sound/items/shells_pickup_small.wav"
"size" "32 32 32"
"inv_ammo_shells" "12"
"inv_item" "4"
"inv_name" "Shells"
"editor_copy100" "inv_item"
"snd_respawn" "sound_item_respawn"
}
entityDef ammo_shells_large {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Large shells"
"spawnclass" "idItem"
"model" "models/items/shells_ammo/shells_large.lwo"
"snd_acquire" "sound/items/shells_pickup_large.wav"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_ammo_shells" "24"
"inv_item" "4"
"inv_name" "Shells"
"editor_copy100" "inv_item"
}
entityDef ammo_clip_small {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Small ammo clip"
"spawnclass" "idItem"
"model" "models/items/clip_ammo/clip_small.lwo"
"snd_acquire" "sound/items/clip_pickup_small.wav"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_ammo_clip" "60"
"inv_item" "4"
"inv_name" "Clip"
"editor_copy100" "inv_item"
}
entityDef ammo_clip_large {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Large ammo clip"
"spawnclass" "idItem"
"model" "models/items/clip_ammo/clip_large.lwo"
"snd_acquire" "sound/items/clip_pickup_large.wav"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_ammo_clip" "90"
"inv_item" "4"
"inv_name" "Clip"
"editor_copy100" "inv_item"
}
entityDef ammo_grenade_small {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Small grenade ammo"
"spawnclass" "idItem"
"model" "models/items/grenade_ammo/grenade.lwo"
"snd_acquire" "guisounds_ammo"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_weapon" "weapon_handgrenade"
"inv_ammo_grenades" "8"
"inv_item" "4"
"inv_name" "grenades"
"editor_copy100" "inv_item"
}
entityDef ammo_rockets_small {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Small rockets"
"spawnclass" "idItem"
"model" "models/items/rocket_ammo/rocket_small.lwo"
"snd_acquire" "guisounds_ammo"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_ammo_rockets" "5"
"inv_item" "4"
"inv_name" "Rockets"
"editor_copy100" "inv_item"
}
entityDef ammo_rockets_large {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Large rockets"
"spawnclass" "idItem"
"model" "models/items/rocket_ammo/rocket_large.lwo"
"snd_acquire" "guisounds_ammo"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_ammo_rockets" "20"
"inv_item" "4"
"inv_name" "Rockets"
"editor_copy100" "inv_item"
}
entityDef ammo_cells_small {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Small cells"
"spawnclass" "idItem"
"model" "models/items/cell_ammo/cells_small.lwo"
"snd_acquire" "guisounds_ammo"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_ammo_cells" "50"
"inv_item" "4"
"inv_name" "Cells"
"editor_copy100" "inv_item"
}
entityDef ammo_cells_large {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Large cells"
"spawnclass" "idItem"
"model" "models/items/cell_ammo/cells_large.lwo"
"snd_acquire" "guisounds_ammo"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_ammo_cells" "75"
"inv_item" "4"
"inv_name" "Cells"
"editor_copy100" "inv_item"
}
entityDef ammo_belt_small {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Small ammo belt"
"spawnclass" "idItem"
"model" "models/items/belt_ammo/belt.lwo"
"snd_acquire" "guisounds_ammo"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_ammo_belt" "90"
"inv_item" "4"
"inv_name" "Ammo Belt"
"editor_copy100" "inv_item"
}
entityDef ammo_bfg_small {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_rotatable" "1"
"editor_usage" "Small BFG ammo"
"spawnclass" "idItem"
"model" "models/items/bfg_ammo/bfg_ammo.lwo"
"snd_acquire" "guisounds_ammo"
"snd_respawn" "sound_item_respawn"
"size" "32 32 32"
"inv_ammo_bfg" "6"
"inv_item" "4"
"inv_name" "BFG Ammo"
"editor_copy100" "inv_item"
}