mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
545 lines
9.3 KiB
C++
545 lines
9.3 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include <stdlib.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include "i_video.h"
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#include "i_system.h"
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#include "doomstat.h"
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#include "v_video.h"
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#include "m_argv.h"
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#include "d_main.h"
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#include "doomdef.h"
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#include "sys/sys_public.h"
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#define ALLOW_CHEATS 1
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extern int PLAYERCOUNT;
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#define NUM_BUTTONS 4
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static bool Cheat_God()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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::g->plyr->cheats ^= CF_GODMODE;
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if( ::g->plyr->cheats & CF_GODMODE )
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{
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if( ::g->plyr->mo )
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{
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::g->plyr->mo->health = 100;
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}
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::g->plyr->health = 100;
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::g->plyr->message = STSTR_DQDON;
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}
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else
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{
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::g->plyr->message = STSTR_DQDOFF;
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}
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return true;
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}
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#include "g_game.h"
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static bool Cheat_NextLevel()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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G_ExitLevel();
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return true;
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}
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static bool Cheat_GiveAll()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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::g->plyr->armorpoints = 200;
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::g->plyr->armortype = 2;
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int i;
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for( i = 0; i < NUMWEAPONS; i++ )
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{
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::g->plyr->weaponowned[i] = true;
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}
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for( i = 0; i < NUMAMMO; i++ )
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{
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::g->plyr->ammo[i] = ::g->plyr->maxammo[i];
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}
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for( i = 0; i < NUMCARDS; i++ )
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{
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::g->plyr->cards[i] = true;
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}
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::g->plyr->message = STSTR_KFAADDED;
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return true;
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}
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static bool Cheat_GiveAmmo()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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::g->plyr->armorpoints = 200;
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::g->plyr->armortype = 2;
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int i;
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for( i = 0; i < NUMWEAPONS; i++ )
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{
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::g->plyr->weaponowned[i] = true;
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}
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for( i = 0; i < NUMAMMO; i++ )
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{
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::g->plyr->ammo[i] = ::g->plyr->maxammo[i];
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}
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::g->plyr->message = STSTR_KFAADDED;
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return true;
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}
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static bool Cheat_Choppers()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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::g->plyr->weaponowned[wp_chainsaw] = true;
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::g->plyr->message = "Chainsaw!";
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return true;
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}
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extern qboolean P_GivePower( player_t* player, int /*powertype_t*/ power );
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static void TogglePowerUp( int i )
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{
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if( !::g->plyr->powers[i] )
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{
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P_GivePower( ::g->plyr, i );
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}
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else if( i != pw_strength )
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{
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::g->plyr->powers[i] = 1;
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}
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else
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{
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::g->plyr->powers[i] = 0;
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}
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::g->plyr->message = STSTR_BEHOLDX;
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}
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static bool Cheat_GiveInvul()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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TogglePowerUp( 0 );
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return true;
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}
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static bool Cheat_GiveBerserk()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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TogglePowerUp( 1 );
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return true;
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}
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static bool Cheat_GiveBlur()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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TogglePowerUp( 2 );
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return true;
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}
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static bool Cheat_GiveRad()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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TogglePowerUp( 3 );
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return true;
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}
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static bool Cheat_GiveMap()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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TogglePowerUp( 4 );
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return true;
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}
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static bool Cheat_GiveLight()
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{
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if( PLAYERCOUNT != 1 || ::g->netgame )
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{
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return false;
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}
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TogglePowerUp( 5 );
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return true;
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}
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#ifndef __PS3__
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static bool tracking = false;
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static int currentCode[NUM_BUTTONS];
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static int currentCheatLength;
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#endif
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typedef bool( *cheat_command )( void );
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struct cheatcode_t
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{
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int code[NUM_BUTTONS];
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cheat_command function;
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};
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static cheatcode_t codes[] =
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{
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{ {0, 1, 1, 0}, Cheat_God }, // a b b a
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{ {0, 0, 1, 1}, Cheat_NextLevel }, // a a b b
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{ {1, 0, 1, 0}, Cheat_GiveAmmo }, // b a b a
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{ {1, 1, 0, 0}, Cheat_Choppers}, // b b a a
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{ {0, 1, 0, 1}, Cheat_GiveAll }, // a b a b
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{ {2, 3, 3, 2}, Cheat_GiveInvul }, // x y y x
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{ {2, 2, 2, 3}, Cheat_GiveBerserk }, // x x x y
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{ {2, 2, 3, 3}, Cheat_GiveBlur }, // x x y y
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{ {2, 3, 3, 3}, Cheat_GiveRad }, // x y y y
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{ {3, 2, 3, 2}, Cheat_GiveMap }, // y x y x
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{ {3, 3, 3, 2}, Cheat_GiveLight}, // y y y x
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};
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const static int numberOfCodes = sizeof( codes ) / sizeof( codes[0] );
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void BeginTrackingCheat()
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{
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#if ALLOW_CHEATS
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tracking = true;
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currentCheatLength = 0;
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memset( currentCode, 0, sizeof( currentCode ) );
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#endif
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}
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void EndTrackingCheat()
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{
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#if ALLOW_CHEATS
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tracking = false;
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#endif
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}
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extern void S_StartSound( void* origin, int sfx_id );
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void CheckCheat( int button )
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{
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#if ALLOW_CHEATS
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if( tracking && !::g->netgame )
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{
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currentCode[ currentCheatLength++ ] = button;
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if( currentCheatLength == NUM_BUTTONS )
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{
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for( int i = 0; i < numberOfCodes; ++i )
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{
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if( memcmp( &codes[i].code[0], ¤tCode[0], sizeof( currentCode ) ) == 0 )
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{
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if( codes[i].function() )
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{
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S_StartSound( 0, sfx_cybsit );
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}
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}
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}
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// reset the code
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memset( currentCode, 0, sizeof( currentCode ) );
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currentCheatLength = 0;
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}
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}
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#endif
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}
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float xbox_deadzone = 0.28f;
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// input event storage
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//PRIVATE TO THE INPUT THREAD!
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void I_InitInput( void )
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{
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}
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void I_ShutdownInput()
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{
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}
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static float _joyAxisConvert( short x, float xbxScale, float dScale, float deadZone )
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{
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//const float signConverted = x - 127;
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float y = x - 127;
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y = y / xbxScale;
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return ( fabs( y ) < deadZone ) ? 0.f : ( y * dScale );
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}
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int I_PollMouseInputEvents( controller_t* con )
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{
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int numEvents = 0;
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return numEvents;
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}
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int I_ReturnMouseInputEvent( const int n, event_t* e )
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{
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e->type = ev_mouse;
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e->data1 = e->data2 = e->data3 = 0;
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switch( ::g->mouseEvents[n].type )
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{
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case IETAxis:
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switch( ::g->mouseEvents[n].action )
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{
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case M_DELTAX:
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e->data2 = ::g->mouseEvents[n].data;
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break;
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case M_DELTAY:
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e->data3 = ::g->mouseEvents[n].data;
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break;
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}
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return 1;
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default:
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break;
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}
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return 0;
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}
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int I_PollJoystickInputEvents( controller_t* con )
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{
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int numEvents = 0;
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return numEvents;
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}
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//
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// Translates the key currently in X_event
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//
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static int xlatekey( int key )
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{
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int rc = KEY_F1;
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switch( key )
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{
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case 0: // A
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//rc = KEY_ENTER;
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rc = ' ';
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break;
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case 3: // Y
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rc = '1';
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break;
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case 1: // B
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if( ::g->menuactive )
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{
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rc = KEY_BACKSPACE;
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}
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else
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{
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rc = '2';
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}
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break;
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case 2: // X
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//rc = ' ';
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rc = KEY_TAB;
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break;
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case 4: // White
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rc = KEY_MINUS;
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break;
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case 5: // Black
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rc = KEY_EQUALS;
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break;
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case 6: // Left triggers
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rc = KEY_RSHIFT;
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break;
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case 7: // Right
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rc = KEY_RCTRL;
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break;
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case 8: // Up
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if( ::g->menuactive )
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{
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rc = KEY_UPARROW;
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}
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else
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{
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//rc = KEY_ENTER;
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rc = '3';
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}
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break;
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case 9:
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if( ::g->menuactive )
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{
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rc = KEY_DOWNARROW;
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}
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else
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{
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//rc = KEY_TAB;
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rc = '5';
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}
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break;
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case 10:
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if( ::g->menuactive )
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{
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rc = KEY_UPARROW;
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}
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else
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{
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//rc = '1';
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rc = '6';
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}
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break;
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case 11:
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if( ::g->menuactive )
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{
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rc = KEY_DOWNARROW;
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}
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else
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{
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//rc = '2';
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rc = '4';
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}
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break;
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case 12: // start
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rc = KEY_ESCAPE;
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break;
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case 13: //select
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//rc = KEY_ESCAPE;
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break;
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case 14: // lclick
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case 15: // rclick
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//rc = ' ';
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break;
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}
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return rc;
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}
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int I_ReturnJoystickInputEvent( const int n, event_t* e )
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{
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e->data1 = e->data2 = e->data3 = 0;
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switch( ::g->joyEvents[n].type )
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{
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case IETAxis:
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e->type = ev_joystick;//ev_mouse;
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switch( ::g->joyEvents[n].action )
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{
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case J_DELTAX:
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/*
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if (::g->joyEvents[n].data < 0)
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e->data2 = -1;
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else if (::g->joyEvents[n].data > 0)
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e->data2 = 1;
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*/
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e->data2 = ::g->joyEvents[n].data;
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break;
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case J_DELTAY:
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e->type = ev_mouse;
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e->data3 = ::g->joyEvents[n].data;
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break;
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}
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return 1;
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case IETButtonAnalog:
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case IETButtonDigital:
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if( ::g->joyEvents[n].data )
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{
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e->type = ev_keydown;
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}
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else
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{
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e->type = ev_keyup;
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}
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e->data1 = xlatekey( ::g->joyEvents[n].action );
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return 1;
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case IETNone:
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break;
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}
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return 0;
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}
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void I_EndJoystickInputEvents()
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{
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int i;
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for( i = 0; i < 18; i++ )
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{
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::g->joyEvents[i].type = IETNone;
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}
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}
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