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doom3-bfg/neo/sys/sys_local.cpp

374 lines
8.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "sys_local.h"
const char* sysLanguageNames[] =
{
ID_LANG_ENGLISH, ID_LANG_FRENCH, ID_LANG_ITALIAN, ID_LANG_GERMAN, ID_LANG_SPANISH, ID_LANG_JAPANESE, NULL
};
const int numLanguages = sizeof( sysLanguageNames ) / sizeof sysLanguageNames[ 0 ] - 1;
// RB: allow sys_lang to be saved to config so it has to be set per cmdline only a single time
idCVar sys_lang( "sys_lang", ID_LANG_ENGLISH, CVAR_SYSTEM | CVAR_INIT | CVAR_ARCHIVE, "", sysLanguageNames, idCmdSystem::ArgCompletion_String<sysLanguageNames> );
idSysLocal sysLocal;
idSys* sys = &sysLocal;
void idSysLocal::DebugPrintf( const char* fmt, ... )
{
va_list argptr;
va_start( argptr, fmt );
Sys_DebugVPrintf( fmt, argptr );
va_end( argptr );
}
void idSysLocal::DebugVPrintf( const char* fmt, va_list arg )
{
Sys_DebugVPrintf( fmt, arg );
}
double idSysLocal::GetClockTicks()
{
return Sys_GetClockTicks();
}
double idSysLocal::ClockTicksPerSecond()
{
return Sys_ClockTicksPerSecond();
}
cpuid_t idSysLocal::GetProcessorId()
{
return Sys_GetProcessorId();
}
const char* idSysLocal::GetProcessorString()
{
return Sys_GetProcessorString();
}
const char* idSysLocal::FPU_GetState()
{
return Sys_FPU_GetState();
}
bool idSysLocal::FPU_StackIsEmpty()
{
return Sys_FPU_StackIsEmpty();
}
void idSysLocal::FPU_SetFTZ( bool enable )
{
Sys_FPU_SetFTZ( enable );
}
void idSysLocal::FPU_SetDAZ( bool enable )
{
Sys_FPU_SetDAZ( enable );
}
bool idSysLocal::LockMemory( void* ptr, int bytes )
{
return Sys_LockMemory( ptr, bytes );
}
bool idSysLocal::UnlockMemory( void* ptr, int bytes )
{
return Sys_UnlockMemory( ptr, bytes );
}
int idSysLocal::DLL_Load( const char* dllName )
{
return Sys_DLL_Load( dllName );
}
void* idSysLocal::DLL_GetProcAddress( int dllHandle, const char* procName )
{
return Sys_DLL_GetProcAddress( dllHandle, procName );
}
void idSysLocal::DLL_Unload( int dllHandle )
{
Sys_DLL_Unload( dllHandle );
}
void idSysLocal::DLL_GetFileName( const char* baseName, char* dllName, int maxLength )
{
idStr::snPrintf( dllName, maxLength, "%s" CPUSTRING ".dll", baseName );
}
sysEvent_t idSysLocal::GenerateMouseButtonEvent( int button, bool down )
{
sysEvent_t ev;
ev.evType = SE_KEY;
ev.evValue = K_MOUSE1 + button - 1;
ev.evValue2 = down;
ev.evPtrLength = 0;
ev.evPtr = NULL;
return ev;
}
sysEvent_t idSysLocal::GenerateMouseMoveEvent( int deltax, int deltay )
{
sysEvent_t ev;
ev.evType = SE_MOUSE;
ev.evValue = deltax;
ev.evValue2 = deltay;
ev.evPtrLength = 0;
ev.evPtr = NULL;
return ev;
}
void idSysLocal::FPU_EnableExceptions( int exceptions )
{
Sys_FPU_EnableExceptions( exceptions );
}
/*
=================
Sys_TimeStampToStr
=================
*/
const char* Sys_TimeStampToStr( ID_TIME_T timeStamp )
{
static char timeString[MAX_STRING_CHARS];
timeString[0] = '\0';
time_t ts = ( time_t )timeStamp;
tm* time = localtime( &ts );
if( time == NULL )
{
// String separated to prevent detection of trigraphs
return "??" "/" "??" "/" "???? ??:??";
}
idStr out;
idStr lang = cvarSystem->GetCVarString( "sys_lang" );
if( lang.Icmp( ID_LANG_ENGLISH ) == 0 )
{
// english gets "month/day/year hour:min" + "am" or "pm"
out = va( "%02d", time->tm_mon + 1 );
out += "/";
out += va( "%02d", time->tm_mday );
out += "/";
out += va( "%d", time->tm_year + 1900 );
out += " "; // changed to spaces since flash doesn't recognize \t
if( time->tm_hour > 12 )
{
out += va( "%02d", time->tm_hour - 12 );
}
else if( time->tm_hour == 0 )
{
out += "12";
}
else
{
out += va( "%02d", time->tm_hour );
}
out += ":";
out += va( "%02d", time->tm_min );
if( time->tm_hour >= 12 )
{
out += "pm";
}
else
{
out += "am";
}
}
else
{
// europeans get "day/month/year 24hour:min"
out = va( "%02d", time->tm_mday );
out += "/";
out += va( "%02d", time->tm_mon + 1 );
out += "/";
out += va( "%d", time->tm_year + 1900 );
out += " "; // changed to spaces since flash doesn't recognize \t
out += va( "%02d", time->tm_hour );
out += ":";
out += va( "%02d", time->tm_min );
}
idStr::Copynz( timeString, out, sizeof( timeString ) );
return timeString;
}
/*
========================
Sys_SecToStr
========================
*/
const char* Sys_SecToStr( int sec )
{
static char timeString[MAX_STRING_CHARS];
int weeks = sec / ( 3600 * 24 * 7 );
sec -= weeks * ( 3600 * 24 * 7 );
int days = sec / ( 3600 * 24 );
sec -= days * ( 3600 * 24 );
int hours = sec / 3600;
sec -= hours * 3600;
int min = sec / 60;
sec -= min * 60;
if( weeks > 0 )
{
idStr::snPrintf( timeString, sizeof( timeString ), "%dw, %dd, %d:%02d:%02d", weeks, days, hours, min, sec );
}
else if( days > 0 )
{
idStr::snPrintf( timeString, sizeof( timeString ), "%dd, %d:%02d:%02d", days, hours, min, sec );
}
else
{
idStr::snPrintf( timeString, sizeof( timeString ), "%d:%02d:%02d", hours, min, sec );
}
return timeString;
}
// return number of supported languages
int Sys_NumLangs()
{
return numLanguages;
}
// get language name by index
const char* Sys_Lang( int idx )
{
if( idx >= 0 && idx < numLanguages )
{
return sysLanguageNames[ idx ];
}
return "";
}
const char* Sys_DefaultLanguage()
{
// sku breakdowns are as follows
// EFIGS Digital
// EF S North America
// FIGS EU
// E UK
// JE Japan
// If japanese exists, default to japanese
// else if english exists, defaults to english
// otherwise, french
if( !fileSystem->UsingResourceFiles() )
{
return ID_LANG_ENGLISH;
}
// GK: Prevent sys_lang to revert to english if is set manually
if( idStr::Icmp( ID_LANG_ENGLISH, sys_lang.GetString() ) != 0 )
{
return sys_lang.GetString();
}
idStr fileName;
//D3XP: Instead of just loading a single lang file for each language
//we are going to load all files that begin with the language name
//similar to the way pak files work. So you can place english001.lang
//to add new strings to the english language dictionary
idFileList* langFiles;
langFiles = fileSystem->ListFilesTree( "strings", ".lang", true );
idStrList langList = langFiles->GetList();
// Loop through the list and filter
idStrList currentLangList = langList;
idStr temp;
for( int i = 0; i < currentLangList.Num(); i++ )
{
temp = currentLangList[i];
temp = temp.Right( temp.Length() - strlen( "strings/" ) );
temp = temp.Left( temp.Length() - strlen( ".lang" ) );
currentLangList[i] = temp;
}
if( currentLangList.Num() <= 0 )
{
// call it English if no lang files exist
sys_lang.SetString( ID_LANG_ENGLISH );
}
else if( currentLangList.Num() == 1 )
{
sys_lang.SetString( currentLangList[0] );
}
else
{
if( currentLangList.Find( ID_LANG_ENGLISH ) )
{
sys_lang.SetString( ID_LANG_ENGLISH );
}
else if( currentLangList.Find( ID_LANG_JAPANESE ) )
{
sys_lang.SetString( ID_LANG_JAPANESE );
}
else if( currentLangList.Find( ID_LANG_FRENCH ) )
{
sys_lang.SetString( ID_LANG_FRENCH );
}
else if( currentLangList.Find( ID_LANG_GERMAN ) )
{
sys_lang.SetString( ID_LANG_GERMAN );
}
else if( currentLangList.Find( ID_LANG_ITALIAN ) )
{
sys_lang.SetString( ID_LANG_GERMAN );
}
else if( currentLangList.Find( ID_LANG_SPANISH ) )
{
sys_lang.SetString( ID_LANG_GERMAN );
}
else
{
sys_lang.SetString( currentLangList[0] );
}
}
fileSystem->FreeFileList( langFiles );
return sys_lang.GetString();// ID_LANG_ENGLISH;
}