mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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283 lines
5.6 KiB
C++
283 lines
5.6 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __MATH_VECTORI_H__
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#define __MATH_VECTORI_H__
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static ID_INLINE int MinInt( int a, int b )
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{
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return ( a ) < ( b ) ? ( a ) : ( b );
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}
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static ID_INLINE int MaxInt( int a, int b )
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{
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return ( a ) < ( b ) ? ( b ) : ( a );
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}
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class idVec2i
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{
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public:
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int x, y;
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idVec2i() {}
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idVec2i( int _x, int _y ) : x( _x ), y( _y ) {}
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void Set( int _x, int _y )
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{
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x = _x;
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y = _y;
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}
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int Area() const
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{
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return x * y;
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};
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void Min( idVec2i& v )
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{
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x = MinInt( x, v.x );
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y = MinInt( y, v.y );
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}
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void Max( idVec2i& v )
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{
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x = MaxInt( x, v.x );
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y = MaxInt( y, v.y );
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}
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int operator[]( const int index ) const
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{
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assert( index == 0 || index == 1 );
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return ( &x )[index];
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}
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int& operator[]( const int index )
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{
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assert( index == 0 || index == 1 );
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return ( &x )[index];
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}
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idVec2i operator-() const
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{
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return idVec2i( -x, -y );
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}
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idVec2i operator!() const
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{
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return idVec2i( !x, !y );
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}
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idVec2i operator>>( const int a ) const
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{
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return idVec2i( x >> a, y >> a );
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}
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idVec2i operator<<( const int a ) const
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{
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return idVec2i( x << a, y << a );
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}
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idVec2i operator&( const int a ) const
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{
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return idVec2i( x & a, y & a );
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}
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idVec2i operator|( const int a ) const
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{
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return idVec2i( x | a, y | a );
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}
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idVec2i operator^( const int a ) const
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{
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return idVec2i( x ^ a, y ^ a );
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}
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idVec2i operator*( const int a ) const
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{
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return idVec2i( x * a, y * a );
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}
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idVec2i operator/( const int a ) const
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{
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return idVec2i( x / a, y / a );
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}
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idVec2i operator+( const int a ) const
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{
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return idVec2i( x + a, y + a );
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}
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idVec2i operator-( const int a ) const
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{
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return idVec2i( x - a, y - a );
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}
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bool operator==( const idVec2i& a ) const
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{
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return a.x == x && a.y == y;
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};
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bool operator!=( const idVec2i& a ) const
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{
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return a.x != x || a.y != y;
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};
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idVec2i operator>>( const idVec2i& a ) const
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{
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return idVec2i( x >> a.x, y >> a.y );
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}
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idVec2i operator<<( const idVec2i& a ) const
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{
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return idVec2i( x << a.x, y << a.y );
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}
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idVec2i operator&( const idVec2i& a ) const
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{
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return idVec2i( x & a.x, y & a.y );
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}
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idVec2i operator|( const idVec2i& a ) const
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{
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return idVec2i( x | a.x, y | a.y );
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}
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idVec2i operator^( const idVec2i& a ) const
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{
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return idVec2i( x ^ a.x, y ^ a.y );
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}
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idVec2i operator*( const idVec2i& a ) const
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{
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return idVec2i( x * a.x, y * a.y );
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}
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idVec2i operator/( const idVec2i& a ) const
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{
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return idVec2i( x / a.x, y / a.y );
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}
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idVec2i operator+( const idVec2i& a ) const
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{
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return idVec2i( x + a.x, y + a.y );
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}
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idVec2i operator-( const idVec2i& a ) const
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{
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return idVec2i( x - a.x, y - a.y );
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}
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idVec2i& operator+=( const int a )
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{
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x += a;
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y += a;
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return *this;
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}
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idVec2i& operator-=( const int a )
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{
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x -= a;
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y -= a;
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return *this;
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}
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idVec2i& operator/=( const int a )
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{
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x /= a;
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y /= a;
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return *this;
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}
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idVec2i& operator*=( const int a )
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{
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x *= a;
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y *= a;
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return *this;
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}
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idVec2i& operator>>=( const int a )
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{
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x >>= a;
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y >>= a;
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return *this;
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}
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idVec2i& operator<<=( const int a )
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{
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x <<= a;
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y <<= a;
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return *this;
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}
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idVec2i& operator&=( const int a )
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{
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x &= a;
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y &= a;
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return *this;
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}
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idVec2i& operator|=( const int a )
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{
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x |= a;
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y |= a;
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return *this;
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}
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idVec2i& operator^=( const int a )
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{
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x ^= a;
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y ^= a;
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return *this;
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}
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idVec2i& operator>>=( const idVec2i& a )
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{
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x >>= a.x;
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y >>= a.y;
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return *this;
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}
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idVec2i& operator<<=( const idVec2i& a )
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{
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x <<= a.x;
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y <<= a.y;
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return *this;
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}
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idVec2i& operator&=( const idVec2i& a )
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{
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x &= a.x;
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y &= a.y;
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return *this;
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}
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idVec2i& operator|=( const idVec2i& a )
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{
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x |= a.x;
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y |= a.y;
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return *this;
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}
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idVec2i& operator^=( const idVec2i& a )
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{
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x ^= a.x;
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y ^= a.y;
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return *this;
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}
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idVec2i& operator+=( const idVec2i& a )
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{
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x += a.x;
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y += a.y;
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return *this;
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}
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idVec2i& operator-=( const idVec2i& a )
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{
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x -= a.x;
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y -= a.y;
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return *this;
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}
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idVec2i& operator/=( const idVec2i& a )
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{
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x /= a.x;
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y /= a.y;
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return *this;
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}
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idVec2i& operator*=( const idVec2i& a )
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{
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x *= a.x;
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y *= a.y;
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return *this;
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}
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};
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#endif
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