mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 23:21:35 +00:00
190 lines
7.1 KiB
Modula-2
190 lines
7.1 KiB
Modula-2
/***********************************************************************
|
|
|
|
monster_zombie_chainsaw.def
|
|
|
|
***********************************************************************/
|
|
|
|
export fred {
|
|
options -prefix ZJUMP_ -align ALL -parent Loneck Shoulders -parent chainsaw Rhand -sourcedir models/monsters/zombie/jumpsuit/cycles -destdir models/md5/monsters/zjump
|
|
|
|
mesh zjump_mesh.mb -dest zjump
|
|
anim af_pose.mb
|
|
anim sight1.mb
|
|
anim sight2.mb
|
|
anim sight3.mb
|
|
anim idle1.mb
|
|
anim idle1cs.mb
|
|
anim idle2cs.mb
|
|
anim walk1.mb
|
|
anim walk1cs.mb
|
|
anim walk2cs.mb
|
|
anim melee1.mb
|
|
anim melee2.mb
|
|
anim melee3.mb
|
|
anim pain1_head.mb
|
|
anim pain1_chest.mb
|
|
anim pain1_luparm.mb
|
|
anim pain1_ruparm.mb
|
|
anim pain1_legs.mb
|
|
anim death1.mb
|
|
anim death1_getup_attempt1.mb
|
|
anim death1_getup1.mb
|
|
anim death1_twitch.mb
|
|
|
|
anim maps/fred/chainsaw/chainsaw.mb -dest models/md5/cinematics/delta2a/chainsaw
|
|
|
|
options -prefix ZJUMP_ -parent Loneck Shoulders -parent chainsaw Rhand
|
|
anim models/monsters/combos/hk_throws_chainsawzombie_withcams.mb -dest models/md5/monsters/zjump/thrownbyhk
|
|
anim models/monsters/zombie/jumpsuit/mocap/start_chainsaw.mb -range 60 115 -dest models/md5/monsters/zjump/startchainsaw1
|
|
anim models/monsters/zombie/jumpsuit/mocap/start_chainsaw.mb -range 60 144 -dest models/md5/monsters/zjump/startchainsaw2
|
|
anim models/monsters/zombie/jumpsuit/mocap/start_chainsaw.mb -range 60 180 -dest models/md5/monsters/zjump/startchainsaw3
|
|
anim models/monsters/zombie/jumpsuit/mocap/draglegrun.mb -dest models/md5/monsters/zjump/draglegrun
|
|
anim models/monsters/zombie/jumpsuit/mocap/draglegrun2.mb -dest models/md5/monsters/zjump/draglegrun2
|
|
anim models/monsters/zombie/jumpsuit/mocap/draglegrun3.mb -rotate 90 -dest models/md5/monsters/zjump/draglegrun3
|
|
//anim maps/fred/delta1/d1e3.mb -range 1 241 -dest models/md5/monsters/zjump/standandcharge
|
|
mesh models/characters/player/mocap/nadedrope3ending.mb -dest models/md5/monsters/zjump/d1mesh
|
|
anim models/characters/player/mocap/nadedrope3ending.mb -range 1 370 -dest models/md5/monsters/zjump/standandcharge1
|
|
}
|
|
|
|
model monster_zombie_chainsaw {
|
|
mesh models/md5/monsters/zjump/zjump.md5mesh
|
|
skin skins/models/monsters/zjumpcs.skin
|
|
|
|
channel torso ( *Waist )
|
|
channel legs ( *Hips origin Body2 )
|
|
|
|
anim af_pose models/md5/monsters/zjump/af_pose.md5anim
|
|
anim ik_pose models/md5/monsters/zjump/af_pose.md5anim
|
|
anim initial models/md5/monsters/zjump/af_pose.md5anim
|
|
|
|
anim sight1 models/md5/monsters/zjump/startchainsaw1.md5anim {
|
|
frame 1 sound_voice snd_sight1
|
|
frame 38 sound_weapon snd_pull
|
|
frame 41 fx fx/chainsawsmoke.fx
|
|
frame 50 sound_voice snd_melee_attack
|
|
}
|
|
anim "1pull" models/md5/monsters/zjump/startchainsaw1.md5anim {
|
|
frame 1 sound_voice snd_sight1
|
|
frame 38 sound_weapon snd_pull
|
|
frame 50 sound_voice snd_melee_attack
|
|
}
|
|
anim sight2 models/md5/monsters/zjump/startchainsaw2.md5anim {
|
|
frame 1 sound_voice snd_sight1
|
|
frame 38 sound_weapon snd_pull
|
|
frame 41 fx fx/chainsawsmoke.fx
|
|
frame 64 sound_weapon snd_pull
|
|
frame 69 fx fx/chainsawsmoke.fx
|
|
frame 76 sound_voice snd_melee_attack
|
|
}
|
|
anim sight3 models/md5/monsters/zjump/startchainsaw3.md5anim {
|
|
frame 1 sound_voice snd_sight1
|
|
frame 38 sound_weapon snd_pull
|
|
frame 41 fx fx/chainsawsmoke.fx
|
|
frame 64 sound_weapon snd_pull
|
|
frame 69 fx fx/chainsawsmoke.fx
|
|
frame 90 sound_weapon snd_pull
|
|
frame 102 sound_voice snd_melee_attack
|
|
frame 93 fx fx/chainsawsmoke.fx
|
|
frame 100 fx fx/chainsawsmoke.fx
|
|
frame 110 fx fx/chainsawsmoke.fx
|
|
frame 120 fx fx/chainsawsmoke.fx
|
|
}
|
|
anim idle models/md5/monsters/zjump/idle1cs.md5anim
|
|
anim idle1 models/md5/monsters/zjump/idle1cs.md5anim {
|
|
frame 1 sound_body snd_idle
|
|
}
|
|
anim idle2 models/md5/monsters/zjump/idle2cs.md5anim {
|
|
frame 1 sound_body snd_idle
|
|
}
|
|
anim walk1 models/md5/monsters/zjump/draglegrun3.md5anim {
|
|
frame 1 sound_body snd_idle
|
|
}
|
|
anim melee_attack1 models/md5/monsters/zjump/melee1.md5anim {
|
|
frame 1 sound_voice snd_melee_attack
|
|
frame 16 attack_begin melee_zombie_chainsaw_Right
|
|
frame 23 attack_end
|
|
}
|
|
anim melee_attack2 models/md5/monsters/zjump/melee2.md5anim {
|
|
frame 1 sound_voice snd_melee_attack
|
|
frame 14 attack_begin melee_zombie_chainsaw_Left
|
|
frame 22 attack_end
|
|
}
|
|
anim pain models/md5/monsters/zjump/pain1_chest.md5anim {
|
|
frame 1 sound_voice snd_pain
|
|
}
|
|
anim pain_head models/md5/monsters/zjump/pain1_head.md5anim {
|
|
frame 1 sound_voice snd_pain
|
|
}
|
|
anim pain_chest models/md5/monsters/zjump/pain1_chest.md5anim {
|
|
frame 1 sound_voice snd_pain
|
|
}
|
|
anim pain_left_arm models/md5/monsters/zjump/pain1_luparm.md5anim {
|
|
frame 1 sound_voice snd_pain
|
|
}
|
|
anim pain_right_arm models/md5/monsters/zjump/pain1_ruparm.md5anim {
|
|
frame 1 sound_voice snd_pain
|
|
}
|
|
anim pain_legs models/md5/monsters/zjump/pain1_legs.md5anim {
|
|
frame 1 sound_voice snd_pain
|
|
}
|
|
anim death1_getup_attempt1 models/md5/monsters/zjump/death1_getup_attempt1.md5anim {
|
|
ai_no_turn
|
|
frame 1 call overrideLegs
|
|
}
|
|
anim death1_getup1 models/md5/monsters/zjump/death1_getup1.md5anim {
|
|
ai_no_turn
|
|
frame 1 call overrideLegs
|
|
}
|
|
|
|
anim death1_twitch models/md5/monsters/zjump/death1_twitch.md5anim
|
|
}
|
|
|
|
entityDef monster_zombie_chainsaw {
|
|
"inherit" "zombie_default"
|
|
"scriptobject" "monster_zombie"
|
|
"model" "monster_zombie_chainsaw"
|
|
"ragdoll" "monster_zombie_chainsaw"
|
|
"size" "48 48 68"
|
|
"use_aas" "aas48"
|
|
"team" "1"
|
|
"rank" "0"
|
|
"health" "125"
|
|
"melee_range" "40"
|
|
"smoke_particleSystem" "pinkysmoke.smoke"
|
|
"smoke_pain" "pinkysmokepain.smoke"
|
|
"particleBone" "starter"
|
|
"smoke_wound_metal" "bulletricochet.prt"
|
|
|
|
"skin_dropGib" "skins/models/monsters/zjumpgib.skin"
|
|
|
|
"mass" "150"
|
|
|
|
"damage_zone head" "*loneckcontrol"
|
|
"damage_zone chest" "*Waist -*loneckcontrol"
|
|
"damage_zone left_arm" "*Luparm"
|
|
"damage_zone right_arm" "*Ruparm"
|
|
"damage_zone legs" "*Hips origin Body2"
|
|
|
|
"damage_scale head" "2"
|
|
|
|
"snd_sight1" "monster_zombie_fat_sight1"
|
|
"snd_sight2" "monster_zombie_fat_sight2"
|
|
"snd_sight3" "monster_zombie_fat_sight3"
|
|
"snd_sight4" "monster_zombie_fat_sight4"
|
|
"snd_sight5" "monster_zombie_fat_sight5"
|
|
"snd_sight6" "monster_zombie_fat_sight6"
|
|
"snd_sight7" "monster_zombie_fat_sight7"
|
|
|
|
"snd_idle" "monster_zombie_chainsaw_idle"
|
|
"snd_footstep" "monster_zombie_fat_footstep"
|
|
"snd_chatter" "monster_zombie_fat_chatter"
|
|
"snd_chatter_combat" "monster_zombie_fat_chatter_combat"
|
|
"snd_pain" "monster_zombie_fat_pain"
|
|
"snd_melee_attack" "monster_zombie_chainsaw_attack1"
|
|
"snd_melee_attack_1" "monster_zombie_fat_attackmelee_1"
|
|
"snd_melee_attack_2" "monster_zombie_fat_attackmelee_2"
|
|
"snd_melee_attack_3" "monster_zombie_fat_attackmelee_3"
|
|
"snd_thud" "monster_zombie_fat_thud"
|
|
"snd_pull" "monster_zombie_chainsaw_pull"
|
|
"snd_release" "monster_zombie_chainsaw_release"
|
|
}
|