0
0
Fork 0
mirror of https://github.com/id-Software/DOOM-3-BFG.git synced 2025-03-15 23:21:35 +00:00
doom3-bfg/base/def/monster_zombie_chainsaw.def
2022-08-27 13:19:29 +02:00

190 lines
7.1 KiB
Modula-2

/***********************************************************************
monster_zombie_chainsaw.def
***********************************************************************/
export fred {
options -prefix ZJUMP_ -align ALL -parent Loneck Shoulders -parent chainsaw Rhand -sourcedir models/monsters/zombie/jumpsuit/cycles -destdir models/md5/monsters/zjump
mesh zjump_mesh.mb -dest zjump
anim af_pose.mb
anim sight1.mb
anim sight2.mb
anim sight3.mb
anim idle1.mb
anim idle1cs.mb
anim idle2cs.mb
anim walk1.mb
anim walk1cs.mb
anim walk2cs.mb
anim melee1.mb
anim melee2.mb
anim melee3.mb
anim pain1_head.mb
anim pain1_chest.mb
anim pain1_luparm.mb
anim pain1_ruparm.mb
anim pain1_legs.mb
anim death1.mb
anim death1_getup_attempt1.mb
anim death1_getup1.mb
anim death1_twitch.mb
anim maps/fred/chainsaw/chainsaw.mb -dest models/md5/cinematics/delta2a/chainsaw
options -prefix ZJUMP_ -parent Loneck Shoulders -parent chainsaw Rhand
anim models/monsters/combos/hk_throws_chainsawzombie_withcams.mb -dest models/md5/monsters/zjump/thrownbyhk
anim models/monsters/zombie/jumpsuit/mocap/start_chainsaw.mb -range 60 115 -dest models/md5/monsters/zjump/startchainsaw1
anim models/monsters/zombie/jumpsuit/mocap/start_chainsaw.mb -range 60 144 -dest models/md5/monsters/zjump/startchainsaw2
anim models/monsters/zombie/jumpsuit/mocap/start_chainsaw.mb -range 60 180 -dest models/md5/monsters/zjump/startchainsaw3
anim models/monsters/zombie/jumpsuit/mocap/draglegrun.mb -dest models/md5/monsters/zjump/draglegrun
anim models/monsters/zombie/jumpsuit/mocap/draglegrun2.mb -dest models/md5/monsters/zjump/draglegrun2
anim models/monsters/zombie/jumpsuit/mocap/draglegrun3.mb -rotate 90 -dest models/md5/monsters/zjump/draglegrun3
//anim maps/fred/delta1/d1e3.mb -range 1 241 -dest models/md5/monsters/zjump/standandcharge
mesh models/characters/player/mocap/nadedrope3ending.mb -dest models/md5/monsters/zjump/d1mesh
anim models/characters/player/mocap/nadedrope3ending.mb -range 1 370 -dest models/md5/monsters/zjump/standandcharge1
}
model monster_zombie_chainsaw {
mesh models/md5/monsters/zjump/zjump.md5mesh
skin skins/models/monsters/zjumpcs.skin
channel torso ( *Waist )
channel legs ( *Hips origin Body2 )
anim af_pose models/md5/monsters/zjump/af_pose.md5anim
anim ik_pose models/md5/monsters/zjump/af_pose.md5anim
anim initial models/md5/monsters/zjump/af_pose.md5anim
anim sight1 models/md5/monsters/zjump/startchainsaw1.md5anim {
frame 1 sound_voice snd_sight1
frame 38 sound_weapon snd_pull
frame 41 fx fx/chainsawsmoke.fx
frame 50 sound_voice snd_melee_attack
}
anim "1pull" models/md5/monsters/zjump/startchainsaw1.md5anim {
frame 1 sound_voice snd_sight1
frame 38 sound_weapon snd_pull
frame 50 sound_voice snd_melee_attack
}
anim sight2 models/md5/monsters/zjump/startchainsaw2.md5anim {
frame 1 sound_voice snd_sight1
frame 38 sound_weapon snd_pull
frame 41 fx fx/chainsawsmoke.fx
frame 64 sound_weapon snd_pull
frame 69 fx fx/chainsawsmoke.fx
frame 76 sound_voice snd_melee_attack
}
anim sight3 models/md5/monsters/zjump/startchainsaw3.md5anim {
frame 1 sound_voice snd_sight1
frame 38 sound_weapon snd_pull
frame 41 fx fx/chainsawsmoke.fx
frame 64 sound_weapon snd_pull
frame 69 fx fx/chainsawsmoke.fx
frame 90 sound_weapon snd_pull
frame 102 sound_voice snd_melee_attack
frame 93 fx fx/chainsawsmoke.fx
frame 100 fx fx/chainsawsmoke.fx
frame 110 fx fx/chainsawsmoke.fx
frame 120 fx fx/chainsawsmoke.fx
}
anim idle models/md5/monsters/zjump/idle1cs.md5anim
anim idle1 models/md5/monsters/zjump/idle1cs.md5anim {
frame 1 sound_body snd_idle
}
anim idle2 models/md5/monsters/zjump/idle2cs.md5anim {
frame 1 sound_body snd_idle
}
anim walk1 models/md5/monsters/zjump/draglegrun3.md5anim {
frame 1 sound_body snd_idle
}
anim melee_attack1 models/md5/monsters/zjump/melee1.md5anim {
frame 1 sound_voice snd_melee_attack
frame 16 attack_begin melee_zombie_chainsaw_Right
frame 23 attack_end
}
anim melee_attack2 models/md5/monsters/zjump/melee2.md5anim {
frame 1 sound_voice snd_melee_attack
frame 14 attack_begin melee_zombie_chainsaw_Left
frame 22 attack_end
}
anim pain models/md5/monsters/zjump/pain1_chest.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_head models/md5/monsters/zjump/pain1_head.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_chest models/md5/monsters/zjump/pain1_chest.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_left_arm models/md5/monsters/zjump/pain1_luparm.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_right_arm models/md5/monsters/zjump/pain1_ruparm.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_legs models/md5/monsters/zjump/pain1_legs.md5anim {
frame 1 sound_voice snd_pain
}
anim death1_getup_attempt1 models/md5/monsters/zjump/death1_getup_attempt1.md5anim {
ai_no_turn
frame 1 call overrideLegs
}
anim death1_getup1 models/md5/monsters/zjump/death1_getup1.md5anim {
ai_no_turn
frame 1 call overrideLegs
}
anim death1_twitch models/md5/monsters/zjump/death1_twitch.md5anim
}
entityDef monster_zombie_chainsaw {
"inherit" "zombie_default"
"scriptobject" "monster_zombie"
"model" "monster_zombie_chainsaw"
"ragdoll" "monster_zombie_chainsaw"
"size" "48 48 68"
"use_aas" "aas48"
"team" "1"
"rank" "0"
"health" "125"
"melee_range" "40"
"smoke_particleSystem" "pinkysmoke.smoke"
"smoke_pain" "pinkysmokepain.smoke"
"particleBone" "starter"
"smoke_wound_metal" "bulletricochet.prt"
"skin_dropGib" "skins/models/monsters/zjumpgib.skin"
"mass" "150"
"damage_zone head" "*loneckcontrol"
"damage_zone chest" "*Waist -*loneckcontrol"
"damage_zone left_arm" "*Luparm"
"damage_zone right_arm" "*Ruparm"
"damage_zone legs" "*Hips origin Body2"
"damage_scale head" "2"
"snd_sight1" "monster_zombie_fat_sight1"
"snd_sight2" "monster_zombie_fat_sight2"
"snd_sight3" "monster_zombie_fat_sight3"
"snd_sight4" "monster_zombie_fat_sight4"
"snd_sight5" "monster_zombie_fat_sight5"
"snd_sight6" "monster_zombie_fat_sight6"
"snd_sight7" "monster_zombie_fat_sight7"
"snd_idle" "monster_zombie_chainsaw_idle"
"snd_footstep" "monster_zombie_fat_footstep"
"snd_chatter" "monster_zombie_fat_chatter"
"snd_chatter_combat" "monster_zombie_fat_chatter_combat"
"snd_pain" "monster_zombie_fat_pain"
"snd_melee_attack" "monster_zombie_chainsaw_attack1"
"snd_melee_attack_1" "monster_zombie_fat_attackmelee_1"
"snd_melee_attack_2" "monster_zombie_fat_attackmelee_2"
"snd_melee_attack_3" "monster_zombie_fat_attackmelee_3"
"snd_thud" "monster_zombie_fat_thud"
"snd_pull" "monster_zombie_chainsaw_pull"
"snd_release" "monster_zombie_chainsaw_release"
}