doom3-bfg/base/def/test.def
2022-08-27 13:19:29 +02:00

87 lines
2 KiB
Modula-2

/***********************************************************************
entity definitions for testing or as example
***********************************************************************/
export bmatt {
mesh models/bmatt/smallsphere.ma
}
export fred {
options
mesh models/fred/soldiertest2.mb
anim models/fred/soldiertest2.mb
}
model test_soldier {
mesh models/fred/soldiertest2.md5mesh
anim test models/fred/soldiertest2.md5anim
}
entityDef test_soldier {
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_ragdoll" "1"
"editor_usage" "polygon problem on back"
"spawnclass" "idAnimated"
"bleed" "1"
"sleep" "1"
"model" "test_soldier"
}
model test_labcoat_black {
inherit npc_labcoat
anim pda_idle_look models/md5/chars/PDA_idle_look.md5anim
anim pda_idle models/md5/chars/PDA_idle.md5anim
anim pda_talk models/md5/chars/PDA_talk.md5anim
anim gui_operate models/md5/chars/gui_operate_daniel.md5anim
}
entityDef test_labcoat_black {
"inherit" "npc_base"
"model" "char_labcoat_black"
"skin" "skins/characters/npcs/soldier_black"
"eye_verticle_offset" "0"
"def_head" "head_black"
"head_joint" "Shoulders"
"gib" "1"
"model_gib" "models/md5/chars/skeleton.md5mesh"
"snd_gibbed" "sound_giblets"
"def_dropGibItem1" "moveable_item_head_pork"
"dropGibItem1Joint" "headcontrol"
"def_dropGibItem2" "moveable_item_torso_pork"
"dropGibItem2Joint" "Chest"
"def_dropGibItem3" "moveable_item_rup_arm_pork"
"dropGibItem3Joint" "Ruparm"
"def_dropGibItem4" "moveable_item_left_waist_pork"
"dropGibItem4Joint" "Waist"
"def_dropGibItem5" "moveable_item_lup_leg_pork"
"dropGibItem5Joint" "Lupleg"
"def_dropGibItem6" "moveable_item_rup_leg_pork"
"dropGibItem6Joint" "Rupleg"
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
"dropGibItem7Joint" "Rloleg"
"def_dropGibItem8" "moveable_item_pelvis_pork"
"dropGibItem8Joint" "Hips"
}