mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 23:21:35 +00:00
406 lines
19 KiB
Modula-2
406 lines
19 KiB
Modula-2
/***********************************************************************
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monster_zsec_shield.def
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***********************************************************************/
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/***
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export security shield guy
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***/
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export james {
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options -prefix SUIT_ -keep Lknee Rknee eject barrel flash Body2 headcontrol neckcontrol loneckcontrol SPINNER Lhand1 Rhand1 Body Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent pistol Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename peject eject -rename pbarrel barrel -rename pflash flash -parent eject pistol -parent flash pistol -parent barrel pistol
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addoptions -keepmesh securitybodymesh
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addoptions -keepmesh sec_rshldrmesh
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addoptions -keepmesh sec_lshldrmesh
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addoptions -keepmesh w_pistolmesh
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addoptions -keepmesh pflash1
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addoptions -keepmesh pflash2
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addoptions -keepmesh secsheild_outerglass
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addoptions -keepmesh secsheild_innerglass
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addoptions -keepmesh secsheild_innermesh
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addoptions -keepmesh secsheild_outermesh
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addoptions -keepmesh skeletonmesh
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addoptions -align ALL
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anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/monsters/zombies/zsec_shield/af_pose
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anim models/monsters/zombie/cycles/walks/shield_walk.mb -dest models/md5/monsters/zombies/zsec_shield/shield_walk
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anim models/monsters/zombie/cycles/idles/shield_sight.mb -dest models/md5/monsters/zombies/zsec_shield/shield_sight
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anim models/monsters/zombie/cycles/idles/shield_stand.mb -dest models/md5/monsters/zombies/zsec_shield/shield_stand
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anim models/monsters/zombie/cycles/pains/shield_head_pain.mb -dest models/md5/monsters/zombies/zsec_shield/shield_head_pain
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anim models/monsters/zombie/cycles/pains/shield_chest_pain.mb -dest models/md5/monsters/zombies/zsec_shield/shield_chest_pain
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anim models/monsters/zombie/cycles/pains/shield_left_pain.mb -dest models/md5/monsters/zombies/zsec_shield/shield_left_pain
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anim models/monsters/zombie/cycles/pains/shield_right_pain.mb -dest models/md5/monsters/zombies/zsec_shield/shield_right_pain
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anim models/monsters/zombie/cycles/attacks/shield_stand_crate.mb -range 0 0 -dest models/md5/monsters/zombies/zsec_shield/shield_crate_up_A
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anim models/monsters/zombie/cycles/attacks/shield_stand_crate.mb -range 0 10 -dest models/md5/monsters/zombies/zsec_shield/shield_crate_up_B
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anim models/monsters/zombie/cycles/attacks/shield_stand_crate.mb -range 11 30 -dest models/md5/monsters/zombies/zsec_shield/shield_crate_up_C
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anim models/monsters/zombie/cycles/attacks/shield_stand_crate.mb -range 31 40 -dest models/md5/monsters/zombies/zsec_shield/shield_crate_up_D
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anim models/monsters/zombie/cycles/runs/shield_evade_left.mb -dest models/md5/monsters/zombies/zsec_shield/shield_evade_left
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anim models/monsters/zombie/cycles/runs/shield_evade_right.mb -dest models/md5/monsters/zombies/zsec_shield/shield_evade_right
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anim models/monsters/zombie/cycles/attacks/shield_raise.mb -dest models/md5/monsters/zombies/zsec_shield/shield_raise
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anim models/monsters/zombie/cycles/attacks/shield_lower.mb -dest models/md5/monsters/zombies/zsec_shield/shield_lower
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anim models/monsters/zombie/cycles/attacks/shield_stand_fire.mb -dest models/md5/monsters/zombies/zsec_shield/shield_stand_fire
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anim models/monsters/zombie/cycles/attacks/shield_wall_rotate_left.mb -range 0 0 -dest models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_A
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anim models/monsters/zombie/cycles/attacks/shield_wall_rotate_left.mb -range 1 10 -dest models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_B
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anim models/monsters/zombie/cycles/attacks/shield_wall_rotate_left.mb -range 11 30 -dest models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_C
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anim models/monsters/zombie/cycles/attacks/shield_wall_rotate_left.mb -range 31 40 -dest models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_D
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anim models/monsters/zombie/cycles/attacks/shield_wall_rotate_right.mb -range 0 0 -dest models/md5/monsters/zombies/zsec_shield/shield_wallrotright_A
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anim models/monsters/zombie/cycles/attacks/shield_wall_rotate_right.mb -range 1 10 -dest models/md5/monsters/zombies/zsec_shield/shield_wallrotright_B
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anim models/monsters/zombie/cycles/attacks/shield_wall_rotate_right.mb -range 11 30 -dest models/md5/monsters/zombies/zsec_shield/shield_wallrotright_C
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anim models/monsters/zombie/cycles/attacks/shield_wall_rotate_right.mb -range 31 40 -dest models/md5/monsters/zombies/zsec_shield/shield_wallrotright_D
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anim models/monsters/zombie/cycles/attacks/shield_wall_lean_left.mb -range 0 0 -dest models/md5/monsters/zombies/zsec_shield/shield_wallleanleft_A
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anim models/monsters/zombie/cycles/attacks/shield_wall_lean_left.mb -range 1 10 -dest models/md5/monsters/zombies/zsec_shield/shield_wallleanleft_B
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anim models/monsters/zombie/cycles/attacks/shield_wall_lean_left.mb -range 11 30 -dest models/md5/monsters/zombies/zsec_shield/shield_wallleanleft_C
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anim models/monsters/zombie/cycles/attacks/shield_wall_lean_left.mb -range 31 40 -dest models/md5/monsters/zombies/zsec_shield/shield_wallleanleft_D
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anim models/monsters/zombie/cycles/attacks/shield_wall_lean_right.mb -range 0 0 -dest models/md5/monsters/zombies/zsec_shield/shield_wallleanright_A
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anim models/monsters/zombie/cycles/attacks/shield_wall_lean_right.mb -range 1 10 -dest models/md5/monsters/zombies/zsec_shield/shield_wallleanright_B
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anim models/monsters/zombie/cycles/attacks/shield_wall_lean_right.mb -range 11 30 -dest models/md5/monsters/zombies/zsec_shield/shield_wallleanright_C
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anim models/monsters/zombie/cycles/attacks/shield_wall_lean_right.mb -range 31 40 -dest models/md5/monsters/zombies/zsec_shield/shield_wallleanright_D
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anim models/monsters/zombie/cycles/walks/shield_step_left.mb -dest models/md5/monsters/zombies/zsec_shield/shield_step_left
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anim models/monsters/zombie/cycles/walks/shield_step_right.mb -dest models/md5/monsters/zombies/zsec_shield/shield_step_right
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anim models/monsters/zombie/cycles/attacks/shield_crouch_range_attack.mb -dest models/md5/monsters/zombies/zsec_shield/shield_crouch_range_attack
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anim models/monsters/zombie/cycles/attacks/shield_crouch_range_attack_loop.mb -dest models/md5/monsters/zombies/zsec_shield/shield_crouch_range_attack_loop
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anim models/monsters/zombie/cycles/attacks/shield_crouch_range_attack_end.mb -dest models/md5/monsters/zombies/zsec_shield/shield_crouch_range_attack_end
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anim models/monsters/zombie/cycles/attacks/shield_crouch_range_attack_aim.mb -dest models/md5/monsters/zombies/zsec_shield/shield_crouch_range_attack_aim
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anim models/monsters/zombie/cycles/attacks/shield_stand_aim.mb -dest models/md5/monsters/zombies/zsec_shield/shield_stand_aim
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anim models/monsters/zombie/cycles/pains/shield_crouch_left_pain.mb -dest models/md5/monsters/zombies/zsec_shield/shield_crouch_left_pain
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anim models/monsters/zombie/cycles/pains/shield_crouch_right_pain.mb -dest models/md5/monsters/zombies/zsec_shield/shield_crouch_right_pain
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}
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model model_monster_zsec_shield {
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mesh models/md5/monsters/zombies/zsec_pistol/zsecpistol.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER )
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skin skins/monsters/zombies/zsecurity_helmet_pistol_shield.skin
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anim af_pose models/md5/monsters/zombies/zsec_pistol/af_pose.md5anim
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anim ik_pose models/md5/monsters/zombies/zsec_pistol/af_pose.md5anim
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anim stand models/md5/monsters/zombies/zsec_shield/shield_stand.md5anim
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anim idle models/md5/monsters/zombies/zsec_shield/shield_stand.md5anim
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anim sight models/md5/monsters/zombies/zsec_shield/shield_sight.md5anim {
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frame 1 sound_voice monster_zombie_security_sight
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}
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anim walk models/md5/monsters/zombies/zsec_shield/shield_walk.md5anim {
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frame 9 sound_body monster_zombie_security_footstep
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frame 21 sound_body monster_zombie_security_footstep
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}
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anim run models/md5/monsters/zombies/zsec_shield/shield_run.md5anim {
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frame 8 sound_body monster_zombie_security_footstep
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frame 18 sound_body monster_zombie_security_footstep
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}
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anim crouch_range_attack models/md5/monsters/zombies/zsec_shield/shield_crouch_range_attack.md5anim
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anim crouch_range_attack_loop models/md5/monsters/zombies/zsec_shield/shield_crouch_range_attack_loop.md5anim {
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frame 1 sound_weapon player_pistol_fire
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frame 1 launch_missile pistol
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}
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anim crouch_range_attack_end models/md5/monsters/zombies/zsec_shield/shield_crouch_range_attack_end.md5anim
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anim crouch_range_attack_aim models/md5/monsters/zombies/zsec_shield/shield_crouch_range_attack_aim.md5anim
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anim range_attack_aim models/md5/monsters/zombies/zsec_shield/shield_stand_aim.md5anim
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anim step_left models/md5/monsters/zombies/zsec_shield/shield_step_left.md5anim
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anim step_right models/md5/monsters/zombies/zsec_shield/shield_step_right.md5anim
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anim evade_left models/md5/monsters/zombies/zsec_shield/shield_evade_left.md5anim
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anim evade_right models/md5/monsters/zombies/zsec_shield/shield_evade_right.md5anim
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anim crouch_pain models/md5/monsters/zombies/zsec_shield/shield_crouch_left_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim crouch_pain_chest models/md5/monsters/zombies/zsec_shield/shield_crouch_left_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim crouch_pain_head models/md5/monsters/zombies/zsec_shield/shield_crouch_right_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim crouch_pain_left_arm models/md5/monsters/zombies/zsec_shield/shield_crouch_left_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim crouch_pain_right_arm models/md5/monsters/zombies/zsec_shield/shield_crouch_right_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain models/md5/monsters/zombies/zsec_shield/shield_chest_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_chest models/md5/monsters/zombies/zsec_shield/shield_chest_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_head models/md5/monsters/zombies/zsec_shield/shield_head_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_right_arm models/md5/monsters/zombies/zsec_shield/shield_right_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim pain_left_arm models/md5/monsters/zombies/zsec_shield/shield_left_pain.md5anim {
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frame 1 sound_voice monster_zombie_security_pain
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}
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anim stepoutright_out models/md5/monsters/zombies/zsec_shield/shield_wallrotright_B.md5anim
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anim stepoutright_fire models/md5/monsters/zombies/zsec_shield/shield_wallrotright_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim stepoutright_in models/md5/monsters/zombies/zsec_shield/shield_wallrotright_D.md5anim
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anim stepoutright_wait models/md5/monsters/zombies/zsec_shield/shield_wallrotright_A.md5anim
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anim stepoutleft_out models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_B.md5anim
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anim stepoutleft_fire models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim stepoutleft_in models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_D.md5anim
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anim stepoutleft_wait models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_A.md5anim
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anim leanoutright_out models/md5/monsters/zombies/zsec_shield/shield_wallleanright_B.md5anim
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anim leanoutright_fire models/md5/monsters/zombies/zsec_shield/shield_wallleanright_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim leanoutright_in models/md5/monsters/zombies/zsec_shield/shield_wallleanright_D.md5anim
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anim leanoutright_wait models/md5/monsters/zombies/zsec_shield/shield_wallleanright_A.md5anim
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anim leanoutleft_out models/md5/monsters/zombies/zsec_shield/shield_wallleanleft_B.md5anim
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anim leanoutleft_fire models/md5/monsters/zombies/zsec_shield/shield_wallleanleft_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim leanoutleft_in models/md5/monsters/zombies/zsec_shield/shield_wallleanleft_D.md5anim
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anim leanoutleft_wait models/md5/monsters/zombies/zsec_shield/shield_wallleanleft_A.md5anim
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anim cratestand_out models/md5/monsters/zombies/zsec_shield/shield_crate_up_B.md5anim
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anim cratestand_fire models/md5/monsters/zombies/zsec_shield/shield_crate_up_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim cratestand_in models/md5/monsters/zombies/zsec_shield/shield_crate_up_D.md5anim
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anim cratestand_wait models/md5/monsters/zombies/zsec_shield/shield_crate_up_A.md5anim
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anim rotoutleft1_out models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_B.md5anim
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anim rotoutleft1_fire models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim rotoutleft1_in models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_D.md5anim
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anim rotoutleft1_wait models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_A.md5anim
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anim rotoutright1_out models/md5/monsters/zombies/zsec_shield/shield_wallrotright_B.md5anim
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anim rotoutright1_fire models/md5/monsters/zombies/zsec_shield/shield_wallrotright_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim rotoutright1_in models/md5/monsters/zombies/zsec_shield/shield_wallrotright_D.md5anim
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anim rotoutright1_wait models/md5/monsters/zombies/zsec_shield/shield_wallrotright_A.md5anim
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anim rotoutleft2_out models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_B.md5anim
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anim rotoutleft2_fire models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim rotoutleft2_in models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_D.md5anim
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anim rotoutleft2_wait models/md5/monsters/zombies/zsec_shield/shield_wallrotleft_A.md5anim
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anim rotoutright2_out models/md5/monsters/zombies/zsec_shield/shield_wallrotright_B.md5anim
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anim rotoutright2_fire models/md5/monsters/zombies/zsec_shield/shield_wallrotright_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim rotoutright2_in models/md5/monsters/zombies/zsec_shield/shield_wallrotright_D.md5anim
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anim rotoutright2_wait models/md5/monsters/zombies/zsec_shield/shield_wallrotright_A.md5anim
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anim range_attack models/md5/monsters/zombies/zsec_shield/shield_raise.md5anim
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anim range_attack_loop1 models/md5/monsters/zombies/zsec_shield/shield_stand_fire.md5anim {
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frame 1 sound_weapon player_pistol_fire
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frame 1 launch_missile pistol
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}
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anim range_attack_loop2 models/md5/monsters/zombies/zsec_shield/shield_stand_fire.md5anim {
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frame 1 sound_weapon player_pistol_fire
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frame 1 launch_missile pistol
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}
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anim range_attack_end models/md5/monsters/zombies/zsec_shield/shield_lower.md5anim
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anim crate_up_out models/md5/monsters/zombies/zsec_shield/shield_crate_up_B.md5anim
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anim crate_up_fire models/md5/monsters/zombies/zsec_shield/shield_crate_up_C.md5anim {
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frame 2 sound_weapon player_pistol_fire
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frame 2 launch_missile pistol
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}
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anim crate_up_in models/md5/monsters/zombies/zsec_shield/shield_crate_up_D.md5anim
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anim crate_up_wait models/md5/monsters/zombies/zsec_shield/shield_crate_up_A.md5anim
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}
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entityDef monster_zsec_shield {
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"inherit" "monster_zsec_shotgun"
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"scriptobject" "monster_zombie_security_pistol"
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"model" "model_monster_zsec_shield"
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"size" "40 40 72"
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"use_aas" "aas48"
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"team" "1"
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"rank" "1"
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"health" "110"
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"def_projectile" "projectile_bullet_zsec_shield"
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"num_projectiles" "1"
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"attack_cone" "70"
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"attack_accuracy" "3"
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"projectile_spread" "2"
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"smoke_weapon" "cgsmoke.smoke"
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"smoke_wound_metal" "bulletricochet.prt"
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"smoke_wound_ricochet" "bulletricochet.prt"
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"damage_zone head" "*loneckcontrol"
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"damage_zone chest" "*Waist -*Rshldr -*Lshldr -*loneckcontrol -*shield"
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"damage_zone left_arm" "*Lshldr -*shield"
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"damage_zone right_arm" "*Rshldr"
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"damage_zone legs" "*Hips"
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"damage_zone shield" "*shield"
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"damage_scale shield" "0"
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"damage_scale head" "1.25"
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"ragdoll" "monster_zombie_security_pistol"
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"def_head" "head_security_dhelmet"
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"head_joint" "Shoulders"
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"skin_dropGib" "skins/monsters/zombies/securitygib.skin"
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"def_dropGibItem1" "moveable_item_head_pork"
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"dropGibItem1Joint" "headcontrol"
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"def_dropGibItem2" "moveable_item_torso_pork"
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"dropGibItem2Joint" "Chest"
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"def_dropGibItem3" "moveable_item_rup_arm_pork"
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"dropGibItem3Joint" "Ruparm"
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"def_dropGibItem4" "moveable_item_left_waist_pork"
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"dropGibItem4Joint" "Waist"
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"def_dropGibItem5" "moveable_item_lup_leg_pork"
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"dropGibItem5Joint" "Lupleg"
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"def_dropGibItem6" "moveable_item_rup_leg_pork"
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"dropGibItem6Joint" "Rupleg"
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"def_dropGibItem7" "moveable_item_rup2_leg_pork"
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"dropGibItem7Joint" "Rloleg"
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"def_dropGibItem8" "moveable_item_pelvis_pork"
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"dropGibItem8Joint" "Hips"
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"def_dropDeathItem9" "moveable_item_pistol"
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"dropDeathItem9Joint" "pistol"
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"def_dropDeathItem10" "moveable_item_shield"
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"dropDeathItem10Joint" "shield"
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"skin_dropDeath" "skins/monsters/zombies/zsecurity.skin"
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"mtr_flashShader" "muzzleflash"
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"flashTime" "0.15"
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"flashColor" "1 0.8 0.4"
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"flashRadius" "80"
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}
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entityDef damage_bullet_zsec_shield {
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"damage" "6"
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"kickDir" "1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"knockback" "1"
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"smoke_wound_flesh" "bloodwound.smoke"
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"mtr_wound_flesh" "textures/decals/hurt02"
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"mtr_splat_flesh" "textures/decals/dsplat2"
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"mtr_splat_flesh2" "textures/decals/dsplat5"
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"mtr_splat_flesh3" "textures/decals/dsplat7"
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"mtr_splat_flesh4" "textures/decals/dsplat11"
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"snd_flesh" "bullet_impact_flesh"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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}
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entityDef projectile_bullet_zsec_shield {
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"spawnclass" "idProjectile"
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"mins" "-1 -1 -1"
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"maxs" "1 1 1"
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"cone" "3"
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"scale" "0.1"
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"noshadows" "1"
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"snd_ricochet" "bullet_ricochet"
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"snd_impact" "bullet_impact_metal"
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"def_damage" "damage_bullet_zsec_shield"
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"launchFromBarrel" "0"
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|
"health" "0"
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"velocity" "2000 0 0" // slowed down for tracer effect
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"angular_velocity" "0 0 0"
|
|
"thrust" "0"
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|
"thrust_start" "0"
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|
"thrust_end" "0"
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|
"linear_friction" "0"
|
|
"angular_friction" "0"
|
|
"contact_friction" "0"
|
|
"bounce" "0.6"
|
|
"mass" "2"
|
|
"gravity" "0"
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|
"fuse" "4"
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|
|
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"detonate_on_fuse" "0"
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|
"detonate_on_death" "0"
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"detonate_on_world" "1"
|
|
"detonate_on_actor" "1"
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|
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"impact_damage_effect" "1"
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|
"impact_gib" "1"
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"mtr_detonate" "textures/decals/bulleth02"
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|
"decal_size" "10"
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|
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"smoke_fly" ""
|
|
"smoke_detonate" "smokeandspark.smoke"
|
|
"smoke_bounce" "" //particles/bullet_sparks.particle"
|
|
"smoke_fuse" ""
|
|
|
|
"mtr_light_shader" ""
|
|
"light_color" "0 0 0"
|
|
"light_radius" "0"
|
|
"light_offset" "0 0 0"
|
|
|
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"mtr_explode_light_shader" ""
|
|
"explode_light_color" "0 0 0"
|
|
"explode_light_radius" "0"
|
|
"explode_light_fadetime" "0"
|
|
}
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