mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 05:01:25 +00:00
553 lines
17 KiB
C++
553 lines
17 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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/*
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===================
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idSWF::HitTest
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===================
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*/
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idSWFScriptObject* idSWF::HitTest( idSWFSpriteInstance* spriteInstance, const swfRenderState_t& renderState, int x, int y, idSWFScriptObject* parentObject )
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{
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if( spriteInstance->parent != NULL )
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{
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swfDisplayEntry_t* thisDisplayEntry = spriteInstance->parent->FindDisplayEntry( spriteInstance->depth );
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if( thisDisplayEntry->cxf.mul.w + thisDisplayEntry->cxf.add.w < 0.001f )
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{
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return NULL;
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}
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}
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if( !spriteInstance->isVisible )
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{
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return NULL;
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}
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if( spriteInstance->scriptObject->HasValidProperty( "onRelease" )
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|| spriteInstance->scriptObject->HasValidProperty( "onPress" )
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|| spriteInstance->scriptObject->HasValidProperty( "onRollOver" )
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|| spriteInstance->scriptObject->HasValidProperty( "onRollOut" )
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|| spriteInstance->scriptObject->HasValidProperty( "onDrag" )
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)
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{
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parentObject = spriteInstance->scriptObject;
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}
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// rather than returning the first object we find, we actually want to return the last object we find
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idSWFScriptObject* returnObject = NULL;
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float xOffset = spriteInstance->xOffset;
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float yOffset = spriteInstance->yOffset;
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for( int i = 0; i < spriteInstance->displayList.Num(); i++ )
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{
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const swfDisplayEntry_t& display = spriteInstance->displayList[i];
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idSWFDictionaryEntry* entry = FindDictionaryEntry( display.characterID );
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if( entry == NULL )
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{
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continue;
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}
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swfRenderState_t renderState2;
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renderState2.matrix = display.matrix.Multiply( renderState.matrix );
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renderState2.ratio = display.ratio;
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if( entry->type == SWF_DICT_SPRITE )
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{
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idSWFScriptObject* object = HitTest( display.spriteInstance, renderState2, x, y, parentObject );
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if( object != NULL && object->Get( "_visible" ).ToBool() )
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{
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returnObject = object;
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}
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}
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else if( entry->type == SWF_DICT_SHAPE && ( parentObject != NULL ) )
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{
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idSWFShape* shape = entry->shape;
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for( int i = 0; i < shape->fillDraws.Num(); i++ )
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{
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const idSWFShapeDrawFill& fill = shape->fillDraws[i];
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for( int j = 0; j < fill.indices.Num(); j += 3 )
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{
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idVec2 xy1 = renderState2.matrix.Transform( fill.startVerts[fill.indices[j + 0]] );
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idVec2 xy2 = renderState2.matrix.Transform( fill.startVerts[fill.indices[j + 1]] );
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idVec2 xy3 = renderState2.matrix.Transform( fill.startVerts[fill.indices[j + 2]] );
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idMat3 edgeEquations;
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edgeEquations[0].Set( xy1.x + xOffset, xy1.y + yOffset, 1.0f );
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edgeEquations[1].Set( xy2.x + xOffset, xy2.y + yOffset, 1.0f );
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edgeEquations[2].Set( xy3.x + xOffset, xy3.y + yOffset, 1.0f );
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edgeEquations.InverseSelf();
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idVec3 p( x, y, 1.0f );
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idVec3 signs = p * edgeEquations;
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bool bx = signs.x > 0;
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bool by = signs.y > 0;
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bool bz = signs.z > 0;
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if( bx == by && bx == bz )
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{
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// point inside
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returnObject = parentObject;
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}
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}
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}
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}
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else if( entry->type == SWF_DICT_MORPH )
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{
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// FIXME: this should be roughly the same as SWF_DICT_SHAPE
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}
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else if( entry->type == SWF_DICT_TEXT )
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{
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// FIXME: this should be roughly the same as SWF_DICT_SHAPE
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}
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else if( entry->type == SWF_DICT_EDITTEXT )
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{
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idSWFScriptObject* editObject = NULL;
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if( display.textInstance->scriptObject.HasProperty( "onRelease" ) || display.textInstance->scriptObject.HasProperty( "onPress" ) )
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{
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// if the edit box itself can be clicked, then we want to return it when it's clicked on
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editObject = &display.textInstance->scriptObject;
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}
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else if( parentObject != NULL )
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{
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// otherwise, we want to return the parent object
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editObject = parentObject;
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}
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if( editObject == NULL )
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{
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continue;
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}
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if( display.textInstance->text.IsEmpty() )
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{
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continue;
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}
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const idSWFEditText* shape = entry->edittext;
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const idSWFEditText* text = display.textInstance->GetEditText();
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float textLength = display.textInstance->GetTextLength();
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float lengthDiff = fabs( shape->bounds.br.x - shape->bounds.tl.x ) - textLength;
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idVec3 tl;
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idVec3 tr;
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idVec3 br;
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idVec3 bl;
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float xOffset = spriteInstance->xOffset;
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float yOffset = spriteInstance->yOffset;
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float topOffset = 0.0f;
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if( text->align == SWF_ET_ALIGN_LEFT )
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{
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tl.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.tl.x + xOffset, shape->bounds.tl.y + topOffset + yOffset ) );
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tr.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.br.x - lengthDiff + xOffset, shape->bounds.tl.y + topOffset + yOffset ) );
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br.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.br.x - lengthDiff + xOffset, shape->bounds.br.y + topOffset + yOffset ) );
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bl.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.tl.x + xOffset, shape->bounds.br.y + topOffset + yOffset ) );
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}
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else if( text->align == SWF_ET_ALIGN_RIGHT )
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{
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tl.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.tl.x + lengthDiff + xOffset, shape->bounds.tl.y + topOffset + yOffset ) );
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tr.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.br.x + xOffset, shape->bounds.tl.y + topOffset + yOffset ) );
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br.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.br.x + xOffset, shape->bounds.br.y + topOffset + yOffset ) );
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bl.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.tl.x + lengthDiff + xOffset, shape->bounds.br.y + topOffset + yOffset ) );
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}
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else if( text->align == SWF_ET_ALIGN_CENTER )
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{
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float middle = ( ( shape->bounds.br.x + xOffset ) + ( shape->bounds.tl.x + xOffset ) ) / 2.0f;
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tl.ToVec2() = renderState2.matrix.Transform( idVec2( middle - ( textLength / 2.0f ), shape->bounds.tl.y + topOffset + yOffset ) );
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tr.ToVec2() = renderState2.matrix.Transform( idVec2( middle + ( textLength / 2.0f ), shape->bounds.tl.y + topOffset + yOffset ) );
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br.ToVec2() = renderState2.matrix.Transform( idVec2( middle + ( textLength / 2.0f ), shape->bounds.br.y + topOffset + yOffset ) );
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bl.ToVec2() = renderState2.matrix.Transform( idVec2( middle - ( textLength / 2.0f ), shape->bounds.br.y + topOffset + yOffset ) );
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}
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else
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{
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tl.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.tl.x + xOffset, shape->bounds.tl.y + topOffset + yOffset ) );
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tr.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.br.x + xOffset, shape->bounds.tl.y + topOffset + yOffset ) );
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br.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.br.x + xOffset, shape->bounds.br.y + topOffset + yOffset ) );
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bl.ToVec2() = renderState2.matrix.Transform( idVec2( shape->bounds.tl.x + xOffset, shape->bounds.br.y + topOffset + yOffset ) );
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}
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tl.z = 1.0f;
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tr.z = 1.0f;
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br.z = 1.0f;
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bl.z = 1.0f;
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idMat3 edgeEquations;
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edgeEquations[0] = tl;
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edgeEquations[1] = tr;
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edgeEquations[2] = br;
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edgeEquations.InverseSelf();
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idVec3 p( x, y, 1.0f );
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idVec3 signs = p * edgeEquations;
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bool bx = signs.x > 0;
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bool by = signs.y > 0;
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bool bz = signs.z > 0;
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if( bx == by && bx == bz )
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{
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// point inside top right triangle
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returnObject = editObject;
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}
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edgeEquations[0] = tl;
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edgeEquations[1] = br;
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edgeEquations[2] = bl;
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edgeEquations.InverseSelf();
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signs = p * edgeEquations;
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bx = signs.x > 0;
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by = signs.y > 0;
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bz = signs.z > 0;
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if( bx == by && bx == bz )
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{
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// point inside bottom left triangle
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returnObject = editObject;
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}
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}
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}
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return returnObject;
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}
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/*
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===================
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idSWF::HandleEvent
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===================
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*/
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bool idSWF::HandleEvent( const sysEvent_t* event )
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{
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if( !IsLoaded() || !IsActive() || ( !inhibitControl && useInhibtControl ) )
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{
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return false;
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}
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if( event->evType == SE_KEY )
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{
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if( event->evValue == K_MOUSE1 )
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{
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mouseEnabled = true;
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idSWFScriptVar var;
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if( event->evValue2 )
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{
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idSWFScriptVar waitInput = globals->Get( "waitInput" );
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if( waitInput.IsFunction() )
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{
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useMouse = false;
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idSWFParmList waitParms;
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waitParms.Append( event->evValue );
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waitInput.GetFunction()->Call( NULL, waitParms );
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waitParms.Clear();
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}
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else
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{
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useMouse = true;
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}
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idSWFScriptObject* hitObject = HitTest( mainspriteInstance, swfRenderState_t(), mouseX, mouseY, NULL );
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if( hitObject != NULL )
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{
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mouseObject = hitObject;
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mouseObject->AddRef();
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var = hitObject->Get( "onPress" );
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if( var.IsFunction() )
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{
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idSWFParmList parms;
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parms.Append( event->inputDevice );
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var.GetFunction()->Call( hitObject, parms );
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parms.Clear();
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return true;
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}
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idSWFScriptVar var = hitObject->Get( "onDrag" );
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if( var.IsFunction() )
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{
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idSWFParmList parms;
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parms.Append( mouseX );
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parms.Append( mouseY );
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parms.Append( true );
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var.GetFunction()->Call( hitObject, parms );
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parms.Clear();
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return true;
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}
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}
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idSWFParmList parms;
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parms.Append( hitObject );
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Invoke( "setHitObject", parms );
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}
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else
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{
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if( mouseObject )
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{
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var = mouseObject->Get( "onRelease" );
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if( var.IsFunction() )
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{
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idSWFParmList parms;
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parms.Append( mouseObject ); // FIXME: Remove this
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var.GetFunction()->Call( mouseObject, parms );
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}
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mouseObject->Release();
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mouseObject = NULL;
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}
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if( hoverObject )
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{
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hoverObject->Release();
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hoverObject = NULL;
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}
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if( var.IsFunction() )
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{
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return true;
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}
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}
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return false;
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}
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const char* keyName = idKeyInput::KeyNumToString( ( keyNum_t )event->evValue );
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idSWFScriptVar var = shortcutKeys->Get( keyName );
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// anything more than 32 levels of indirection we can be pretty sure is an infinite loop
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for( int runaway = 0; runaway < 32; runaway++ )
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{
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idSWFParmList eventParms;
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eventParms.Clear();
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eventParms.Append( event->inputDevice );
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if( var.IsString() )
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{
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// alias to another key
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var = shortcutKeys->Get( var.ToString() );
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continue;
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}
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else if( var.IsObject() )
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{
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// if this object is a sprite, send fake mouse events to it
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idSWFScriptObject* object = var.GetObject();
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// make sure we don't send an onRelease event unless we have already sent that object an onPress
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bool wasPressed = object->Get( "_pressed" ).ToBool();
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object->Set( "_pressed", event->evValue2 );
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if( event->evValue2 )
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{
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var = object->Get( "onPress" );
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}
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else if( wasPressed )
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{
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var = object->Get( "onRelease" );
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}
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if( var.IsFunction() )
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{
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var.GetFunction()->Call( object, eventParms );
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return true;
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}
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}
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else if( var.IsFunction() )
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{
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if( event->evValue2 )
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{
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// anonymous functions only respond to key down events
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var.GetFunction()->Call( NULL, eventParms );
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return true;
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}
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return false;
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}
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idSWFScriptVar useFunction = globals->Get( "useFunction" );
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if( useFunction.IsFunction() && event->evValue2 )
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{
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const char* action = idKeyInput::GetBinding( event->evValue );
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if( idStr::Cmp( "_use", action ) == 0 )
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{
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useFunction.GetFunction()->Call( NULL, idSWFParmList() );
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}
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}
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idSWFScriptVar waitInput = globals->Get( "waitInput" );
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if( waitInput.IsFunction() )
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{
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useMouse = false;
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if( event->evValue2 )
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{
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idSWFParmList waitParms;
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waitParms.Append( event->evValue );
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waitInput.GetFunction()->Call( NULL, waitParms );
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}
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}
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else
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{
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useMouse = true;
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}
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idSWFScriptVar focusWindow = globals->Get( "focusWindow" );
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if( focusWindow.IsObject() )
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{
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idSWFScriptVar onKey = focusWindow.GetObject()->Get( "onKey" );
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if( onKey.IsFunction() )
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{
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// make sure we don't send an onRelease event unless we have already sent that object an onPress
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idSWFScriptObject* object = focusWindow.GetObject();
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bool wasPressed = object->Get( "_kpressed" ).ToBool();
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object->Set( "_kpressed", event->evValue2 );
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if( event->evValue2 || wasPressed )
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{
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idSWFParmList parms;
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parms.Append( event->evValue );
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parms.Append( event->evValue2 );
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onKey.GetFunction()->Call( focusWindow.GetObject(), parms ).ToBool();
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return true;
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}
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else if( event->evValue == K_LSHIFT || event->evValue == K_RSHIFT )
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{
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idSWFParmList parms;
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parms.Append( event->evValue );
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parms.Append( event->evValue2 );
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onKey.GetFunction()->Call( focusWindow.GetObject(), parms ).ToBool();
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}
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}
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}
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return false;
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}
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idLib::Warning( "Circular reference in %s shortcutKeys.%s", filename.c_str(), keyName );
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}
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else if( event->evType == SE_CHAR )
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{
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idSWFScriptVar focusWindow = globals->Get( "focusWindow" );
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if( focusWindow.IsObject() )
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{
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idSWFScriptVar onChar = focusWindow.GetObject()->Get( "onChar" );
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if( onChar.IsFunction() )
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{
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idSWFParmList parms;
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parms.Append( event->evValue );
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parms.Append( idKeyInput::KeyNumToString( ( keyNum_t )event->evValue ) );
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onChar.GetFunction()->Call( focusWindow.GetObject(), parms ).ToBool();
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return true;
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}
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}
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}
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else if( event->evType == SE_MOUSE_ABSOLUTE || event->evType == SE_MOUSE )
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{
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mouseEnabled = true;
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isMouseInClientArea = true;
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// Mouse position in screen space needs to be converted to SWF space
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if( event->evType == SE_MOUSE_ABSOLUTE )
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{
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const float pixelAspect = renderSystem->GetPixelAspect();
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const float sysWidth = renderSystem->GetWidth() * ( pixelAspect > 1.0f ? pixelAspect : 1.0f );
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const float sysHeight = renderSystem->GetHeight() / ( pixelAspect < 1.0f ? pixelAspect : 1.0f );
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float scale = swfScale * sysHeight / ( float )frameHeight;
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float invScale = 1.0f / scale;
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float tx = 0.5f * ( sysWidth - ( frameWidth * scale ) );
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float ty = 0.5f * ( sysHeight - ( frameHeight * scale ) );
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mouseX = idMath::Ftoi( ( static_cast<float>( event->evValue ) - tx ) * invScale );
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mouseY = idMath::Ftoi( ( static_cast<float>( event->evValue2 ) - ty ) * invScale );
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}
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else
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{
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mouseX += event->evValue;
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mouseY += event->evValue2;
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mouseX = Max( Min( mouseX, idMath::Ftoi( frameWidth + renderBorder ) ), idMath::Ftoi( 0.0f - renderBorder ) );
|
|
mouseY = Max( Min( mouseY, idMath::Ftoi( frameHeight ) ), 0 );
|
|
}
|
|
|
|
bool retVal = false;
|
|
|
|
idSWFScriptObject* hitObject = HitTest( mainspriteInstance, swfRenderState_t(), mouseX, mouseY, NULL );
|
|
if( hitObject != NULL )
|
|
{
|
|
hasHitObject = true;
|
|
}
|
|
else
|
|
{
|
|
hasHitObject = false;
|
|
}
|
|
|
|
if( hitObject != hoverObject )
|
|
{
|
|
// First check to see if we should call onRollOut on our previous hoverObject
|
|
if( hoverObject != NULL )
|
|
{
|
|
idSWFScriptVar var = hoverObject->Get( "onRollOut" );
|
|
if( var.IsFunction() )
|
|
{
|
|
var.GetFunction()->Call( hoverObject, idSWFParmList() );
|
|
retVal = true;
|
|
}
|
|
hoverObject->Release();
|
|
hoverObject = NULL;
|
|
}
|
|
// Then call onRollOver on our hitObject
|
|
if( hitObject != NULL )
|
|
{
|
|
hoverObject = hitObject;
|
|
hoverObject->AddRef();
|
|
idSWFScriptVar var = hitObject->Get( "onRollOver" );
|
|
if( var.IsFunction() )
|
|
{
|
|
var.GetFunction()->Call( hitObject, idSWFParmList() );
|
|
retVal = true;
|
|
}
|
|
}
|
|
}
|
|
if( mouseObject != NULL )
|
|
{
|
|
idSWFScriptVar var = mouseObject->Get( "onDrag" );
|
|
if( var.IsFunction() )
|
|
{
|
|
idSWFParmList parms;
|
|
parms.Append( mouseX );
|
|
parms.Append( mouseY );
|
|
parms.Append( false );
|
|
var.GetFunction()->Call( mouseObject, parms );
|
|
return true;
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
else if( event->evType == SE_MOUSE_LEAVE )
|
|
{
|
|
isMouseInClientArea = false;
|
|
}
|
|
else if( event->evType == SE_JOYSTICK )
|
|
{
|
|
idSWFParmList parms;
|
|
parms.Append( event->evValue );
|
|
parms.Append( event->evValue2 / 32.0f );
|
|
Invoke( "onJoystick", parms );
|
|
}
|
|
return false;
|
|
}
|