doom3-bfg/doomclassic/doom/m_menu.cpp

1793 lines
34 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <stdlib.h>
#include <ctype.h>
#include "doomdef.h"
#include "dstrings.h"
#include "d_main.h"
#include "i_system.h"
#include "i_video.h"
#include "z_zone.h"
#include "v_video.h"
#include "w_wad.h"
#include "m_misc.h"
#include "r_local.h"
#include "hu_stuff.h"
#include "g_game.h"
#include "m_argv.h"
#include "m_swap.h"
#include "s_sound.h"
#include "doomstat.h"
// Data.
#include "sounds.h"
#include "m_menu.h"
#include "Main.h"
//#include "../game/player/PlayerProfileDoom.h"
#include "sys/sys_session.h"
#include "sys/sys_signin.h"
#include "d3xp/Game_local.h"
extern idCVar in_useJoystick;
//
// defaulted values
//
// Show messages has default, 0 = off, 1 = on
// Blocky mode, has default, 0 = high, 1 = normal
// temp for ::g->screenblocks (0-9)
// -1 = no quicksave slot picked!
// 1 = message to be printed
// ...and here is the message string!
// message x & y
// timed message = no input from user
const char gammamsg[5][26] =
{
GAMMALVL0,
GAMMALVL1,
GAMMALVL2,
GAMMALVL3,
GAMMALVL4
};
// we are going to be entering a savegame string
// old save description before edit
//
// MENU TYPEDEFS
//
// graphic name of skulls
// warning: initializer-string for array of chars is too long
char skullName[2][/*8*/9] =
{
"M_SKULL1", "M_SKULL2"
};
// current menudef
//
// PROTOTYPES
//
void M_NewGame( int choice );
void M_Episode( int choice );
void M_Expansion( int choice );
void M_ChooseSkill( int choice );
void M_LoadGame( int choice );
void M_LoadExpansion( int choice );
void M_SaveGame( int choice );
void M_Options( int choice );
void M_EndGame( int choice );
void M_ReadThis( int choice );
void M_ReadThis2( int choice );
void M_QuitDOOM( int choice );
void M_ExitGame( int choice );
void M_GameSelection( int choice );
void M_CancelExit( int choice );
void M_ChangeMessages( int choice );
void M_ChangeGPad( int choice );
void M_FullScreen( int choice );
void M_ChangeSensitivity( int choice );
void M_SfxVol( int choice );
void M_MusicVol( int choice );
void M_ChangeDetail( int choice );
void M_SizeDisplay( int choice );
void M_StartGame( int choice );
void M_Sound( int choice );
void M_FinishReadThis( int choice );
void M_LoadSelect( int choice );
void M_SaveSelect( int choice );
void M_ReadSaveStrings( void );
void M_QuickSave( void );
void M_QuickLoad( void );
void M_DrawMainMenu( void );
void M_DrawQuit( void );
void M_DrawReadThis1( void );
void M_DrawReadThis2( void );
void M_DrawNewGame( void );
void M_DrawEpisode( void );
void M_DrawOptions( void );
void M_DrawSound( void );
void M_DrawLoad( void );
void M_DrawSave( void );
void M_DrawSaveLoadBorder( int x, int y );
void M_SetupNextMenu( menu_t* menudef );
void M_DrawThermo( int x, int y, int thermWidth, int thermDot );
void M_DrawEmptyCell( menu_t* menu, int item );
void M_DrawSelCell( menu_t* menu, int item );
void M_WriteText( int x, int y, const char* string );
int M_StringWidth( const char* string );
int M_StringHeight( const char* string );
void M_StartControlPanel( void );
void M_StartMessage( const char* string, messageRoutine_t routine, qboolean input );
void M_StopMessage( void );
void M_ClearMenus( void );
//
// DOOM MENU
//
//
// EPISODE SELECT
//
//
// NEW GAME
//
//
// OPTIONS MENU
//
//
// Read This! MENU 1 & 2
//
//
// SOUND VOLUME MENU
//
//
// LOAD GAME MENU
//
//
// SAVE GAME MENU
//
//
// M_ReadSaveStrings
// read the strings from the savegame files
//
void M_ReadSaveStrings( void )
{
idFile* handle;
int count;
int i;
char name[256];
for( i = 0; i < load_end; i++ )
{
if( common->GetCurrentGame() == DOOM_CLASSIC )
{
idStr::snPrintf( name, sizeof( name ), "DOOM\\%s%d.dsg", SAVEGAMENAME, i );
}
else
{
if( DoomLib::idealExpansion == doom2 )
{
idStr::snPrintf( name, sizeof( name ), "DOOM2\\%s%d.dsg", SAVEGAMENAME, i );
}
else
{
idStr::snPrintf( name, sizeof( name ), "DOOM2_NRFTL\\%s%d.dsg", SAVEGAMENAME, i );
}
}
handle = fileSystem->OpenFileRead( name, false );
if( handle == NULL )
{
strcpy( &::g->savegamestrings[i][0], EMPTYSTRING );
::g->LoadMenu[i].status = 0;
continue;
}
count = handle->Read( &::g->savegamestrings[i], SAVESTRINGSIZE );
fileSystem->CloseFile( handle );
strcpy( ::g->savegamepaths[i], name );
::g->LoadMenu[i].status = 1;
}
}
//
// M_LoadGame & Cie.
//
void M_DrawLoad( void )
{
int i;
V_DrawPatchDirect( 72, 28, 0, ( patch_t* )W_CacheLumpName( "M_LOADG", PU_CACHE_SHARED ) );
for( i = 0; i < load_end; i++ )
{
M_DrawSaveLoadBorder( ::g->LoadDef.x, ::g->LoadDef.y + LINEHEIGHT * i );
M_WriteText( ::g->LoadDef.x, ::g->LoadDef.y + LINEHEIGHT * i, ::g->savegamestrings[i] );
}
}
//
// Draw border for the savegame description
//
void M_DrawSaveLoadBorder( int x, int y )
{
int i;
V_DrawPatchDirect( x - 8, y + 7, 0, ( patch_t* )W_CacheLumpName( "M_LSLEFT", PU_CACHE_SHARED ) );
for( i = 0; i < 28; i++ )
{
V_DrawPatchDirect( x, y + 7, 0, ( patch_t* )W_CacheLumpName( "M_LSCNTR", PU_CACHE_SHARED ) );
x += 8;
}
V_DrawPatchDirect( x, y + 7, 0, ( patch_t* )W_CacheLumpName( "M_LSRGHT", PU_CACHE_SHARED ) );
}
//
// User wants to load this game
//
void M_LoadSelect( int choice )
{
if( ::g->gamemode != commercial )
{
G_LoadGame( ::g->savegamepaths[ choice ] );
}
else
{
strcpy( DoomLib::loadGamePath, ::g->savegamepaths[ choice ] );
DoomLib::SetCurrentExpansion( DoomLib::idealExpansion );
DoomLib::skipToLoad = true;
}
M_ClearMenus();
}
void M_LoadExpansion( int choice )
{
::g->exp = choice;
if( choice == 0 )
{
DoomLib::SetIdealExpansion( doom2 );
}
else
{
DoomLib::SetIdealExpansion( pack_nerve );
}
M_SetupNextMenu( &::g->LoadDef );
M_ReadSaveStrings();
}
//
// Selected from DOOM menu
//
void M_LoadGame( int choice )
{
if( ::g->netgame )
{
M_StartMessage( LOADNET, NULL, false );
return;
}
if( ::g->gamemode == commercial )
{
M_SetupNextMenu( &::g->LoadExpDef );
}
else
{
M_SetupNextMenu( &::g->LoadDef );
M_ReadSaveStrings();
}
}
//
// M_SaveGame & Cie.
//
void M_DrawSave( void )
{
int i;
V_DrawPatchDirect( 72, 28, 0, ( patch_t* )W_CacheLumpName( "M_SAVEG", PU_CACHE_SHARED ) );
for( i = 0; i < load_end; i++ )
{
M_DrawSaveLoadBorder( ::g->LoadDef.x, ::g->LoadDef.y + LINEHEIGHT * i );
M_WriteText( ::g->LoadDef.x, ::g->LoadDef.y + LINEHEIGHT * i, ::g->savegamestrings[i] );
}
if( ::g->saveStringEnter )
{
i = M_StringWidth( ::g->savegamestrings[::g->saveSlot] );
M_WriteText( ::g->LoadDef.x + i, ::g->LoadDef.y + LINEHEIGHT*::g->saveSlot, "_" );
}
}
//
// M_Responder calls this when user is finished
//
void M_DoSave( int slot )
{
G_SaveGame( slot, ::g->savegamestrings[slot] );
M_ClearMenus();
// PICK QUICKSAVE SLOT YET?
if( ::g->quickSaveSlot == -2 )
{
::g->quickSaveSlot = slot;
}
}
//
// User wants to save. Start string input for M_Responder
//
//
// Locally used constants, shortcuts.
//
extern const char* mapnames[];
extern const char* mapnames2[];
void M_SaveSelect( int choice )
{
const char* s;
const ExpansionData* exp = DoomLib::GetCurrentExpansion();
switch( ::g->gamemode )
{
case shareware:
case registered:
case retail:
s = ( exp->mapNames[( ::g->gameepisode - 1 ) * 9 +::g->gamemap - 1] );
break;
case commercial:
default:
s = ( exp->mapNames[::g->gamemap - 1] );
break;
}
::g->saveSlot = choice;
strcpy( ::g->savegamestrings[::g->saveSlot], s );
M_DoSave( ::g->saveSlot );
}
//
// Selected from DOOM menu
//
void M_SaveGame( int choice )
{
if( !::g->usergame )
{
M_StartMessage( SAVEDEAD, NULL, false );
return;
}
else if( ::g->plyr && ::g->plyr->mo && ::g->plyr->mo->health <= 0 )
{
M_StartMessage( "you can't save if you're dead!\n\npress any button", NULL, false );
return;
}
if( ::g->gamestate != GS_LEVEL )
{
return;
}
// Reset back to what expansion we are currently playing.
DoomLib::SetIdealExpansion( DoomLib::expansionSelected );
M_SetupNextMenu( &::g->SaveDef );
M_ReadSaveStrings();
}
//
// M_QuickSave
//
void M_QuickSaveResponse( int ch )
{
if( ch == KEY_ENTER )
{
M_DoSave( ::g->quickSaveSlot );
S_StartSound( NULL, sfx_swtchx );
}
}
void M_QuickSave( void )
{
if( !::g->usergame )
{
S_StartSound( NULL, sfx_oof );
return;
}
if( ::g->gamestate != GS_LEVEL )
{
return;
}
if( ::g->quickSaveSlot < 0 )
{
M_StartControlPanel();
M_ReadSaveStrings();
M_SetupNextMenu( &::g->SaveDef );
::g->quickSaveSlot = -2; // means to pick a slot now
return;
}
idStr::snPrintf( ::g->tempstring, sizeof( ::g->tempstring ), QSPROMPT, ::g->savegamestrings[::g->quickSaveSlot] );
M_StartMessage( ::g->tempstring, M_QuickSaveResponse, true );
}
//
// M_QuickLoad
//
void M_QuickLoadResponse( int ch )
{
if( ch == KEY_ENTER )
{
M_LoadSelect( ::g->quickSaveSlot );
S_StartSound( NULL, sfx_swtchx );
}
}
void M_QuickLoad( void )
{
if( ::g->netgame )
{
M_StartMessage( QLOADNET, NULL, false );
return;
}
if( ::g->quickSaveSlot < 0 )
{
M_StartMessage( QSAVESPOT, NULL, false );
return;
}
idStr::snPrintf( ::g->tempstring, sizeof( ::g->tempstring ), QLPROMPT, ::g->savegamestrings[::g->quickSaveSlot] );
M_StartMessage( ::g->tempstring, M_QuickLoadResponse, true );
}
//
// Read This Menus
// Had a "quick hack to fix romero bug"
//
void M_DrawReadThis1( void )
{
::g->inhelpscreens = true;
switch( ::g->gamemode )
{
case commercial:
V_DrawPatchDirect( 0, 0, 0, ( patch_t* )W_CacheLumpName( "HELP", PU_CACHE_SHARED ) );
break;
case shareware:
case registered:
case retail:
V_DrawPatchDirect( 0, 0, 0, ( patch_t* )W_CacheLumpName( "HELP1", PU_CACHE_SHARED ) );
break;
default:
break;
}
return;
}
//
// Read This Menus - optional second page.
//
void M_DrawReadThis2( void )
{
::g->inhelpscreens = true;
switch( ::g->gamemode )
{
case retail:
case commercial:
// This hack keeps us from having to change menus.
V_DrawPatchDirect( 0, 0, 0, ( patch_t* )W_CacheLumpName( "CREDIT", PU_CACHE_SHARED ) );
break;
case shareware:
case registered:
V_DrawPatchDirect( 0, 0, 0, ( patch_t* )W_CacheLumpName( "HELP2", PU_CACHE_SHARED ) );
break;
default:
break;
}
return;
}
//
// Change Sfx & Music volumes
//
void M_DrawSound( void )
{
V_DrawPatchDirect( 60, 38, 0, ( patch_t* )W_CacheLumpName( "M_SVOL", PU_CACHE_SHARED ) );
M_DrawThermo( ::g->SoundDef.x, ::g->SoundDef.y + LINEHEIGHT * ( sfx_vol + 1 ),
16, s_volume_sound.GetInteger() );
M_DrawThermo( ::g->SoundDef.x, ::g->SoundDef.y + LINEHEIGHT * ( music_vol + 1 ),
16, s_volume_midi.GetInteger() );
}
void M_Sound( int choice )
{
M_SetupNextMenu( &::g->SoundDef );
}
void M_SfxVol( int choice )
{
switch( choice )
{
case 0:
s_volume_sound.SetInteger( s_volume_sound.GetInteger() - 1 );
break;
case 1:
s_volume_sound.SetInteger( s_volume_sound.GetInteger() + 1 );
break;
}
S_SetSfxVolume( s_volume_sound.GetInteger() );
}
void M_MusicVol( int choice )
{
switch( choice )
{
case 0:
s_volume_midi.SetInteger( s_volume_midi.GetInteger() - 1 );
break;
case 1:
s_volume_midi.SetInteger( s_volume_midi.GetInteger() + 1 );
break;
}
S_SetMusicVolume( s_volume_midi.GetInteger() );
}
//
// M_DrawMainMenu
//
void M_DrawMainMenu( void )
{
V_DrawPatchDirect( 94, 2, 0, ( patch_t* )W_CacheLumpName( "M_DOOM", PU_CACHE_SHARED ) );
}
//
// M_DrawQuit
//
void M_DrawQuit( void )
{
V_DrawPatchDirect( 54, 38, 0, ( patch_t* )W_CacheLumpName( "M_EXITO", PU_CACHE_SHARED ) );
}
//
// M_NewGame
//
void M_DrawNewGame( void )
{
V_DrawPatchDirect( 96, 14, 0, ( patch_t* )W_CacheLumpName( "M_NEWG", PU_CACHE_SHARED ) );
V_DrawPatchDirect( 54, 38, 0, ( patch_t* )W_CacheLumpName( "M_SKILL", PU_CACHE_SHARED ) );
}
void M_NewGame( int choice )
{
if( ::g->netgame && !::g->demoplayback )
{
M_StartMessage( NEWGAME, NULL, false );
return;
}
if( ::g->gamemode == commercial )
{
M_SetupNextMenu( &::g->ExpDef );
}
else
{
M_SetupNextMenu( &::g->EpiDef );
}
}
//
// M_Episode
//
void M_DrawEpisode( void )
{
V_DrawPatchDirect( 54, 38, 0, ( patch_t* )W_CacheLumpName( "M_EPISOD", PU_CACHE_SHARED ) );
}
void M_VerifyNightmare( int ch )
{
if( ch != KEY_ENTER )
{
return;
}
G_DeferedInitNew( ( skill_t )nightmare, ::g->epi + 1, 1 );
M_ClearMenus();
}
void M_ChooseSkill( int choice )
{
/*
if (choice == nightmare)
{
M_StartMessage(NIGHTMARE,M_VerifyNightmare,true);
return;
}
*/
if( ::g->gamemode != commercial )
{
static int startLevel = 1;
G_DeferedInitNew( ( skill_t )choice, ::g->epi + 1, startLevel );
M_ClearMenus();
}
else
{
DoomLib::SetCurrentExpansion( DoomLib::idealExpansion );
DoomLib::skipToNew = true;
DoomLib::chosenSkill = choice;
DoomLib::chosenEpisode = ::g->epi + 1;
}
}
void M_Episode( int choice )
{
// Yet another hack...
if( ( ::g->gamemode == registered )
&& ( choice > 2 ) )
{
I_PrintfE( "M_Episode: 4th episode requires UltimateDOOM\n" );
choice = 0;
}
::g->epi = choice;
M_SetupNextMenu( &::g->NewDef );
}
void M_Expansion( int choice )
{
::g->exp = choice;
if( choice == 0 )
{
DoomLib::SetIdealExpansion( doom2 );
}
else
{
DoomLib::SetIdealExpansion( pack_nerve );
}
M_SetupNextMenu( &::g->NewDef );
}
//
// M_Options
//
char detailNames[2][9] =
{
"M_GDHIGH", "M_GDLOW"
};
char msgNames[2][9] =
{
"M_MSGOFF", "M_MSGON"
};
int M_GetMouseSpeedForMenu( float cvarValue )
{
const float shiftedMouseSpeed = cvarValue - 0.25f;
const float normalizedMouseSpeed = shiftedMouseSpeed / ( 4.0f - 0.25 );
const float scaledMouseSpeed = normalizedMouseSpeed * 15.0f;
const int roundedMouseSpeed = static_cast< int >( scaledMouseSpeed + 0.5f );
return roundedMouseSpeed;
}
void M_DrawOptions( void )
{
V_DrawPatchDirect( 108, 15, 0, ( patch_t* )W_CacheLumpName( "M_OPTTTL", PU_CACHE_SHARED ) );
//V_DrawPatchDirect (::g->OptionsDef.x + 175,::g->OptionsDef.y+LINEHEIGHT*detail,0,
// (patch_t*)W_CacheLumpName(detailNames[::g->detailLevel],PU_CACHE_SHARED));
int fullscreenOnOff = r_fullscreen.GetInteger() >= 1 ? 1 : 0;
V_DrawPatchDirect( ::g->OptionsDef.x + 150, ::g->OptionsDef.y + LINEHEIGHT * endgame, 0,
( patch_t* )W_CacheLumpName( msgNames[fullscreenOnOff], PU_CACHE_SHARED ) );
V_DrawPatchDirect( ::g->OptionsDef.x + 120, ::g->OptionsDef.y + LINEHEIGHT * scrnsize, 0,
( patch_t* )W_CacheLumpName( msgNames[in_useJoystick.GetInteger()], PU_CACHE_SHARED ) );
V_DrawPatchDirect( ::g->OptionsDef.x + 120, ::g->OptionsDef.y + LINEHEIGHT * messages, 0,
( patch_t* )W_CacheLumpName( msgNames[m_show_messages.GetInteger()], PU_CACHE_SHARED ) );
extern idCVar in_mouseSpeed;
const int roundedMouseSpeed = M_GetMouseSpeedForMenu( in_mouseSpeed.GetFloat() );
M_DrawThermo( ::g->OptionsDef.x, ::g->OptionsDef.y + LINEHEIGHT * ( mousesens + 1 ), 16, roundedMouseSpeed );
//M_DrawThermo(::g->OptionsDef.x,::g->OptionsDef.y+LINEHEIGHT*(scrnsize+1),
// 9,::g->screenSize);
}
void M_Options( int choice )
{
M_SetupNextMenu( &::g->OptionsDef );
}
//
// Toggle messages on/off
//
void M_ChangeMessages( int choice )
{
// warning: unused parameter `int choice'
choice = 0;
m_show_messages.SetBool( !m_show_messages.GetBool() );
if( !m_show_messages.GetBool() )
{
::g->players[::g->consoleplayer].message = MSGOFF;
}
else
{
::g->players[::g->consoleplayer].message = MSGON ;
}
::g->message_dontfuckwithme = true;
}
//
// Toggle messages on/off
//
void M_ChangeGPad( int choice )
{
// warning: unused parameter `int choice'
choice = 0;
in_useJoystick.SetBool( !in_useJoystick.GetBool() );
::g->message_dontfuckwithme = true;
}
//
// Toggle Fullscreen
//
void M_FullScreen( int choice )
{
r_fullscreen.SetInteger( r_fullscreen.GetInteger() ? 0 : 1 );
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" );
}
//
// M_EndGame
//
void M_EndGameResponse( int ch )
{
if( ch != KEY_ENTER )
{
return;
}
::g->currentMenu->lastOn = ::g->itemOn;
M_ClearMenus();
D_StartTitle();
}
void M_EndGame( int choice )
{
choice = 0;
if( !::g->usergame )
{
S_StartSound( NULL, sfx_oof );
return;
}
if( ::g->netgame )
{
M_StartMessage( NETEND, NULL, false );
return;
}
M_StartMessage( ENDGAME, M_EndGameResponse, true );
}
//
// M_ReadThis
//
void M_ReadThis( int choice )
{
}
void M_ReadThis2( int choice )
{
}
void M_FinishReadThis( int choice )
{
choice = 0;
M_SetupNextMenu( &::g->MainDef );
}
//
// M_QuitDOOM
//
void M_QuitResponse( int ch )
{
// Exceptions disabled by default on PS3
//throw "";
}
void M_QuitDOOM( int choice )
{
M_SetupNextMenu( &::g->QuitDef );
//M_StartMessage("are you sure?\npress A to quit, or B to cancel",M_QuitResponse,true);
//common->SwitchToGame( DOOM3_BFG );
}
void M_ExitGame( int choice )
{
common->Quit();
}
void M_CancelExit( int choice )
{
M_SetupNextMenu( &::g->MainDef );
}
void M_GameSelection( int choice )
{
common->SwitchToGame( DOOM3_BFG );
}
void M_ChangeSensitivity( int choice )
{
extern idCVar in_mouseSpeed;
int roundedMouseSpeed = M_GetMouseSpeedForMenu( in_mouseSpeed.GetFloat() );
switch( choice )
{
case 0:
if( roundedMouseSpeed > 0 )
{
roundedMouseSpeed--;
}
break;
case 1:
if( roundedMouseSpeed < 15 )
{
roundedMouseSpeed++;
}
break;
}
const float normalizedNewMouseSpeed = roundedMouseSpeed / 15.0f;
const float rescaledNewMouseSpeed = 0.25f + ( ( 4.0f - 0.25 ) * normalizedNewMouseSpeed );
in_mouseSpeed.SetFloat( rescaledNewMouseSpeed );
}
void M_ChangeDetail( int choice )
{
choice = 0;
::g->detailLevel = 1 - ::g->detailLevel;
// FIXME - does not work. Remove anyway?
I_PrintfE( "M_ChangeDetail: low detail mode n.a.\n" );
return;
/*R_SetViewSize (::g->screenblocks, ::g->detailLevel);
if (!::g->detailLevel)
::g->players[::g->consoleplayer].message = DETAILHI;
else
::g->players[::g->consoleplayer].message = DETAILLO;*/
}
void M_SizeDisplay( int choice )
{
switch( choice )
{
case 0:
if( ::g->screenSize > 7 )
{
::g->screenblocks--;
::g->screenSize--;
}
break;
case 1:
if( ::g->screenSize < 8 )
{
::g->screenblocks++;
::g->screenSize++;
}
break;
}
R_SetViewSize( ::g->screenblocks, ::g->detailLevel );
}
//
// Menu Functions
//
void
M_DrawThermo
( int x,
int y,
int thermWidth,
int thermDot )
{
int xx;
int i;
xx = x;
V_DrawPatchDirect( xx, y, 0, ( patch_t* )W_CacheLumpName( "M_THERML", PU_CACHE_SHARED ) );
xx += 8;
for( i = 0; i < thermWidth; i++ )
{
V_DrawPatchDirect( xx, y, 0, ( patch_t* )W_CacheLumpName( "M_THERMM", PU_CACHE_SHARED ) );
xx += 8;
}
V_DrawPatchDirect( xx, y, 0, ( patch_t* )W_CacheLumpName( "M_THERMR", PU_CACHE_SHARED ) );
V_DrawPatchDirect( ( x + 8 ) + thermDot * 8, y,
0, ( patch_t* )W_CacheLumpName( "M_THERMO", PU_CACHE_SHARED ) );
}
void
M_DrawEmptyCell
( menu_t* menu,
int item )
{
V_DrawPatchDirect( menu->x - 10, menu->y + item * LINEHEIGHT - 1, 0,
( patch_t* )W_CacheLumpName( "M_CELL1", PU_CACHE_SHARED ) );
}
void
M_DrawSelCell
( menu_t* menu,
int item )
{
V_DrawPatchDirect( menu->x - 10, menu->y + item * LINEHEIGHT - 1, 0,
( patch_t* )W_CacheLumpName( "M_CELL2", PU_CACHE_SHARED ) );
}
void
M_StartMessage
( const char* string,
messageRoutine_t routine,
qboolean input )
{
::g->messageLastMenuActive = ::g->menuactive;
::g->messageToPrint = 1;
::g->messageString = ( char* )string;
::g->messageRoutine = ( messageRoutine_t )routine;
::g->messageNeedsInput = input;
::g->menuactive = true;
return;
}
void M_StopMessage( void )
{
::g->menuactive = ::g->messageLastMenuActive;
::g->messageToPrint = 0;
}
//
// Find string width from ::g->hu_font chars
//
int M_StringWidth( const char* string )
{
unsigned int i;
int w = 0;
int c;
for( i = 0; i < strlen( string ); i++ )
{
c = toupper( string[i] ) - HU_FONTSTART;
if( c < 0 || c >= HU_FONTSIZE )
{
w += 4;
}
else
{
w += SHORT( ::g->hu_font[c]->width );
}
}
return w;
}
//
// Find string height from ::g->hu_font chars
//
int M_StringHeight( const char* string )
{
unsigned int i;
int h;
int height = SHORT( ::g->hu_font[0]->height );
h = height;
for( i = 0; i < strlen( string ); i++ )
if( string[i] == '\n' )
{
h += height;
}
return h;
}
//
// Write a string using the ::g->hu_font
//
void
M_WriteText
( int x,
int y,
const char* string )
{
int w;
const char* ch;
int c;
int cx;
int cy;
ch = string;
cx = x;
cy = y;
while( 1 )
{
c = *ch++;
if( !c )
{
break;
}
if( c == '\n' )
{
cx = x;
cy += 12;
continue;
}
c = toupper( c ) - HU_FONTSTART;
if( c < 0 || c >= HU_FONTSIZE )
{
cx += 4;
continue;
}
w = SHORT( ::g->hu_font[c]->width );
if( cx + w > SCREENWIDTH )
{
break;
}
V_DrawPatchDirect( cx, cy, 0, ::g->hu_font[c] );
cx += w;
}
}
//
// CONTROL PANEL
//
//
// M_Responder
//
qboolean M_Responder( event_t* ev )
{
int ch;
int i;
ch = -1;
if( ev->type == ev_joystick && ::g->joywait < I_GetTime() )
{
if( ev->data3 == -1 )
{
ch = KEY_UPARROW;
::g->joywait = I_GetTime() + 5;
}
else if( ev->data3 == 1 )
{
ch = KEY_DOWNARROW;
::g->joywait = I_GetTime() + 5;
}
if( ev->data2 == -1 )
{
ch = KEY_LEFTARROW;
::g->joywait = I_GetTime() + 2;
}
else if( ev->data2 == 1 )
{
ch = KEY_RIGHTARROW;
::g->joywait = I_GetTime() + 2;
}
if( ev->data1 & 1 )
{
ch = KEY_ENTER;
::g->joywait = I_GetTime() + 5;
}
if( ev->data1 & 2 )
{
ch = KEY_BACKSPACE;
::g->joywait = I_GetTime() + 5;
}
}
else
{
if( ev->type == ev_mouse && ::g->mousewait < I_GetTime() )
{
::g->mmenu_mousey += ev->data3;
if( ::g->mmenu_mousey < ::g->lasty - 30 )
{
ch = KEY_DOWNARROW;
::g->mousewait = I_GetTime() + 5;
::g->mmenu_mousey = ::g->lasty -= 30;
}
else if( ::g->mmenu_mousey > ::g->lasty + 30 )
{
ch = KEY_UPARROW;
::g->mousewait = I_GetTime() + 5;
::g->mmenu_mousey = ::g->lasty += 30;
}
::g->mmenu_mousex += ev->data2;
if( ::g->mmenu_mousex < ::g->lastx - 30 )
{
ch = KEY_LEFTARROW;
::g->mousewait = I_GetTime() + 5;
::g->mmenu_mousex = ::g->lastx -= 30;
}
else if( ::g->mmenu_mousex > ::g->lastx + 30 )
{
ch = KEY_RIGHTARROW;
::g->mousewait = I_GetTime() + 5;
::g->mmenu_mousex = ::g->lastx += 30;
}
if( ev->data1 & 1 )
{
ch = KEY_ENTER;
::g->mousewait = I_GetTime() + 15;
}
if( ev->data1 & 2 )
{
ch = KEY_BACKSPACE;
::g->mousewait = I_GetTime() + 15;
}
}
else if( ev->type == ev_keydown )
{
ch = ev->data1;
}
}
if( ch == -1 )
{
return false;
}
// Save Game string input
if( ::g->saveStringEnter )
{
switch( ch )
{
case KEY_BACKSPACE:
if( ::g->saveCharIndex > 0 )
{
::g->saveCharIndex--;
::g->savegamestrings[::g->saveSlot][::g->saveCharIndex] = 0;
}
break;
case KEY_ESCAPE:
::g->saveStringEnter = 0;
strcpy( &::g->savegamestrings[::g->saveSlot][0], ::g->saveOldString );
break;
case KEY_ENTER:
::g->saveStringEnter = 0;
if( ::g->savegamestrings[::g->saveSlot][0] )
{
M_DoSave( ::g->saveSlot );
}
break;
default:
ch = toupper( ch );
if( ch != 32 )
if( ch - HU_FONTSTART < 0 || ch - HU_FONTSTART >= HU_FONTSIZE )
{
break;
}
if( ch >= 32 && ch <= 127 &&
::g->saveCharIndex < SAVESTRINGSIZE - 1 &&
M_StringWidth( ::g->savegamestrings[::g->saveSlot] ) <
( SAVESTRINGSIZE - 2 ) * 8 )
{
::g->savegamestrings[::g->saveSlot][::g->saveCharIndex++] = ch;
::g->savegamestrings[::g->saveSlot][::g->saveCharIndex] = 0;
}
break;
}
return true;
}
// Take care of any messages that need input
if( ::g->messageToPrint )
{
if( ::g->messageNeedsInput == true &&
!( ch == KEY_ENTER || ch == KEY_BACKSPACE || ch == KEY_ESCAPE ) )
{
return false;
}
::g->menuactive = ::g->messageLastMenuActive;
::g->messageToPrint = 0;
if( ::g->messageRoutine )
{
::g->messageRoutine( ch );
}
S_StartSound( NULL, sfx_swtchx );
return true;
}
/*
if (::g->devparm && ch == KEY_F1)
{
G_ScreenShot ();
return true;
}
// F-Keys
if (!::g->menuactive)
switch(ch)
{
case KEY_MINUS: // Screen size down
if (::g->automapactive || ::g->chat_on)
return false;
//M_SizeDisplay(0);
S_StartSound(NULL,sfx_stnmov);
return true;
case KEY_EQUALS: // Screen size up
if (::g->automapactive || ::g->chat_on)
return false;
//M_SizeDisplay(1);
S_StartSound(NULL,sfx_stnmov);
return true;
case KEY_F1: // Help key
M_StartControlPanel ();
if ( ::g->gamemode == retail )
::g->currentMenu = &::g->ReadDef2;
else
::g->currentMenu = &::g->ReadDef1;
::g->itemOn = 0;
S_StartSound(NULL,sfx_swtchn);
return true;
case KEY_F2: // Save
M_StartControlPanel();
S_StartSound(NULL,sfx_swtchn);
M_SaveGame(0);
return true;
case KEY_F3: // Load
M_StartControlPanel();
S_StartSound(NULL,sfx_swtchn);
M_LoadGame(0);
return true;
case KEY_F4: // Sound Volume
M_StartControlPanel ();
::g->currentMenu = &::g->SoundDef;
::g->itemOn = sfx_vol;
S_StartSound(NULL,sfx_swtchn);
return true;
case KEY_F5: // Detail toggle
M_ChangeDetail(0);
S_StartSound(NULL,sfx_swtchn);
return true;
case KEY_F6: // Quicksave
S_StartSound(NULL,sfx_swtchn);
M_QuickSave();
return true;
case KEY_F7: // End game
S_StartSound(NULL,sfx_swtchn);
M_EndGame(0);
return true;
case KEY_F8: // Toggle messages
M_ChangeMessages(0);
S_StartSound(NULL,sfx_swtchn);
return true;
case KEY_F9: // Quickload
S_StartSound(NULL,sfx_swtchn);
M_QuickLoad();
return true;
case KEY_F10: // Quit DOOM
S_StartSound(NULL,sfx_swtchn);
M_QuitDOOM(0);
return true;
case KEY_F11: // gamma toggle
::g->usegamma++;
if (::g->usegamma > 4)
::g->usegamma = 0;
::g->players[::g->consoleplayer].message = gammamsg[::g->usegamma];
I_SetPalette ((byte*)W_CacheLumpName ("PLAYPAL",PU_CACHE_SHARED));
return true;
}
*/
// Pop-up menu?
if( !::g->menuactive )
{
if( ch == KEY_ESCAPE && ( ::g->gamestate == GS_LEVEL || ::g->gamestate == GS_INTERMISSION || ::g->gamestate == GS_FINALE ) )
{
M_StartControlPanel();
S_StartSound( NULL, sfx_swtchn );
return true;
}
return false;
}
// Keys usable within menu
switch( ch )
{
case KEY_DOWNARROW:
do
{
if( ::g->itemOn + 1 > ::g->currentMenu->numitems - 1 )
{
::g->itemOn = 0;
}
else
{
::g->itemOn++;
}
S_StartSound( NULL, sfx_pstop );
}
while( ::g->currentMenu->menuitems[::g->itemOn].status == -1 );
return true;
case KEY_UPARROW:
do
{
if( !::g->itemOn )
{
::g->itemOn = ::g->currentMenu->numitems - 1;
}
else
{
::g->itemOn--;
}
S_StartSound( NULL, sfx_pstop );
}
while( ::g->currentMenu->menuitems[::g->itemOn].status == -1 );
return true;
case KEY_LEFTARROW:
if( ::g->currentMenu->menuitems[::g->itemOn].routine &&
::g->currentMenu->menuitems[::g->itemOn].status == 2 )
{
S_StartSound( NULL, sfx_stnmov );
::g->currentMenu->menuitems[::g->itemOn].routine( 0 );
}
return true;
case KEY_RIGHTARROW:
if( ::g->currentMenu->menuitems[::g->itemOn].routine &&
::g->currentMenu->menuitems[::g->itemOn].status == 2 )
{
S_StartSound( NULL, sfx_stnmov );
::g->currentMenu->menuitems[::g->itemOn].routine( 1 );
}
return true;
case KEY_ENTER:
if( ::g->currentMenu->menuitems[::g->itemOn].routine &&
::g->currentMenu->menuitems[::g->itemOn].status )
{
::g->currentMenu->lastOn = ::g->itemOn;
if( ::g->currentMenu->menuitems[::g->itemOn].status == 2 )
{
::g->currentMenu->menuitems[::g->itemOn].routine( 1 ); // right arrow
S_StartSound( NULL, sfx_stnmov );
}
else
{
::g->currentMenu->menuitems[::g->itemOn].routine( ::g->itemOn );
S_StartSound( NULL, sfx_pistol );
}
}
return true;
case KEY_ESCAPE:
case KEY_BACKSPACE:
::g->currentMenu->lastOn = ::g->itemOn;
if( ::g->currentMenu->prevMenu )
{
::g->currentMenu = ::g->currentMenu->prevMenu;
::g->itemOn = ::g->currentMenu->lastOn;
S_StartSound( NULL, sfx_swtchn );
}
else if( ::g->currentMenu == &::g->MainDef && ( !::g->demoplayback && ::g->gamestate != GS_DEMOSCREEN ) )
{
M_ClearMenus();
::g->paused = false;
}
return true;
default:
for( i = ::g->itemOn + 1; i < ::g->currentMenu->numitems; i++ )
if( ::g->currentMenu->menuitems[i].alphaKey == ch )
{
::g->itemOn = i;
S_StartSound( NULL, sfx_pstop );
return true;
}
for( i = 0; i <= ::g->itemOn; i++ )
if( ::g->currentMenu->menuitems[i].alphaKey == ch )
{
::g->itemOn = i;
S_StartSound( NULL, sfx_pstop );
return true;
}
break;
}
return false;
}
//
// M_StartControlPanel
//
void M_StartControlPanel( void )
{
// intro might call this repeatedly
if( ::g->menuactive )
{
return;
}
::g->menuactive = 1;
::g->currentMenu = &::g->MainDef;
::g->itemOn = ::g->currentMenu->lastOn;
}
//
// M_Drawer
// Called after the view has been rendered,
// but before it has been blitted.
//
void M_Drawer( void )
{
unsigned short i;
short max;
char string[40];
int start;
::g->inhelpscreens = false;
// Horiz. & Vertically center string and print it.
if( ::g->messageToPrint )
{
start = 0;
::g->md_y = 100 - M_StringHeight( ::g->messageString ) / 2;
while( *( ::g->messageString + start ) )
{
for( i = 0; i < strlen( ::g->messageString + start ); i++ )
if( *( ::g->messageString + start + i ) == '\n' )
{
memset( string, 0, 40 );
strncpy( string, ::g->messageString + start, i );
start += i + 1;
break;
}
if( i == strlen( ::g->messageString + start ) )
{
strcpy( string, ::g->messageString + start );
start += i;
}
::g->md_x = 160 - M_StringWidth( string ) / 2;
M_WriteText( ::g->md_x, ::g->md_y, string );
::g->md_y += SHORT( ::g->hu_font[0]->height );
}
return;
}
if( !::g->menuactive )
{
return;
}
if( ::g->currentMenu->routine )
{
::g->currentMenu->routine(); // call Draw routine
}
// DRAW MENU
::g->md_x = ::g->currentMenu->x;
::g->md_y = ::g->currentMenu->y;
max = ::g->currentMenu->numitems;
for( i = 0; i < max; i++ )
{
if( ::g->currentMenu->menuitems[i].name[0] )
V_DrawPatchDirect( ::g->md_x, ::g->md_y, 0,
( patch_t* )W_CacheLumpName( ::g->currentMenu->menuitems[i].name , PU_CACHE_SHARED ) );
::g->md_y += LINEHEIGHT;
}
// DRAW SKULL
V_DrawPatchDirect( ::g->md_x + SKULLXOFF, ::g->currentMenu->y - 5 + ::g->itemOn * LINEHEIGHT, 0,
( patch_t* )W_CacheLumpName( skullName[::g->whichSkull], PU_CACHE_SHARED ) );
}
//
// M_ClearMenus
//
void M_ClearMenus( void )
{
::g->menuactive = 0;
// if (!::g->netgame && ::g->usergame && ::g->paused)
// ::g->sendpause = true;
}
//
// M_SetupNextMenu
//
void M_SetupNextMenu( menu_t* menudef )
{
::g->currentMenu = menudef;
::g->itemOn = ::g->currentMenu->lastOn;
}
//
// M_Ticker
//
void M_Ticker( void )
{
if( --::g->skullAnimCounter <= 0 )
{
::g->whichSkull ^= 1;
::g->skullAnimCounter = 8;
}
}
//
// M_Init
//
void M_Init( void )
{
::g->currentMenu = &::g->MainDef;
::g->menuactive = 1;
::g->itemOn = ::g->currentMenu->lastOn;
::g->whichSkull = 0;
::g->skullAnimCounter = 10;
::g->screenSize = ::g->screenblocks - 3;
::g->messageToPrint = 0;
::g->messageString = NULL;
::g->messageLastMenuActive = ::g->menuactive;
::g->quickSaveSlot = -1;
// Here we could catch other version dependencies,
// like HELP1/2, and four episodes.
switch( ::g->gamemode )
{
case commercial:
// This is used because DOOM 2 had only one HELP
// page. I use CREDIT as second page now, but
// kept this hack for educational purposes.
//::g->MainMenu[readthis] = ::g->MainMenu[quitdoom];
//::g->MainDef.numitems--;
::g->MainDef.y += 8;
::g->NewDef.prevMenu = &::g->MainDef;
//::g->ReadDef1.routine = M_DrawReadThis1;
//::g->ReadDef1.x = 330;
//::g->ReadDef1.y = 165;
//::g->ReadMenu1[0].routine = M_FinishReadThis;
break;
case shareware:
// Episode 2 and 3 are handled,
// branching to an ad screen.
case registered:
// We need to remove the fourth episode.
::g->EpiDef.numitems--;
break;
case retail:
// We are fine.
default:
break;
}
}