doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_Load.cpp
2012-11-26 12:58:24 -06:00

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16 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
const static int NUM_LOAD_OPTIONS = 10;
/*
========================
idMenuScreen_Shell_Load::Initialize
========================
*/
void idMenuScreen_Shell_Load::Initialize( idMenuHandler * data ) {
idMenuScreen::Initialize( data );
if ( data != NULL ) {
menuGUI = data->GetGUI();
}
SetSpritePath( "menuLoad" );
saveInfo = new (TAG_SWF) idMenuWidget_Shell_SaveInfo();
saveInfo->SetSpritePath( GetSpritePath(), "info", "details" );
saveInfo->Initialize( data );
options = new (TAG_SWF) idMenuWidget_DynamicList();
options->SetNumVisibleOptions( NUM_LOAD_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
while ( options->GetChildren().Num() < NUM_LOAD_OPTIONS ) {
idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
buttonWidget->RegisterEventObserver( saveInfo );
buttonWidget->Initialize( data );
options->AddChild( buttonWidget );
}
options->Initialize( data );
AddChild( options );
AddChild( saveInfo );
btnBack = new (TAG_SWF) idMenuWidget_Button();
btnBack->Initialize( data );
idMenuHandler_Shell * handler = dynamic_cast< idMenuHandler_Shell * >( data );
if ( handler != NULL && handler->GetInGame() ) {
btnBack->SetLabel( "#str_swf_pause_menu" );
} else {
btnBack->SetLabel( "#str_swf_campaign" );
}
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
AddChild( btnBack );
btnDelete = new idMenuWidget_Button();
btnDelete->Initialize( data );
btnDelete->SetLabel( "" );
btnDelete->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_JOY3_ON_PRESS );
btnDelete->SetSpritePath( GetSpritePath(), "info", "btnDelete" );
AddChild( btnDelete );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
}
/*
========================
idMenuScreen_Shell_Load::Update
========================
*/
void idMenuScreen_Shell_Load::Update() {
UpdateSaveEnumerations();
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( BindSprite( root ) ) {
idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
if ( heading != NULL ) {
heading->SetText( "#str_02187" ); // LOAD GAME
heading->SetStrokeInfo( true, 0.75f, 1.75f );
}
idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
if ( gradient != NULL && heading != NULL ) {
gradient->SetXPos( heading->GetTextLength() );
}
}
if ( btnBack != NULL ) {
btnBack->BindSprite( root );
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_Load::UpdateSaveEnumerations
========================
*/
void idMenuScreen_Shell_Load::UpdateSaveEnumerations() {
const saveGameDetailsList_t & saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames();
sortedSaves = saveGameInfo;
sortedSaves.Sort( idSort_SavesByDate() );
if ( options != NULL ) {
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > saveList;
if ( session->GetSaveGameManager().IsWorking() ) {
idList< idStr > saveName;
saveName.Append( "#str_dlg_refreshing" );
saveList.Append( saveName );
} else if ( sortedSaves.Num() == 0 ) {
idList< idStr > saveName;
saveName.Append( "#str_no_saves_found" );
saveList.Append( saveName );
} else {
saveList.SetNum( sortedSaves.Num() );
for ( int slot = 0; slot < sortedSaves.Num(); ++slot ) {
idStr & slotSaveName = saveList[slot].Alloc();
const idSaveGameDetails & details = sortedSaves[slot];
if ( details.damaged ) {
slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_corrupt_file" ) );
} else if ( details.GetSaveVersion() > BUILD_NUMBER ) {
slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_wrong_version" ) );
} else {
if ( details.slotName.Icmp( "autosave" ) == 0 ) {
slotSaveName.Append( S_COLOR_YELLOW );
} else if ( details.slotName.Icmp( "quick" ) == 0 ) {
slotSaveName.Append( S_COLOR_ORANGE );
}
slotSaveName.Append( details.GetMapName() );
}
}
}
options->SetListData( saveList );
options->Update();
}
if ( menuData != NULL ) {
idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
if ( cmdBar != NULL ) {
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if ( menuData->GetPlatform() != 2 ) {
buttonInfo->label = "#str_00395"; // BACK
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
if ( sortedSaves.Num() > 0 && !session->GetSaveGameManager().IsWorking() ) {
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
if ( menuData->GetPlatform() != 2 ) {
buttonInfo->label = "#str_02187"; // LOAD GAME
}
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
if ( menuData->GetPlatform() != 2 ) {
buttonInfo->label = "#str_02315"; // DELETE GAME
}
buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS );
if ( btnDelete != NULL ) {
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( btnDelete->BindSprite( root ) ) {
if ( menuData->GetPlatform() != 2 ) {
btnDelete->SetLabel( "" );
} else {
btnDelete->GetSprite()->SetVisible( true );
btnDelete->SetLabel( "#str_02315" );
}
}
btnDelete->Update();
}
} else {
if ( btnDelete != NULL ) {
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( btnDelete->BindSprite( root ) ) {
btnDelete->SetLabel( "" );
btnDelete->Update();
}
}
}
cmdBar->Update();
}
}
if ( saveInfo != NULL ) {
saveInfo->Update();
}
if ( options != NULL && options->GetTotalNumberOfOptions() > 0 && options->GetViewIndex() >= options->GetTotalNumberOfOptions() ) {
options->SetViewIndex( options->GetTotalNumberOfOptions() - 1 );
if ( options->GetViewOffset() > options->GetViewIndex() ) {
options->SetViewOffset( options->GetViewIndex() );
}
options->SetFocusIndex( options->GetViewIndex() - options->GetViewOffset() );
}
}
/*
========================
idMenuScreen_Shell_Load::ShowScreen
========================
*/
void idMenuScreen_Shell_Load::ShowScreen( const mainMenuTransition_t transitionType ) {
idMenuScreen::ShowScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Load::HideScreen
========================
*/
void idMenuScreen_Shell_Load::HideScreen( const mainMenuTransition_t transitionType ) {
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Load::LoadDamagedGame
========================
*/
void idMenuScreen_Shell_Load::LoadDamagedGame( int index ) {
if ( index >= sortedSaves.Num() ) {
return;
}
class idSWFScriptFunction_LoadDamaged : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_LoadDamaged( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Load * _screen ) {
msg = _msg;
accept = _accept;
index = _index;
screen = _screen;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
common->Dialog().ClearDialog( msg );
if ( accept ) {
screen->DeleteGame( index );
}
return idSWFScriptVar();
}
private:
gameDialogMessages_t msg;
int index;
bool accept;
idMenuScreen_Shell_Load * screen;
};
idStaticList< idSWFScriptFunction *, 4 > callbacks;
callbacks.Append( new (TAG_SWF) idSWFScriptFunction_LoadDamaged( GDM_LOAD_DAMAGED_FILE, true, index, this ) );
callbacks.Append( new (TAG_SWF) idSWFScriptFunction_LoadDamaged( GDM_LOAD_DAMAGED_FILE, false, index, this ) );
idStaticList< idStrId, 4 > optionText;
optionText.Append( idStrId( "#str_02315" ) ); // DELETE
optionText.Append( idStrId( "#STR_SWF_CANCEL" ) );
common->Dialog().AddDynamicDialog( GDM_LOAD_DAMAGED_FILE, callbacks, optionText, false, "" );
}
/*
========================
idMenuScreen_Shell_Load::LoadGame
========================
*/
void idMenuScreen_Shell_Load::LoadGame( int index ) {
if ( menuData == NULL ) {
return;
}
if ( index < GetSortedSaves().Num() && GetSortedSaves()[index].damaged ) {
LoadDamagedGame( index );
return;
}
bool isDead = false;
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player != NULL && player->health <= 0 ) {
isDead = true;
}
idMenuHandler_Shell * mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
if ( mgr != NULL && mgr->GetInGame() && !isDead ) {
class idSWFScriptFunction_LoadDialog : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_LoadDialog( gameDialogMessages_t _msg, bool _accept, const char * _name ) {
msg = _msg;
accept = _accept;
name = _name;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
common->Dialog().ClearDialog( msg );
if ( accept && name != NULL ) {
cmdSystem->AppendCommandText( va( "loadgame %s\n", name ) );
}
return idSWFScriptVar();
}
private:
gameDialogMessages_t msg;
bool accept;
const char * name;
};
if ( index < sortedSaves.Num() ) {
const idStr & name = sortedSaves[ index ].slotName;
common->Dialog().AddDialog( GDM_SP_LOAD_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_LoadDialog( GDM_SP_LOAD_SAVE, true, name.c_str() ), new idSWFScriptFunction_LoadDialog( GDM_SP_LOAD_SAVE, false, name.c_str() ), false );
}
} else {
if ( index < sortedSaves.Num() ) {
const idStr & name = sortedSaves[ index ].slotName;
cmdSystem->AppendCommandText( va( "loadgame %s\n", name.c_str() ) );
}
}
}
/*
========================
idMenuScreen_Shell_Save::DeleteGame
========================
*/
void idMenuScreen_Shell_Load::DeleteGame( int index ) {
class idSWFScriptFunction_DeleteGame : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_DeleteGame( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Load * _screen ) {
msg = _msg;
accept = _accept;
index = _index;
screen = _screen;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
common->Dialog().ClearDialog( msg );
if ( accept && screen != NULL ) {
if ( index < screen->GetSortedSaves().Num() ) {
session->DeleteSaveGameSync( screen->GetSortedSaves()[ index ].slotName );
}
}
return idSWFScriptVar();
}
private:
gameDialogMessages_t msg;
int index;
bool accept;
idMenuScreen_Shell_Load * screen;
};
common->Dialog().AddDialog( GDM_DELETE_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, true, index, this ), new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, false, index, this ), false );
}
/*
========================
idMenuScreen_Shell_Load::HandleAction h
========================
*/
bool idMenuScreen_Shell_Load::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
if ( menuData != NULL ) {
if ( menuData->ActiveScreen() != SHELL_AREA_LOAD ) {
return false;
}
}
widgetAction_t actionType = action.GetType();
const idSWFParmList & parms = action.GetParms();
switch ( actionType ) {
case WIDGET_ACTION_JOY4_ON_PRESS: {
return true;
}
case WIDGET_ACTION_JOY3_ON_PRESS: {
if ( options == NULL ) {
return true;
}
int selectionIndex = options->GetViewIndex();
DeleteGame( selectionIndex );
return true;
}
case WIDGET_ACTION_GO_BACK: {
if ( menuData != NULL ) {
if ( game->IsInGame() ) {
menuData->SetNextScreen( SHELL_AREA_ROOT, MENU_TRANSITION_SIMPLE );
} else {
menuData->SetNextScreen( SHELL_AREA_CAMPAIGN, MENU_TRANSITION_SIMPLE );
}
}
return true;
}
case WIDGET_ACTION_PRESS_FOCUSED: {
if ( options == NULL ) {
return true;
}
if ( sortedSaves.Num() == 0 ) {
return true;
}
int selectionIndex = options->GetViewIndex();
if ( parms.Num() == 1 ) {
selectionIndex = parms[0].ToInteger();
if ( selectionIndex != options->GetFocusIndex() ) {
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
options->SetFocusIndex( selectionIndex );
} else {
LoadGame( options->GetViewOffset() + selectionIndex );
}
} else {
LoadGame( options->GetViewIndex() );
}
return true;
}
case WIDGET_ACTION_SCROLL_VERTICAL: {
return true;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}