doom3-bfg/neo/idlib/sys/sys_includes.h
Daniel Gibson 259f164d28 Make idlib build with MinGW
but it probably is buggy and still has a lot of warnings.

The rest still has errors, i.e. you can't build a doom executable with
MinGW yet
2012-12-02 06:00:05 +01:00

126 lines
3.9 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef SYS_INCLUDES_H
#define SYS_INCLUDES_H
// Include the various platform specific header files (windows.h, etc)
/*
================================================================================================
Windows
================================================================================================
*/
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion
#ifndef _D3SDK
#ifndef GAME_DLL
#define WINVER 0x501
#include <winsock2.h>
#include <mmsystem.h>
#include <mmreg.h>
#define DIRECTINPUT_VERSION 0x0800 // was 0x0700 with the old mssdk
#define DIRECTSOUND_VERSION 0x0800
#ifdef _MSC_VER
#include <dsound.h>
#else
// DG: MinGW is incompatible with the original dsound.h because it contains MSVC specific annotations
#include <wine-dsound.h>
#endif
#include <dinput.h>
#endif /* !GAME_DLL */
#endif /* !_D3SDK */
// DG: intrinsics for GCC
#if defined(__GNUC__) && defined(__SSE2__)
#include <emmintrin.h>
// TODO: else: alternative implementations?
#endif
// DG end
#ifdef _MSC_VER
#include <intrin.h> // needed for intrinsics like _mm_setzero_si28
#pragma warning(disable : 4100) // unreferenced formal parameter
#pragma warning(disable : 4127) // conditional expression is constant
#pragma warning(disable : 4244) // conversion to smaller type, possible loss of data
#pragma warning(disable : 4714) // function marked as __forceinline not inlined
#pragma warning(disable : 4996) // unsafe string operations
#endif // _MSC_VER
#include <malloc.h> // no malloc.h on mac or unix
#include <windows.h> // for qgl.h
#undef FindText // fix namespace pollution
/*
================================================================================================
Common Include Files
================================================================================================
*/
#if !defined( _DEBUG ) && !defined( NDEBUG )
// don't generate asserts
#define NDEBUG
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <assert.h>
#include <time.h>
#include <ctype.h>
#include <typeinfo>
#include <errno.h>
#include <math.h>
#include <limits.h>
#include <memory>
//-----------------------------------------------------
// Hacked stuff we may want to consider implementing later
class idScopedGlobalHeap
{
};
#endif // SYS_INCLUDES_H