doom3-bfg/doomclassic/doom/f_wipe.cpp
2022-09-05 22:25:33 +02:00

246 lines
5.1 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include "z_zone.h"
#include "i_video.h"
#include "i_system.h"
#include "v_video.h"
#include "m_random.h"
#include "doomdef.h"
#include "f_wipe.h"
//
// SCREEN WIPE PACKAGE
//
// when zero, stop the wipe
void
wipe_shittyColMajorXform
( short* array,
int width,
int height )
{
int x;
int y;
short* dest;
//dest = (short*) DoomLib::Z_Malloc(width*height*2, PU_STATIC, 0 );
dest = new short[ width * height ];
for( y = 0; y < height; y++ )
for( x = 0; x < width; x++ )
{
dest[x * height + y] = array[y * width + x];
}
memcpy( array, dest, width * height * 2 );
//Z_Free(dest);
delete[] dest;
}
int
wipe_initMelt
( int width,
int height,
int ticks )
{
int i, r;
// copy start screen to main screen
memcpy( ::g->wipe_scr, ::g->wipe_scr_start, width * height );
// makes this wipe faster (in theory)
// to have stuff in column-major format
wipe_shittyColMajorXform( ( short* )::g->wipe_scr_start, width / 2, height );
wipe_shittyColMajorXform( ( short* )::g->wipe_scr_end, width / 2, height );
// setup initial column positions
// (::g->wipe_y<0 => not ready to scroll yet)
::g->wipe_y = ( int* ) DoomLib::Z_Malloc( width * sizeof( int ), PU_STATIC, 0 );
::g->wipe_y[0] = -( M_Random() % 16 );
for( i = 1; i < width; i++ )
{
r = ( M_Random() % 3 ) - 1;
::g->wipe_y[i] = ::g->wipe_y[i - 1] + r;
if( ::g->wipe_y[i] > 0 )
{
::g->wipe_y[i] = 0;
}
else if( ::g->wipe_y[i] == -16 )
{
::g->wipe_y[i] = -15;
}
}
return 0;
}
int wipe_doMelt( int width, int height, int ticks )
{
int i;
int j;
int dy;
int idx;
short* s;
short* d;
qboolean done = true;
width /= 2;
while( ticks-- )
{
for( i = 0; i < width; i++ )
{
if( ::g->wipe_y[i] < 0 )
{
::g->wipe_y[i]++;
done = false;
}
else if( ::g->wipe_y[i] < height )
{
dy = ( ::g->wipe_y[i] < 16 * GLOBAL_IMAGE_SCALER ) ? ::g->wipe_y[i] + 1 : 8 * GLOBAL_IMAGE_SCALER;
if( ::g->wipe_y[i] + dy >= height )
{
dy = height - ::g->wipe_y[i];
}
s = &( ( short* )::g->wipe_scr_end )[i * height +::g->wipe_y[i]];
d = &( ( short* )::g->wipe_scr )[::g->wipe_y[i] * width + i];
idx = 0;
for( j = dy; j; j-- )
{
d[idx] = *( s++ );
idx += width;
}
::g->wipe_y[i] += dy;
s = &( ( short* )::g->wipe_scr_start )[i * height];
d = &( ( short* )::g->wipe_scr )[::g->wipe_y[i] * width + i];
idx = 0;
for( j = height -::g->wipe_y[i]; j; j-- )
{
d[idx] = *( s++ );
idx += width;
}
done = false;
}
}
}
return done;
}
int
wipe_exitMelt
( int width,
int height,
int ticks )
{
Z_Free( ::g->wipe_y );
::g->wipe_y = NULL;
return 0;
}
int
wipe_StartScreen
( int x,
int y,
int width,
int height )
{
::g->wipe_scr_start = ::g->screens[2];
I_ReadScreen( ::g->wipe_scr_start );
return 0;
}
int
wipe_EndScreen
( int x,
int y,
int width,
int height )
{
::g->wipe_scr_end = ::g->screens[3];
I_ReadScreen( ::g->wipe_scr_end );
V_DrawBlock( x, y, 0, width, height, ::g->wipe_scr_start ); // restore start scr.
return 0;
}
int
wipe_ScreenWipe
( int x,
int y,
int width,
int height,
int ticks )
{
int rc;
// initial stuff
if( !::g->go )
{
::g->go = 1;
::g->wipe_scr = ::g->screens[0];
wipe_initMelt( width, height, ticks );
}
// do a piece of wipe-in
V_MarkRect( 0, 0, width, height );
rc = wipe_doMelt( width, height, ticks );
// final stuff
if( rc )
{
::g->go = 0;
wipe_exitMelt( width, height, ticks );
}
return !::g->go;
}