mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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164 lines
6.8 KiB
CMake
164 lines
6.8 KiB
CMake
#
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# Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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# generates a build target that will compile shaders for a given config file
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#
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# usage: compile_shaders(TARGET <generated build target name>
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# CONFIG <shader-config-file>
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# [DXIL <dxil-output-path>]
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# [DXBC <dxbc-output-path>]
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# [SPIRV_DXC <spirv-output-path>])
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function(compile_shaders)
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set(options "")
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set(oneValueArgs TARGET CONFIG FOLDER DXIL DXBC SPIRV_DXC CFLAGS SHADER_INCLUDE_DIR)
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set(multiValueArgs SOURCES)
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cmake_parse_arguments(params "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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if (NOT params_TARGET)
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message(FATAL_ERROR "compile_shaders: TARGET argument missing")
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endif()
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if (NOT params_CONFIG)
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message(FATAL_ERROR "compile_shaders: CONFIG argument missing")
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endif()
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if (NOT params_SHADER_INCLUDE_DIR)
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set(SHADER_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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else()
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set(SHADER_INCLUDE_DIR ${params_SHADER_INCLUDE_DIR})
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endif()
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message( STATUS "Shader include path ${SHADER_INCLUDE_DIR}" )
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# just add the source files to the project as documents, they are built by the script
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set_source_files_properties(${params_SOURCES} PROPERTIES VS_TOOL_OVERRIDE "None")
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add_custom_target(${params_TARGET}
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DEPENDS ShaderMake
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SOURCES ${params_SOURCES})
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if (params_DXIL AND (USE_DX12 AND USE_DXIL_ON_DX12))
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if (NOT DXC_PATH)
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message(FATAL_ERROR "compile_shaders: DXC not found --- please set DXC_PATH to the full path to the DXC binary")
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endif()
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if (NOT params_CFLAGS)
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set(CFLAGS $<IF:$<CONFIG:Debug>,--embedPDB,--stripReflection> --shaderModel=6_0 -O3 --WX --matrixRowMajor)
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else()
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set(CFLAGS ${params_CFLAGS})
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endif()
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add_custom_command(TARGET ${params_TARGET} PRE_BUILD
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COMMAND ShaderMake
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--config=${params_CONFIG}
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--out=${params_DXIL}
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--platform=DXIL
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--binaryBlob
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--outputExt=.bin
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-I ${SHADER_INCLUDE_DIR}
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${CFLAGS}
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--compiler=${DXC_PATH})
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endif()
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if (params_DXBC AND (USE_DX11 OR (USE_DX12 AND NOT USE_DXIL_ON_DX12)))
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if (NOT FXC_PATH)
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message(FATAL_ERROR "compile_shaders: FXC not found --- please set FXC_PATH to the full path to the FXC binary")
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endif()
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if (NOT params_CFLAGS)
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set(CFLAGS $<IF:$<CONFIG:Debug>,--PDB,--stripReflection> --shaderModel=6_0 -O3 --WX --matrixRowMajor)
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else()
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set(CFLAGS ${params_CFLAGS})
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endif()
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add_custom_command(TARGET ${params_TARGET} PRE_BUILD
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COMMAND ShaderMake
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--config=${params_CONFIG}
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--out=${params_DXBC}
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--platform=DXBC
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--binaryBlob
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--outputExt=.bin
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-I ${SHADER_INCLUDE_DIR}
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${CFLAGS}
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--compiler=${FXC_PATH})
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endif()
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if (params_SPIRV_DXC AND USE_VULKAN)
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if (NOT DXC_SPIRV_PATH)
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message(FATAL_ERROR "compile_shaders: DXC for SPIR-V not found --- please set DXC_SPIRV_PATH to the full path to the DXC binary")
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endif()
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if (NOT params_CFLAGS)
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set(CFLAGS $<IF:$<CONFIG:Debug>,--PDB,> --vulkanVersion=1.2 --shaderModel=6_0 -O3 --WX --matrixRowMajor --tRegShift=0 --sRegShift=128 --bRegShift=256 --uRegShift=384)
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else()
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set(CFLAGS ${params_CFLAGS})
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endif()
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add_custom_command(TARGET ${params_TARGET} PRE_BUILD
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COMMAND ShaderMake
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--config=${params_CONFIG}
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--out=${params_SPIRV_DXC}
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--platform=SPIRV
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--binaryBlob
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--outputExt=.bin
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-I ${SHADER_INCLUDE_DIR}
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-D SPIRV
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${CFLAGS}
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--compiler=${DXC_SPIRV_PATH})
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endif()
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if(params_FOLDER)
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set_target_properties(${params_TARGET} PROPERTIES FOLDER ${params_FOLDER})
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endif()
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endfunction()
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# Generates a build target that will compile shaders for a given config file for all enabled Donut platforms.
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#
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# The shaders will be placed into subdirectories of ${OUTPUT_BASE}, with names compatible with
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# the FindDirectoryWithShaderBin framework function.
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function(compile_shaders_all_platforms)
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set(options "")
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set(oneValueArgs TARGET CONFIG FOLDER OUTPUT_BASE CFLAGS)
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set(multiValueArgs SOURCES)
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cmake_parse_arguments(params "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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if (NOT params_TARGET)
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message(FATAL_ERROR "compile_shaders_all_platforms: TARGET argument missing")
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endif()
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if (NOT params_CONFIG)
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message(FATAL_ERROR "compile_shaders_all_platforms: CONFIG argument missing")
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endif()
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if (NOT params_OUTPUT_BASE)
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message(FATAL_ERROR "compile_shaders_all_platforms: OUTPUT_BASE argument missing")
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endif()
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compile_shaders(TARGET ${params_TARGET}
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CONFIG ${params_CONFIG}
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FOLDER ${params_FOLDER}
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CFLAGS ${params_CFLAGS}
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DXBC ${params_OUTPUT_BASE}/dxbc
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DXIL ${params_OUTPUT_BASE}/dxil
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SPIRV_DXC ${params_OUTPUT_BASE}/spirv
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SOURCES ${params_SOURCES})
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endfunction()
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