mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
506 lines
10 KiB
C++
506 lines
10 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "DeviceContext.h"
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#include "Window.h"
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#include "UserInterfaceLocal.h"
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#include "SliderWindow.h"
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/*
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============
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idSliderWindow::CommonInit
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============
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*/
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void idSliderWindow::CommonInit()
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{
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value = 0.0;
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low = 0.0;
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high = 100.0;
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stepSize = 1.0;
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thumbMat = declManager->FindMaterial( "_default" );
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buddyWin = NULL;
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cvar = NULL;
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cvar_init = false;
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liveUpdate = true;
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vertical = false;
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scrollbar = false;
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verticalFlip = false;
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}
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idSliderWindow::idSliderWindow( idUserInterfaceLocal* g ) : idWindow( g )
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{
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gui = g;
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CommonInit();
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}
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idSliderWindow::~idSliderWindow()
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{
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}
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bool idSliderWindow::ParseInternalVar( const char* _name, idTokenParser* src )
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{
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if( idStr::Icmp( _name, "stepsize" ) == 0 || idStr::Icmp( _name, "step" ) == 0 )
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{
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stepSize = src->ParseFloat();
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return true;
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}
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if( idStr::Icmp( _name, "low" ) == 0 )
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{
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low = src->ParseFloat();
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return true;
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}
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if( idStr::Icmp( _name, "high" ) == 0 )
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{
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high = src->ParseFloat();
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return true;
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}
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if( idStr::Icmp( _name, "vertical" ) == 0 )
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{
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vertical = src->ParseBool();
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return true;
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}
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if( idStr::Icmp( _name, "verticalflip" ) == 0 )
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{
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verticalFlip = src->ParseBool();
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return true;
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}
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if( idStr::Icmp( _name, "scrollbar" ) == 0 )
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{
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scrollbar = src->ParseBool();
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return true;
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}
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if( idStr::Icmp( _name, "thumbshader" ) == 0 )
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{
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ParseString( src, thumbShader );
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declManager->FindMaterial( thumbShader );
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return true;
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}
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return idWindow::ParseInternalVar( _name, src );
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}
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idWinVar* idSliderWindow::GetWinVarByName( const char* _name, bool fixup, drawWin_t** owner )
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{
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if( idStr::Icmp( _name, "value" ) == 0 )
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{
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return &value;
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}
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if( idStr::Icmp( _name, "cvar" ) == 0 )
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{
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return &cvarStr;
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}
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if( idStr::Icmp( _name, "liveUpdate" ) == 0 )
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{
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return &liveUpdate;
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}
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if( idStr::Icmp( _name, "cvarGroup" ) == 0 )
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{
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return &cvarGroup;
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}
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return idWindow::GetWinVarByName( _name, fixup, owner );
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}
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const char* idSliderWindow::HandleEvent( const sysEvent_t* event, bool* updateVisuals )
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{
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if( !( event->evType == SE_KEY && event->evValue2 ) )
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{
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return "";
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}
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int key = event->evValue;
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if( event->evValue2 && key == K_MOUSE1 )
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{
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SetCapture( this );
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RouteMouseCoords( 0.0f, 0.0f );
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return "";
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}
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if( key == K_RIGHTARROW || key == K_KP_6 || ( key == K_MOUSE2 && gui->CursorY() > thumbRect.y ) )
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{
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value = value + stepSize;
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}
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if( key == K_LEFTARROW || key == K_KP_4 || ( key == K_MOUSE2 && gui->CursorY() < thumbRect.y ) )
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{
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value = value - stepSize;
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}
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if( buddyWin )
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{
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buddyWin->HandleBuddyUpdate( this );
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}
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else
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{
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gui->SetStateFloat( cvarStr, value );
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UpdateCvar( false );
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}
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return "";
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}
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void idSliderWindow::SetBuddy( idWindow* buddy )
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{
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buddyWin = buddy;
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}
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void idSliderWindow::PostParse()
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{
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idWindow::PostParse();
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value = 0.0;
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thumbMat = declManager->FindMaterial( thumbShader );
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thumbMat->SetSort( SS_GUI );
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thumbWidth = thumbMat->GetImageWidth();
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thumbHeight = thumbMat->GetImageHeight();
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//vertical = state.GetBool("vertical");
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//scrollbar = state.GetBool("scrollbar");
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flags |= ( WIN_HOLDCAPTURE | WIN_CANFOCUS );
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InitCvar();
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}
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void idSliderWindow::InitWithDefaults( const char* _name, const idRectangle& _rect, const idVec4& _foreColor, const idVec4& _matColor, const char* _background, const char* thumbShader, bool _vertical, bool _scrollbar )
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{
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SetInitialState( _name );
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rect = _rect;
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foreColor = _foreColor;
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matColor = _matColor;
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thumbMat = declManager->FindMaterial( thumbShader );
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thumbMat->SetSort( SS_GUI );
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thumbWidth = thumbMat->GetImageWidth();
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thumbHeight = thumbMat->GetImageHeight();
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background = declManager->FindMaterial( _background );
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background->SetSort( SS_GUI );
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vertical = _vertical;
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scrollbar = _scrollbar;
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flags |= WIN_HOLDCAPTURE;
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}
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void idSliderWindow::SetRange( float _low, float _high, float _step )
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{
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low = _low;
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high = _high;
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stepSize = _step;
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}
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void idSliderWindow::SetValue( float _value )
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{
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value = _value;
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}
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void idSliderWindow::Draw( int time, float x, float y )
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{
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idVec4 color = foreColor;
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if( !cvar && !buddyWin )
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{
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return;
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}
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if( !thumbWidth || !thumbHeight )
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{
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thumbWidth = thumbMat->GetImageWidth();
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thumbHeight = thumbMat->GetImageHeight();
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}
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UpdateCvar( true );
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if( value > high )
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{
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value = high;
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}
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else if( value < low )
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{
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value = low;
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}
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float range = high - low;
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if( range <= 0.0f )
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{
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return;
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}
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float thumbPos = ( range ) ? ( value - low ) / range : 0.0;
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if( vertical )
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{
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if( verticalFlip )
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{
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thumbPos = 1.f - thumbPos;
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}
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thumbPos *= drawRect.h - thumbHeight;
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thumbPos += drawRect.y;
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thumbRect.y = thumbPos;
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thumbRect.x = drawRect.x;
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}
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else
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{
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thumbPos *= drawRect.w - thumbWidth;
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thumbPos += drawRect.x;
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thumbRect.x = thumbPos;
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thumbRect.y = drawRect.y;
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}
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thumbRect.w = thumbWidth;
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thumbRect.h = thumbHeight;
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if( hover && !noEvents && Contains( gui->CursorX(), gui->CursorY() ) )
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{
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color = hoverColor;
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}
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else
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{
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hover = false;
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}
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if( flags & WIN_CAPTURE )
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{
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color = hoverColor;
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hover = true;
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}
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dc->DrawMaterial( thumbRect.x, thumbRect.y, thumbRect.w, thumbRect.h, thumbMat, color );
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if( flags & WIN_FOCUS )
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{
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dc->DrawRect( thumbRect.x + 1.0f, thumbRect.y + 1.0f, thumbRect.w - 2.0f, thumbRect.h - 2.0f, 1.0f, color );
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}
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}
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void idSliderWindow::DrawBackground( const idRectangle& _drawRect )
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{
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if( !cvar && !buddyWin )
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{
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return;
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}
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if( high - low <= 0.0f )
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{
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return;
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}
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idRectangle r = _drawRect;
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if( !scrollbar )
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{
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if( vertical )
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{
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r.y += thumbHeight / 2.f;
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r.h -= thumbHeight;
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}
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else
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{
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r.x += thumbWidth / 2.0;
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r.w -= thumbWidth;
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}
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}
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idWindow::DrawBackground( r );
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}
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const char* idSliderWindow::RouteMouseCoords( float xd, float yd )
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{
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float pct;
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if( !( flags & WIN_CAPTURE ) )
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{
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return "";
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}
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idRectangle r = drawRect;
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r.x = actualX;
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r.y = actualY;
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r.x += thumbWidth / 2.0;
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r.w -= thumbWidth;
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if( vertical )
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{
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r.y += thumbHeight / 2;
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r.h -= thumbHeight;
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if( gui->CursorY() >= r.y && gui->CursorY() <= r.Bottom() )
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{
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pct = ( gui->CursorY() - r.y ) / r.h;
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if( verticalFlip )
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{
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pct = 1.f - pct;
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}
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value = low + ( high - low ) * pct;
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}
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else if( gui->CursorY() < r.y )
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{
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if( verticalFlip )
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{
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value = high;
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}
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else
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{
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value = low;
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}
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}
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else
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{
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if( verticalFlip )
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{
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value = low;
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}
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else
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{
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value = high;
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}
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}
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}
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else
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{
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r.x += thumbWidth / 2;
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r.w -= thumbWidth;
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if( gui->CursorX() >= r.x && gui->CursorX() <= r.Right() )
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{
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pct = ( gui->CursorX() - r.x ) / r.w;
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value = low + ( high - low ) * pct;
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}
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else if( gui->CursorX() < r.x )
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{
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value = low;
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}
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else
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{
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value = high;
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}
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}
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if( buddyWin )
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{
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buddyWin->HandleBuddyUpdate( this );
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}
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else
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{
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gui->SetStateFloat( cvarStr, value );
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}
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UpdateCvar( false );
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return "";
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}
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void idSliderWindow::Activate( bool activate, idStr& act )
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{
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idWindow::Activate( activate, act );
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if( activate )
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{
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UpdateCvar( true, true );
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}
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}
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/*
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============
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idSliderWindow::InitCvar
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============
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*/
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void idSliderWindow::InitCvar( )
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{
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if( cvarStr[0] == '\0' )
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{
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if( !buddyWin )
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{
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common->Warning( "idSliderWindow::InitCvar: gui '%s' window '%s' has an empty cvar string", gui->GetSourceFile(), name.c_str() );
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}
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cvar_init = true;
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cvar = NULL;
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return;
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}
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cvar = cvarSystem->Find( cvarStr );
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if( !cvar )
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{
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common->Warning( "idSliderWindow::InitCvar: gui '%s' window '%s' references undefined cvar '%s'", gui->GetSourceFile(), name.c_str(), cvarStr.c_str() );
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cvar_init = true;
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return;
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}
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}
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/*
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============
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idSliderWindow::UpdateCvar
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============
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*/
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void idSliderWindow::UpdateCvar( bool read, bool force )
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{
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if( buddyWin || !cvar )
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{
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return;
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}
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if( force || liveUpdate )
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{
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value = cvar->GetFloat();
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if( value != gui->State().GetFloat( cvarStr ) )
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{
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if( read )
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{
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gui->SetStateFloat( cvarStr, value );
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}
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else
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{
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value = gui->State().GetFloat( cvarStr );
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cvar->SetFloat( value );
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}
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}
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}
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}
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/*
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============
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idSliderWindow::RunNamedEvent
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============
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*/
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void idSliderWindow::RunNamedEvent( const char* eventName )
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{
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idStr event, group;
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if( !idStr::Cmpn( eventName, "cvar read ", 10 ) )
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{
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event = eventName;
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group = event.Mid( 10, event.Length() - 10 );
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if( !group.Cmp( cvarGroup ) )
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{
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UpdateCvar( true, true );
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}
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}
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else if( !idStr::Cmpn( eventName, "cvar write ", 11 ) )
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{
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event = eventName;
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group = event.Mid( 11, event.Length() - 11 );
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if( !group.Cmp( cvarGroup ) )
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{
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UpdateCvar( false, true );
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}
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}
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}
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